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Mon, 22 Oct 2012 22:30:03 -0400
nemo
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
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Mon, 22 Oct 2012 23:35:12 +0400
unc0rr
- Fix desyncs triggered by AI
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Mon, 22 Oct 2012 21:24:38 +0400
unc0rr
Check cake and air attack again if walked far from initial position (not tested)
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Mon, 22 Oct 2012 14:39:49 +0400
unc0rr
Track targets better in multiattack mode
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Mon, 22 Oct 2012 14:16:10 +0400
unc0rr
Mark places where tried to jump, avoid too much of thinking
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Sun, 21 Oct 2012 22:42:50 -0400
nemo
*sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
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Sun, 21 Oct 2012 22:34:20 -0400
nemo
Someone should look this over to make sure it should stay in
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