2012-11-23 jose1711 Updated Slovak translation
2012-11-23 unc0rr Load sounds with the help of physfsrwops library
2012-12-01 koda merge webgl
2012-11-23 unc0rr Refactor identifiers names
2012-12-01 koda GCI2012: Check for Clang Version in CMake webgl
2012-12-01 Bryan Dunsmore Refactor Clang module. webgl
2012-11-23 unc0rr Implement QAbstractFileEngine::FastReadLineExtension
2012-12-01 Bryan Dunsmore Move version check of Clang to CMakeLists. webgl
2012-11-23 unc0rr Use alternative way of checking for file end. Also refactor this code a bit.
2012-12-01 Bryan Dunsmore Move code for Clang to separate CMake module. webgl
2012-12-01 Bryan Dunsmore Move code for Clang to separate CMake module. webgl
2012-11-23 unc0rr Bring ansistrings back
2012-11-25 unc0rr Oops, temporary objects involved flibqtfrontend
2012-11-24 koda ok at least pas2c now parses allnots....... webgl
2012-11-23 koda show console on win when debugging to see frontend messages
2012-11-25 unc0rr Convert HWTeam to be a wrapper to flib_team flibqtfrontend
2012-11-22 koda update var name webgl
2012-11-22 unc0rr Oops, sorry, libphysfs.dll
2012-11-24 unc0rr - frontlib loads team config via physfs flibqtfrontend
2012-11-22 koda throw in some 'nots' trying to restore pas2c functionality webgl
2012-11-22 unc0rr - Fix saving .ini files
2012-11-23 unc0rr Remove debug messages flibqtfrontend
2012-11-21 koda updated branch webgl
2012-11-22 koda revisit the debugfile section
2012-11-22 unc0rr Fix some frontlib bugs flibqtfrontend
2012-11-21 koda moar cmake cleanup, use message(WARNING ...) where appropriate
2012-11-21 unc0rr Try to use map preview facilities: flibqtfrontend
2012-11-21 unc0rr Follow IANA suggestions better
2012-11-21 koda cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
2012-11-21 koda Bad unC0Rr
2012-11-21 unc0rr Bad koda!
2012-11-21 koda little cmake cleanup, search installed modules first, then our own
2012-11-21 koda how this happened?
2012-11-21 unc0rr Take care of parameter passed to FileEngine::fileName. Fixes problem with weird paths on windows.
2012-11-21 unc0rr Some fixes to build process
2012-11-21 koda added sdl_net headers and def lib for windows, fix frontlib compilation on windows
2012-11-21 koda lotsa hackery to get frontend somehow link libengine...
2012-11-20 koda frontlib paths
2012-11-20 koda fix physfs on osx, now all platforms should be happy
2012-11-20 unc0rr Oops
2012-11-20 unc0rr Start port to frontlib
2012-11-20 unc0rr Fix build
2012-11-20 unc0rr Fix SDL library name
2012-11-20 koda find lua.h ...
2012-11-20 koda thou shall not use system headers for crossplatformness
2012-11-20 koda physfs compilation on windows
2012-11-20 koda use lua headers correctly
2012-11-19 unc0rr Fix typo
2012-11-19 unc0rr Okay, remove previous request only if it has same parent
2012-11-19 unc0rr - Only allow one engine instance running at the moment
2012-11-19 koda win build changes, fpc 2.6, CMAKE_PREFIX_PATH, glut header
2012-11-19 unc0rr Link some libraries needed for physfs on windows (there are still 5 symbols which couldn't be found - to be resolved)
2012-11-19 unc0rr Merge
2012-11-19 koda fix deprecation warnings for libav sources
2012-11-19 koda meh
2012-11-18 koda linking phsyfs on osx
2012-11-18 Xeli allow the engine to use physfs on android too
2012-11-18 unc0rr Merge from 0.9.18
2012-11-18 unc0rr Convert reading hedgehogs limit from map config
2012-11-18 unc0rr Download .zip too, and store them to .hwp
2012-11-18 nemo merge... need to remember to update first
2012-11-17 unc0rr Merge physfslayer branch into default. Have fun!
2012-11-17 unc0rr Close this branch physfslayer
2012-11-17 unc0rr - Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents) physfslayer
2012-11-18 nemo oops
2012-11-13 koda oops webgl
2012-11-17 unc0rr Mount .hwt files found in Data folder physfslayer
2012-11-17 nemo oft-requested, should make the shoppa guys happy, probably, but, knowing them, I'm sure someone will complain
2012-11-13 koda link main on osx webgl
2012-11-17 unc0rr Get rid of DataManager::findFileForRead physfslayer
2012-11-16 koda Backed out changeset 5d00c28059e3 - enable the feedback button again
2012-11-13 koda cleanup headers, remove -I . from rtl lib to save a few warnings webgl
2012-11-17 unc0rr Use (undocumented) Mix_LoadMUS_RW to load music physfslayer
2012-11-16 koda mutatis mutandis
2012-11-13 koda some CMake cleanup webgl
2012-11-16 unc0rr We need custom script loading function in lua now physfslayer
2012-11-15 Xeli up android target api (but this commit is actually just to test buildbot: desync
2012-11-13 nemo fix build webgl
2012-11-16 unc0rr Keeping bruteforce physfslayer
2012-11-15 Xeli another tweak tomake --stats-only work on headless servers
2012-11-11 koda and install it too webgl
2012-11-16 unc0rr Oops, didn't realize FindLua.cmake is our own module physfslayer
2012-11-15 unc0rr Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
2012-11-11 koda comments and runtime list of files to convert and compile webgl
2012-11-16 unc0rr Implement reader in C ffs physfslayer
2012-11-15 unc0rr Pretend AI knows how to use drill rocket (actually has no idea of drilling)
2012-11-11 koda finally hwengine in c links without errors webgl
2012-11-15 unc0rr Script loading via physfs which doesn't work: physfslayer
2012-11-15 nemo Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
2012-11-11 koda cmake linking for engine in c webgl
2012-11-14 unc0rr Engine loads fine with basic config physfslayer
2012-11-15 nemo make stats-only mode work headless. also skip a few things to save time/memory.
