2011-09-02 |
nemo |
*sigh* I suppose I'd best avoid those trademarks...
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changeset |
files
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2011-09-08 |
Xeli |
Fixed the captions, they are now below the windbar
hedgeroid
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changeset |
files
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2011-09-01 |
sheepluva |
add get away time modifier entry to changelog
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changeset |
files
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2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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changeset |
files
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2011-09-01 |
Xeli |
Changed SDL_PollEvent to SDL_PeepEvents
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changeset |
files
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2011-09-01 |
nemo |
merge
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changeset |
files
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2011-09-01 |
unc0rr |
Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
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changeset |
files
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2011-09-01 |
nemo |
button tweak, add missing left horizon
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changeset |
files
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2011-08-31 |
mikade |
onHogAttack hook. Might reposition this later.
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changeset |
files
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2011-08-31 |
nemo |
Add buttons for tag team, bottom border, unbreak smoothing
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changeset |
files
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2011-08-31 |
nemo |
Let's draw the bottom border thicker, so it is more visible
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changeset |
files
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2011-08-31 |
nemo |
Add option for a bottom border. Needs testing.
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changeset |
files
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2011-08-31 |
nemo |
Avoid burning other hog's turn
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changeset |
files
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2011-08-31 |
nemo |
Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
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changeset |
files
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2011-08-31 |
unc0rr |
- Don't reload fonts
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changeset |
files
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2011-09-14 |
koda |
Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
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changeset |
files
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2011-08-31 |
unc0rr |
Fix check for darwin or win32. Add debug message.
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changeset |
files
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2011-09-14 |
koda |
disable ios screenshooting for now
Hedgewars-iOS-1.3.1
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changeset |
files
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2011-08-31 |
nemo |
TARDIS bugfix
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changeset |
files
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2011-09-14 |
koda |
fix for retina display devices
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changeset |
files
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2011-08-31 |
nemo |
adjust Z order so crosshairs are on top of hogs, grenades behind explosives
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changeset |
files
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2011-09-14 |
koda |
ios version bump
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changeset |
files
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2011-08-31 |
nemo |
more proper implementation of TARDIS
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changeset |
files
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2011-09-14 |
koda |
Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
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changeset |
files
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2011-08-30 |
nemo |
Reset to SD sky colour if in SD
Hedgewars-iOS-1.3
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changeset |
files
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2011-08-29 |
nemo |
Check for nil from SpawnCustomCrate
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changeset |
files
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2011-08-29 |
koda |
updated sdl.patch
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changeset |
files
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2011-08-28 |
jose1711 |
Updated Slovak translation
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changeset |
files
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2011-08-28 |
koda |
savedgamesviewcontroller refactor, added icons to supportviewcontroller
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changeset |
files
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2011-08-28 |
koda |
ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
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changeset |
files
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2011-08-28 |
koda |
move the ios background music under resources
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changeset |
files
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2011-08-28 |
koda |
the return of SDL.patch D:
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changeset |
files
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2011-08-28 |
koda |
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
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changeset |
files
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2011-08-27 |
nemo |
Prevent flakes from drawing if they spawn in land
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changeset |
files
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2011-08-27 |
nemo |
I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
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changeset |
files
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2011-08-27 |
nemo |
Avoid unsightly gaps in landbacktex
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changeset |
files
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2011-08-27 |
nemo |
implement proper blending
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changeset |
files
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2011-08-27 |
nemo |
Try reenabling landbacktex to see how it behaves with current pixel rules
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changeset |
files
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2011-08-27 |
nemo |
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
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changeset |
files
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2011-08-27 |
nemo |
Fix rounding error in sky colour causing visible lines
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changeset |
files
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2011-08-27 |
nemo |
Correctly check for failure to look up ammo, check for damaged mines
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changeset |
files
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2011-08-27 |
nemo |
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
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changeset |
files
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2011-08-26 |
nemo |
Use frontend value for fullscreening.
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changeset |
files
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2011-08-25 |
inu |
pt update
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changeset |
files
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2011-08-25 |
sheepluva |
* partial rollback of changes to camera
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changeset |
files
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2011-08-25 |
sheepluva |
reduce effect of the look-ahead behaviour that I tried to implement
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changeset |
files
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2011-08-25 |
sheepluva |
some camera adjustments (should also fix cam flickering on lowerst res)
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changeset |
files
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2011-08-25 |
sheepluva |
don't poison invul hogs
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files
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2011-08-25 |
nemo |
another silly mistake
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changeset |
files
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2011-08-24 |
nemo |
accidentally reverted this when reverting the rest of the override changes.
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files
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2011-08-24 |
nemo |
oops
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changeset |
files
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2011-08-24 |
sheepluva |
THUNKphewbzzweeEEeee
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changeset |
files
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2011-08-24 |
nemo |
Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
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files
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2011-08-24 |
nemo |
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
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files
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2011-08-23 |
nemo |
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
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files
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2011-08-23 |
nemo |
restore screwed up test
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changeset |
files
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2011-08-23 |
nemo |
don't override user defined size when resizing
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changeset |
files
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2011-09-01 |
Xeli |
Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download
hedgeroid
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changeset |
files
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2011-08-23 |
koda |
enable window resizing (tested only on linux) - fix issue 103
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changeset |
files
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2011-09-01 |
Xeli |
increment version number/name
hedgeroid
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changeset |
files
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