Wed, 27 Jun 2018 23:51:00 +0300 |
alfadur |
Fix spectators joining midgame
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Wed, 27 Jun 2018 23:26:29 +0300 |
alfadur |
Send more data on room joining
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Wed, 27 Jun 2018 17:58:33 +0300 |
alfadur |
Additional round cleanup
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Tue, 26 Jun 2018 23:20:28 -0400 |
nemo |
neglected dep update from r87a6cad20c90:
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Wed, 27 Jun 2018 04:54:41 +0300 |
alfadur |
Send teams&flags on entering a room
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Wed, 27 Jun 2018 02:34:46 +0300 |
alfadur |
Implement game start & engine messages
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Tue, 26 Jun 2018 23:22:38 +0300 |
alfadur |
Implement game config messages
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Sun, 24 Jun 2018 12:09:31 -0400 |
marmistrz |
Enable all lints from the rust-2018-idioms suite.
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Thu, 21 Jun 2018 17:43:13 -0400 |
nemo |
Just to be kind to vim which is failing at sniffing
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Thu, 21 Jun 2018 17:23:10 -0400 |
alfadur |
implementation of team related messages
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Thu, 21 Jun 2018 23:09:20 +0200 |
unc0rr |
Store saved room in yaml
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Tue, 19 Jun 2018 19:14:33 -0400 |
nemo |
let's keep track of the racer room config
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Mon, 18 Jun 2018 09:22:53 -0400 |
alfadur |
partial room implementation
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Thu, 14 Jun 2018 16:44:27 -0400 |
alfadur |
rework of prior
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Thu, 14 Jun 2018 12:31:15 -0400 |
alfadur |
handle edge polling properly
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Sun, 10 Jun 2018 19:12:26 +0200 |
antonc27 |
Merge default to ios-develop
ios-develop
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Sun, 10 Jun 2018 19:01:50 +0200 |
antonc27 |
Merge ios-develop into default
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Sun, 10 Jun 2018 18:56:51 +0200 |
antonc27 |
Added tag Hedgewars-iOS-2.1 for changeset 195208deff1d
ios-develop
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Thu, 31 May 2018 01:50:49 +0200 |
Wuzzy |
More fallback styling for hat preview webpage
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Thu, 31 May 2018 01:45:20 +0200 |
Wuzzy |
Add <noscript> fallback for hats preview webpage
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Tue, 29 May 2018 19:12:53 -0400 |
alfadur |
bullet bubbles
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Mon, 28 May 2018 19:50:15 -0400 |
alfadur |
ensure shotgun works with portals and make it hit airmines
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Sun, 27 May 2018 20:32:06 -0400 |
nemo |
allow freezing airmines outside the Land area too. Make the top of frozen mine a little flatter
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Sun, 27 May 2018 13:10:32 -0400 |
nemo |
make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
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Sat, 26 May 2018 10:54:17 -0400 |
nemo |
Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
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Thu, 24 May 2018 13:04:56 -0400 |
nemo |
make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
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Thu, 24 May 2018 09:51:11 -0400 |
nemo |
zero damage on air mine too
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Thu, 24 May 2018 15:23:48 +0200 |
Wuzzy |
Remove unused variable in uLandObjects
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Thu, 24 May 2018 15:20:29 +0200 |
Wuzzy |
Feedback dialog: Disable "send system information" checkbox by default
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Wed, 23 May 2018 20:45:42 -0400 |
nemo |
Allow freezing airmines because whyyy not
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