Sun, 11 Sep 2011 15:18:46 +0200 |
sheepluva |
fix for issue #269
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Sun, 11 Sep 2011 08:54:21 -0400 |
nemo |
Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
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Sat, 10 Sep 2011 22:55:31 -0400 |
sheepluva |
fix for issue #276
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Sun, 11 Sep 2011 04:22:57 +0200 |
sheepluva |
german lua translations
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Sun, 11 Sep 2011 04:08:50 +0200 |
mikade |
Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer.
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Sat, 10 Sep 2011 21:23:12 -0400 |
nemo |
A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
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Sat, 10 Sep 2011 21:02:34 -0400 |
nemo |
For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
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Sun, 11 Sep 2011 02:24:46 +0200 |
mikade |
fix timebox (differently), support for more players, remove version numbers,
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Sun, 11 Sep 2011 00:36:47 +0200 |
sheepluva |
some portal love for deagle/etc shots
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Sat, 10 Sep 2011 11:40:37 -0400 |
nemo |
tone flash waaaaay down when zoomed out
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Sat, 10 Sep 2011 16:21:38 +0200 |
sheepluva |
fix: let's use less random code for drawing the bullet trajectory
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Sat, 10 Sep 2011 10:13:19 -0400 |
nemo |
This condition should have been removed when I was changing targetting
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Sat, 10 Sep 2011 14:43:16 +0200 |
sheepluva |
translation fail/typo
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Sat, 10 Sep 2011 14:10:14 +0200 |
sheepluva |
some sniper training improvements and few german lua translations
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Sat, 10 Sep 2011 04:08:15 +0200 |
sheepluva |
actual rope fix for hogs getting stuck on walls
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Sat, 10 Sep 2011 03:27:47 +0200 |
sheepluva |
rollin' back my silly hack ( rea4d1fe665d7 )
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Sat, 10 Sep 2011 01:05:01 +0200 |
sheepluva |
Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
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Fri, 09 Sep 2011 18:30:40 -0400 |
nemo |
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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Fri, 09 Sep 2011 21:31:39 +0200 |
sheepluva |
monkey task: always log to userpath
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Fri, 09 Sep 2011 20:17:50 +0200 |
sheepluva |
move hedgehogs out of walls
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Fri, 09 Sep 2011 22:04:40 +0400 |
unc0rr |
Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
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Fri, 16 Sep 2011 17:36:05 +0200 |
Xeli |
Changed firebutton, parameters in uTouch might need to be tweaked some more
hedgeroid
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Fri, 09 Sep 2011 15:52:59 +0200 |
sheepluva |
we don't need trailing whitespaces... I guess :P
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Wed, 14 Sep 2011 18:43:16 +0200 |
Xeli |
Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc..
hedgeroid
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Fri, 09 Sep 2011 15:36:30 +0200 |
sheepluva |
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
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Fri, 09 Sep 2011 05:15:45 +0200 |
Xeli |
merge
hedgeroid
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Fri, 09 Sep 2011 03:57:45 +0200 |
mikade |
merge
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Fri, 09 Sep 2011 03:22:08 +0200 |
mikade |
merge
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Fri, 09 Sep 2011 03:21:16 +0200 |
mikade |
Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
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Thu, 08 Sep 2011 21:20:12 -0400 |
nemo |
er. let's reference the right gear, shall we?
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