2010-06-23 |
unc0rr |
Start reimplementation of ADD_TEAM
|
changeset |
files
|
2010-06-23 |
unc0rr |
Reimplement TOGGLE_READY command
|
changeset |
files
|
2010-06-23 |
unc0rr |
- Fix a function
|
changeset |
files
|
2010-06-23 |
koda |
merge
|
changeset |
files
|
2010-06-23 |
unc0rr |
Reimplement CFG protocol command
|
changeset |
files
|
2010-06-23 |
smaxx |
General:
|
changeset |
files
|
2010-06-22 |
unc0rr |
Restore test for already used nick
|
changeset |
files
|
2010-06-23 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
|
changeset |
files
|
2010-06-22 |
unc0rr |
Partially reimplement joining rooms
|
changeset |
files
|
2010-06-22 |
koda |
update the project to ios4 by removing pre-3.2 references
|
changeset |
files
|
2010-06-22 |
koda |
ok really fix the command line utility
|
changeset |
files
|
2010-06-22 |
koda |
fix build and permissions problems when launching hwengine from command line
|
changeset |
files
|
2010-06-21 |
koda |
merge+smallupdate
|
changeset |
files
|
2010-06-21 |
unC0Rr |
Reimplement room creating
|
changeset |
files
|
2010-06-21 |
koda |
use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
|
changeset |
files
|
2010-06-21 |
koda |
memory management for openalbridge
|
changeset |
files
|
2010-06-21 |
nemo |
disable uSHA, enable adler32
|
changeset |
files
|
2010-06-21 |
koda |
merge
|
changeset |
files
|
2010-06-21 |
nemo |
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
|
changeset |
files
|
2010-06-20 |
koda |
some memory caring code
|
changeset |
files
|
2010-06-20 |
nemo |
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
|
changeset |
files
|
2010-06-20 |
koda |
fix zoom smoothness
|
changeset |
files
|
2010-06-18 |
koda |
add initial stubs for selecting weapons in the ifrontend
|
changeset |
files
|
2010-06-20 |
nemo |
Remove redundant test, add some temp variables to speed up the expensive CheckLand
|
changeset |
files
|
2010-06-18 |
sheepluva |
add local rev number/rev count to dev version suffix
|
changeset |
files
|
2010-06-18 |
nemo |
rename flags
|
changeset |
files
|
2010-06-18 |
nemo |
Forgot to change this flag.
|
changeset |
files
|
2010-06-18 |
sheepluva |
testing if automatic pushes to CIA.vc work now...
|
changeset |
files
|
2010-06-18 |
koda |
merge
|
changeset |
files
|
2010-06-17 |
koda |
fix cmakefiles to work with mercurial
|
changeset |
files
|
2010-06-17 |
koda |
move stuff around and update iphone project
|
changeset |
files
|
2010-06-17 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
|
changeset |
files
|
2010-06-17 |
nemo |
merge
|
changeset |
files
|
2010-06-17 |
sheepluva |
some pt_BR translation changes by arrom
|
changeset |
files
|
2010-06-17 |
koda |
Update repository checking code to reflect our recent Mercurial switch
|
changeset |
files
|
2010-06-17 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
|
changeset |
files
|
2010-06-16 |
sheepluva |
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
|
changeset |
files
|
2010-06-16 |
mario.liebisch |
General:
|
changeset |
files
|
2010-06-16 |
mario.liebisch |
General:
|
changeset |
files
|
2010-06-16 |
mario.liebisch |
Engine:
|
changeset |
files
|
2010-06-16 |
convert-repo |
update tags
|
changeset |
files
|
2010-06-09 |
nemo |
lupdate-qt4 / lrelease-qt4 since arrom was nagging me
|
changeset |
files
|
2010-06-08 |
unc0rr |
Some more progress
|
changeset |
files
|
2010-06-06 |
unc0rr |
Reimplement more core actions
|
changeset |
files
|
2010-06-06 |
unc0rr |
Use sockets instead of handles, use bytestrings instead of strings
|
changeset |
files
|
2010-06-05 |
smxx |
Engine:
|
changeset |
files
|
2010-06-05 |
smxx |
Frontend:
|
changeset |
files
|
2010-06-05 |
nemo |
Remove decrement of iterator health. Might fix weird health bug.
