Mon, 12 Oct 2009 16:50:42 +0000 |
nemo |
Placeholder homerun sound. Unedited sample from freesound.org #72836, under CC license.
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Mon, 12 Oct 2009 16:49:03 +0000 |
unc0rr |
Don't show timer of drowned gears
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Mon, 12 Oct 2009 16:44:30 +0000 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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Mon, 12 Oct 2009 13:56:07 +0000 |
nemo |
cake theme wave fix from ttsmj
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Mon, 12 Oct 2009 13:49:22 +0000 |
unc0rr |
- Fix camera area with different zoom levels
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Mon, 12 Oct 2009 13:47:56 +0000 |
nemo |
sheepluva's basic 45° test. NEEDS TESTING
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Mon, 12 Oct 2009 13:44:34 +0000 |
nemo |
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
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Mon, 12 Oct 2009 00:14:42 +0000 |
nemo |
updated polish translation from szczur
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Sun, 11 Oct 2009 22:40:27 +0000 |
koda |
new checked image from Smaxx
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Sun, 11 Oct 2009 22:17:50 +0000 |
koda |
hopefully last fix
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Sun, 11 Oct 2009 20:40:03 +0000 |
koda |
ultramegafix
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Sun, 11 Oct 2009 20:25:24 +0000 |
koda |
really fix build and completes transition to errlib
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Sun, 11 Oct 2009 20:14:55 +0000 |
koda |
fix build and partially moves messages to errlib
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Sun, 11 Oct 2009 16:23:59 +0000 |
koda |
updated build method
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Sun, 11 Oct 2009 16:19:32 +0000 |
koda |
frotten piece from last patch
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Sun, 11 Oct 2009 16:03:56 +0000 |
koda |
OpenALBridge updates
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Sun, 11 Oct 2009 12:33:12 +0000 |
unc0rr |
Smaxx: new rooms list
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Sat, 10 Oct 2009 14:26:50 +0000 |
koda |
fix that nasty "Pascal Internal Error" when compiling
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Sat, 10 Oct 2009 14:24:39 +0000 |
unc0rr |
Oops, fix build
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Thu, 08 Oct 2009 17:47:34 +0000 |
nemo |
updated translation by szczur
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Thu, 08 Oct 2009 13:38:50 +0000 |
unc0rr |
Fix integer->SmallInt
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Thu, 08 Oct 2009 00:58:17 +0000 |
koda |
fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
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Wed, 07 Oct 2009 17:01:40 +0000 |
unc0rr |
Server provides more info in rooms list
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Wed, 07 Oct 2009 14:37:42 +0000 |
unc0rr |
- Fix mouse cursor bugs in net game (still has a bug near water)
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Tue, 06 Oct 2009 16:30:08 +0000 |
koda |
cmake optimizations and simplification
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Sat, 03 Oct 2009 12:38:56 +0000 |
unc0rr |
Fix /me chat command in demos
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Sat, 03 Oct 2009 12:35:24 +0000 |
unc0rr |
Fix build
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Sat, 03 Oct 2009 09:35:14 +0000 |
unc0rr |
- Proper /team command implementation
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Fri, 02 Oct 2009 18:56:54 +0000 |
koda |
revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
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Fri, 02 Oct 2009 18:44:37 +0000 |
koda |
fixes & co.
