2007-07-13 unc0rr - TeamHealthSorter refactored to know about clans
2007-07-13 unc0rr Bots aims not directly at the center of enemy hedgehog
2007-07-12 unc0rr Get possible screen resolutions from SDL library
2007-07-12 unc0rr Only bots of 1-3 level use AirAttack weapon
2007-07-08 unc0rr - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
2007-07-03 unc0rr Fix hedgehogs switching
2007-07-03 unc0rr Fix warnings
2007-07-03 unc0rr Clan-based hedgehogs switching
2007-07-03 unc0rr - Introduce clans (teams with same color)
2007-07-03 unc0rr Fix regression introduced by previous commit
2007-07-02 unc0rr Convert teams list to array
2007-07-02 unc0rr Proto change: set color in addteam command
2007-07-02 unc0rr Fix some warnings
2007-07-01 unc0rr Fix AI jumping to wrong direction on the turn start
2007-07-01 unc0rr - Better randomness of placing hedgehogs on the land
2007-06-17 unc0rr - Get rid of ammoProp_AttackInFall and gstFalling
2007-06-11 unc0rr Small fixes
2007-06-11 unc0rr - Many fixes related to hh switcher
2007-06-07 unc0rr Ability to choose which info is shown above hedgehogs
2007-06-06 unc0rr - Various small fixes
2007-06-04 unc0rr Fix typo
2007-06-04 unc0rr - Fix some stupid bugs in collisions detecting code
2007-06-03 displacer "Setup" button instead of "New team", exclude playing teams from setup
2007-06-03 unc0rr - Fix some bugs
2007-05-30 unc0rr Save saves in Save directory
2007-05-30 unc0rr Update easter egg image
2007-05-29 unc0rr Fix the color of tag with damage by shotgun shot
2007-05-29 unc0rr Easter egg (with stub image, will paint later)
2007-05-27 unc0rr Option for alternative damage tags
2007-05-27 unc0rr Fix collision with current hedgehog
2007-05-27 unc0rr - One more land template
2007-05-27 unc0rr - Check for incoming buffer overflow
2007-05-26 unc0rr Teleported hedgehog picks up cases
2007-05-26 unc0rr One more land template
2007-05-26 displacer num hedgehogs while new team addition (dirty) fixed
2007-05-26 unc0rr Tags with current damage
2007-05-24 unc0rr - Fix some collision bugs
2007-05-24 unc0rr Teleportation tool
2007-05-24 unc0rr - Fix desert eagle
2007-05-22 unc0rr - Fix bug with desert damaging current hedgehog
2007-05-21 unc0rr - Don't kick cases by moving hedgehog
2007-05-21 unc0rr Fix using parachute while staying on the ground
2007-05-18 unc0rr - Remove deprecated code
2007-05-18 unc0rr Fix firepunch regression
2007-05-14 unc0rr Moving hedgehog could get another hedgehog moving forward
2007-05-10 unc0rr Simplify reading from file ;)
2007-05-09 unc0rr - Further work on new collisions implementation
2007-05-07 unc0rr New loading progress sprite code
2007-05-07 unc0rr Bots know shotgun behavior better
2007-05-06 unc0rr Now really fix compilation
2007-05-06 unc0rr Fix compilation on 64bit arch
2007-05-05 unc0rr - A good implementation of shotgun
2007-05-04 unc0rr Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
2007-05-02 unc0rr Fix collision info artifacts in Land array when two objects intersect
2007-05-02 unc0rr Mines also collide
2007-05-02 unc0rr Fix build with CMake & gcc 4.1.2 on my system (treating #include <QtGui> as including directory)
2007-03-19 unc0rr Increase "proto version", as the current engine isn't compatible with 0.9 one
2007-03-19 unc0rr Use freepascal's routines to manipulate threads
2007-03-17 unc0rr Oops, sorry...
2007-03-17 unc0rr - Get rid of operator := to have GPC support
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