Thu, 24 Nov 2011 16:18:45 +0100 |
koda |
GSoC 2011: Android port - merged mainstream
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Wed, 23 Nov 2011 20:12:16 +0300 |
unc0rr |
Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE.
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Tue, 22 Nov 2011 22:48:02 +0300 |
unc0rr |
Preprocessor strips comments
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Tue, 22 Nov 2011 19:34:15 +0300 |
unc0rr |
- Split PascalParser into modules
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Tue, 22 Nov 2011 02:08:42 +0100 |
koda |
group the ios files to be translated (aka localization)
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Fri, 26 Oct 2012 14:19:57 +0100 |
koda |
close branch
0.9.17
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Sun, 20 Nov 2011 19:07:59 +0100 |
koda |
SDL included some of our patches mainstream
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Mon, 21 Nov 2011 21:23:23 +0100 |
sheepluva |
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into.
0.9.17
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Sun, 20 Nov 2011 19:45:40 +0300 |
unc0rr |
Merge with 0.9.17 server fix
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Sat, 19 Nov 2011 23:34:09 +0100 |
jose1711 |
Updated Slovak translation
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Mon, 21 Nov 2011 11:00:42 +0100 |
koda |
Added tag 0-9.17-release for changeset 4670f003f91b
0.9.17
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Sat, 19 Nov 2011 15:36:33 -0500 |
nemo |
Aaaand merge into trunk too in case guys I was playing earlier are on trunk
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Sun, 20 Nov 2011 19:45:03 +0300 |
unc0rr |
Fix empty teams list when trying to spectate
0.9.17
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Sat, 19 Nov 2011 15:34:38 -0500 |
nemo |
Fix missing nametags in placement mode
0.9.17 0.9.17-release
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Sat, 19 Nov 2011 22:42:52 +0300 |
unc0rr |
merge, as --rebase didn't work for some reason
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Sat, 19 Nov 2011 14:30:58 -0500 |
nemo |
Merge 0.9.17 with trunk
0.9.17
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Sat, 19 Nov 2011 22:38:31 +0300 |
unc0rr |
Improve parser and converter
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Sat, 19 Nov 2011 14:29:35 -0500 |
nemo |
Update changelog again
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Sat, 19 Nov 2011 19:30:20 +0300 |
unc0rr |
Oops, function call has parens
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Fri, 18 Nov 2011 12:47:40 -0500 |
nemo |
Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
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Fri, 18 Nov 2011 15:05:32 +0400 |
unc0rr |
Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
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Fri, 18 Nov 2011 00:32:52 +0100 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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Thu, 17 Nov 2011 23:14:24 +0300 |
unc0rr |
Make AI use switcher when:
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Thu, 17 Nov 2011 21:44:35 +0300 |
unc0rr |
- Move actions stack out of Walk procedure
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Thu, 17 Nov 2011 17:57:45 +0400 |
unc0rr |
- Parse sets initialization
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Wed, 16 Nov 2011 16:36:17 -0500 |
nemo |
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
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Wed, 16 Nov 2011 15:16:17 -0500 |
nemo |
prevent flinging up into any land.
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Wed, 16 Nov 2011 21:35:14 +0300 |
unc0rr |
Recognize some built-in functions
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Wed, 16 Nov 2011 20:42:45 +0300 |
unc0rr |
Less code
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Wed, 16 Nov 2011 19:25:25 +0300 |
unc0rr |
Prefix followed by prefix issue solved. Also some slight improvements.
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