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Fri, 02 Oct 2009 16:49:31 +0000 |
koda |
added a utility that warns the user to install hedgewars when it's run from the diskimage
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Sun, 27 Sep 2009 22:25:27 +0000 |
koda |
fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
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Sun, 27 Sep 2009 20:25:49 +0000 |
koda |
classic voicepack
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Sun, 27 Sep 2009 14:33:59 +0000 |
unc0rr |
- Patch for "Syncronizing" message by Smaxx + some tweaks by me
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Sun, 27 Sep 2009 10:26:36 +0000 |
unc0rr |
Colorize chat messages in frontend and engine
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Sat, 26 Sep 2009 20:54:13 +0000 |
koda |
makes the updater optional at compile time
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Sat, 26 Sep 2009 15:44:34 +0000 |
koda |
lupdate + a working .pro file
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Sat, 26 Sep 2009 03:44:32 +0000 |
koda |
some fixes for the autoupdate thingy
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Tue, 22 Sep 2009 21:58:08 +0000 |
koda |
Smaxx's patch fixing openal sound issues with poor card drivers
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Tue, 22 Sep 2009 21:00:39 +0000 |
koda |
fix invisible rope in low quality
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Tue, 22 Sep 2009 18:58:02 +0000 |
koda |
converts some gl calls to gles
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Tue, 22 Sep 2009 15:48:49 +0000 |
unc0rr |
- Remove cake fix
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Tue, 22 Sep 2009 15:42:19 +0000 |
unc0rr |
Fix cake going wrong way bug (triggered by disallowing "negative zero" in hwSign)
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Thu, 17 Sep 2009 06:37:24 +0000 |
unc0rr |
Final fix
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Thu, 17 Sep 2009 06:37:10 +0000 |
unc0rr |
Second try
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Thu, 17 Sep 2009 06:36:37 +0000 |
unc0rr |
Fix build
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Wed, 16 Sep 2009 14:45:00 +0000 |
unc0rr |
Fix a warning
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Wed, 16 Sep 2009 14:44:50 +0000 |
unc0rr |
Don't spam debug messages
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Wed, 16 Sep 2009 14:44:40 +0000 |
unc0rr |
Optimize network traffic a bit:
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Wed, 16 Sep 2009 12:48:27 +0000 |
unc0rr |
Don't store keepalive messages in game server spectators buffer
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Sun, 13 Sep 2009 17:51:25 +0000 |
unc0rr |
- Fix join/leave messages color
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Thu, 10 Sep 2009 18:50:53 +0000 |
unc0rr |
- Implement zoom reset
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Thu, 10 Sep 2009 15:35:34 +0000 |
unc0rr |
Fix water rendering issues
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Thu, 10 Sep 2009 15:30:11 +0000 |
nemo |
And in frontend
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Thu, 10 Sep 2009 15:29:28 +0000 |
nemo |
Strip trailing spaces
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Thu, 10 Sep 2009 15:22:34 +0000 |
unc0rr |
Don't allow to look too deep
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Thu, 10 Sep 2009 12:55:10 +0000 |
unc0rr |
Fix water position when zooming
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Thu, 10 Sep 2009 12:46:56 +0000 |
unc0rr |
Fix background and horizont positions when zooming
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Thu, 10 Sep 2009 12:42:01 +0000 |
unc0rr |
Implement smooth zoom
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Thu, 10 Sep 2009 12:23:31 +0000 |
unc0rr |
Fix broken infinite skip turns logic
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Thu, 10 Sep 2009 12:23:02 +0000 |
unc0rr |
- Support probabilies from ammo scheme in engine
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Thu, 10 Sep 2009 12:16:11 +0000 |
unc0rr |
Implement probability editor for weapon schemes (engine doesn't support that yet)
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Thu, 10 Sep 2009 07:53:22 +0000 |
unc0rr |
Move connect call to more appropriate place
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Thu, 10 Sep 2009 07:48:30 +0000 |
unc0rr |
Remove gstHHDriven flag when hedgehog get into the water. Fixes some odd cases.
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Thu, 10 Sep 2009 04:36:58 +0000 |
unc0rr |
Disable smoothing and alpha for low quality rope rendering
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Thu, 10 Sep 2009 04:36:26 +0000 |
unc0rr |
Some rope tweaks
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Thu, 10 Sep 2009 03:03:04 +0000 |
unc0rr |
Fix braindead check
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Thu, 10 Sep 2009 03:02:38 +0000 |
unc0rr |
Use GL_LINE_STRIP instead of GL_LINES
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Wed, 09 Sep 2009 14:04:06 +0000 |
unc0rr |
- Implement low quality rope
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Wed, 09 Sep 2009 02:41:17 +0000 |
nemo |
oops. forgot this one
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Wed, 09 Sep 2009 01:55:37 +0000 |
nemo |
Ok. This time I think I have it. amNothing should work.
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Tue, 08 Sep 2009 21:58:09 +0000 |
nemo |
Trying to correct prior amNothing checkin. untested.