|
changeset |
files
|
2010-06-05 |
smxx |
Engine:
|
changeset |
files
|
2010-06-05 |
koda |
now engine can be optionally built as library, there's an example wrapper of how to use it
|
changeset |
files
|
2010-06-04 |
smxx |
Frontend:
|
changeset |
files
|
2010-06-03 |
koda |
fix iphone version for map preview
|
changeset |
files
|
2010-06-03 |
koda |
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
|
changeset |
files
|
2010-06-03 |
smxx |
Engine:
|
changeset |
files
|
2010-06-02 |
koda |
a bunch of minor stuff
|
changeset |
files
|
2010-06-01 |
smxx |
Engine:
|
changeset |
files
|
2010-06-01 |
nemo |
Remove rope offset
|
changeset |
files
|
2010-05-31 |
koda |
add some memory aware code
|
changeset |
files
|
2010-05-28 |
smxx |
Graphics:
|
changeset |
files
|
2010-05-28 |
smxx |
Engine (Henek):
|
changeset |
files
|
2010-05-28 |
smxx |
Engine:
|
changeset |
files
|
2010-05-28 |
smxx |
Engine:
|
changeset |
files
|
2010-05-28 |
smxx |
Engine:
|
changeset |
files
|
2010-05-28 |
smxx |
Engine:
|
changeset |
files
|
2010-05-23 |
nemo |
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
|
changeset |
files
|
2010-05-23 |
koda |
initial support for game modifiers (schemes)
|
changeset |
files
|
2010-05-23 |
nemo |
Sonic set
|
changeset |
files
|
2010-05-19 |
nemo |
claymore says that this needs to be 44.1 for some systems
|
changeset |
files
|
2010-05-19 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
|
changeset |
files
|
2010-05-18 |
smxx |
Engine:
|
changeset |
files
|
2010-05-17 |
nemo |
Skip collision on X for barrels that aren't knocked over
|
changeset |
files
|
2010-05-17 |
nemo |
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
|
changeset |
files
|
2010-05-17 |
sheepluva |
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
|
changeset |
files
|
2010-05-17 |
sheepluva |
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
|
changeset |
files
|
2010-05-17 |
nemo |
Change to just set timer to 0
|
changeset |
files
|
2010-05-17 |
nemo |
Fix for artillery mode weapon use
|
changeset |
files
|
2010-05-16 |
sheepluva |
* make portals delete each other only indirectly (by setting timer to 0)
|
changeset |
files
|
2010-05-16 |
nemo |
translation update by jose1711
|
changeset |
files
|
2010-05-16 |
nemo |
Comment out the desyncing block, with a suggestion for possible fix
|
changeset |
files
|
2010-05-16 |
koda |
unbreak stuff
|
changeset |
files
|
2010-05-16 |
koda |
unbreak build (everyone saw this coming)
|
changeset |
files
|
2010-05-16 |
koda |
update sdl functions to latest revision
|
changeset |
files
|
2010-05-15 |
sheepluva |
fix multi-round fire
|
changeset |
files
|
2010-05-14 |
nemo |
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
|
changeset |
files
|
2010-05-14 |
nemo |
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
|
changeset |
files
|
2010-05-11 |
nemo |
hey sheepluva, how about just this? lets you have an anonymous one too.
|
changeset |
files
|
2010-05-10 |
unc0rr |
Make some more protocol commands work
|
changeset |
files
|
2010-05-10 |
unc0rr |
Translation update by igorko
|
changeset |
files
|
2010-05-10 |
nemo |
More translation work by arrom (restored some numerusform, lot more flavour text etc)
|
changeset |
files
|
2010-05-10 |
mbait |
Reslyling: little fix of previous commit
|
changeset |
files
|
2010-05-10 |
mbait |
Code restlyling: experimental restyling of one module
|
changeset |
files
|
2010-05-10 |
nemo |
tweak
|
changeset |
files
|
2010-05-09 |
unc0rr |
- Enable -O2 optimization for server
|
changeset |
files
|
2010-05-09 |
unc0rr |
Uses StateT monad instead of manually maintaining the state
|
changeset |
files
|
2010-05-08 |
nemo |
Fix spectator bug in health tag
|
changeset |
files
|
2010-05-07 |
sheepluva |
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
|
changeset |
files
|
2010-05-07 |
smxx |
Graphics:
|
changeset |
files
|
2010-05-07 |
sheepluva |
make some of the newly migrated visual gears visible in reduced quality mode
|
changeset |
files
|
2010-05-07 |
smxx |
Graphics:
|
changeset |
files
|
2010-05-07 |
smxx |
Engine:
|
changeset |
files
|
2010-05-07 |
sheepluva |
* no zooming when game is paused
|
changeset |
files
|
2010-05-07 |
sheepluva |
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
|
changeset |
files
|
2010-05-07 |
unc0rr |
Fix list Z-order bug (not tested)
|
changeset |
files
|
2010-05-07 |
sheepluva |
some file that tried to escape...
|
changeset |
files
|
2010-05-06 |
sheepluva |
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
|
changeset |
files
|
2010-05-06 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-05-06 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-05-06 |
unc0rr |
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
|
changeset |
files
|
2010-05-06 |
unc0rr |
Make server build again (it's still useless though)
|
changeset |
files
|
2010-05-06 |
unc0rr |
Some more steps in refactoring
|
changeset |
files
|
2010-05-06 |
nemo |
Henek makes AmmoMenu more flexible
|
changeset |
files
|
2010-05-06 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-05-06 |
sheepluva |
* get rid of some fpc hints (redundant/superfluous includes)
|
changeset |
files
|
2010-05-06 |
nemo |
trying to unbreak what I broke
|
changeset |
files
|
2010-05-06 |
nemo |
Cheating
|
changeset |
files
|
2010-05-06 |
sheepluva |
removed debug string I thought I deleted already.. wth...
