Tue, 13 Sep 2011 00:13:01 -0400 |
nemo |
Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
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Mon, 12 Sep 2011 20:53:56 -0400 |
nemo |
oops
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Mon, 12 Sep 2011 19:30:18 -0400 |
nemo |
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
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Mon, 12 Sep 2011 16:51:45 -0400 |
nemo |
Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
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Mon, 12 Sep 2011 16:38:54 -0400 |
nemo |
fix for issue #139
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Mon, 12 Sep 2011 23:08:24 +0400 |
unc0rr |
Add 0.9.16 and 0.9.17-dev version info to server
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Mon, 12 Sep 2011 21:51:14 +0400 |
unc0rr |
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
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Mon, 12 Sep 2011 18:53:28 +0200 |
koda |
I.Fight.For.The.Users
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Mon, 12 Sep 2011 15:58:59 +0200 |
koda |
remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
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Mon, 12 Sep 2011 14:56:24 +0200 |
sheepluva |
fix out-of-dir builds
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Mon, 12 Sep 2011 07:38:16 +0200 |
sheepluva |
don't load key binds for AI hedgehogs
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Mon, 12 Sep 2011 07:27:34 +0200 |
sheepluva |
nemo's molotov burst effect; with a slight color modification added
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Mon, 12 Sep 2011 06:31:10 +0200 |
sheepluva |
fix side-effects of nemo's bottle-turnin'
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Sun, 11 Sep 2011 21:32:49 -0400 |
nemo |
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
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Sun, 11 Sep 2011 21:30:42 -0400 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
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