Fri, 02 Apr 2010 20:32:37 +0000 |
nemo |
Slovak translation from jose1711
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files
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Fri, 02 Apr 2010 18:54:08 +0000 |
palewolf |
- Parallax effect for horizont when water is out of sight
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files
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Fri, 02 Apr 2010 18:36:14 +0000 |
nemo |
inu adds portugese translation
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files
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Fri, 02 Apr 2010 18:35:53 +0000 |
nemo |
Fix line endings. Again.
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files
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Fri, 02 Apr 2010 18:22:53 +0000 |
nemo |
Complete slovak locale by jose1711
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files
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Fri, 02 Apr 2010 16:04:37 +0000 |
nemo |
Rebalance Default to take into account reweighting of crates, remove redundant check
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files
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Fri, 02 Apr 2010 15:59:23 +0000 |
unc0rr |
Allow to set motd for old client versions (not used yet, as server needs some refactoring)
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files
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Fri, 02 Apr 2010 15:58:45 +0000 |
nemo |
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
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files
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Fri, 02 Apr 2010 15:58:37 +0000 |
unc0rr |
Update russian translation a bit more
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files
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Fri, 02 Apr 2010 15:53:58 +0000 |
smxx |
Maps:
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files
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Fri, 02 Apr 2010 15:50:54 +0000 |
palewolf |
Spanish translation for new maze settings
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files
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Fri, 02 Apr 2010 15:41:39 +0000 |
nemo |
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
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files
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Fri, 02 Apr 2010 15:33:11 +0000 |
nemo |
Call modify damage on poison damage
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files
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Fri, 02 Apr 2010 15:30:54 +0000 |
koda |
display team contents in the ifrontend
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files
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Fri, 02 Apr 2010 15:28:09 +0000 |
palewolf |
Retouched Pikachu hat
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files
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Fri, 02 Apr 2010 15:08:43 +0000 |
koda |
continue working for team support on the ifrontend
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files
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Fri, 02 Apr 2010 12:38:36 +0000 |
koda |
intial support for team configuration on the ifrontend
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files
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Fri, 02 Apr 2010 10:50:10 +0000 |
sheepluva |
* make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
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files
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Fri, 02 Apr 2010 08:46:57 +0000 |
palewolf |
- Added SkyOffset, HorizontOffset as global vars
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files
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Fri, 02 Apr 2010 08:35:34 +0000 |
sheepluva |
Shotgun Training: * '["en"]' was supposed to be '["pl"]' (Mmmmh, copypasta :D)
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files
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Thu, 01 Apr 2010 23:37:28 +0000 |
sheepluva |
* fixing bug #156: Cancel button on password request works now.
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files
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Thu, 01 Apr 2010 21:57:03 +0000 |
koda |
fix an error in passing strings between ObjC and Pascal
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files
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Thu, 01 Apr 2010 17:01:04 +0000 |
smxx |
Lua:
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files
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Thu, 01 Apr 2010 16:59:10 +0000 |
nemo |
Sorry
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files
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Thu, 01 Apr 2010 16:55:42 +0000 |
nemo |
Suppress warning
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files
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Thu, 01 Apr 2010 16:48:55 +0000 |
koda |
sheepluva's name is finally revealed (watch out for fangirls)
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files
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Thu, 01 Apr 2010 16:46:44 +0000 |
smxx |
Maps:
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files
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Thu, 01 Apr 2010 16:44:56 +0000 |
nemo |
this was not checking all of Land[]
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files
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Thu, 01 Apr 2010 16:34:20 +0000 |
nemo |
Somehow, these files are not using local encoding
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files
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Thu, 01 Apr 2010 16:28:03 +0000 |
nemo |
Further updates by jose1711 - who knows, maybe he'll get it finished before release at this point
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files
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Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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files
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Thu, 01 Apr 2010 10:47:04 +0000 |
smxx |
Trainings:
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files
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Thu, 01 Apr 2010 10:40:12 +0000 |
smxx |
Trainings:
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files
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Thu, 01 Apr 2010 10:33:29 +0000 |
smxx |
Misc:
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files
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Thu, 01 Apr 2010 09:04:42 +0000 |
sheepluva |
* make invul animations of different hogs run asynchronously
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files
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Thu, 01 Apr 2010 08:26:16 +0000 |
sheepluva |
* fix SmokeTrace and EvilTrace to be centered instead of 2 pixel off
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files
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Thu, 01 Apr 2010 05:33:32 +0000 |
sheepluva |
* check for valid TWave before starting/drawing them, prevents segfault
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files
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Thu, 01 Apr 2010 05:25:10 +0000 |
unc0rr |
Fix build
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files
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Thu, 01 Apr 2010 05:10:50 +0000 |
unc0rr |
- update russian translation a bit
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files
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Thu, 01 Apr 2010 00:56:38 +0000 |
sheepluva |
add fixed mission script files incl. inu's translation (portuguese I believe)
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files
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Thu, 01 Apr 2010 00:56:15 +0000 |
sheepluva |
removing corrupted mission scripts (diff can't handle them)
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files
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Thu, 01 Apr 2010 00:48:26 +0000 |
nemo |
another uninitialised value radz[k] for corresponding pa.ar of NTPX
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files
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Thu, 01 Apr 2010 00:38:02 +0000 |
sheepluva |
possible map gen desync "fix" -- test please
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files
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Thu, 01 Apr 2010 00:21:00 +0000 |
koda |
credits updated, adding Palewolf, sheepluva and prg as devs and replaced my previous openal stuff with something more current
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files
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Thu, 01 Apr 2010 00:16:23 +0000 |
nemo |
move this island further away from water too
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files
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Wed, 31 Mar 2010 22:54:28 +0000 |
koda |
koda's changelog turn
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files
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Wed, 31 Mar 2010 22:02:12 +0000 |
nemo |
Partial update by jose1711
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files
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Wed, 31 Mar 2010 20:54:50 +0000 |
nemo |
Partial translation by BeholdMyGlory
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files
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Wed, 31 Mar 2010 20:51:26 +0000 |
nemo |
Updated by FIQ
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files
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Wed, 31 Mar 2010 20:47:38 +0000 |
nemo |
Add inu to credits since he kept going on about it
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files
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Wed, 31 Mar 2010 20:44:38 +0000 |
nemo |
Only require a minimum speed if object is descending.