|
changeset |
files
|
2010-05-06 |
sheepluva |
portal:
|
changeset |
files
|
2010-05-05 |
nemo |
unneeded
|
changeset |
files
|
2010-05-05 |
nemo |
buf needs to be used in IFDEF if declared in IFDEF
|
changeset |
files
|
2010-05-05 |
unc0rr |
Start the server refactoring
|
changeset |
files
|
2010-05-04 |
nemo |
Add back in earlier lines, commented out
|
changeset |
files
|
2010-05-04 |
nemo |
erase useless junk
|
changeset |
files
|
2010-05-04 |
sheepluva |
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
|
changeset |
files
|
2010-05-04 |
smxx |
Frontend:
|
changeset |
files
|
2010-05-04 |
smxx |
Engine:
|
changeset |
files
|
2010-05-04 |
nemo |
Add drown-the-playing-hog check for case of piano falling off the landscape.
|
changeset |
files
|
2010-05-04 |
smxx |
Engine:
|
changeset |
files
|
2010-05-04 |
sheepluva |
on portal death: make sure that the linked portal know it has been unlinked
|
changeset |
files
|
2010-05-04 |
sheepluva |
fix segfault on destroyed portal
|
changeset |
files
|
2010-05-04 |
nemo |
TEMPORARY
|
changeset |
files
|
2010-05-04 |
sheepluva |
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
|
changeset |
files
|
2010-05-03 |
nemo |
tweak
|
changeset |
files
|
2010-05-03 |
nemo |
Palewolf draws a version with easier to manipulate shapes
|
changeset |
files
|
2010-05-03 |
sheepluva |
allow kicking of barrels
|
changeset |
files
|
2010-05-03 |
nemo |
Armagon's new sounds for piano
|
changeset |
files
|
2010-05-03 |
nemo |
Updated pt_BR by Albert. He chose to not use numerusform.
|
changeset |
files
|
2010-05-03 |
sheepluva |
tweak land angle detection/portal a bit
|
changeset |
files
|
2010-05-02 |
smxx |
Engine:
|
changeset |
files
|
2010-05-02 |
nemo |
Minor tweak. Still needs a lot of work.
|
changeset |
files
|
2010-05-02 |
koda |
js' patch that restores Vsync on snow leopard
|
changeset |
files
|
2010-05-02 |
nemo |
hax
|
changeset |
files
|
2010-05-02 |
nemo |
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
|
changeset |
files
|
2010-05-02 |
nemo |
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
|
changeset |
files
|
2010-05-02 |
sheepluva |
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
|
changeset |
files
|
2010-05-02 |
nemo |
A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
|
changeset |
files
|
2010-05-02 |
nemo |
Drown the hog using the piano
|
changeset |
files
|
2010-05-02 |
nemo |
Avoid checking in log spam.
|
changeset |
files
|
2010-05-02 |
nemo |
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
|
changeset |
files
|
2010-05-02 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
|
changeset |
files
|
2010-05-01 |
koda |
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
|
changeset |
files
|
2010-05-01 |
koda |
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
|
changeset |
files
|
2010-05-01 |
smxx |
Engine:
|
changeset |
files
|
2010-05-01 |
smxx |
Engine:
|
changeset |
files
|
2010-05-01 |
nemo |
Minor change, so sheepluva can comment
|
changeset |
files
|
2010-05-01 |
smxx |
Engine:
|
changeset |
files
|
2010-05-01 |
koda |
fix zoom
|
changeset |
files
|
2010-05-01 |
nemo |
Fix portal graphic name, continuing work on portal movement
|
changeset |
files
|
2010-05-01 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
|
changeset |
files
|
2010-05-01 |
sheepluva |
add amSineGun.png (just a copy of am Shotgun.png atm anyway)
|
changeset |
files
|
2010-05-01 |
koda |
add automatic rotation in ipad (landscape only)
|
changeset |
files
|
2010-05-01 |
sheepluva |
* added some comments
|
changeset |
files
|
2010-04-30 |
mbait |
Fixed broken whitespace
|
changeset |
files
|
2010-04-30 |
mbait |
Gas grenade:
|
changeset |
files
|
2010-04-29 |
smxx |
Engine:
|
changeset |
files
|
2010-04-29 |
smxx |
Commited wrong file *grmlrgrml*
|
changeset |
files
|
2010-04-29 |
smxx |
Engine:
|
changeset |
files
|
2010-04-29 |
sheepluva |
let players affect in which direction their teleported hedgehog will look
|
changeset |
files
|
2010-04-29 |
koda |
add option to look at the previous debug log
|
changeset |
files
|
2010-04-29 |
smxx |
Engine:
|
changeset |
files
|
2010-04-29 |
koda |
this should fix the old project name that is present in the scm database
|
changeset |
files
|
2010-04-29 |
koda |
lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
|
changeset |
files
|
2010-04-29 |
koda |
use a proper bundle identifier
|
changeset |
files
|
2010-04-28 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-04-27 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-04-27 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-04-26 |
koda |
add other controls for map preview, also fix a bug in digest
|
changeset |
files
|
2010-04-25 |
smxx |
Engine:
