Thu, 02 Dec 2010 19:19:34 -0500 |
nemo |
forgot the passed in uid
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files
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Thu, 02 Dec 2010 19:04:02 -0500 |
nemo |
Restore King mode. The worst of the changes was Place Hogs
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files
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Thu, 02 Dec 2010 18:52:37 -0500 |
nemo |
compress the PNGs
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files
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Thu, 02 Dec 2010 18:50:52 -0500 |
nemo |
merge
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files
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Thu, 02 Dec 2010 00:51:56 +0100 |
koda |
enable support for retina display in the ios port
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files
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Thu, 02 Dec 2010 00:25:26 +0100 |
koda |
add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
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files
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Thu, 02 Dec 2010 00:23:54 +0100 |
koda |
reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
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files
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Thu, 02 Dec 2010 18:45:16 -0500 |
nemo |
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
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Wed, 01 Dec 2010 22:06:23 +0300 |
unc0rr |
- Implement decode() function.
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files
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Wed, 01 Dec 2010 20:45:46 +0300 |
unC0Rr |
merge
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files
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Wed, 01 Dec 2010 20:43:35 +0300 |
igorko |
Translation update
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files
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Wed, 01 Dec 2010 20:45:05 +0300 |
unC0Rr |
Some more improvements
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files
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Wed, 01 Dec 2010 01:43:55 +0100 |
koda |
un-break also the ios project
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files
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Wed, 01 Dec 2010 00:58:03 +0100 |
koda |
un-break build (wrong merge in uConsole) and update project file with the new sources
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files
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Tue, 30 Nov 2010 22:46:47 +0100 |
koda |
OMG merge
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files
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Mon, 29 Nov 2010 23:10:38 -0500 |
nemo |
Add poison sounds to all voices pending proper recording by armagon.
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files
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Mon, 29 Nov 2010 22:23:56 +0300 |
unc0rr |
Simple simplify() function
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files
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Sun, 28 Nov 2010 15:07:26 -0500 |
nemo |
do GoBack if also INGAME due to kick
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files
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Sun, 28 Nov 2010 14:38:42 -0500 |
nemo |
disable last commit w/ comment
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files
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Sun, 28 Nov 2010 14:25:24 -0500 |
nemo |
suppress PART if game is running. testing, etc.
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files
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Sun, 28 Nov 2010 13:58:25 -0500 |
nemo |
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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files
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Sun, 28 Nov 2010 13:12:00 -0500 |
nemo |
add null check
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files
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Sun, 28 Nov 2010 12:55:57 -0500 |
nemo |
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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files
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Sun, 28 Nov 2010 19:03:28 +0300 |
unc0rr |
Basic encoding of drawn map
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files
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Sun, 28 Nov 2010 17:23:51 +0300 |
unc0rr |
Improve map editor a bit
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files
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Sat, 27 Nov 2010 23:57:31 +0300 |
unc0rr |
Small testing app for DrawMap scene
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files
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Sat, 27 Nov 2010 23:55:39 +0300 |
unc0rr |
Some basic functionality
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files
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Sat, 27 Nov 2010 22:40:29 +0300 |
unc0rr |
Initial commit of the Draw Map Scene
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files
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Fri, 26 Nov 2010 15:31:57 -0500 |
nemo |
add a uid to VGs for purpose of Lua manipulation
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Fri, 26 Nov 2010 10:21:53 -0500 |
nemo |
corrected steps
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Thu, 25 Nov 2010 22:56:28 -0500 |
nemo |
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
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Wed, 24 Nov 2010 20:36:46 -0500 |
prg |
fix for frontend desync
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Wed, 24 Nov 2010 16:41:35 -0500 |
nemo |
update translations, add Dutch
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files
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Wed, 24 Nov 2010 15:40:28 -0500 |
nemo |
move this call to where the game tick is actually incremented
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Mon, 22 Nov 2010 22:05:46 +0100 |
Henek |
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
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Mon, 22 Nov 2010 21:57:45 +0300 |
unc0rr |
SinTable.inc -> uSinTable.pas
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Mon, 22 Nov 2010 21:49:57 +0300 |
unc0rr |
Move doPut into uIO (not a very bad place really)
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Mon, 22 Nov 2010 21:43:31 +0300 |
unc0rr |
uCommandHandlers
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files
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Mon, 22 Nov 2010 12:35:52 +0100 |
Henek |
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
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Mon, 22 Nov 2010 10:04:08 +0100 |
Henek |
fix SetEffect, last parameter was not a boolean
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Mon, 22 Nov 2010 00:34:53 +0100 |
Henek |
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
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Sun, 21 Nov 2010 18:12:20 -0500 |
nemo |
fix chat
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Sun, 21 Nov 2010 16:13:44 -0500 |
nemo |
revert 4388 - was there already, I didn't notice. still no idea what the problem is
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Sun, 21 Nov 2010 15:57:38 -0500 |
nemo |
I think unc0rr forgot to add initModule here
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Sun, 21 Nov 2010 13:13:42 -0500 |
nemo |
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
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Sun, 21 Nov 2010 12:11:50 -0500 |
nemo |
detach rope if the Land[] vanishes
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Sun, 21 Nov 2010 19:51:33 +0300 |
unc0rr |
Remove some more circular dependencies
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files
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Sun, 21 Nov 2010 19:41:19 +0300 |
unc0rr |
uDebug
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files
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Sun, 21 Nov 2010 19:14:45 +0300 |
unc0rr |
Remove uChat dependency from uCommands
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files
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Sun, 21 Nov 2010 19:07:43 +0300 |
unc0rr |
Remove uAmmos dependaency from uCommands
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Sun, 21 Nov 2010 10:53:50 -0500 |
nemo |
fix rope test
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Sun, 21 Nov 2010 16:48:44 +0100 |
Henek |
fix key binds for lua created teams and added wind control
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Sun, 21 Nov 2010 17:48:58 +0300 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
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Sun, 21 Nov 2010 09:37:48 -0500 |
nemo |
Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
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Sun, 21 Nov 2010 09:12:44 -0500 |
nemo |
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
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files
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Sun, 21 Nov 2010 16:55:19 +0300 |
unc0rr |
merge
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files
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Sun, 21 Nov 2010 08:42:41 -0500 |
nemo |
move rendering to fix 4368:3698361802ed
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files
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Sun, 21 Nov 2010 16:53:31 +0300 |
unc0rr |
uCaptions
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files
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Sun, 21 Nov 2010 01:26:31 -0500 |
nemo |
Fix koda's esc key binding so leaving rooms works correctly with it
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files
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Sun, 21 Nov 2010 01:08:43 -0500 |
nemo |
In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
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