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Sun, 19 Jan 2014 14:58:54 +0100
sheepluva
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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Tue, 21 Jan 2014 22:43:06 +0100
koda
fixwhitespace and dos2unix
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Sun, 19 Jan 2014 13:41:11 +0100
sheepluva
(experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
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Tue, 21 Jan 2014 22:38:13 +0100
koda
partial merge of the webgl branch
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Sun, 19 Jan 2014 00:18:28 +0400
Wohlstand
Fix checker logon process
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Sat, 18 Jan 2014 18:20:43 +0100
sheepluva
changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
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Sat, 18 Jan 2014 08:09:55 -0500
nemo
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
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Fri, 17 Jan 2014 16:13:10 -0500
nemo
Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
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