|
changeset |
files
|
2010-04-25 |
koda |
burning revision numbers with style
|
changeset |
files
|
2010-04-25 |
koda |
rename the project from HedgewarsMobile to Hedgewars
|
changeset |
files
|
2010-04-25 |
koda |
wow all these files only for land preview and seed generation
|
changeset |
files
|
2010-04-22 |
koda |
no more hardcoded teams, team selection is real \o/
|
changeset |
files
|
2010-04-21 |
nemo |
More work on slovak locale from jose1711
|
changeset |
files
|
2010-04-21 |
koda |
in reprocessing openalbridge, a lot of code cleanup and simplification
|
changeset |
files
|
2010-04-21 |
koda |
buttons for number of hogs in game config
|
changeset |
files
|
2010-04-19 |
koda |
updates to openalbridge (modified api and simplified some sections)
|
changeset |
files
|
2010-04-19 |
smxx |
Engine:
|
changeset |
files
|
2010-04-19 |
smxx |
Engine:
|
changeset |
files
|
2010-04-19 |
koda |
draw a hedgehog when presenting hats
|
changeset |
files
|
2010-04-18 |
koda |
add missing controller stubs
|
changeset |
files
|
2010-04-17 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
|
changeset |
files
|
2010-04-17 |
koda |
fix build
|
changeset |
files
|
2010-04-17 |
koda |
OpenAL makes a comeback! (might require some cleanup)
|
changeset |
files
|
2010-04-17 |
koda |
complete previews on the team settings
|
changeset |
files
|
2010-04-16 |
smxx |
Engine:
|
changeset |
files
|
2010-04-16 |
smxx |
Engine:
|
changeset |
files
|
2010-04-16 |
koda |
update ifrontend to latest ammostore protocol
|
changeset |
files
|
2010-04-16 |
nemo |
Forgot to check in this file yesterday
|
changeset |
files
|
2010-04-16 |
koda |
camera panning ftw
|
changeset |
files
|
2010-04-16 |
smxx |
Engine/Frontend:
|
changeset |
files
|
2010-04-16 |
koda |
don't polish other people patches
|
changeset |
files
|
2010-04-16 |
smxx |
Frontend:
|
changeset |
files
|
2010-04-16 |
nemo |
Clarify an ambiguity as to what to do here if your name is already taken.
|
changeset |
files
|
2010-04-15 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
|
changeset |
files
|
2010-04-15 |
smxx |
Engine:
|
changeset |
files
|
2010-04-13 |
koda |
fix all of what was committed before
|
changeset |
files
|
2010-04-13 |
koda |
lots of untested stuff for the ifrontend
|
changeset |
files
|
2010-04-12 |
koda |
patch by raptor (polished by me) to allow tiger/xcode24 compilation
|
changeset |
files
|
2010-04-12 |
smxx |
Engine:
|
changeset |
files
|
2010-04-11 |
smxx |
Engine:
|
changeset |
files
|
2010-04-11 |
koda |
new manager for handling (future) rotations
|
changeset |
files
|
2010-04-11 |
nemo |
offset graves
|
changeset |
files
|
2010-04-10 |
smxx |
Frontend:
|
changeset |
files
|
2010-04-10 |
koda |
simplify the general settings and review minor stuff
|
changeset |
files
|
2010-04-10 |
smxx |
Engine:
|
changeset |
files
|
2010-04-10 |
koda |
add support for modifying the name of the team
|
changeset |
files
|
2010-04-09 |
koda |
add support to editing hog names
|
changeset |
files
|
2010-04-09 |
koda |
fix the save of the team and rearrange hat/name modification
|
changeset |
files
|
2010-04-09 |
nemo |
Skip loading of splashes
|
changeset |
files
|
2010-04-09 |
palewolf |
Fix splashes for older graphics cards
|
changeset |
files
|
2010-04-08 |
koda |
moved around team creation
|
changeset |
files
|
2010-04-08 |
smxx |
Frontend:
|
changeset |
files
|
2010-04-08 |
koda |
implement an add/remove team in the ifrontend
|
changeset |
files
|
2010-04-07 |
sheepluva |
* INSTALL file: setting FreePascal to >= 2.2.0
|
changeset |
files
|
2010-04-07 |
koda |
rewrote a couple of things i didn't like
|
changeset |
files
|
2010-04-07 |
smxx |
Engine:
|
changeset |
files
|
2010-04-07 |
nemo |
Correct interaction of cave and placement.
|
changeset |
files
|
2010-04-07 |
koda |
much better
|
changeset |
files
|
2010-04-07 |
koda |
minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
|
changeset |
files
|
2010-04-07 |
koda |
fix a couple of leaks in hte ifrontend
|
changeset |
files
|
2010-04-06 |
koda |
usa a cached dictionary and write only when needed
|
changeset |
files
|
2010-04-06 |
nemo |
restore sndIncoming for the other 2 air attacks
|
changeset |
files
|
2010-04-06 |
palewolf |
"muerte súbida" duh!
|
changeset |
files
|
2010-04-06 |
koda |
restore and update the old general settings
|
changeset |
files
|
2010-04-06 |
sheepluva |
fixed size of yinyang flag, thanks to inu for the heads up
|
changeset |
files
|
2010-04-06 |
smxx |
Engine:
|
changeset |
files
|
2010-04-06 |
sheepluva |
* add fixed grave Simple.png, by "anon__"
|
changeset |
files
|
2010-04-06 |
koda |
make the tables work also on iphone
|
changeset |
files
|
2010-04-05 |
nemo |
These don't belong here.
