2010-08-02 koda clean and reorder arguments passed to engine
2010-08-02 koda applied from experimental3D, use a slider to set up quality
2010-08-02 koda resize checkbox
2010-08-01 smaxx Engine:
2010-08-02 koda completing the ifrontend interface...
2010-08-01 smaxx Engine:
2010-08-01 koda halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
2010-08-01 smaxx merge
2010-08-01 koda rewrite portions of some uiviewcontrollers
2010-08-01 smaxx Graphics:
2010-08-01 nemo Let's try this instead.
2010-08-26 koda rename two rendering methods and performe some interface tricks about fullscreen experimental3D
2010-07-31 koda remove trailing spaces from end of line
2010-08-18 smaxx Engine: experimental3D
2010-07-31 koda reverted stereo craziness - the experimental3D branch has been created for a reason
2010-08-02 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
2010-07-31 koda merge
2010-08-02 koda these were removed by mistake experimental3D
2010-07-30 smaxx Engine:
2010-07-31 koda applying smaxx patch where it should be experimental3D
2010-07-30 smaxx Engine:
2010-07-30 koda add some comments and fix indentation experimental3D
2010-07-30 tiy New weapon graphics
2010-07-30 koda creating a new branch for experimental 3d stereographic rendering experimental3D
2010-07-29 nemo I keep forgetting to merge.
2010-07-29 nemo Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
2010-07-29 nemo Revert broken generating of qm in cmake, restore source control of .qm for now.
2010-07-29 smaxx Engine:
2010-07-26 smaxx Frontend:
2010-07-31 koda fix panning when zoomed (finally)
2010-07-26 smaxx Frontend:
2010-07-31 koda patch by lucass (polished by me) - command line parsing is now much more flexible
(0) -3000 -1000 -300 -100 -50 -32 +32 +50 +100 +300 +1000 +3000 +10000 tip