Tue, 05 Dec 2017 11:35:04 -0500 |
nemo |
0.9.23 branch
0.9.23
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Mon, 04 Dec 2017 20:21:35 -0500 |
nemo |
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
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Wed, 29 Nov 2017 20:38:26 -0500 |
nemo |
er. should be true I think? also... maybe this should be somewhere else
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Wed, 29 Nov 2017 20:35:56 -0500 |
nemo |
This is a desyncing change. But... We might need a new release anyway. ☹
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Wed, 29 Nov 2017 13:54:39 +0100 |
alfadur |
Fix chat input key being sometimes registered twice
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Sat, 25 Nov 2017 11:28:44 -0500 |
nemo |
At the very least we should match the gameserver length which seems to be 40, not 60
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Sat, 25 Nov 2017 09:40:43 -0500 |
nemo |
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
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Sat, 25 Nov 2017 09:39:52 -0500 |
nemo |
init priority and scale
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Thu, 23 Nov 2017 16:02:29 -0500 |
nemo |
hate SDL blit...
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Wed, 22 Nov 2017 17:38:47 -0500 |
nemo |
infinite attack resets flags so probably should skip this
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Sun, 19 Nov 2017 22:35:16 +0100 |
unc0rr |
Update checker a bit
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Fri, 17 Nov 2017 21:15:13 +0100 |
Wuzzy |
Added tag 0.9.23-release for changeset 8610462e3d33
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Fri, 17 Nov 2017 15:09:31 -0500 |
nemo |
alt damage should default to false
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Wed, 15 Nov 2017 17:07:46 -0500 |
nemo |
remove the annoying ????
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Mon, 13 Nov 2017 22:14:45 +0100 |
Wuzzy |
Remove 2 unused number tags in Construction Mode GUI
0.9.23-release
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