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-14 unc0rr Get rid of Pathz and UserPathz physfslayer
2012-11-15 nemo oops
2012-11-11 koda better clang search webgl
2012-11-13 unc0rr - Add physfsrwops library physfslayer
2012-11-14 unc0rr Don't accept in-room flags when not in room
2012-11-11 koda merge xymeng pas2c webgl
2012-11-13 unc0rr merge with default physfslayer
2012-11-11 koda merge with latest default webgl
2012-11-13 unc0rr Some tweaks to AI
2012-11-11 nemo fix demo playback
2012-11-08 nemo couple of nots
2012-11-08 nemo merge
2012-11-08 unc0rr Various tweaks to recent AI change
2012-11-08 nemo this wasn't needed IMO
2012-11-08 nemo objects too
2012-11-08 nemo something bender asked for. allow a mask without a map
2012-11-07 nemo oups
2012-11-11 koda search for more clang names webgl
2012-11-07 nemo Make FindPlace more flexible on large maps.
2012-11-09 koda no globs, sources not yet generated webgl
2012-11-07 unc0rr merge
2012-11-09 koda correct includes and clang detection webgl
2012-11-07 nemo LongInt Land width/height, mouse coords
2012-11-07 unc0rr More strictness on room bans
2012-11-09 nemo Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case... webgl
2012-11-07 nemo strip BOM
2012-11-09 koda add a few cmakefiles for c engine and rtl webgl
2012-11-07 nemo Only a handful of ISO 639-3 languages are supported by Qt. Standard Malay is not one of them. Using the macrolanguage code seems fine. Not too sure what the numerusform is for a macrolanguage, but appears that wikipedia equates MS w/ "bahasa" too
2012-11-09 koda add FindGLEW.cmake module webgl
2012-11-07 unc0rr Try to beat AI in Mutant!
2012-11-08 koda rename BUILD_ENGINE_LIBRARY to LIBENGINE option, so that no _ are used for cmake options webgl
2012-11-07 koda merge
2012-11-08 koda split WEBGL and NOPASCAL cmake options webgl
2012-11-07 nemo add gstMoving to avoid sticking
2012-11-08 koda better GL.h (which was needed after all) webgl
2012-11-06 unc0rr Don't zero TeamHealth, only show empty health bar
2012-11-08 koda add xymeng's pas2c header webgl
2012-11-06 unc0rr Spam log with checksums
2012-11-08 koda empty or old files webgl
2012-11-06 unc0rr Maybe this caused server crashes? Add more strictness on team owner record field
2012-11-08 koda well this was silly webgl
2012-11-06 nemo This should ensure zsm doesn't screw up locale, hopefully.
2012-11-07 koda add xymeng's rtl port webgl
2012-11-06 nemo Add zsm since Myystery is offering to do this language. Also update the .pro file and existing strings.
2012-11-07 koda move stuff out of engine folder webgl
2012-11-06 nemo Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
2012-11-07 koda verbose pas2c for parsed args webgl
2012-11-06 nemo issue #458
2012-11-07 koda parentheses for everyone webgl
2012-11-06 nemo revert merge w/ Medo change, since it crashes the engine. Access violation line 70 of uLandOutline.pas|line 231 of uLand.pas etc
2012-11-07 koda haskell usability on windows webgl
2012-11-06 nemo support ridiculously large maps
2012-11-05 koda add CMakeFile for pas2c, add WEBGL config option webgl
2012-11-05 unc0rr Oops, fix room info on room admin change
2012-11-13 unc0rr dos2unix hedgewars.pro physfslayer
2013-06-03 koda close branch 0.9.18
2012-11-05 koda move pas2c files in their own directory and add a warning about argument order webgl
2012-11-05 koda ios: fill in CFBundleVersion and CFBundleShortVersionString information better
2012-11-07 unc0rr Build physfs lib before engine physfslayer
2013-02-11 unc0rr Replay without frontend mode 0.9.18
2012-11-04 koda pas2c is now fully parametric with command line options (maybe unC0Rr needs to clean this up a little) webgl
2012-11-04 nemo Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
2012-11-05 unc0rr Fix function prototype physfslayer
2012-12-08 koda removing the optimisation that caused (most likely) the lua crashes on osx 0.9.18
2012-11-04 koda pas2c can search for inc files in alternate folders (needed for out of source builds) webgl
2012-11-04 nemo bad koda
2012-11-05 unc0rr Start work on physfs support in engine physfslayer
2012-11-18 unc0rr Fix crash in kamikaze 0.9.18
2012-11-04 koda pas2c can read files without changing the process directory webgl
2012-11-04 nemo Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
2012-11-05 unc0rr - Load teams via physfs physfslayer
2012-11-07 koda advice from hasufell 0.9.18
2012-11-04 koda pas2C is slowely becoming parametric webgl
2012-11-04 nemo oups
2012-11-04 unc0rr merge with default again physfslayer
2012-11-05 nemo strip bad line 0.9.18
2012-11-03 koda let's start to introduce bugs in haskell stuff too webgl
2012-11-04 nemo merge .18 lua
2012-11-04 unc0rr Better place for SendUpdateOnThisRoom
2012-11-04 nemo Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem. 0.9.18
2012-11-03 unc0rr Send notification about 1 player in room on room creation
2012-11-04 hasufell play nicer with system flags 0.9.18
2012-11-03 koda leak
2012-11-04 koda avwrapper needs to depend on hwengine not on ENGINECLEAN 0.9.18
2012-11-03 koda this version of tremor requires a nil check on close_func
2012-11-04 hasufell fix parallel compilation 0.9.18
2012-11-03 koda merge from 0.9.18
2012-11-04 nemo *sigh* 0.9.18
2012-11-03 nemo more fixes 0.9.18
2012-11-02 nemo Script typos 0.9.18
2012-11-02 nemo update lua (remove duplicate strings, esp in fr.lua - mostly my fault - and add a bit more escaping to the crude script) 0.9.18
2012-11-01 nemo 5 files that fail to load in libpng1.5 - ran convert against libpng1.2 then pngcrushed 'em to strip for good luck 0.9.18
2012-11-01 koda many osx sparkle fixes 0.9.18
2012-11-02 Xeli remove mobile ifdefs, replace writeLn's for WriteLnToConsole
2012-11-04 unc0rr Wee, now frontend is able to load translation file physfslayer
