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Sat, 09 Jun 2012 23:35:55 +0400
unc0rr
TestBaseballBat
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Tue, 26 Jun 2012 02:07:58 +0300
belphegorr
Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
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Sat, 09 Jun 2012 21:31:26 +0400
unc0rr
- Adjust some consts so whip and firepunch work perfectly
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Tue, 26 Jun 2012 01:17:04 +0300
belphegorr
Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
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Sat, 09 Jun 2012 10:28:45 -0400
nemo
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
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Tue, 26 Jun 2012 00:57:09 +0300
belphegorr
Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
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Sat, 09 Jun 2012 09:53:15 -0400
nemo
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
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Mon, 25 Jun 2012 11:17:19 +0300
belphegorr
Added the helper script I forgot to add last time
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