Sun, 07 Nov 2010 13:29:11 -0500 inu pt again
Sun, 07 Nov 2010 21:23:29 +0300 unc0rr Fix stats messages
Sun, 07 Nov 2010 13:20:06 -0500 nemo merge
Sun, 07 Nov 2010 19:19:06 +0100 Henek fix about.cpp and update swedish locale
Sun, 07 Nov 2010 19:17:33 +0100 Palewolf Fix vertical Sky line with some cards in Castle theme
Sun, 07 Nov 2010 13:19:55 -0500 arrom pt_BR, the return. also fix line ending screwups
Sun, 07 Nov 2010 19:00:41 +0100 koda remove last warnings from xcodeproj
Sun, 07 Nov 2010 18:58:17 +0100 Palewolf spanish translation
Sun, 07 Nov 2010 20:39:23 +0300 unc0rr merge
Sun, 07 Nov 2010 12:37:29 -0500 nemo fix stray offset in resurrector, make resurrector use time
Sun, 07 Nov 2010 20:38:56 +0300 unc0rr My wife now
Sun, 07 Nov 2010 20:36:16 +0300 unc0rr Fix rev dec8aafc6414 (not tested)
Sun, 07 Nov 2010 20:33:34 +0300 unc0rr Small fix to russian translation
Sun, 07 Nov 2010 20:29:54 +0300 unc0rr lupdate
Sun, 07 Nov 2010 20:29:25 +0300 unc0rr Fix a typo
Sun, 07 Nov 2010 12:14:31 -0500 nemo Fix 4162:49ad7bea4a33 by renaming the file too
Sun, 07 Nov 2010 20:08:33 +0300 unc0rr Fix some more messages
Sun, 07 Nov 2010 19:59:34 +0300 unc0rr Fix i18n of plural forms
Sun, 07 Nov 2010 19:49:39 +0300 unc0rr merge
Sun, 07 Nov 2010 17:48:34 +0100 Palewolf Restore es and pl translations to TrophyRace map
Sun, 07 Nov 2010 17:46:11 +0100 Palewolf spanish translation
Sun, 07 Nov 2010 19:49:16 +0300 unc0rr Don't use operator /=
Sun, 07 Nov 2010 19:27:22 +0300 unc0rr merge
Sun, 07 Nov 2010 11:23:30 -0500 inu portuguese update for map lua
Sun, 07 Nov 2010 11:18:49 -0500 tonghuix updated chinese translation
Sun, 07 Nov 2010 19:24:37 +0300 Henek renaming gtAmmo_Bomb and gtAmmo_Grenade
Sun, 07 Nov 2010 18:39:34 +0300 unc0rr merge
Sun, 07 Nov 2010 16:30:45 +0100 smaxx * Updated German translation
Sun, 07 Nov 2010 18:35:40 +0300 unc0rr Fix hanging in air after whip or bat attack
Sun, 07 Nov 2010 17:37:49 +0300 inu some updates
Sun, 07 Nov 2010 17:30:55 +0300 szczur Polish updade
Sun, 07 Nov 2010 17:30:20 +0300 Henek update and fix some lua stuff
Sun, 07 Nov 2010 17:02:04 +0300 unc0rr Remove more int64 casts
Sun, 07 Nov 2010 17:01:48 +0300 unc0rr Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
Sun, 07 Nov 2010 16:41:03 +0300 unc0rr REmove stupid int64 conversions, provide real fixes to compiler hints
Sun, 07 Nov 2010 16:33:42 +0300 unc0rr Fix freepascal version detector to ask only version from compiler rather than all help on parameters
Sun, 07 Nov 2010 16:21:20 +0300 unc0rr Fix some warnings
Sat, 06 Nov 2010 22:27:22 -0400 arrom more portuguese
Sat, 06 Nov 2010 22:03:12 -0400 nemo Prevent escape
Sat, 06 Nov 2010 21:00:37 -0400 inu more polish
Sat, 06 Nov 2010 17:56:24 -0400 henek 2 more variables to control water rise and health loss during sudden death.
Sat, 06 Nov 2010 23:07:20 +0300 unc0rr Prevent vgtFlake's rotation angle to grow too high in its absolute value
Sat, 06 Nov 2010 20:38:59 +0100 koda add Timeless and Fort game modes, tweaks to other modes
Sat, 06 Nov 2010 19:40:49 +0100 koda perform an additional check on gamestart
Sat, 06 Nov 2010 18:21:30 +0100 koda update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
Sat, 06 Nov 2010 12:56:09 -0400 henek Decouple forts from divide/mines/explosives, since those can be set individually these days
Sat, 06 Nov 2010 12:33:24 -0400 nemo Forgot to disable these in 4116:877ecc9d9d82
Sat, 06 Nov 2010 14:49:11 +0100 Palewolf Small tweak to Nature/LandTex
Sat, 06 Nov 2010 14:05:17 +0100 Palewolf Fix watermelon fragments stray pixels.