2012-11-01 koda fix name 0.9.18
2012-11-02 Xeli merge from hedgeroid, includes Medo's work from GSoC
2012-11-02 unc0rr Merge with default physfslayer
2012-11-01 koda merge from default 0.9.18
2012-11-02 unc0rr oops, fix incorrect room owner name in ROOM UPD command again
2012-11-01 nemo Added tag 0.9.18-release for changeset 2fc02902c7cb 0.9.18
2012-11-02 unc0rr oops, fix incorrect room owner name in ROOM UPD command
2012-11-01 nemo Removed tag 0.9.18-release 0.9.18
2012-11-01 nemo fix for forts mode *sob* 0.9.18 0.9.18-release
2012-11-01 unc0rr Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
2012-11-01 nemo Added tag 0.9.18-release for changeset be11c26a3a0b 0.9.18
2012-11-01 nemo Small fixes to b-day image. For next year I 'spose
2012-11-01 nemo Removed tag 0.9.18-release 0.9.18
2012-11-01 koda Backed out changeset 5d00c28059e3 - enable the feedback button again
2012-11-01 unc0rr Fix 0.9.18 desync: 0.9.18
2012-11-01 koda merge again
2012-11-01 koda updated Info.plist 0.9.18
2012-11-01 koda merge with 0.9.18
2012-11-01 ChipHome small it.txt update 0.9.18
2011-11-21 sheepluva this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into. 0.9.18
2012-11-01 koda Added tag 0.9.18-release for changeset 2f203395baca 0.9.18
2012-10-31 nemo !@#$ 0.9.18
2012-10-31 nemo add missing cmakelists.txt, move portal mission graphic to correct dir 0.9.18
2012-10-31 nemo merge trunk w/ final 0.9.18
2012-10-31 nemo merge w/ trunk 0.9.18
2012-10-31 nemo update lua loc, adjust cleaver in ammo sets 0.9.18
2012-10-31 sphrix portal challenge 0.9.18
2012-10-31 nemo birthday style 0.9.18
2012-10-31 inu - Fix for little mistakes (applied to every hedgewars_*.ts file). 0.9.18
2012-10-31 unc0rr Update ai actions tracing subsystem 0.9.18
2012-10-31 unc0rr Fix white background in players list on halloween, christmas and easter 0.9.18
2012-10-31 unc0rr Merge from default 0.9.18
2012-10-31 unc0rr Clear in-game flag when user joins room
2012-10-30 koda libav name refactor
2012-10-30 koda another stake at variable pre-initialisation - we lost preview logging in the course
2012-10-30 Vatten apparently an older version was provided earlier and this one is newer and theoretically desync free. untested. 0.9.18
2012-10-30 nemo fix hat names. more efficient killing off of limited hogs (takes too long to wait otherwise)
2012-10-30 Vatten new script specialising in altering weapon behaviour 0.9.18
2012-10-29 koda merge from stable
2012-10-29 szczur polish language update (+ closes issue 322) 0.9.18
2012-10-29 nemo consistent line endings 0.9.18
2012-10-29 nemo consistent line endings
2012-10-29 nemo fix reserved hats from scripting 0.9.18
2012-10-29 nemo fix reserved hats from scripting
2012-10-29 Star remove cleaver gradient 0.9.18
2012-10-29 Star remove cleaver gradient
2012-10-29 koda merge trunk in 0.9.18 0.9.18
2012-10-29 koda dev version bump, for 'stable' commits please use 0.9.18 branch
2012-10-29 nemo disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
2012-10-29 koda use VideoItem::prefix instead of VideoItem::name as suggested by Stepan777
2012-10-29 Star tweaked hedgehog sprite (gstLoser and such) this version tries to clean up a bit of the pixelation from having not been edited in inkscape
2012-10-29 unc0rr Change messages a bit
2012-10-29 unc0rr Mutant script
2012-10-29 nemo Fix training script positions altered by variable land dimension change. Issue #453
2012-10-29 Xeli Fix 440, used 'grave' rather than '`' in default binds
2012-10-29 nemo darken and contrast the gray images to distinguish more easily from pink
2012-10-29 nemo Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
2012-10-29 unc0rr Improve TestSniperRifle a bit
2012-10-29 nemo Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
2012-10-29 unc0rr boo, koda
2012-10-29 koda this commit is a no-op
2012-10-29 koda close engine shortcut, from the discussion in issue 317
2012-10-28 koda disable fps widget when recording
2012-10-28 koda add videorec button descriptions and delete screenshot when video is deleted (issue 427)
2012-10-28 koda apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
2012-10-28 koda increase framerate and bitrate (issue 427)
2012-10-28 nemo double cleaver rotation speed, also make spin direction dX dependent.
2012-10-28 unc0rr Slight update of russian translation
2012-10-28 unc0rr Choose first unused color for added team (addresses issue 431) + other small changes
2012-10-28 Xeli add SDL as an dependency hedgeroid
2012-10-28 sheepluva let animation objects delete themselves after they are not being used anymore
2012-10-28 Xeli revert tremor back to a version before koda broke it ;p hedgeroid
2012-10-28 nemo more like here
2012-10-28 Xeli merge Medo's GSoC work hedgeroid
2012-10-28 nemo Workaround for visual bug. Issue #442
2012-10-28 Xeli merge hedgeroid branch with tip hedgeroid
2012-10-28 koda add flag of the soviet union (issue 297)
2012-10-28 koda fix for issue 432, show ready toggle for room admins, set them always ready, keep the blinking option
2012-10-28 koda merge
2012-10-28 koda forgot to remove these files when reverting tremor
2012-10-28 koda cleanup in initEverything and freeEverything
2012-10-28 koda revert r767d3c4153a1 this tremor implementation is buggy
2012-10-28 koda * fix initialisation, preload values and then read args
2012-10-28 koda disable audio dampening on mobile
2012-10-27 szczur polish translation update (bug448)
2012-10-28 nemo issue #428 - move power to after team labels
2012-10-27 sheepluva german engine translation update
2012-10-27 sheepluva german Qt-Frontend translation update
2012-10-27 unc0rr - Better fix than the one from rc7f5c3bd7f8c. Now just scrolling back till net/nettype/main page. Not tested aswell.
