Wed, 02 May 2018 23:07:41 +0200 |
unc0rr |
Call GetNext twice as many times to distribute seed across the whole buffer even for single byte seeds
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Wed, 02 May 2018 15:29:21 -0400 |
nemo |
real droplet fix - default density is fine - also add back in the underwater bullet trails
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Wed, 02 May 2018 20:09:48 +0200 |
Wuzzy |
Minor improvements in tutorial mission texts to make stuff clearer
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Wed, 02 May 2018 18:48:58 +0200 |
Wuzzy |
Update German translation for previous English typo fixes
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Wed, 02 May 2018 18:19:31 +0200 |
Wuzzy |
Fix a couple of English typos
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Wed, 02 May 2018 17:22:42 +0200 |
Wuzzy |
Fix more German typos in Hedgewars files
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Wed, 02 May 2018 15:28:46 +0200 |
Wuzzy |
Fix a couple of German typos in de.lua
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Tue, 01 May 2018 20:41:47 -0400 |
nemo |
reduce minigun splash droplets a little
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Tue, 01 May 2018 14:08:28 -0400 |
Case_Of |
Update of french frontend localisation
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Sun, 29 Apr 2018 11:25:12 -0400 |
nemo |
Seed reset seems fine when moved out of the loader. Also bump protocol
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Sun, 29 Apr 2018 10:47:02 -0400 |
nemo |
Back out 12847:1aba77b2e4ac This both does NOT fix the seed mismatch with shoppa map preview *AND* breaks otherwise identical scripts with different file encodings due to multiple lua calls.
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Sun, 29 Apr 2018 09:24:14 -0400 |
nemo |
Airmines should have been set for 45° bounce - the only reason they weren't I guess is they were a clone of some mine values - and mines use traditional behaviour.
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Fri, 27 Apr 2018 11:19:23 -0400 |
nemo |
mark this revision as 0.9.24 branching point - next commit requires a protocol bump
0.9.24
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Thu, 26 Apr 2018 00:21:03 +0200 |
Wuzzy |
Fix hog being unable to walk after using sniper rifle without firing both shots
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Tue, 24 Apr 2018 21:49:12 +0200 |
Wuzzy |
Pas2C: Add support for char + ansistring (for real this time)
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Tue, 24 Apr 2018 20:30:15 +0200 |
Wuzzy |
Change KeyBindToName to shortstring
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Tue, 24 Apr 2018 19:52:04 +0200 |
Wuzzy |
Pas2C: Add support for char + ansistring
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Tue, 24 Apr 2018 19:10:19 +0200 |
Wuzzy |
Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
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Sat, 21 Apr 2018 17:17:42 +0200 |
Wuzzy |
New Lua call: Retreat, to force turn into Retreat time
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Thu, 19 Apr 2018 15:48:00 +0200 |
Wuzzy |
Fix incorrect check for iPhone macro in hwconsts.h
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Thu, 19 Apr 2018 14:07:56 +0200 |
Wuzzy |
Fix outdated Qt CMake dependency for OS X
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Wed, 18 Apr 2018 17:12:23 +0200 |
Wuzzy |
Added tag 0.9.24.1-release for changeset afc089c39556
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Wed, 18 Apr 2018 17:12:15 +0200 |
Wuzzy |
Removed tag 0.9.24.1-release
0.9.24.1-release
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Wed, 18 Apr 2018 17:02:44 +0200 |
Wuzzy |
Update changelog
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Wed, 18 Apr 2018 10:30:27 -0400 |
nemo |
Added tag 0.9.24.1-release for changeset ea98a45452e5
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Wed, 18 Apr 2018 10:30:16 -0400 |
nemo |
Removed tag 0.9.24.1-release
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Wed, 18 Apr 2018 10:30:10 -0400 |
nemo |
bump cpack .24 to .24.1, make the moc filter broader
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Wed, 18 Apr 2018 09:11:38 -0400 |
nemo |
Added tag 0.9.24.1-release for changeset 3f2ee2f9b51d
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Tue, 17 Apr 2018 19:43:41 -0400 |
alfadur |
fix/workaround for fullscreen crash in 0.9.24
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Tue, 17 Apr 2018 15:21:52 -0400 |
nemo |
minor simplification of conditions for not spawning a visual gear - also allows lua to spawn clouds critically or non-critically. We probably shouldn't even exempt clouds from this, and just spawn them once synced, but, eh, probably isn't a significant hit since sheepluva made the motion more efficient.
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Tue, 17 Apr 2018 20:10:10 +0200 |
Wuzzy |
Fix crash when firing portal gun at low quality graphics
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Tue, 17 Apr 2018 00:37:15 +0200 |
Wuzzy |
Added tag 0.9.24-release for changeset a4e7e62f2c0d
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Sun, 15 Apr 2018 18:20:34 +0200 |
unc0rr |
Install platforms dir too
0.9.24-release
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Fri, 13 Apr 2018 16:18:57 -0400 |
nemo |
enable stretchLastSection
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Fri, 13 Apr 2018 14:45:09 -0400 |
nemo |
wuzzy is a spoilsport
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Fri, 13 Apr 2018 20:35:35 +0200 |
alfadur |
Stop minigun sound when gtMinigun is destroyed
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Fri, 13 Apr 2018 13:03:51 -0400 |
nemo |
QT for some reason messes with XCompose causing broken input (Qt 5 only - Qt 4 did not break anything). In Qt 5.2 and 5.3 this was causing an invalid conversion in chat messages containing these resulting in the bad bytes being stripped. In Qt 5.9 it is still broken, but you at least get a string with something in it. This checks for non-zero converted strings for room creation and chat lines.
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Fri, 13 Apr 2018 00:17:30 +0200 |
alfadur |
Fix bullet trails overlapping when the pass through wrap or bounce world edge
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Thu, 12 Apr 2018 16:56:06 +0200 |
Wuzzy |
Use QDir::Files to read ammo schemes
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Thu, 12 Apr 2018 14:52:47 +0200 |
Wuzzy |
Don't let hedgehogs moan if they take 0 Sudden Death damage
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Thu, 12 Apr 2018 01:51:38 +0200 |
alfadur |
Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
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Thu, 12 Apr 2018 00:40:10 +0200 |
Wuzzy |
Update changelog
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Wed, 11 Apr 2018 17:59:59 -0400 |
nemo |
merge with 0.9.23, pulling in unc0rr's desync fix
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Sun, 08 Apr 2018 00:52:22 +0200 |
sheepluva |
cleanup whitespaces, add braces to for loops
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Sun, 08 Apr 2018 00:26:33 +0200 |
alfadur |
I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
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Sat, 07 Apr 2018 23:38:19 +0200 |
sheepluva |
Quick Game: ignore hidden themes
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Sat, 07 Apr 2018 22:16:36 +0200 |
sheepluva |
Fix segfault on game halt (if no logfile)
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Fri, 06 Apr 2018 12:34:23 -0400 |
nemo |
quick game wasn't checking for hidden themes. It should, but this will at least make them not-crash. The results are kind of amusing.
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