Tue, 30 Mar 2010 13:41:06 +0000 nemo New hat
Tue, 30 Mar 2010 13:35:26 +0000 smxx Engine:
Tue, 30 Mar 2010 13:33:01 +0000 nemo This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
Tue, 30 Mar 2010 13:20:04 +0000 smxx Engine:
Tue, 30 Mar 2010 02:45:31 +0000 nemo crank up r a bit
Tue, 30 Mar 2010 00:03:58 +0000 koda ifrontend: predispone teams in a proper data structure
Tue, 30 Mar 2010 00:02:40 +0000 nemo prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
Mon, 29 Mar 2010 23:47:38 +0000 palewolf Fix a small glitch due to scaling down in mines and airplaine pixmaps
Mon, 29 Mar 2010 23:39:31 +0000 palewolf Finish fixing pngs gray border when zooming
Mon, 29 Mar 2010 23:27:35 +0000 koda properties for everyone!!!
Mon, 29 Mar 2010 23:20:34 +0000 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
Mon, 29 Mar 2010 20:49:36 +0000 palewolf Updated spanish translation
Mon, 29 Mar 2010 20:43:57 +0000 smxx Frontend:
Mon, 29 Mar 2010 20:40:33 +0000 smxx Engine:
Mon, 29 Mar 2010 20:32:35 +0000 palewolf - Add HH dX/dY to Birdy disappearing animation
Mon, 29 Mar 2010 20:27:54 +0000 smxx Frontend:
Mon, 29 Mar 2010 18:50:22 +0000 smxx Frontend:
Mon, 29 Mar 2010 16:43:47 +0000 nemo Add birdy.
Mon, 29 Mar 2010 16:39:08 +0000 smxx Frontend:
Mon, 29 Mar 2010 13:58:21 +0000 unc0rr Update Italian translation by Renato Gelmini
Mon, 29 Mar 2010 13:41:10 +0000 sheepluva fix typo in team name: possesed -> possessed
Mon, 29 Mar 2010 13:37:52 +0000 smxx Engine:
Mon, 29 Mar 2010 13:35:15 +0000 smxx Engine:
Mon, 29 Mar 2010 09:52:10 +0000 smxx Engine:
Sun, 28 Mar 2010 23:41:58 +0000 palewolf AfterAttack was issued twice
Sun, 28 Mar 2010 23:40:49 +0000 palewolf Return control as soon as Birdy begins to disappear
Sun, 28 Mar 2010 23:37:28 +0000 palewolf Birdy appears from off-screen
Sun, 28 Mar 2010 23:21:07 +0000 mbait Feather: sprites was moved to another layer
Sun, 28 Mar 2010 23:14:54 +0000 mbait Feather: sprite size fix
Sun, 28 Mar 2010 23:11:16 +0000 mbait Feather: wrong constant fix
Sun, 28 Mar 2010 23:10:33 +0000 mbait Birdy's falling feathers
Sun, 28 Mar 2010 23:05:33 +0000 nemo Adding small to these has never been useful
Sun, 28 Mar 2010 21:53:03 +0000 sheepluva * tweaked some random stuff in GSHandlers.inc
Sun, 28 Mar 2010 20:53:36 +0000 nemo claymore_ would like rearranged as so. hearing no objections...
Sun, 28 Mar 2010 18:47:35 +0000 nemo prg adds option to toggle girders in maze, adjusts some frontend strings
Sun, 28 Mar 2010 18:28:46 +0000 smxx Engine:
Sun, 28 Mar 2010 18:26:31 +0000 smxx Engine:
Sun, 28 Mar 2010 16:46:26 +0000 nemo prg tweaks maze
Sun, 28 Mar 2010 16:42:03 +0000 nemo One more wacky generated map. bunch of islands suitable for islands shoppa.
Sun, 28 Mar 2010 16:35:44 +0000 sheepluva * removed old hellishimpact.ogg
Sun, 28 Mar 2010 12:02:51 +0000 nemo another ban for gstLoser
Sun, 28 Mar 2010 11:34:06 +0000 smxx CMake:
Sun, 28 Mar 2010 02:49:39 +0000 nemo prg's maze generator
Sun, 28 Mar 2010 00:46:34 +0000 palewolf Add background color to translucent png to avoid gray borders when zooming
Sun, 28 Mar 2010 00:45:56 +0000 palewolf Updated spanish locale
Sat, 27 Mar 2010 22:37:39 +0000 smxx Themes:
Sat, 27 Mar 2010 22:25:18 +0000 smxx Engine:
Sat, 27 Mar 2010 22:10:33 +0000 smxx Sometimes you should just check to see if syntax highlighting is kicking in ...
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