2012-10-27 Xeli apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
2012-10-27 unc0rr Fix issue 435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
2012-10-27 sheepluva these files had the executable flag/permission set
2012-10-27 nemo Issue #443 - change in syntax for effects
2012-10-27 koda minor macro cleanup
2012-10-27 ChipHome updated italian translation (#447)
2012-10-26 unc0rr Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
2012-10-26 unc0rr Oops, fix room players list emptyness
2012-10-26 unc0rr This should cover all entries from issue 438
2012-10-26 unc0rr Fix cake splashing bug (issue 429)
2012-10-26 unc0rr No hacks! Fix issue 437
2012-10-26 sheepluva fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
2012-10-26 nemo Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
2012-10-26 nemo eh. might as well toss this in for reference purposes
2012-10-26 nemo Fix bad loc calls in campaign, rope training. Regenerate lua. Untested.
2012-10-26 sheepluva fix for the root cause of issue 434 (previous pages being visible in the background)
2012-10-26 nemo issue #445 spin math
2012-10-26 sheepluva disable F5 key and data refresh
2012-10-26 sheepluva rollback of r08642c7da4a3b5e05be51a8b45995e799bbc4bbf ("add DLC button to net game room")
2012-10-26 nemo missed this one when fixing regular flakes. issue #444
2012-10-26 koda 0.9.18 release branch 0.9.18
2012-10-25 nemo Restore -gv, limit points to template dimensions
2012-10-25 nemo -gv was causing broken behaviour
2012-10-25 nemo add gsoc students. also sphrix to translators
2012-10-25 koda countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
2012-10-24 koda finally videorec on osx
2012-10-24 koda I hate Windows and it hates me...
2012-10-24 Randy add surname to credits
2012-10-24 koda support video recording on windows with automation and headers
2012-10-24 koda enable png support under win32
2012-10-24 koda hgignore and skip one config file for win32
2012-10-24 koda download SDL dlls if not present
2012-10-24 koda update SDL headers for winutils
2012-10-24 unc0rr Make explosion look depend less on fps
2012-10-24 koda fuuuuuuuuuuuu don't use stack checking
2012-10-24 nemo missing nil test
2012-10-23 nemo Flag script parsecommands to avoid echoing to net
2012-10-23 unc0rr Get rid of C-style operators
2012-10-23 nemo better?
2012-10-23 nemo Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting
2012-10-23 koda lupdate -no-obsolete project_files/hedgewars.pro
2012-10-23 nemo tweak tab styling
2012-10-23 koda tweaks to win build script, hedgewars.pro now supports win32 target
2012-10-23 nemo tweak tab appearance to try to appease koda
2012-10-23 koda forgot modality for this widget
2012-10-23 koda disable feedback button for now
2012-10-23 koda set window modality also for custom dialogs, small text changes
2012-10-23 koda QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
2012-10-23 koda add standard copyright header
2012-10-23 koda don't try to delete a default scheme
2012-10-23 nemo Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
2012-10-22 unc0rr - Fix desyncs triggered by AI
2012-10-22 unc0rr Check cake and air attack again if walked far from initial position (not tested)
2012-10-22 unc0rr Track targets better in multiattack mode
2012-10-22 unc0rr Mark places where tried to jump, avoid too much of thinking
2012-10-22 nemo *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
2012-10-22 nemo Someone should look this over to make sure it should stay in
2012-10-22 nemo Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
2012-10-22 nemo Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
2012-10-21 unc0rr 0.9.17 -> 0.9.18 changelog
2012-10-21 nemo crude workaround for problem inu reported with sound button
2012-10-21 nemo ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
2012-10-21 unc0rr Fix include
2012-10-20 unc0rr Fix build physfslayer
2012-10-21 nemo Fix knockball
2012-10-20 unc0rr Workaround over QIcon failing to load from physfs physfslayer
2012-10-21 unc0rr Keep room admin ready status always set
2012-10-20 unc0rr Simplify DataManager as physfs partially implements its functions physfslayer
2012-10-21 unc0rr Remove deprecated signals
2012-10-20 unc0rr Oops, forgot this physfslayer
2012-10-21 nemo fix trophyrace. also tweak it a little
2012-10-20 unc0rr Many bugfixes and features to FileEngine physfslayer
2012-10-20 unc0rr Don't need this button anymore
2012-10-19 unc0rr Try using PhysicsFS. physfslayer
2012-10-18 nemo damn nots
2012-10-17 unc0rr Fix most of server warnings
2012-10-17 unc0rr 'In game' client flag, both server and frontend support
2012-10-17 unc0rr - Show unready status in icon
2012-10-17 nemo I like this condition for home run better
2012-10-16 unc0rr Better error handling
2012-10-16 nemo skip all dx/dy mod if Power is 0
2012-10-16 unc0rr Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
2012-10-16 nemo cut down on excessive checkins in some situations
2012-10-16 nemo Remove slot overcrowding, disable angle detection which isn't doing what I want.
2012-10-15 unc0rr Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
2012-10-15 nemo Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
2012-10-15 nemo Also shove using shotgun, switch off hat when not active hog
2012-10-14 nemo First pass at cleaver.
2012-10-13 unc0rr Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
2012-10-13 unc0rr Fix crasher in TestCake
2012-10-13 unc0rr Switch to vector library for arrays
2012-10-13 sheepluva small tweak. (reverse mouse wheel directions for color change)
2012-10-12 unc0rr Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet
2012-10-12 unc0rr UNBAN implementation
2012-10-12 sheepluva add Randy to extended credits
2012-10-11 sphrix french translation. primarily of the campaign.
2012-10-11 unc0rr Better use random number here
2012-10-11 unc0rr - Nicks starting from not-letter char go to bottom of the list
2012-10-10 unc0rr Remove old signal-slot conenctions
2012-10-10 unc0rr - Finish conversion to nicks model
2012-10-10 unc0rr Get rid of deprecated chat widget stuff
2012-10-10 unc0rr Restore old context menu behavior
2012-10-10 nemo no. still doesn't work right
2012-10-09 unc0rr Please pas2c
2012-10-09 unc0rr - Enable chat context menu actions
2012-10-09 unc0rr Don't ask for full rooms list on part/kick
2012-10-09 unc0rr Reset nickname so it may be reused while old connection is still hanging
2012-10-09 nemo no. still doesn't work right.
