Tue, 04 May 2010 00:44:32 +0000 |
sheepluva |
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
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Mon, 03 May 2010 23:56:18 +0000 |
nemo |
tweak
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Mon, 03 May 2010 22:03:17 +0000 |
nemo |
Palewolf draws a version with easier to manipulate shapes
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Mon, 03 May 2010 18:25:25 +0000 |
sheepluva |
allow kicking of barrels
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Mon, 03 May 2010 14:59:42 +0000 |
nemo |
Armagon's new sounds for piano
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Mon, 03 May 2010 14:44:00 +0000 |
nemo |
Updated pt_BR by Albert. He chose to not use numerusform.
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Mon, 03 May 2010 02:32:17 +0000 |
sheepluva |
tweak land angle detection/portal a bit
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Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
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Sun, 02 May 2010 20:30:23 +0000 |
nemo |
Minor tweak. Still needs a lot of work.
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Sun, 02 May 2010 18:42:19 +0000 |
koda |
js' patch that restores Vsync on snow leopard
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Sun, 02 May 2010 18:25:13 +0000 |
nemo |
hax
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Sun, 02 May 2010 16:53:19 +0000 |
nemo |
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
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Sun, 02 May 2010 16:28:06 +0000 |
nemo |
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
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Sun, 02 May 2010 16:24:31 +0000 |
sheepluva |
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
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Sun, 02 May 2010 16:16:00 +0000 |
nemo |
A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
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Sun, 02 May 2010 14:38:46 +0000 |
nemo |
Drown the hog using the piano
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Sun, 02 May 2010 04:51:29 +0000 |
nemo |
Avoid checking in log spam.
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Sun, 02 May 2010 04:49:07 +0000 |
nemo |
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
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Sun, 02 May 2010 02:58:59 +0000 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
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Sat, 01 May 2010 21:54:08 +0000 |
koda |
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
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Sat, 01 May 2010 21:53:31 +0000 |
koda |
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
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Sat, 01 May 2010 20:48:39 +0000 |
smxx |
Engine:
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Sat, 01 May 2010 20:15:38 +0000 |
smxx |
Engine:
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Sat, 01 May 2010 20:15:10 +0000 |
nemo |
Minor change, so sheepluva can comment
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Sat, 01 May 2010 20:02:20 +0000 |
smxx |
Engine:
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Sat, 01 May 2010 19:40:45 +0000 |
koda |
fix zoom
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Sat, 01 May 2010 18:44:25 +0000 |
nemo |
Fix portal graphic name, continuing work on portal movement
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Sat, 01 May 2010 17:29:48 +0000 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
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Sat, 01 May 2010 13:04:00 +0000 |
sheepluva |
add amSineGun.png (just a copy of am Shotgun.png atm anyway)
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Sat, 01 May 2010 12:53:55 +0000 |
koda |
add automatic rotation in ipad (landscape only)
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Sat, 01 May 2010 05:15:16 +0000 |
sheepluva |
* added some comments
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Fri, 30 Apr 2010 23:39:32 +0000 |
mbait |
Fixed broken whitespace
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Fri, 30 Apr 2010 12:19:25 +0000 |
mbait |
Gas grenade:
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Thu, 29 Apr 2010 21:25:51 +0000 |
smxx |
Engine:
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Thu, 29 Apr 2010 19:40:13 +0000 |
smxx |
Commited wrong file *grmlrgrml*
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Thu, 29 Apr 2010 19:39:58 +0000 |
smxx |
Engine:
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Thu, 29 Apr 2010 19:21:40 +0000 |
sheepluva |
let players affect in which direction their teleported hedgehog will look
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Thu, 29 Apr 2010 18:53:22 +0000 |
koda |
add option to look at the previous debug log
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Thu, 29 Apr 2010 17:21:10 +0000 |
smxx |
Engine:
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Thu, 29 Apr 2010 17:20:42 +0000 |
koda |
this should fix the old project name that is present in the scm database
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Thu, 29 Apr 2010 17:19:06 +0000 |
koda |
lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
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Thu, 29 Apr 2010 02:43:28 +0000 |
koda |
use a proper bundle identifier
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Wed, 28 Apr 2010 05:58:14 +0000 |
mbait |
Teleport AI:
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Tue, 27 Apr 2010 21:49:52 +0000 |
mbait |
Teleport AI:
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Tue, 27 Apr 2010 12:51:29 +0000 |
mbait |
Teleport AI:
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Mon, 26 Apr 2010 01:55:26 +0000 |
koda |
add other controls for map preview, also fix a bug in digest
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Sun, 25 Apr 2010 18:38:08 +0000 |
smxx |
Engine:
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Sun, 25 Apr 2010 13:54:45 +0000 |
koda |
burning revision numbers with style
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Sun, 25 Apr 2010 13:33:49 +0000 |
koda |
rename the project from HedgewarsMobile to Hedgewars
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Sun, 25 Apr 2010 02:30:42 +0000 |
koda |
wow all these files only for land preview and seed generation
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Thu, 22 Apr 2010 17:43:12 +0000 |
koda |
no more hardcoded teams, team selection is real \o/
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Wed, 21 Apr 2010 21:38:07 +0000 |
nemo |
More work on slovak locale from jose1711
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Wed, 21 Apr 2010 10:22:06 +0000 |
koda |
in reprocessing openalbridge, a lot of code cleanup and simplification
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Wed, 21 Apr 2010 01:57:23 +0000 |
koda |
buttons for number of hogs in game config
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Mon, 19 Apr 2010 15:30:11 +0000 |
koda |
updates to openalbridge (modified api and simplified some sections)
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Mon, 19 Apr 2010 13:31:08 +0000 |
smxx |
Engine:
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Mon, 19 Apr 2010 12:47:36 +0000 |
smxx |
Engine:
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Mon, 19 Apr 2010 01:39:55 +0000 |
koda |
draw a hedgehog when presenting hats
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Sun, 18 Apr 2010 23:19:15 +0000 |
koda |
add missing controller stubs
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Sat, 17 Apr 2010 23:03:52 +0000 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
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