2010-06-16 sheepluva correct cake sit-down animation so that it doesn't sit down in mid-air anymore
2010-06-16 mario.liebisch General:
2010-06-16 mario.liebisch General:
2010-06-16 mario.liebisch Engine:
2010-06-16 convert-repo update tags
2010-06-09 nemo lupdate-qt4 / lrelease-qt4 since arrom was nagging me
2010-06-08 unc0rr Some more progress
2010-06-06 unc0rr Reimplement more core actions
2010-06-06 unc0rr Use sockets instead of handles, use bytestrings instead of strings
2010-06-05 smxx Engine:
2010-06-05 smxx Frontend:
2010-06-05 nemo Remove decrement of iterator health. Might fix weird health bug.
2010-06-05 smxx Engine:
2010-06-05 koda now engine can be optionally built as library, there's an example wrapper of how to use it
2010-06-04 smxx Frontend:
2010-06-03 koda fix iphone version for map preview
2010-06-03 koda map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
2010-06-03 smxx Engine:
2010-06-02 koda a bunch of minor stuff
2010-06-01 smxx Engine:
2010-06-01 nemo Remove rope offset
2010-05-31 koda add some memory aware code
2010-05-28 smxx Graphics:
2010-05-28 smxx Engine (Henek):
2010-05-28 smxx Engine:
2010-05-28 smxx Engine:
2010-05-28 smxx Engine:
2010-05-28 smxx Engine:
2010-05-23 nemo Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
2010-05-23 koda initial support for game modifiers (schemes)
2010-05-23 nemo Sonic set
2010-05-19 nemo claymore says that this needs to be 44.1 for some systems
2010-05-19 nemo Henek adds a flamethrower, updates some translations, and tweaks how fire works.
2010-05-18 smxx Engine:
2010-05-17 nemo Skip collision on X for barrels that aren't knocked over
2010-05-17 nemo Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
2010-05-17 sheepluva portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
2010-05-17 sheepluva remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
2010-05-17 nemo Change to just set timer to 0
2010-05-17 nemo Fix for artillery mode weapon use
2010-05-16 sheepluva * make portals delete each other only indirectly (by setting timer to 0)
2010-05-16 nemo translation update by jose1711
2010-05-16 nemo Comment out the desyncing block, with a suggestion for possible fix
2010-05-16 koda unbreak stuff
2010-05-16 koda unbreak build (everyone saw this coming)
2010-05-16 koda update sdl functions to latest revision
2010-05-15 sheepluva fix multi-round fire
2010-05-14 nemo revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
2010-05-14 nemo sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
2010-05-11 nemo hey sheepluva, how about just this? lets you have an anonymous one too.
2010-05-10 unc0rr Make some more protocol commands work
2010-05-10 unc0rr Translation update by igorko
2010-05-10 nemo More translation work by arrom (restored some numerusform, lot more flavour text etc)
2010-05-10 mbait Reslyling: little fix of previous commit
2010-05-10 mbait Code restlyling: experimental restyling of one module
2010-05-10 nemo tweak
2010-05-09 unc0rr - Enable -O2 optimization for server
2010-05-09 unc0rr Uses StateT monad instead of manually maintaining the state
2010-05-08 nemo Fix spectator bug in health tag
2010-05-07 sheepluva wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
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