2012-10-09 nemo Knife is still broken, but so koda can fix it...
2012-10-08 unc0rr Load friends/ignored nicks from file
2012-10-08 unc0rr Room players list
2012-10-08 nemo A bit more on the knife. Also add missing files to CMakeLists
2012-10-07 nemo Data for copying throwing knife to Land once it hits.
2012-10-07 unc0rr Bring back sorting
2012-10-07 unc0rr Bring icons back
2012-10-07 nemo Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
2012-10-06 unc0rr Further work on moving to players list model
2012-10-06 unc0rr Simplify file loading procedure
2012-10-05 unc0rr Start moving to players list model.
2012-10-03 unc0rr No commit message
2012-10-01 unc0rr - Fix warnings and hints
2012-09-30 unc0rr Show more statuses in icons.
2012-09-29 unc0rr Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
2012-09-28 koda use cmake OPTION for arguments and further cleanup on CMakeFiles
2012-09-27 nemo revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
2012-09-27 unc0rr Fix some hints
2012-09-27 unc0rr Shutup pas2c
2012-09-27 unc0rr vector2Angle function which converts vector to angle from -2048 to 2048
2012-09-27 unc0rr Always run simple game on medium maps
2012-09-27 unc0rr Oops
2012-09-26 unc0rr Fix framing
2012-09-25 unc0rr - Keep track of room name so correct name is displayed when you become room admin
2012-09-25 koda only accept RELASE and DEBUG build type configuration
2012-09-25 koda another little tweak
2012-09-25 koda sdl_extras updated/fixed (is this file still needed?)
2012-09-24 koda forgot a few checks from rev f40c65ae3eab
2012-09-24 koda force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
2012-09-24 koda slight tweak to lua linking (that will break everything, i'm sure)
2012-09-22 unc0rr Make sheepluva happy
2012-09-22 unc0rr Allow using system proxy settings
2012-09-21 unc0rr - Small fix
2012-09-21 unc0rr Support for proxies (not tested)
2012-09-20 koda blindly trying to fix the android build
2012-09-20 koda nicer debug log visuals on ios
2012-09-20 koda switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
2012-09-20 koda update ios project file again to reflect SDL2 renaming
2012-09-16 Medo Hedgeroid: Updated base locale
2012-09-20 koda issue ENGINECLEAN only when fpc < 2.6
2012-09-16 Medo Hedgeroid: Update to new NDK toolchain (requires NDK r8b)
2012-09-20 koda updated ios project file
2012-09-16 Medo frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
2012-09-16 unc0rr Treat init expression in parens as just expression instead of array initializer when there's only one entry in expressions list
2012-09-16 Medo frontlib: Add/change comments to correspond to recent changes in QtFrontend and server
2012-09-16 unc0rr New hwSqrt which is up to 8.7% more efficient than old one on synthetic tests
2012-09-16 Medo Merge
2012-09-16 ChipHome Italian translation update
2012-09-11 ChipHome Italian engine translation update
2012-09-09 sheepluva recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
2012-09-09 sheepluva client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
2012-09-09 unc0rr 'h' status for room admins
2012-09-09 unc0rr Reset to default colors button
2012-09-09 unc0rr - Some improvements to tr() calls
2012-09-09 unc0rr - Fix some warnings in frontend
2012-09-09 unc0rr Polish settings page a bit
2012-09-08 unc0rr More consistency in terminology
2012-09-07 sheepluva merging in campaign updates - please test
2012-09-05 belphegorr Fixed grammar/vocabulary and improved balance
2012-09-06 sheepluva fix for issue 293 : "rope stuck after picking crate"
2012-09-05 sheepluva fix a segfault related to tcp servers deleting themselves without removing themselves from the internal server list first.
2012-09-04 nemo retain frontend effects setting exiting/leaving settings
2012-09-04 unc0rr Fix some warnings
2012-09-04 unc0rr Stop messages without possible desync on load from save
2012-09-04 sheepluva I didn't want to do this since it seems less clean, but...
2012-09-04 unc0rr Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
2012-09-04 sheepluva skip second CheckForWin if water wasn't raised after first one
2012-09-04 sheepluva fix multi-shot related game ends leading to incomplete stats, fixes issue 372
2012-09-04 unc0rr More Qt-ish code, fix couple warnings.
2012-09-04 unc0rr Unset room restrictions on player/team joins when changing room admin
2012-09-04 unc0rr More precision
2012-09-03 nemo forgot to add back c96ff1a053d0
2012-09-03 sheepluva fix for issue 376 (embedding barrels in ceiling)
2012-09-03 nemo Fix line endings, add missing amMine entry
2012-09-03 sheepluva teleport hack fixes:
2012-09-03 nemo adjust velocity when entering/exiting the 4x routine
2012-09-03 nemo Let's try *4 instead. Not nearly as much of a win, but might be usable.
2012-09-03 nemo So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
2012-09-02 sheepluva if this doesn't work I shall cry like a lady
2012-09-02 sheepluva I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.
2012-09-02 sheepluva engineclean returns
2012-09-02 unc0rr Not sticky rope
2012-09-02 nemo perf tweak
2012-09-02 nemo LAND_HEIGHT/LAND_WIDTH need setting later now
2012-09-02 nemo Correct snow fall/rotation (matching visual gear)
2012-09-02 unc0rr Oops
2012-09-01 unc0rr Rope fix without hacks.
2012-09-01 nemo oops
2012-09-01 nemo remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
2012-09-01 unc0rr hide health bars of dead teams
2012-09-01 nemo Differentiate videos from demos - navigating between them was too confusing. BTW, why is this on the front page, instead of next to the demos button?