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files
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Wed, 31 Mar 2010 20:03:43 +0000 |
sheepluva |
YOUR AD HERE! (just fixed a typo)
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files
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Wed, 31 Mar 2010 17:56:24 +0000 |
smxx |
General:
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files
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Wed, 31 Mar 2010 17:52:55 +0000 |
smxx |
General:
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files
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Wed, 31 Mar 2010 17:51:36 +0000 |
sheepluva |
changin da changelog
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files
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Wed, 31 Mar 2010 17:48:23 +0000 |
nemo |
broken
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files
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Wed, 31 Mar 2010 17:40:46 +0000 |
unc0rr |
nemo's update to changelog
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files
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Wed, 31 Mar 2010 17:35:06 +0000 |
smxx |
General:
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files
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Wed, 31 Mar 2010 17:23:01 +0000 |
nemo |
pika pika
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files
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Wed, 31 Mar 2010 16:03:19 +0000 |
nemo |
Partial update from FIQ (those parts that didn't require correct encoding)
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files
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Wed, 31 Mar 2010 15:43:52 +0000 |
nemo |
3 more pokemon
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files
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Wed, 31 Mar 2010 13:41:05 +0000 |
smxx |
CMake:
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files
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Wed, 31 Mar 2010 11:59:32 +0000 |
smxx |
Engine:
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files
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Wed, 31 Mar 2010 11:34:58 +0000 |
sheepluva |
make use of Smaxx latest commit(s) when playing ImpactSounds
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files
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Wed, 31 Mar 2010 11:00:30 +0000 |
smxx |
Engine:
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files
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Wed, 31 Mar 2010 10:59:30 +0000 |
smxx |
Engine:
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changeset |
files
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Wed, 31 Mar 2010 02:33:05 +0000 |
nemo |
Minor tweak
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changeset |
files
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Tue, 30 Mar 2010 23:29:30 +0000 |
koda |
fixes to the mac build system
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changeset |
files
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Tue, 30 Mar 2010 23:20:07 +0000 |
smxx |
CMake:
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changeset |
files
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Tue, 30 Mar 2010 23:13:12 +0000 |
smxx |
Maps:
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files
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Tue, 30 Mar 2010 23:03:51 +0000 |
smxx |
Engine:
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files
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Tue, 30 Mar 2010 20:51:25 +0000 |
smxx |
Frontend:
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files
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Tue, 30 Mar 2010 20:39:34 +0000 |
palewolf |
Updated as for version 3225 to translate the tunnel things by Renato Gelmini
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files
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Tue, 30 Mar 2010 20:36:52 +0000 |
koda |
hopefully set the correct property...
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files
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Tue, 30 Mar 2010 20:34:16 +0000 |
palewolf |
Insert commit message here about deleting hats
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files
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Tue, 30 Mar 2010 20:33:20 +0000 |
smxx |
Maps:
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files
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Tue, 30 Mar 2010 20:31:28 +0000 |
palewolf |
Bad Palewolf, don't commit flags as hats
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files
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Tue, 30 Mar 2010 20:30:51 +0000 |
koda |
inu and szczur locale files
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files
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Tue, 30 Mar 2010 20:30:28 +0000 |
smxx |
Maps:
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files
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Tue, 30 Mar 2010 20:27:26 +0000 |
palewolf |
Pokemon hats
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files
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Tue, 30 Mar 2010 20:18:54 +0000 |
palewolf |
Blox theme Sky.png was ¿white?
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files
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Tue, 30 Mar 2010 20:18:04 +0000 |
smxx |
Frontend:
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files
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Tue, 30 Mar 2010 20:17:12 +0000 |
palewolf |
- Birdy is no longer translated
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files
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Tue, 30 Mar 2010 17:50:58 +0000 |
nemo |
typo in template 41 definition. using FPoints from 40
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files
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Tue, 30 Mar 2010 17:44:02 +0000 |
smxx |
Engine:
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files
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Tue, 30 Mar 2010 17:17:15 +0000 |
smxx |
Engine/Frontend:
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files
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Tue, 30 Mar 2010 16:01:12 +0000 |
sheepluva |
fix fpc 2.2.4 type related warning with unclear origin
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files
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Tue, 30 Mar 2010 15:46:33 +0000 |
nemo |
recompress pngs
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files
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Tue, 30 Mar 2010 13:51:19 +0000 |
smxx |
Themes:
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files
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Tue, 30 Mar 2010 13:49:32 +0000 |
nemo |
move RSR to reserved for this release
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files
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Tue, 30 Mar 2010 13:45:41 +0000 |
nemo |
bustamove flag. Thanks Tiy
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files
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Tue, 30 Mar 2010 13:41:06 +0000 |
nemo |
New hat
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files
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Tue, 30 Mar 2010 13:35:26 +0000 |
smxx |
Engine:
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files
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Tue, 30 Mar 2010 13:33:01 +0000 |
nemo |
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
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files
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Tue, 30 Mar 2010 13:20:04 +0000 |
smxx |
Engine:
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files
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Tue, 30 Mar 2010 02:45:31 +0000 |
nemo |
crank up r a bit
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files
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