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Tue, 08 Sep 2009 19:47:45 +0000 |
nemo |
hide timer after cake is done walking
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Tue, 08 Sep 2009 19:44:49 +0000 |
nemo |
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
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Tue, 08 Sep 2009 16:58:43 +0000 |
unc0rr |
Fix inconsistency in join/part messages
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Tue, 08 Sep 2009 16:57:42 +0000 |
unc0rr |
Update server dependancies list
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Mon, 07 Sep 2009 17:02:22 +0000 |
unc0rr |
Join messages too
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Mon, 07 Sep 2009 17:01:49 +0000 |
unc0rr |
Not fakeable quit messages
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Fri, 04 Sep 2009 16:50:52 +0000 |
unc0rr |
Fixes suggested by hlint tool
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Fri, 04 Sep 2009 16:39:51 +0000 |
unc0rr |
Set window caption even in fullscreen mode (suggested by Smaxx)
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Fri, 04 Sep 2009 16:34:32 +0000 |
unc0rr |
Smaxx' fix for windows build
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Fri, 04 Sep 2009 12:48:44 +0000 |
unc0rr |
Some fixes suggested by hlint
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Fri, 04 Sep 2009 07:04:27 +0000 |
unc0rr |
Drop support for ghc 6.8, use 6.10 instead
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Thu, 03 Sep 2009 10:02:50 +0000 |
unc0rr |
Remove crosshair from skip
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Thu, 03 Sep 2009 09:49:22 +0000 |
unc0rr |
Warn players in room when admin lefts room
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Wed, 02 Sep 2009 09:04:06 +0000 |
unc0rr |
- Frontend: reorganize code controlling widgets state, fix problems getting room admin status
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Wed, 02 Sep 2009 08:53:46 +0000 |
unc0rr |
Fix frontend ROOM_CONTROL_ACCESS protocol command handler
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Wed, 02 Sep 2009 08:50:45 +0000 |
unc0rr |
Send leaving message and remove room admin's teams when he exits
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Wed, 02 Sep 2009 08:45:15 +0000 |
unc0rr |
Update Polish translation
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Tue, 01 Sep 2009 17:56:25 +0000 |
unc0rr |
Implement room delegation (not tested, only one predefined name to rename room)
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Tue, 01 Sep 2009 17:46:13 +0000 |
unc0rr |
Fix a bug when you are unable to do anything in lobby when room is closed during round
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Sun, 30 Aug 2009 16:30:18 +0000 |
unc0rr |
Prevent "free knocking" bug
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Sun, 30 Aug 2009 13:53:27 +0000 |
nemo |
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
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Sun, 30 Aug 2009 08:04:59 +0000 |
unc0rr |
Some preparation for room control delegation support
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Fri, 28 Aug 2009 02:52:26 +0000 |
koda |
fix windows compilation with dll (frontend and engine)
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Thu, 27 Aug 2009 17:33:01 +0000 |
unc0rr |
Change password dialog to be more informative
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Thu, 27 Aug 2009 17:26:21 +0000 |
unc0rr |
Ask user for a nickname on first run, suggest login name
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Thu, 27 Aug 2009 12:59:21 +0000 |
unc0rr |
Add respawning mines mode as a hack.
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Wed, 26 Aug 2009 20:32:27 +0000 |
nemo |
Lower bound on speech text width for proper rendering
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Tue, 25 Aug 2009 20:54:11 +0000 |
nemo |
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
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Mon, 24 Aug 2009 22:57:59 +0000 |
nemo |
correct typo found by Smaxx
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Sun, 23 Aug 2009 12:01:55 +0000 |
unc0rr |
Fix bug with hedgehog getting into ground while throwing rope (http://hedgewars.org/node/1722)
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Wed, 19 Aug 2009 18:55:40 +0000 |
koda |
improved fix for right click on mac
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Wed, 19 Aug 2009 15:17:21 +0000 |
koda |
restored volumen control (hoorray)
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Wed, 19 Aug 2009 13:49:47 +0000 |
koda |
rename dpr -> pas, restores ammos on two columns, minor fixes to openalbridge
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Tue, 18 Aug 2009 09:59:19 +0000 |
unc0rr |
Optimize many sprites
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Mon, 17 Aug 2009 10:58:47 +0000 |
unc0rr |
Add Battlefield map
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Mon, 17 Aug 2009 10:56:18 +0000 |
unc0rr |
Rename octopus grave
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Mon, 17 Aug 2009 10:55:48 +0000 |
unc0rr |
Optimize sprites in Hedgehog folder
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Mon, 17 Aug 2009 10:53:55 +0000 |
unc0rr |
New hats, optimize some old ones
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Mon, 17 Aug 2009 10:53:03 +0000 |
unc0rr |
- Update ammo menu icons
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Mon, 17 Aug 2009 06:29:34 +0000 |
unc0rr |
Allow kamikaze in move
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Sun, 16 Aug 2009 16:56:34 +0000 |
unc0rr |
Fix my bad English
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Sun, 16 Aug 2009 14:56:09 +0000 |
unc0rr |
Fix bazooka having timer
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Sun, 16 Aug 2009 14:40:43 +0000 |
unc0rr |
Update russian translation
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Sun, 16 Aug 2009 11:59:28 +0000 |
unc0rr |
Update pt_PT translation
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Sun, 16 Aug 2009 11:56:10 +0000 |
unc0rr |
Better fix
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Sun, 16 Aug 2009 11:55:41 +0000 |
unc0rr |
Check gear for nil in /timer command handler
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Sat, 15 Aug 2009 09:34:31 +0000 |
unc0rr |
Bind zoom in/out to [ and ]
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Thu, 13 Aug 2009 12:45:24 +0000 |
unc0rr |
Show player's room status (plays/spectates)
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