2012-09-01 sheepluva fix parsing of 'if': identifiers can also contain underscores
2012-08-31 unc0rr fix parsing of 'if'
2012-08-31 sheepluva clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
2012-08-31 sheepluva * don't build moc for campaign.h
2012-08-31 nemo oops
2012-08-31 sheepluva use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
2012-08-31 sheepluva min -> qMin
2012-08-31 sheepluva don't query/print GL_AUX_BUFFERS if video recording is disabled
2012-08-31 sheepluva print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
2012-08-31 nemo Allow adjusting bitrate so that I can get a somewhat usable webm video. The audio is still tinny and unlistenable. Configuration option for that might be helpful, or just adjusting defaults in the wrapper.
2012-08-25 sheepluva add 'a classic fairytale' campaign to cmake install
2012-08-30 sheepluva dos2unix newline fixes on 7 (video recording-)merged files
2012-08-30 unc0rr Move some options to the second page so first page doesn't look ugly on low resolution
2012-08-30 nemo neglected stuff
2012-08-30 nemo Checking merge against latest trunk
2012-08-30 nemo preliminary creeper (not yet functional)
2012-08-29 sheepluva new grave: dragonball (incl. svg) by Randy
2012-08-29 nemo tiny (probably) optimisation
2012-08-29 nemo A few more operators. Committing in case unc0rr wants to fiddle.
2012-08-29 nemo isZero appears to be never used. Use it in a few obvious cases and add web variant.
2012-08-29 unc0rr Fix library installation in win32
2012-08-29 nemo disable snowball damage, by request of sheepluva
2012-08-29 sheepluva remove a redundant assignment; whitespace fixes
2012-08-29 unc0rr This should work better
2012-08-28 sheepluva fix build for me
2012-08-28 unc0rr Make ffmpeg optional for frontend
2012-08-28 unc0rr Small fix
2012-08-28 unc0rr Merge Stepik-777's video recording gsoc project
2012-08-27 nemo Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
2012-08-27 Medo Merge
2012-08-27 sheepluva shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
2012-08-27 nemo Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
2012-08-27 nemo so unc0rr might replace this all. but anyway. fix copypasta.
2012-08-26 nemo shoppa hack, take... 4?
2012-08-26 nemo another shot in the dark. still w/ no input from shoppa players
2012-08-26 nemo shoppa hack guesses. continued. let's assume there's a small Y component.
2012-08-26 nemo another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
2012-08-26 nemo hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
2012-08-26 nemo Hack to try and appease the shoppa players
2012-08-25 nemo reducing this value is sufficient to ensure crates drop just below top border or a girder
2012-08-25 nemo Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
2012-08-25 nemo Allow escaping from tight spots
2012-08-25 unc0rr Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
2012-08-25 nemo Ensure crates can spawn just below the border on a bordered map.
2012-08-25 nemo let's see if mikade will still accept this at least
2012-08-25 nemo make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
2012-08-25 nemo oops
2012-08-24 nemo Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
2012-08-24 nemo fromdos + fix end of turn velocity
2012-08-24 unc0rr An attempt to run main rope code only every 8th tick:
2012-08-24 unc0rr Move rope code to separate unit
2012-08-24 nemo Fix formatting, reduce border sensitivity
2012-08-23 Medo Hedgeroid: Fixed map preview again (might be a JNA bug)
2012-08-23 nemo also needs exclusion here
2012-08-23 Medo Hedgeroid improvements:
2012-08-23 unc0rr Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
2012-08-21 Medo Hedgeroid: Some code cleanup, adding a forgotten file
2012-08-23 unc0rr Slightly faster and slightly better templates #41 and #43
2012-08-20 Medo License change: With the agreement of Xeli, I changed the Hedgeroid license to
2012-08-23 nemo drawn maps have a fixed 4096x2048 area right now
2012-08-20 Medo Hedgeroid: Final sprint to the deadline
2012-08-23 nemo move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
2012-08-20 Medo frontlib: Improved documentation of netconn, unified naming of a callback
2012-08-22 nemo *sigh*
2012-08-20 Medo engine: Don't overwrite isTerminated if it's already true
2012-08-22 nemo initModule really not needed for uRandom
2012-08-19 Medo Fix engine crashes on game end
2012-08-22 nemo Burn a random number in the override. Make sure cirbuf is reset.
2012-08-18 Medo Merge
2012-08-22 nemo extra nil check for lua hog switch
2012-08-18 Medo Hedgeroid: Don't change the template when clicking the map.
2012-08-22 unc0rr now really avoid
2012-08-18 Medo Hedgeroid: Increased assetsversion (d'oh)
2012-08-22 nemo avoid overflow on templates
2012-08-18 Medo Hedgeroid:
2012-08-21 nemo allow lua to specify template by number
2012-08-18 Medo frontlib: Return more filled-in team objects
2012-08-19 Stepan777 merge
2012-08-21 unc0rr Cancel shotgun shot if hedgehog is moved moved (by explosion)
2012-08-18 Medo engine: Fixed indentation regression
2012-08-18 nemo koda changed the CMake flag w/o updating the wiki or INSTALL file :(
2012-08-18 Medo Merge
2012-08-18 Medo Hedgeroid: Don't update the map preview just for a theme change
2012-08-18 nemo oops
2012-08-18 Medo Hedgeroid: Fixed JNA mapping of size_t
2012-08-18 Xeli fix the touchUI on android, ignore device dpi for now
2012-08-18 Medo engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
2012-08-18 nemo byte order
2012-08-17 Medo Hedgeroid: Fixed memory handling issues
2012-08-18 unc0rr Simplify code a bit
2012-08-17 Medo Hedgeroid: Fixed the restructuring-induced breakage
2012-08-18 unc0rr GoBack() here is not needed anymore
2012-08-17 Medo Merge
2012-08-18 nemo Avoid a bit of a memory spike on small maps
2012-08-17 nemo This one gets called a lot when drawing rotated sprites
2012-08-17 nemo Consistency
2012-08-17 nemo This union hasn't been needed for 5 years, and makes using other headers harder.