|
changeset |
files
|
2010-04-05 |
unc0rr |
Return to -dev builds
|
changeset |
files
|
2010-04-04 |
koda |
merged code from ipad and iphone frontends
|
changeset |
files
|
2010-04-04 |
smxx |
Engine:
|
changeset |
files
|
2010-04-04 |
unc0rr |
with this patch I'm unable to make rope stuck in land
|
changeset |
files
|
2010-04-04 |
nemo |
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
|
changeset |
files
|
2010-04-04 |
smxx |
CMake:
|
changeset |
files
|
2010-04-04 |
unc0rr |
Better default values
|
changeset |
files
|
2010-04-03 |
nemo |
try this instead
|
changeset |
files
|
2010-04-03 |
palewolf |
Am i late for last-minute spanish translation?
|
changeset |
files
|
2010-04-03 |
unc0rr |
31 is 0.9.13
|
changeset |
files
|
2010-04-03 |
unc0rr |
Oops, forgot this
|
changeset |
files
|
2010-04-03 |
koda |
fix building without DEBUGFILE
|
changeset |
files
|
2010-04-03 |
unc0rr |
Update pt_PT again
|
changeset |
files
|
2010-04-03 |
unc0rr |
Fix last minute patch bug
|
changeset |
files
|
2010-04-03 |
unc0rr |
include cmake_modules into package
|
changeset |
files
|
2010-04-03 |
unc0rr |
Update pt_PT translations by inu
0.9.13-release
|
changeset |
files
|
2010-04-03 |
nemo |
Updated slovak by jose1711
|
changeset |
files
|
2010-04-03 |
unc0rr |
Remove -dev suffix from version, set protocol number to 31
|
changeset |
files
|
2010-04-03 |
unc0rr |
Update russian translation
|
changeset |
files
|
2010-04-03 |
nemo |
New game scheme option to turn off land objects
|
changeset |
files
|
2010-04-03 |
sheepluva |
* swedish translation by BeholdMyGlory
|
changeset |
files
|
2010-04-03 |
sheepluva |
* give translators their "unfinished" tags back :>
|
changeset |
files
|
2010-04-03 |
sheepluva |
Palewolf:
|
changeset |
files
|
2010-04-03 |
unc0rr |
Some stuff for game server administration task
|
changeset |
files
|
2010-04-03 |
smxx |
Engine:
|
changeset |
files
|
2010-04-03 |
nemo |
Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
|
changeset |
files
|
2010-04-03 |
nemo |
Add ApplyAmmoChanges to get text/animation/crosshairs
|
changeset |
files
|
2010-04-03 |
sheepluva |
frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
|
changeset |
files
|
2010-04-03 |
nemo |
One more tiny island map. Just to pad the Small map section a bit
|
changeset |
files
|
2010-04-03 |
unc0rr |
Oops, fix server
|
changeset |
files
|
2010-04-03 |
koda |
hats \o/
|
changeset |
files
|
2010-04-03 |
sheepluva |
swedish translation by Henrik Rostedt [tracker: #233]
|
changeset |
files
|
2010-04-03 |
sheepluva |
more translations! from inu and szczur
|
changeset |
files
|
2010-04-03 |
sheepluva |
* add some tiny translation from inu
|
changeset |
files
|
2010-04-02 |
sheepluva |
set eol-style of SniperRifle.lua to native
|
changeset |
files
|
2010-04-02 |
sheepluva |
* add some kind of SniperRifle training mission
|
changeset |
files
|
2010-04-02 |
koda |
initial support for hat selection on the ifrontend
|
changeset |
files
|
2010-04-02 |
palewolf |
Antialias Target.png and Clouds.png
|
changeset |
files
|
2010-04-02 |
nemo |
GetRandom(0) is illegal
|
changeset |
files
|
2010-04-02 |
palewolf |
Slightly different easing equations for bigexplosion
|
changeset |
files
|
2010-04-02 |
nemo |
Slovak translation from jose1711
|
changeset |
files
|
2010-04-02 |
palewolf |
- Parallax effect for horizont when water is out of sight
|
changeset |
files
|
2010-04-02 |
nemo |
inu adds portugese translation
|
changeset |
files
|
2010-04-02 |
nemo |
Fix line endings. Again.
