Wed, 01 Feb 2023 10:58:45 +0100 |
unC0Rr |
Switch to Vec2D in wavefront algorithm
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Mon, 30 Jan 2023 15:50:14 +0100 |
unC0Rr |
Add basics of wavefront collapse algorithm
transitional_engine
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Fri, 27 Jan 2023 06:22:22 +0300 |
jpr |
fix typo
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Sun, 22 Jan 2023 04:13:20 +0300 |
alfadur |
update credits
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Sun, 22 Jan 2023 03:53:09 +0300 |
alfadur |
update spanish engine translation
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Fri, 20 Jan 2023 21:40:37 -0500 |
nemo |
merge to trunk
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Fri, 20 Jan 2023 21:39:53 -0500 |
nemo |
forbid hiding already hidden hogs
1.0.0
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Thu, 12 Jan 2023 22:15:24 +0100 |
Sergey Alirzaev |
Fixed a memory leak
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Wed, 04 Jan 2023 15:26:30 +0100 |
unC0Rr |
Fix fill points getting out of bounds when the map is mirrored
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Wed, 04 Jan 2023 11:56:58 +0100 |
unC0Rr |
Split generation and painting phases, paint by old engine, use template filters
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Wed, 04 Jan 2023 10:42:21 +0100 |
unC0Rr |
Use rust land generator in hwengine
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Wed, 04 Jan 2023 10:40:40 +0100 |
unC0Rr |
Update mapgen to take into account actual values for 'zero' and 'basic' colors
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