Fri, 19 Mar 2010 19:49:33 +0000 | nemo | aaaand back to 15s. most changed line of code ever. | changeset | files |
Fri, 19 Mar 2010 02:06:27 +0000 | nemo | so claymore will quit complaining 'cause he can't think fast enough | changeset | files |
Thu, 18 Mar 2010 23:56:06 +0000 | nemo | Adjust increment since there is no timer | changeset | files |
Thu, 18 Mar 2010 23:25:32 +0000 | koda | move the buttons a little | changeset | files |
Thu, 18 Mar 2010 17:52:56 +0000 | nemo | use cWaterLine for steam, splashes and droplets | changeset | files |
Thu, 18 Mar 2010 09:55:22 +0000 | smxx | Frontend: | changeset | files |
Thu, 18 Mar 2010 02:55:42 +0000 | nemo | Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking. | changeset | files |
Thu, 18 Mar 2010 02:27:46 +0000 | koda | fix the glitch causing pass-through in land objects besides first game | changeset | files |