Wed, 02 May 2018 23:07:41 +0200 |
unc0rr |
Call GetNext twice as many times to distribute seed across the whole buffer even for single byte seeds
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Wed, 02 May 2018 15:29:21 -0400 |
nemo |
real droplet fix - default density is fine - also add back in the underwater bullet trails
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Wed, 02 May 2018 20:09:48 +0200 |
Wuzzy |
Minor improvements in tutorial mission texts to make stuff clearer
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Wed, 02 May 2018 18:48:58 +0200 |
Wuzzy |
Update German translation for previous English typo fixes
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Wed, 02 May 2018 18:19:31 +0200 |
Wuzzy |
Fix a couple of English typos
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Wed, 02 May 2018 17:22:42 +0200 |
Wuzzy |
Fix more German typos in Hedgewars files
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Wed, 02 May 2018 15:28:46 +0200 |
Wuzzy |
Fix a couple of German typos in de.lua
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Tue, 01 May 2018 20:41:47 -0400 |
nemo |
reduce minigun splash droplets a little
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Tue, 01 May 2018 14:08:28 -0400 |
Case_Of |
Update of french frontend localisation
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Sun, 29 Apr 2018 11:25:12 -0400 |
nemo |
Seed reset seems fine when moved out of the loader. Also bump protocol
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Sun, 29 Apr 2018 10:47:02 -0400 |
nemo |
Back out 12847:1aba77b2e4ac This both does NOT fix the seed mismatch with shoppa map preview *AND* breaks otherwise identical scripts with different file encodings due to multiple lua calls.
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Sun, 29 Apr 2018 09:24:14 -0400 |
nemo |
Airmines should have been set for 45° bounce - the only reason they weren't I guess is they were a clone of some mine values - and mines use traditional behaviour.
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Fri, 27 Apr 2018 11:19:23 -0400 |
nemo |
mark this revision as 0.9.24 branching point - next commit requires a protocol bump
0.9.24
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Thu, 26 Apr 2018 00:21:03 +0200 |
Wuzzy |
Fix hog being unable to walk after using sniper rifle without firing both shots
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Tue, 24 Apr 2018 21:49:12 +0200 |
Wuzzy |
Pas2C: Add support for char + ansistring (for real this time)
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Tue, 24 Apr 2018 20:30:15 +0200 |
Wuzzy |
Change KeyBindToName to shortstring
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Tue, 24 Apr 2018 19:52:04 +0200 |
Wuzzy |
Pas2C: Add support for char + ansistring
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Tue, 24 Apr 2018 19:10:19 +0200 |
Wuzzy |
Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
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Sat, 21 Apr 2018 17:17:42 +0200 |
Wuzzy |
New Lua call: Retreat, to force turn into Retreat time
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Thu, 19 Apr 2018 15:48:00 +0200 |
Wuzzy |
Fix incorrect check for iPhone macro in hwconsts.h
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Thu, 19 Apr 2018 14:07:56 +0200 |
Wuzzy |
Fix outdated Qt CMake dependency for OS X
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Wed, 18 Apr 2018 17:12:23 +0200 |
Wuzzy |
Added tag 0.9.24.1-release for changeset afc089c39556
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Wed, 18 Apr 2018 17:12:15 +0200 |
Wuzzy |
Removed tag 0.9.24.1-release
0.9.24.1-release
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Wed, 18 Apr 2018 17:02:44 +0200 |
Wuzzy |
Update changelog
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Wed, 18 Apr 2018 10:30:27 -0400 |
nemo |
Added tag 0.9.24.1-release for changeset ea98a45452e5
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Wed, 18 Apr 2018 10:30:16 -0400 |
nemo |
Removed tag 0.9.24.1-release
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Wed, 18 Apr 2018 10:30:10 -0400 |
nemo |
bump cpack .24 to .24.1, make the moc filter broader
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Wed, 18 Apr 2018 09:11:38 -0400 |
nemo |
Added tag 0.9.24.1-release for changeset 3f2ee2f9b51d
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Tue, 17 Apr 2018 19:43:41 -0400 |
alfadur |
fix/workaround for fullscreen crash in 0.9.24
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Tue, 17 Apr 2018 15:21:52 -0400 |
nemo |
minor simplification of conditions for not spawning a visual gear - also allows lua to spawn clouds critically or non-critically. We probably shouldn't even exempt clouds from this, and just spawn them once synced, but, eh, probably isn't a significant hit since sheepluva made the motion more efficient.
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