2011-11-28 unc0rr merge
2011-11-28 Xeli typo... >,<
2011-11-28 unc0rr More verbose progress log, dump the result
2011-11-28 Xeli added a switch USE_SDLTHREADS
2011-11-28 Xeli typo... >,<
2011-11-28 Xeli android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
2011-11-28 Xeli added a switch USE_SDLTHREADS
2011-11-28 Xeli android: check if the sdcard directory is writable, if it isn't close the app
2011-11-28 Xeli android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
2011-11-28 Xeli update android version
2011-11-28 Xeli android: check if the sdcard directory is writable, if it isn't close the app
2011-11-28 unc0rr More verbose progress log, dump the result
2011-11-28 Xeli update android version
2011-11-27 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
2011-11-27 unc0rr More work on the parser
2011-11-28 jose1711 Updated Slovak translation
2011-11-27 unc0rr - Improvement to the parser
2011-11-27 jose1711 Updated Slovak translation
2011-11-26 Xeli woopsy we dont want that :d
2011-11-26 Xeli android: load graphics multithreaded for superduper loadtimes
2011-11-26 Xeli android: cleaned up the code a bit and removed a bug with the parsing of the xml
2011-11-26 Xeli android: update manifest to the market version
2011-11-26 unc0rr - Help parser more
2011-11-26 unc0rr - Help parser by dropping that insane formatting syntax in str function
2011-11-26 nemo ffs
2011-11-26 koda raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
2011-11-26 koda disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
2011-11-26 Xeli merge
2011-11-26 Henek Updated the Tracker to handle hog hiding and restoring.
2011-11-26 Xeli Android: fixed serviceconnectionleak, made the result code of asynctask a bit better, fix cancel button
2011-11-26 Xeli Sort the weapons/schemes/styles and give make give them a default value
2011-11-26 Xeli merge
2011-11-26 Xeli android: remove the "continue in background" button for now
2011-11-26 Xeli android: fix compatibility with donut
2011-11-25 Xeli Use proper names when storing custom teams, also fixes the bug which created new teams when you editted one of the default ones
2011-11-25 Xeli android: default team is now an AI
2011-11-26 koda fix compiling with LUA_DISABLED
2011-11-25 Xeli new build which works with android ICS
2011-11-26 Oranger eyecandy
2011-11-25 Xeli android: prevent the virtual keyboard from opening at the start
2011-11-25 unc0rr Help parser a bit
2011-11-25 unc0rr - Parse unions, sets, function type, packed arrays and some more imporvements to the parser. Now it parses uVariable, uConsts and even SDLh.pas
2011-11-25 Kamil Pilarski GCI task: iOS Polish
2011-11-25 Rom le Clair GCI task: iOS French
2011-11-25 Ángel Alonso GCI task: iOS Spanish
2011-11-25 koda also for the description
2011-11-25 koda better ios localization files
2011-11-24 nemo Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
2011-11-24 sheepluva hide all context menu options for own nick, except for info
2011-11-24 unc0rr Improve parser a bit, preparation to parsing whole program at once and compiling it into single C file
2011-11-24 Xeli removed extra endif
2011-11-24 koda GSoC 2011: Android port - merged mainstream
2011-11-23 unc0rr Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE.
2011-11-22 unc0rr Preprocessor strips comments
2011-11-22 unc0rr - Split PascalParser into modules
2011-11-22 koda group the ios files to be translated (aka localization)
2012-10-26 koda close branch 0.9.17
2011-11-20 koda SDL included some of our patches mainstream
2011-11-21 sheepluva this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into. 0.9.17
2011-11-20 unc0rr Merge with 0.9.17 server fix
2011-11-19 jose1711 Updated Slovak translation
2011-11-21 koda Added tag 0-9.17-release for changeset 4670f003f91b 0.9.17
2011-11-19 nemo Aaaand merge into trunk too in case guys I was playing earlier are on trunk
2011-11-20 unc0rr Fix empty teams list when trying to spectate 0.9.17
2011-11-19 nemo Fix missing nametags in placement mode 0.9.17 0.9.17-release
2011-11-19 unc0rr merge, as --rebase didn't work for some reason
2011-11-19 nemo Merge 0.9.17 with trunk 0.9.17
2011-11-19 unc0rr Improve parser and converter
2011-11-19 nemo Update changelog again
2011-11-19 unc0rr Oops, function call has parens
2011-11-18 nemo Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
2011-11-18 unc0rr Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
2011-11-17 koda yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
2011-11-17 unc0rr Make AI use switcher when:
2011-11-17 unc0rr - Move actions stack out of Walk procedure
2011-11-17 unc0rr - Parse sets initialization
2011-11-16 nemo This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
2011-11-16 nemo prevent flinging up into any land.
2011-11-16 unc0rr Recognize some built-in functions
2011-11-16 unc0rr Less code
2011-11-16 unc0rr Prefix followed by prefix issue solved. Also some slight improvements.
2011-11-15 nemo Fix for issue #291 - this check should probably be in ApplyDamage though
2011-11-15 nemo Disable loading content.html on startup, it is fetched on pushing to top of stack already.
2011-11-15 nemo increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
2011-11-15 koda move the order of reloading texture to workaround buggy drivers
2011-11-14 nemo Only recreate texture for non-empty lines
2011-11-14 nemo Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
2011-11-14 nemo reset chat lines too
2011-11-14 mikade Make Highlander moar awesome.
2011-11-14 nemo Since I'm storing the text string anyway, might as well recreate captions on resize as well
2011-11-14 nemo Not useful.
2011-11-14 nemo Aaand in .17 0.9.17
2011-11-14 nemo oops. tex could expire, too...
2011-11-14 nemo Aaaand merge .17 into trunk.
2011-11-14 nemo merge with trunk (sound fade tweak, iOS changes) 0.9.17
2011-11-14 nemo Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick 0.9.17
2011-11-14 unc0rr Make server know release version 0.9.17
2011-11-14 nemo these flakes are supposed to look like silvery edges of dark stuff in background, so look odd unflattened 0.9.17
2011-11-14 nemo this one should not be delayed 0.9.17
2011-11-13 koda be more gentle when you stop channels at the end of the game
2011-11-13 nemo merge sound changes into .17, and, why not everything else too. 0.9.17
2011-11-13 koda fix accessing a released object
2011-11-13 nemo My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number.
2011-11-13 nemo Use -1 to clear all channels before playing victory sound
2011-11-13 koda modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
2011-11-13 nemo Merge .17 and trunk
2011-11-13 nemo Clear all other sounds before playing flawless victory / victory 0.9.17
2011-11-13 nemo stray " 0.9.17
2011-11-13 nemo oops 0.9.17
2011-11-13 unc0rr Something
2011-11-13 nemo Release? 0.9.17
2011-11-13 unc0rr Introduce initialization expressions
2011-11-13 nemo RELEEEEEEEEEASE 0.9.17
2011-11-13 koda restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
2011-11-13 inu pt update
2011-11-13 nemo This should not be in the unplaced section
2011-11-24 Xeli new download manager \o/ hedgeroid
2011-11-13 mikade Correct outdated feedback.
2011-11-24 Xeli Added a minimal data dir, we should move this to hedgewars/share sometime hedgeroid
2011-11-13 nemo Make AI avoid barrels the more they are damaged
(0) -3000 -1000 -120 +120 +1000 +3000 tip