Tue, 03 Aug 2010 02:33:57 +0200 smaxx Engine:
Tue, 03 Aug 2010 01:33:20 +0200 smaxx Engine:
Tue, 03 Aug 2010 00:36:36 +0200 smaxx Engine:
Mon, 02 Aug 2010 23:15:34 +0200 koda merge
Mon, 02 Aug 2010 18:19:55 +0200 smaxx Engine:
Mon, 02 Aug 2010 18:13:29 +0200 koda clean and reorder arguments passed to engine
Mon, 02 Aug 2010 15:23:16 +0200 koda applied from experimental3D, use a slider to set up quality
Mon, 02 Aug 2010 23:15:22 +0200 koda resize checkbox
Mon, 02 Aug 2010 01:07:51 +0200 smaxx Engine:
Mon, 02 Aug 2010 23:13:12 +0200 koda completing the ifrontend interface...
Mon, 02 Aug 2010 00:48:15 +0200 smaxx Engine:
Mon, 02 Aug 2010 00:55:24 +0200 koda halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
Sun, 01 Aug 2010 22:08:07 +0200 smaxx merge
Sun, 01 Aug 2010 17:58:09 +0200 koda rewrite portions of some uiviewcontrollers
Sun, 01 Aug 2010 22:05:27 +0200 smaxx Graphics:
Sun, 01 Aug 2010 09:17:59 -0400 nemo Let's try this instead.
Thu, 26 Aug 2010 23:59:18 +0200 koda rename two rendering methods and performe some interface tricks about fullscreen experimental3D
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Wed, 18 Aug 2010 20:29:41 +0200 smaxx Engine: experimental3D
Sat, 31 Jul 2010 10:52:43 +0200 koda reverted stereo craziness - the experimental3D branch has been created for a reason
Mon, 02 Aug 2010 15:05:56 +0200 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
Sat, 31 Jul 2010 10:42:40 +0200 koda merge
Mon, 02 Aug 2010 12:24:06 +0200 koda these were removed by mistake experimental3D
Fri, 30 Jul 2010 19:56:28 +0200 smaxx Engine:
Sat, 31 Jul 2010 10:53:54 +0200 koda applying smaxx patch where it should be experimental3D
Fri, 30 Jul 2010 18:20:42 +0200 smaxx Engine:
Fri, 30 Jul 2010 13:36:03 +0200 koda add some comments and fix indentation experimental3D
Fri, 30 Jul 2010 12:07:30 -0400 tiy New weapon graphics
Fri, 30 Jul 2010 13:07:46 +0200 koda creating a new branch for experimental 3d stereographic rendering experimental3D
Thu, 29 Jul 2010 18:31:48 -0400 nemo I keep forgetting to merge.
Thu, 29 Jul 2010 18:31:34 -0400 nemo Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
Thu, 29 Jul 2010 18:29:29 -0400 nemo Revert broken generating of qm in cmake, restore source control of .qm for now.
Thu, 29 Jul 2010 13:43:57 +0200 smaxx Engine:
Mon, 26 Jul 2010 13:05:07 +0200 smaxx Frontend:
Sat, 31 Jul 2010 10:39:20 +0200 koda fix panning when zoomed (finally)
Mon, 26 Jul 2010 13:03:42 +0200 smaxx Frontend:
Sat, 31 Jul 2010 08:19:56 +0200 koda patch by lucass (polished by me) - command line parsing is now much more flexible
Mon, 26 Jul 2010 11:04:32 +0200 smaxx Engine:
Sat, 31 Jul 2010 07:05:06 +0200 koda fix issue #6 (missing nick in chat)
Sun, 25 Jul 2010 22:40:31 +0400 unc0rr merge
Sun, 25 Jul 2010 17:32:07 +0200 koda merge
Sun, 25 Jul 2010 22:39:59 +0400 unc0rr Some comments on the reason of the bug, leave bug not fixed yet
Sun, 25 Jul 2010 17:30:19 +0200 koda shrink confirmation button, double tap resets zoom and centers hog
Sun, 25 Jul 2010 18:55:54 +0400 unc0rr - burp's patch cleaning up module dependancies + cabal file
Sun, 25 Jul 2010 16:02:02 +0200 koda use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
Sun, 25 Jul 2010 10:16:34 -0400 nemo merge. forgot again.
Sun, 25 Jul 2010 01:59:41 +0200 koda tap to play piano notes, fix for audio and pause glitch
Sat, 24 Jul 2010 23:23:10 +0200 koda use external libs more consistently
(0) -3000 -1000 -300 -100 -48 +48 +100 +300 +1000 +3000 +10000 tip