Sat, 27 Feb 2016 09:44:13 +0300 unc0rr Finish implementation of ghost points served from server, not tested
Fri, 26 Feb 2016 14:11:16 -0500 BaptisteOrieux updated french lua translation
Thu, 25 Feb 2016 23:17:52 +0300 unc0rr More work on best time ghost feature
Wed, 11 Nov 2015 18:40:52 +0100 Vittorio Giovara cmake: Set OLD for policy 26 0.9.22
Wed, 24 Feb 2016 22:37:03 +0300 unc0rr Recognize ghost points in db interaction tool (no storing yet)
Wed, 24 Feb 2016 00:33:10 +0100 antonc27 - Campaign for iOS: Finally can launch campaign's mission game from list!
Wed, 24 Feb 2016 00:10:12 +0100 antonc27 - Small refactoring for seed command
Tue, 23 Feb 2016 23:29:06 +0100 antonc27 - Campaign for iOS: Fill campaign page with parsed missions from campaign.ini
Tue, 23 Feb 2016 13:45:49 +0300 unc0rr Dump best time ghost on console
Tue, 23 Feb 2016 00:41:18 +0100 antonc27 - Campaign for iOS: Don't forget to add last parsed section in ini file
Tue, 23 Feb 2016 00:29:46 +0100 antonc27 - Campaign for iOS: Reinventing wheel for campaign.ini parsing
Mon, 22 Feb 2016 15:56:32 -0500 koda Use secure HTTP for Sparkle appcast URL 0.9.22
Mon, 22 Feb 2016 16:01:29 -0500 koda Info.plist: Set less important URLs to https
Mon, 22 Feb 2016 15:56:32 -0500 koda Use secure HTTP for Sparkle appcast URL
Mon, 22 Feb 2016 23:49:54 +0300 unc0rr Treat #99 point type as a ghost trace
Mon, 22 Feb 2016 21:38:23 +0100 antonc27 - Campaign for iOS: Stub for CampaignViewController
Mon, 22 Feb 2016 10:24:00 -0500 nemo remove unused path functions
Sun, 21 Feb 2016 23:12:12 +0100 antonc27 - Campaign for iOS: Simply retrieve list of campaigns
Sun, 21 Feb 2016 22:21:59 +0100 antonc27 - Campaign for iOS: Stub for list of campaigns
Sun, 21 Feb 2016 20:20:40 +0100 antonc27 - Campaign for iOS: Added 'Campaign' button on MainMenu screen
Sun, 21 Feb 2016 09:09:13 +0300 unc0rr Oops, fix whose nick to compare to
Sat, 20 Feb 2016 22:02:13 +0300 unc0rr Filter out hog speech messages with non-local team index (not tested)
Fri, 19 Feb 2016 00:07:59 +0100 antonc27 - Send also some seed when loading missions on iOS (same behavior as on desktop)
Wed, 17 Feb 2016 23:27:13 +0100 antonc27 - Small refactoring for seed generation on iOS side
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