|
changeset |
files
|
2010-04-02 |
nemo |
Complete slovak locale by jose1711
|
changeset |
files
|
2010-04-02 |
nemo |
Rebalance Default to take into account reweighting of crates, remove redundant check
|
changeset |
files
|
2010-04-02 |
unc0rr |
Allow to set motd for old client versions (not used yet, as server needs some refactoring)
|
changeset |
files
|
2010-04-02 |
nemo |
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
|
changeset |
files
|
2010-04-02 |
unc0rr |
Update russian translation a bit more
|
changeset |
files
|
2010-04-02 |
smxx |
Maps:
|
changeset |
files
|
2010-04-02 |
palewolf |
Spanish translation for new maze settings
|
changeset |
files
|
2010-04-02 |
nemo |
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
|
changeset |
files
|
2010-04-02 |
nemo |
Call modify damage on poison damage
|
changeset |
files
|
2010-04-02 |
koda |
display team contents in the ifrontend
|
changeset |
files
|
2010-04-02 |
palewolf |
Retouched Pikachu hat
|
changeset |
files
|
2010-04-02 |
koda |
continue working for team support on the ifrontend
|
changeset |
files
|
2010-04-02 |
koda |
intial support for team configuration on the ifrontend
|
changeset |
files
|
2010-04-02 |
sheepluva |
* make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
|
changeset |
files
|
2010-04-02 |
palewolf |
- Added SkyOffset, HorizontOffset as global vars
|
changeset |
files
|
2010-04-02 |
sheepluva |
Shotgun Training: * '["en"]' was supposed to be '["pl"]' (Mmmmh, copypasta :D)
|
changeset |
files
|
2010-04-01 |
sheepluva |
* fixing bug #156: Cancel button on password request works now.
|
changeset |
files
|
2010-04-01 |
koda |
fix an error in passing strings between ObjC and Pascal
|
changeset |
files
|
2010-04-01 |
smxx |
Lua:
|
changeset |
files
|
2010-04-01 |
nemo |
Sorry
|
changeset |
files
|
2010-04-01 |
nemo |
Suppress warning
|
changeset |
files
|
2010-04-01 |
koda |
sheepluva's name is finally revealed (watch out for fangirls)
|
changeset |
files
|
2010-04-01 |
smxx |
Maps:
|
changeset |
files
|
2010-04-01 |
nemo |
this was not checking all of Land[]
|
changeset |
files
|
2010-04-01 |
nemo |
Somehow, these files are not using local encoding
|
changeset |
files
|
2010-04-01 |
nemo |
Further updates by jose1711 - who knows, maybe he'll get it finished before release at this point
|
changeset |
files
|
2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
|
changeset |
files
|
2010-04-01 |
smxx |
Trainings:
|
changeset |
files
|
2010-04-01 |
smxx |
Trainings:
|
changeset |
files
|
2010-04-01 |
smxx |
Misc:
|
changeset |
files
|
2010-04-01 |
sheepluva |
* make invul animations of different hogs run asynchronously
|
changeset |
files
|
2010-04-01 |
sheepluva |
* fix SmokeTrace and EvilTrace to be centered instead of 2 pixel off
|
changeset |
files
|
2010-04-01 |
sheepluva |
* check for valid TWave before starting/drawing them, prevents segfault
|
changeset |
files
|
2010-04-01 |
unc0rr |
Fix build
|
changeset |
files
|
2010-04-01 |
unc0rr |
- update russian translation a bit
|
changeset |
files
|
2010-04-01 |
sheepluva |
add fixed mission script files incl. inu's translation (portuguese I believe)
|
changeset |
files
|
2010-04-01 |
sheepluva |
removing corrupted mission scripts (diff can't handle them)
|
changeset |
files
|
2010-04-01 |
nemo |
another uninitialised value radz[k] for corresponding pa.ar of NTPX
|
changeset |
files
|
2010-04-01 |
sheepluva |
possible map gen desync "fix" -- test please
|
changeset |
files
|
2010-04-01 |
koda |
credits updated, adding Palewolf, sheepluva and prg as devs and replaced my previous openal stuff with something more current
|
changeset |
files
|
2010-04-01 |
nemo |
move this island further away from water too
|
changeset |
files
|
2010-03-31 |
koda |
koda's changelog turn
|
changeset |
files
|
2010-03-31 |
nemo |
Partial update by jose1711
|
changeset |
files
|
2010-03-31 |
nemo |
Partial translation by BeholdMyGlory
|
changeset |
files
|
2010-03-31 |
nemo |
Updated by FIQ
|
changeset |
files
|
2010-03-31 |
nemo |
Add inu to credits since he kept going on about it
|
changeset |
files
|
2010-03-31 |
nemo |
Only require a minimum speed if object is descending.
|
changeset |
files
|
2010-03-31 |
sheepluva |
YOUR AD HERE! (just fixed a typo)
|
changeset |
files
|
2010-03-31 |
smxx |
General:
|
changeset |
files
|
2010-03-31 |
smxx |
General:
|
changeset |
files
|
2010-03-31 |
sheepluva |
changin da changelog
|
changeset |
files
|
2010-03-31 |
nemo |
broken
|
changeset |
files
|
2010-03-31 |
unc0rr |
nemo's update to changelog
|
changeset |
files
|
2010-03-31 |
smxx |
General:
|
changeset |
files
|
2010-03-31 |
nemo |
pika pika
|
changeset |
files
|
2010-03-31 |
nemo |
Partial update from FIQ (those parts that didn't require correct encoding)
|
changeset |
files
|
2010-03-31 |
nemo |
3 more pokemon
|
changeset |
files
|
2010-03-31 |
smxx |
CMake:
|
changeset |
files
|
2010-03-31 |
smxx |
Engine:
|
changeset |
files
|
2010-03-31 |
sheepluva |
make use of Smaxx latest commit(s) when playing ImpactSounds
|
changeset |
files
|
2010-03-31 |
smxx |
Engine:
|
changeset |
files
|
2010-03-31 |
smxx |
Engine:
|
changeset |
files
|
2010-03-31 |
nemo |
Minor tweak
|
changeset |
files
|
2010-03-30 |
koda |
fixes to the mac build system
|
changeset |
files
|
2010-03-30 |
smxx |
CMake:
|
changeset |
files
|
2010-03-30 |
smxx |
Maps:
|
changeset |
files
|
2010-03-30 |
smxx |
Engine:
|
changeset |
files
|
2010-03-30 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-30 |
palewolf |
Updated as for version 3225 to translate the tunnel things by Renato Gelmini
|
changeset |
files
|
2010-03-30 |
koda |
hopefully set the correct property...
