Thu, 01 Nov 2012 14:31:53 +0400 |
unc0rr |
Fix 0.9.18 desync:
0.9.18
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Thu, 01 Nov 2012 04:26:36 +0100 |
koda |
merge again
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Thu, 01 Nov 2012 04:25:03 +0100 |
koda |
updated Info.plist
0.9.18
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Thu, 01 Nov 2012 01:35:59 +0100 |
koda |
merge with 0.9.18
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Thu, 01 Nov 2012 01:35:04 +0100 |
ChipHome |
small it.txt update
0.9.18
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Mon, 21 Nov 2011 21:23:23 +0100 |
sheepluva |
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into.
0.9.18
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Thu, 01 Nov 2012 01:05:35 +0100 |
koda |
Added tag 0.9.18-release for changeset 2f203395baca
0.9.18
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Wed, 31 Oct 2012 16:39:07 -0400 |
nemo |
!@#$
0.9.18
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Wed, 31 Oct 2012 16:35:43 -0400 |
nemo |
add missing cmakelists.txt, move portal mission graphic to correct dir
0.9.18
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Wed, 31 Oct 2012 15:54:55 -0400 |
nemo |
merge trunk w/ final 0.9.18
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Wed, 31 Oct 2012 15:31:18 -0400 |
nemo |
merge w/ trunk
0.9.18
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Wed, 31 Oct 2012 15:29:16 -0400 |
nemo |
update lua loc, adjust cleaver in ammo sets
0.9.18
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Wed, 31 Oct 2012 15:21:29 -0400 |
sphrix |
portal challenge
0.9.18
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Wed, 31 Oct 2012 15:10:21 -0400 |
nemo |
birthday style
0.9.18
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Wed, 31 Oct 2012 22:59:18 +0400 |
inu |
- Fix for little mistakes (applied to every hedgewars_*.ts file).
0.9.18
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Wed, 31 Oct 2012 14:51:03 +0400 |
unc0rr |
Update ai actions tracing subsystem
0.9.18
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Wed, 31 Oct 2012 14:50:45 +0400 |
unc0rr |
Fix white background in players list on halloween, christmas and easter
0.9.18
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Wed, 31 Oct 2012 12:52:53 +0400 |
unc0rr |
Merge from default
0.9.18
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Wed, 31 Oct 2012 16:52:31 +0400 |
unc0rr |
Clear in-game flag when user joins room
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Tue, 30 Oct 2012 12:50:50 +0100 |
koda |
libav name refactor
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Tue, 30 Oct 2012 02:22:54 +0100 |
koda |
another stake at variable pre-initialisation - we lost preview logging in the course
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Tue, 30 Oct 2012 18:01:11 -0400 |
Vatten |
apparently an older version was provided earlier and this one is newer and theoretically desync free. untested.
0.9.18
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Mon, 29 Oct 2012 20:37:57 -0400 |
nemo |
fix hat names. more efficient killing off of limited hogs (takes too long to wait otherwise)
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Tue, 30 Oct 2012 14:40:40 -0400 |
Vatten |
new script specialising in altering weapon behaviour
0.9.18
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Tue, 30 Oct 2012 00:17:23 +0100 |
koda |
merge from stable
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Tue, 30 Oct 2012 00:13:22 +0100 |
szczur |
polish language update (+ closes issue 322)
0.9.18
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Mon, 29 Oct 2012 18:20:08 -0400 |
nemo |
consistent line endings
0.9.18
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Mon, 29 Oct 2012 18:20:08 -0400 |
nemo |
consistent line endings
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Mon, 29 Oct 2012 17:38:54 -0400 |
nemo |
fix reserved hats from scripting
0.9.18
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Mon, 29 Oct 2012 17:38:54 -0400 |
nemo |
fix reserved hats from scripting
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Mon, 29 Oct 2012 17:17:26 -0400 |
Star |
remove cleaver gradient
0.9.18
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Mon, 29 Oct 2012 17:17:26 -0400 |
Star |
remove cleaver gradient
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Mon, 29 Oct 2012 21:46:50 +0100 |
koda |
merge trunk in 0.9.18
0.9.18
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Mon, 29 Oct 2012 21:49:09 +0100 |
koda |
dev version bump, for 'stable' commits please use 0.9.18 branch
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Mon, 29 Oct 2012 16:26:26 -0400 |
nemo |
disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
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Mon, 29 Oct 2012 21:14:48 +0100 |
koda |
use VideoItem::prefix instead of VideoItem::name as suggested by Stepan777
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Mon, 29 Oct 2012 16:23:45 -0400 |
Star |
tweaked hedgehog sprite (gstLoser and such) this version tries to clean up a bit of the pixelation from having not been edited in inkscape
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Tue, 30 Oct 2012 00:16:42 +0400 |
unc0rr |
Change messages a bit
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Tue, 30 Oct 2012 00:10:31 +0400 |
unc0rr |
Mutant script
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Mon, 29 Oct 2012 14:22:29 -0400 |
nemo |
Fix training script positions altered by variable land dimension change. Issue #453
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Mon, 29 Oct 2012 18:17:36 +0100 |
Xeli |
Fix 440, used 'grave' rather than '`' in default binds
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Mon, 29 Oct 2012 10:39:46 -0400 |
nemo |
darken and contrast the gray images to distinguish more easily from pink
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Mon, 29 Oct 2012 09:35:16 -0400 |
nemo |
Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
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Mon, 29 Oct 2012 14:32:54 +0400 |
unc0rr |
Improve TestSniperRifle a bit
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Mon, 29 Oct 2012 05:06:15 -0400 |
nemo |
Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
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Mon, 29 Oct 2012 12:51:21 +0400 |
unc0rr |
boo, koda
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Mon, 29 Oct 2012 05:12:24 +0100 |
koda |
this commit is a no-op
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Mon, 29 Oct 2012 04:26:44 +0100 |
koda |
close engine shortcut, from the discussion in issue 317
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