Fri, 03 May 2013 23:46:15 -0400 | nemo | oops | changeset | files |
Fri, 03 May 2013 22:18:23 -0400 | nemo | try to guess at barrel state. prob should flag it.. | changeset | files |
Fri, 03 May 2013 21:38:16 -0400 | nemo | ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat) | changeset | files |
Fri, 03 May 2013 21:36:01 -0400 | nemo | trying to make AI aware of mine/explosive break point. also remove redundant test. | changeset | files |
Fri, 03 May 2013 07:52:57 -0400 | nemo | only rate subs if significant. still very much need correct fall+damage esp given different knocks. | changeset | files |
Fri, 03 May 2013 07:28:08 -0400 | nemo | Make hogs aware of dud mines and explosives. Still a bit more needed. | changeset | files |
Thu, 02 May 2013 23:46:48 +0400 | unc0rr | merge :P | changeset | files |
Thu, 02 May 2013 23:44:49 +0400 | unc0rr | Apparently resetPosition is not needed at all (/pause doesn't call it and works the same) | changeset | files |