2012-08-16 unc0rr Forgot this state
2012-08-12 Stepan777 minor changes in list of codecs
2012-08-15 nemo Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
2012-08-11 Stepan777 Insert license in avwrapper.c
2012-08-15 unc0rr Allow customization of colors in ui, store custom colors in config
2012-08-11 Stepan777 cmake scripts
2012-08-15 unc0rr Check if hedgehog is still active instead
2012-08-10 Stepan777 better cmake script
2012-08-13 unc0rr Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
2012-08-10 Stepan777 merge
2012-08-13 unc0rr Allow JOINED message in lobby
2012-08-09 Stepan777 fix FindFFMPEG
2012-08-30 nemo I shouldn'tve tracked this really, I should have just rejected that part of the transplant
2012-08-13 Jie Luo Simplified Chinese Translation update
2012-08-08 Stepan777 improve html links + small bugfixes
2012-08-30 nemo Final checkpoint w/ campaign.
2012-08-09 unc0rr Check if 'for' cycle body is executed at least once
2012-08-08 Stepan777 FindFFMPEG.cmake (used only for frontend for now).
2012-08-25 belphegorr All missions: switched blood needers with meatbags in dialogues
2012-08-09 unc0rr Don't accept room messages when not in room state. Not tested even if it builds.
2012-08-08 Stepan777 merge
2012-08-25 belphegorr Mission 3: Added initial FirePunch
2012-08-09 nemo When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
2012-08-25 belphegorr Mission 2: fixed ammo menu bug
2012-08-08 unc0rr Keep room till last player quits
2012-08-25 belphegorr Mission 7: increased distance between Leaks and the princess, fixed EmitDenseClouds typo
2012-08-08 nemo er. more like this.
2012-08-25 belphegorr Mission 5: fixed a few bugs that came with the update (ammo menu bug and initial gear elimination bug)
2012-08-08 nemo Allow scripting to delete gears
2012-08-25 belphegorr Changed a line in Mission 2 dialogue...
2012-08-07 nemo oops
2012-08-25 belphegorr Fixed crashes in mission 3 after RestoreHog
2012-08-07 unc0rr Keep inlining
2012-08-22 belphegorr Modified missions to be compatible with the merge
2012-08-06 unc0rr More mess in pas2c:
2012-08-19 belphegorr Mission 3: Modified onPrecise (added out-commented debug code)
2012-08-06 nemo revert 3188794b9d87. does not do what I'd like.
2012-08-17 Medo Hedgeroid: Frantic scrabbling toward the deadline
2012-08-05 Stepan777 improve video uploading
2012-08-19 belphegorr Mission 3: reduced enemy turn time, fixed other HideHog problems
2012-08-06 nemo oops
2012-08-17 Medo frontlib: Moved mapname sending to the end of flib_netconn_send_map
2012-08-05 Stepan777 merge
2012-08-19 belphegorr Solved issues with HideHog in mission 2 and 3
2012-08-05 nemo no cake for youuuuu
2012-08-17 Medo engine: Added JNI-compatible function to start map generation
2012-08-19 belphegorr Modified AddAmmo()-s in consideration of gfPerHogAmmo in mission 2
2012-08-05 unc0rr Introduce 'a' and 'u' client flags to mark admins and authenticated users
2012-08-15 Medo frontlib:
2012-08-19 belphegorr Removed debug code.
2012-08-05 nemo Add bot level to CPU flag
2012-08-12 Medo frontlib/Hedgeroid: Modified frontlib build in Hedgeroid so it works without having to copy the source dir.
2012-08-19 belphegorr Mission 7: Added a visual gear to mark height, changed ShowMission to be more precise.
2012-08-05 nemo Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
2012-08-12 Medo Hedgeroid: fix wrong filenames due to windows not treating files case sensitive
2012-08-19 belphegorr Fixed a typo, frontend is now working properly
2012-08-05 nemo Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
2012-08-12 Medo Removed useless cast in cmdlineClient
2012-08-30 nemo Silly add to facilitate transplant
2012-08-05 nemo oops
2012-08-12 Medo Hedgeroid:
2012-08-19 belphegorr Mission 7: changed enemy health, ammos, fixed crashes, princess no longer hidden
2012-08-05 nemo unbreak AI. remove inits from uLand
2012-08-12 Medo frontlib improvements:
2012-08-19 belphegorr Forgot to add mission 10
2012-08-05 nemo An experimental template to abuse this ability. A quick doubling of the "Islands" crazy template
2012-08-12 Medo frontlib: Added functions to query important constants from the library
2012-08-18 belphegorr Added a story ending mission/cut-scene
2012-08-05 nemo First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
2012-08-06 Medo Hedgeroid: Start using the frontlib for more operations
2012-08-18 belphegorr Added a FollowGear to the leaderDead animation in mission 9
2012-08-04 nemo Fix kamikaze crasher. Handle overlapping hogs case.
2012-08-06 Medo frontlib: Brought commandline client (almost) up to date with the frontlib changes
2012-08-18 belphegorr Fixed a few bugs in mission 7
2012-08-03 unc0rr TestKamikaze, needs polishing
2012-08-06 Medo frontlib: prevent writing a "binds" section of the team file when there are no binds
2012-08-18 belphegorr Fixed a typo in mission 6
2012-08-01 nemo Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
2012-08-06 Medo frontlib: fixed ini writing failing because of an inverted condition
2012-08-18 belphegorr Fixed bug in mission 5 with invisible obstacles
2012-07-31 unc0rr Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
2012-08-06 Medo frontlib: Removed reference counting from schemelist
2012-08-18 belphegorr Crashfix, healthfix in mission 5
2012-07-28 nemo oops
2012-08-02 Medo Hedgeroid: Started to implement RoomActivity
2012-08-18 belphegorr Forgot to add mission 9 -.-'
2012-07-27 nemo Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
2012-08-02 Medo frontlib: Fixed flib_netconn_send_leaveRoom returning -1 even though there was no error.