|
changeset |
files
|
2010-03-30 |
palewolf |
Insert commit message here about deleting hats
|
changeset |
files
|
2010-03-30 |
smxx |
Maps:
|
changeset |
files
|
2010-03-30 |
palewolf |
Bad Palewolf, don't commit flags as hats
|
changeset |
files
|
2010-03-30 |
koda |
inu and szczur locale files
|
changeset |
files
|
2010-03-30 |
smxx |
Maps:
|
changeset |
files
|
2010-03-30 |
palewolf |
Pokemon hats
|
changeset |
files
|
2010-03-30 |
palewolf |
Blox theme Sky.png was ¿white?
|
changeset |
files
|
2010-03-30 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-30 |
palewolf |
- Birdy is no longer translated
|
changeset |
files
|
2010-03-30 |
nemo |
typo in template 41 definition. using FPoints from 40
|
changeset |
files
|
2010-03-30 |
smxx |
Engine:
|
changeset |
files
|
2010-03-30 |
smxx |
Engine/Frontend:
|
changeset |
files
|
2010-03-30 |
sheepluva |
fix fpc 2.2.4 type related warning with unclear origin
|
changeset |
files
|
2010-03-30 |
nemo |
recompress pngs
|
changeset |
files
|
2010-03-30 |
smxx |
Themes:
|
changeset |
files
|
2010-03-30 |
nemo |
move RSR to reserved for this release
|
changeset |
files
|
2010-03-30 |
nemo |
bustamove flag. Thanks Tiy
|
changeset |
files
|
2010-03-30 |
nemo |
New hat
|
changeset |
files
|
2010-03-30 |
smxx |
Engine:
|
changeset |
files
|
2010-03-30 |
nemo |
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
|
changeset |
files
|
2010-03-30 |
smxx |
Engine:
|
changeset |
files
|
2010-03-30 |
nemo |
crank up r a bit
|
changeset |
files
|
2010-03-30 |
koda |
ifrontend: predispone teams in a proper data structure
|
changeset |
files
|
2010-03-30 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
|
changeset |
files
|
2010-03-29 |
palewolf |
Fix a small glitch due to scaling down in mines and airplaine pixmaps
|
changeset |
files
|
2010-03-29 |
palewolf |
Finish fixing pngs gray border when zooming
|
changeset |
files
|
2010-03-29 |
koda |
properties for everyone!!!
|
changeset |
files
|
2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
|
changeset |
files
|
2010-03-29 |
palewolf |
Updated spanish translation
|
changeset |
files
|
2010-03-29 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-29 |
smxx |
Engine:
|
changeset |
files
|
2010-03-29 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
|
changeset |
files
|
2010-03-29 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-29 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-29 |
nemo |
Add birdy.
|
changeset |
files
|
2010-03-29 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-29 |
unc0rr |
Update Italian translation by Renato Gelmini
|
changeset |
files
|
2010-03-29 |
sheepluva |
fix typo in team name: possesed -> possessed
|
changeset |
files
|
2010-03-29 |
smxx |
Engine:
|
changeset |
files
|
2010-03-29 |
smxx |
Engine:
|
changeset |
files
|
2010-03-29 |
smxx |
Engine:
|
changeset |
files
|
2010-03-28 |
palewolf |
AfterAttack was issued twice
|
changeset |
files
|
2010-03-28 |
palewolf |
Return control as soon as Birdy begins to disappear
|
changeset |
files
|
2010-03-28 |
palewolf |
Birdy appears from off-screen
|
changeset |
files
|
2010-03-28 |
mbait |
Feather: sprites was moved to another layer
|
changeset |
files
|
2010-03-28 |
mbait |
Feather: sprite size fix
|
changeset |
files
|
2010-03-28 |
mbait |
Feather: wrong constant fix
|
changeset |
files
|
2010-03-28 |
mbait |
Birdy's falling feathers
|
changeset |
files
|
2010-03-28 |
nemo |
Adding small to these has never been useful
|
changeset |
files
|
2010-03-28 |
sheepluva |
* tweaked some random stuff in GSHandlers.inc
|
changeset |
files
|
2010-03-28 |
nemo |
claymore_ would like rearranged as so. hearing no objections...
