Sun, 19 Aug 2012 12:50:34 +0300 |
belphegorr |
Fixed a typo, frontend is now working properly
|
changeset |
files
|
Sat, 04 Aug 2012 22:26:51 -0400 |
nemo |
Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
|
changeset |
files
|
Sun, 12 Aug 2012 22:46:53 +0200 |
Medo |
Removed useless cast in cmdlineClient
|
changeset |
files
|
Thu, 30 Aug 2012 12:31:54 -0400 |
nemo |
Silly add to facilitate transplant
|
changeset |
files
|
Sat, 04 Aug 2012 21:49:24 -0400 |
nemo |
oops
|
changeset |
files
|
Sun, 12 Aug 2012 22:46:23 +0200 |
Medo |
Hedgeroid:
|
changeset |
files
|
Sun, 19 Aug 2012 12:31:04 +0300 |
belphegorr |
Mission 7: changed enemy health, ammos, fixed crashes, princess no longer hidden
|
changeset |
files
|
Sat, 04 Aug 2012 21:36:31 -0400 |
nemo |
unbreak AI. remove inits from uLand
|
changeset |
files
|
Sun, 12 Aug 2012 22:37:57 +0200 |
Medo |
frontlib improvements:
|
changeset |
files
|
Sun, 19 Aug 2012 03:10:57 +0300 |
belphegorr |
Forgot to add mission 10
|
changeset |
files
|
Sat, 04 Aug 2012 21:08:46 -0400 |
nemo |
An experimental template to abuse this ability. A quick doubling of the "Islands" crazy template
|
changeset |
files
|
Sun, 12 Aug 2012 22:21:09 +0200 |
Medo |
frontlib: Added functions to query important constants from the library
|
changeset |
files
|
Sun, 19 Aug 2012 02:51:05 +0300 |
belphegorr |
Added a story ending mission/cut-scene
|
changeset |
files
|
Sat, 04 Aug 2012 20:47:13 -0400 |
nemo |
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
|
changeset |
files
|
Mon, 06 Aug 2012 22:39:36 +0200 |
Medo |
Hedgeroid: Start using the frontlib for more operations
|
changeset |
files
|