Sat, 06 Nov 2010 03:57:47 +0100 koda help pages for iphone
Fri, 05 Nov 2010 22:32:00 -0400 henek Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
Fri, 05 Nov 2010 21:59:02 -0400 inu more portugese
Fri, 05 Nov 2010 19:07:17 -0400 nemo 2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
Fri, 05 Nov 2010 18:56:12 -0400 nemo revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
Fri, 05 Nov 2010 18:10:05 -0400 szczur and again with the polish
Fri, 05 Nov 2010 17:53:58 -0400 nemo I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
Fri, 05 Nov 2010 17:31:47 -0400 szczur polish update
Fri, 05 Nov 2010 17:30:53 -0400 henek swedish updates, new goals and such
Fri, 05 Nov 2010 17:27:14 -0400 nemo This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
Fri, 05 Nov 2010 15:37:36 -0400 nemo merge
Fri, 05 Nov 2010 20:08:15 +0100 Tobias Neumann merge
Fri, 05 Nov 2010 15:36:45 -0400 nemo Add some more game goals. Sorry translators.
Fri, 05 Nov 2010 14:49:44 -0400 nemo add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
Fri, 05 Nov 2010 14:14:32 -0400 nemo Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
Fri, 05 Nov 2010 13:45:06 -0400 geekshadow frontend french update - still some unfinished blocks
Fri, 05 Nov 2010 13:28:53 -0400 nemo Release custom hats into the wide wide world
Fri, 05 Nov 2010 13:16:50 -0400 nemo scale down larger buttons to match the others
Fri, 05 Nov 2010 13:16:36 -0400 henek updated swedish translation
Fri, 05 Nov 2010 12:52:37 -0400 nemo Disable icons on maps/generated terrain dropdowns since they haven't been drawn yet. Add per-hog-ammo button
Fri, 05 Nov 2010 12:33:52 -0400 nemo update translation files
Fri, 05 Nov 2010 12:32:35 -0400 nemo New title and campaign mode images
Fri, 05 Nov 2010 11:51:56 -0400 nemo merge
Fri, 05 Nov 2010 16:07:39 +0100 koda fix issue 2 - taunts during AI turns
Fri, 05 Nov 2010 11:51:34 -0400 nemo more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
Fri, 05 Nov 2010 11:06:22 -0400 nemo Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
Fri, 05 Nov 2010 09:55:58 -0400 inu portugese translation for opendesktop files
Fri, 05 Nov 2010 13:05:08 +0100 sheepluva adding qm files and hwengine.desktop to .hgignore
Fri, 05 Nov 2010 13:03:55 +0100 sheepluva some changelog changes
Fri, 05 Nov 2010 00:38:30 +0100 koda make the support page more portable
Thu, 04 Nov 2010 18:19:28 -0400 nemo fix copypasta
Thu, 04 Nov 2010 22:42:56 +0100 koda it locale for opendesktop
Thu, 04 Nov 2010 19:52:35 +0100 Palewolf Oops, didn't see this one. Thanks sheepluva
Thu, 04 Nov 2010 14:46:49 -0400 nemo Make health machine effects impact health reset
Thu, 04 Nov 2010 01:07:14 +0100 sheepluva some crappy german translation, feel free to improve :P
Thu, 04 Nov 2010 00:56:26 +0100 Palewolf spanish opendesktop translations
Thu, 04 Nov 2010 00:05:58 +0100 Palewolf Move LandBackTex to break simmetry as nemo suggested
Wed, 03 Nov 2010 18:18:16 -0400 henek adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
Fri, 05 Nov 2010 20:06:57 +0100 Dragonfly new maps: ShoppaKing and TrophyRace
Wed, 03 Nov 2010 22:28:55 +0100 jose1711 slovak opendesktop translations
Wed, 03 Nov 2010 20:16:31 +0100 sheepluva copypasta(TM) saves the day (nemo's bugfix part2)
Wed, 03 Nov 2010 15:03:24 -0400 nemo clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
Wed, 03 Nov 2010 13:00:17 -0400 nemo Extend shoppa hack to disable health crates to saucer and portal modes as well
Wed, 03 Nov 2010 12:28:44 -0400 nemo Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
Wed, 03 Nov 2010 16:35:24 +0100 koda oops
Wed, 03 Nov 2010 16:29:17 +0100 koda health reset mode ftw (replaces gfmines)
Wed, 03 Nov 2010 00:48:42 +0100 koda i give up and disable rotation on the iphone; also fix smaller compilation issues
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