|
changeset |
files
|
2010-03-28 |
nemo |
prg adds option to toggle girders in maze, adjusts some frontend strings
|
changeset |
files
|
2010-03-28 |
smxx |
Engine:
|
changeset |
files
|
2010-03-28 |
smxx |
Engine:
|
changeset |
files
|
2010-03-28 |
nemo |
prg tweaks maze
|
changeset |
files
|
2010-03-28 |
nemo |
One more wacky generated map. bunch of islands suitable for islands shoppa.
|
changeset |
files
|
2010-03-28 |
sheepluva |
* removed old hellishimpact.ogg
|
changeset |
files
|
2010-03-28 |
nemo |
another ban for gstLoser
|
changeset |
files
|
2010-03-28 |
smxx |
CMake:
|
changeset |
files
|
2010-03-28 |
nemo |
prg's maze generator
|
changeset |
files
|
2010-03-28 |
palewolf |
Add background color to translucent png to avoid gray borders when zooming
|
changeset |
files
|
2010-03-28 |
palewolf |
Updated spanish locale
|
changeset |
files
|
2010-03-27 |
smxx |
Themes:
|
changeset |
files
|
2010-03-27 |
smxx |
Engine:
|
changeset |
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2010-03-27 |
smxx |
Sometimes you should just check to see if syntax highlighting is kicking in ...
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2010-03-27 |
smxx |
CMake
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files
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
smxx |
CMake:
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files
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2010-03-27 |
smxx |
General:
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files
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2010-03-27 |
smxx |
Engine:
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files
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2010-03-27 |
koda |
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
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files
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2010-03-27 |
nemo |
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
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files
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2010-03-27 |
palewolf |
Fix mortar grey border
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files
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2010-03-27 |
smxx |
Engine:
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files
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2010-03-27 |
nemo |
New impact sounds for HHG
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files
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2010-03-27 |
koda |
complete previous commit (which broken my local copy as well)
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files
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2010-03-27 |
koda |
branch ipad/iphone files to keep compatibility between versions
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files
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2010-03-27 |
smxx |
Engine:
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files
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2010-03-27 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
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files
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2010-03-27 |
koda |
* port fadeout to opengles
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files
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2010-03-27 |
smxx |
Engine:
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files
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2010-03-27 |
nemo |
Keep crosshair active when using rope, regardless of alt wep
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files
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2010-03-27 |
smxx |
Engine:
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files
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2010-03-27 |
nemo |
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
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files
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2010-03-27 |
nemo |
4 new hats, 2 reserved
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files
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
smxx |
CMake:
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files
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2010-03-27 |
smxx |
CMake:
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files
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2010-03-27 |
palewolf |
- Bee sprites for target and HH hand
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files
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2010-03-27 |
mbait |
Forgotten sprite
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files
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2010-03-27 |
mbait |
Added egg sprite
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files
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2010-03-27 |
mbait |
Wind does not affect of eggs
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files
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2010-03-27 |
mbait |
Added poisoned eggs
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files
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2010-03-27 |
nemo |
Add Wood forts
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files
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2010-03-27 |
nemo |
Specifically check for current hedgehog being on rope, the tricky bastard.
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files
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2010-03-27 |
nemo |
Try to reduce expensive Distance() call until sure it is needed
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files
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2010-03-27 |
nemo |
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
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files
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2010-03-27 |
sheepluva |
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
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files
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2010-03-27 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
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files
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2010-03-27 |
palewolf |
Tweaking water depth with Tiy
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files
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2010-03-27 |
sheepluva |
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
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files
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2010-03-27 |
koda |
some code polish for the ifrontend
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changeset |
files
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2010-03-26 |
koda |
restore compilation
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files
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2010-03-26 |
palewolf |
First go at water depth
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files
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2010-03-26 |
smxx |
General:
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files
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2010-03-26 |
palewolf |
Bad nemo... uppercase theme names in themes.cfg too
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files
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2010-03-26 |
nemo |
remove pointless code
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files
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2010-03-26 |
smxx |
Engine:
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files
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2010-03-26 |
smxx |
Engine:
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files
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2010-03-26 |
nemo |
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
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files
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2010-03-26 |
nemo |
Updated border colours from Tiy
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files
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2010-03-26 |
smxx |
Engine:
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2010-03-26 |
smxx |
Engine:
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files
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2010-03-26 |
nemo |
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
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files
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2010-03-26 |
nemo |
Remove doubled call of freeEverything
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files
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2010-03-26 |
nemo |
Uppercase all theme and map names
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files
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2010-03-26 |
mbait |
New field in THedgehog for poisoning. New type of explosion- poisoned
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2010-03-26 |
smxx |
Engine:
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2010-03-26 |
smxx |
Frontend:
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files
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2010-03-26 |
koda |
add another button to close the game and return to the iFrontend (untested)
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files
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2010-03-26 |
nemo |
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
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files
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2010-03-26 |
nemo |
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
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files
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2010-03-26 |
nemo |
Change settings for birdy in default weapon sets
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files
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2010-03-26 |
smxx |
CMake:
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files
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2010-03-26 |
nemo |
remove utility flag
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changeset |
files
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2010-03-26 |
smxx |
CMake:
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changeset |
files
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2010-03-26 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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files
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2010-03-25 |
mbait |
Birdy egg added
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changeset |
files
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