2012-08-16 belphegorr Added Mission 9: The Enemy Of My Enemy
2012-07-27 unc0rr merge
2012-08-01 Medo Hedgeroid: Fix argument passing to ChatFragment, small layout fixes
2012-08-16 belphegorr Modified final cutscene and fixed a skipping bug
2012-07-27 unc0rr oops
2012-08-01 Medo Hedgeroid: Added libjnidispatch.so and jna.jar
2012-08-10 belphegorr Fixed variable loading errors and added saving of "M8Scene" in mission 8
2012-07-27 unc0rr Fix edge case problems with sniper rifle
2012-08-01 Medo Hedgeroid: Room screen WIP
2012-08-10 belphegorr Solved "floating repositionings" in every mission
2012-07-26 Stepan777 uploading to youtube, it works, but user interface is still incomplete
2012-07-26 unc0rr No more AI jumping lulz
2012-07-27 nemo this one too
2012-07-26 Medo Hedgeroid: various improvements:
2012-08-09 belphegorr Added Mission 8: Long Live The Queen
2012-07-26 Stepan777 merge
2012-07-26 unc0rr Better prediction of cluster, melon, and whip
2012-07-27 nemo rewrite to make the string shorter
2012-07-26 Medo Merge
2012-08-09 belphegorr Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
2012-07-25 unc0rr merge
2012-08-02 belphegorr Removed gfOneClanMode from Mission 7
2012-07-25 unc0rr Commit commented out code which I used to debug AI walking
2012-07-31 belphegorr Added Mission 7: Family Reunion
2012-07-25 unc0rr - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
2012-07-25 unc0rr Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
2012-07-31 belphegorr Mission 6: Modified a dialogue timing
2012-07-25 unc0rr Some tiny improvements to AI walking algorythm
2012-07-25 xymeng Changes to pas2c - unreviewed apart from cursory glance and compile test.
2012-07-31 belphegorr Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
2012-07-25 unc0rr Adjust firepunch and bat consts yet again
2012-07-25 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
2012-07-31 belphegorr Mission 1: Fixed a typo
2012-07-24 unc0rr Prefer to bat enemy away dealing the same amount of damage
2012-07-24 nemo workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
2012-07-24 belphegorr Changed name of princess in mission 6 (forgot it last time).
2012-07-24 unc0rr No need to redefine signal
2012-07-24 nemo Fix bee crasher, tweak splash values
2012-07-24 belphegorr Removed some campaign variables from Mission 6.
2012-07-21 nemo better?
2012-07-24 belphegorr Switched Fell From Heaven to Fell From Grace on missions 5, 6.
2012-07-21 unc0rr AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
2012-07-24 belphegorr Fixed localization of Mission 6 and fixed a typo.
2012-07-21 nemo unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
2012-07-23 belphegorr Finished mission 6: Dragon's lair
2012-07-21 nemo Ok. *these* should be safe with just this one extra check...
2012-08-30 nemo checkpoint merge
2012-07-20 nemo :( I have no idea why this did not work
2012-07-20 nemo Avoid desync playing back demos
2012-07-20 nemo don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
2012-07-20 nemo I thirst for randomness.
2012-07-20 nemo Try avoiding spamming the log by retaining the gears. untested.
2012-07-20 unc0rr Replace stupid 'mod' with 'and'
2012-07-20 koda ooops (and indentation)
2012-07-20 koda press 8 to mute audio while ingame
2012-07-20 unc0rr mod operator is so stupid in pascal
2012-07-20 nemo oh yeah, these too
2012-07-19 nemo Fix TARDIS, make switcher work w/ the new more stringent check.
2012-07-19 nemo Update team health
2012-07-18 unc0rr Start TestCake
2012-07-18 koda allow FPFLAGS and GHFLAGS only in cmakes able to support them
2012-07-17 nemo what the heck, let's add a few more
2012-07-16 unc0rr - Check for harmful gear deletions
2012-07-16 unc0rr Use gmDestroy message instead
2012-07-15 nemo Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
2012-07-13 Stepan777 Correctly distinguish between game and real ticks while recording video,
2012-07-15 nemo Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
2012-07-13 Stepan777 merge
2012-07-15 nemo Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
2012-07-13 unc0rr Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
2014-01-09 unc0rr Filter sprSDFlake too, so engine could pass initialization gl2
2012-07-10 Stepan777 Fix bug with isInLag picture displayed at end of some videos.
2012-07-12 unc0rr Don't consider moving hedgehogs in place rating in after attack mode
2014-01-09 Wolfgang Steffens Import temp.diff which is a try to fix glitches with textures edges gl2
2012-07-10 Stepan777 merge
2012-07-12 unc0rr When removing a record, set selection on the next item in the list
2014-01-09 unc0rr Wolfgang Steffens's gl2 and atlas branch gl2
2014-06-18 sheepluva closing wosteffs ancient debug commit head. default branch has been a dual-headed monster for long enough IMO
2012-07-09 Stepan777 fix bug with desynced camera positions
2012-07-12 nemo Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
2012-07-10 Wolfgang Steffens Debug commit
2012-07-09 Stepan777 rework saving of camera positions so there is no need to know framerate during prerecording.
2012-07-12 nemo Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
2012-07-10 Wolfgang Steffens Merge
2012-07-09 Stepan777 merge
2012-07-10 nemo Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
2012-07-08 Stepan777 First try to use framebuffer, instead of auxilary buffer.
2012-07-08 unc0rr Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
2012-07-08 Stepan777 Move SDL_GetTicks() to another place, maybe this will fix sound desync.
2012-07-08 nemo A bit more convoluted, but more attractive visually
2012-07-08 Stepan777 merge
2012-07-08 nemo Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
2012-07-07 Stepan777 fix alpha channel in image rescaling
2012-07-08 nemo Draw bombs behind plane
2012-07-07 Stepan777 Fix thumbnails. On some OpenGL implementations they weren't working.
2012-07-08 unc0rr Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
2012-07-07 Stepan777 fix frontend for ffmpeg 0.7.13
2012-07-08 nemo Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
2012-07-07 Stepan777 Fix compilation of hwengine on ffmpeg 0.7.13.
2012-07-26 Medo Hedgeroid: Major overhaul of the network connection code. Now it is threaded and
2012-07-08 nemo Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
2012-07-07 Stepan777 fix for older ffmpeg (0.7.13)
2012-07-24 Medo Hedgeroid: Misguided attempts at getting the connection lifecycle right.
2012-07-07 kjpou1 remaining files for the Danish translation
2012-07-06 Stepan777 When there are videos that are being encoded and user tries to quit display dialog with warning.
2012-07-22 Medo Hedgeroid: Reworked player and room lists, added menus, added playername query
2012-07-07 unc0rr - Check ready status only after deleting player's teams (should fix the bug when you're unable to start game)
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