Tue, 04 May 2010 16:31:15 +0000 smxx Engine:
Tue, 04 May 2010 16:30:41 +0000 nemo Add drown-the-playing-hog check for case of piano falling off the landscape.
Tue, 04 May 2010 15:43:31 +0000 smxx Engine:
Tue, 04 May 2010 03:04:07 +0000 sheepluva on portal death: make sure that the linked portal know it has been unlinked
Tue, 04 May 2010 02:46:23 +0000 sheepluva fix segfault on destroyed portal
Tue, 04 May 2010 02:34:23 +0000 nemo TEMPORARY
Tue, 04 May 2010 00:44:32 +0000 sheepluva some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
Mon, 03 May 2010 23:56:18 +0000 nemo tweak
Mon, 03 May 2010 22:03:17 +0000 nemo Palewolf draws a version with easier to manipulate shapes
Mon, 03 May 2010 18:25:25 +0000 sheepluva allow kicking of barrels
Mon, 03 May 2010 14:59:42 +0000 nemo Armagon's new sounds for piano
Mon, 03 May 2010 14:44:00 +0000 nemo Updated pt_BR by Albert. He chose to not use numerusform.
Mon, 03 May 2010 02:32:17 +0000 sheepluva tweak land angle detection/portal a bit
Sun, 02 May 2010 22:00:50 +0000 smxx Engine:
Sun, 02 May 2010 20:30:23 +0000 nemo Minor tweak. Still needs a lot of work.
Sun, 02 May 2010 18:42:19 +0000 koda js' patch that restores Vsync on snow leopard
Sun, 02 May 2010 18:25:13 +0000 nemo hax
Sun, 02 May 2010 16:53:19 +0000 nemo Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
Sun, 02 May 2010 16:28:06 +0000 nemo Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
Sun, 02 May 2010 16:24:31 +0000 sheepluva add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
Sun, 02 May 2010 16:16:00 +0000 nemo A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
Sun, 02 May 2010 14:38:46 +0000 nemo Drown the hog using the piano
Sun, 02 May 2010 04:51:29 +0000 nemo Avoid checking in log spam.
Sun, 02 May 2010 04:49:07 +0000 nemo Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
Sun, 02 May 2010 02:58:59 +0000 nemo More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
Sat, 01 May 2010 21:54:08 +0000 koda adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
Sat, 01 May 2010 21:53:31 +0000 koda Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
Sat, 01 May 2010 20:48:39 +0000 smxx Engine:
Sat, 01 May 2010 20:15:38 +0000 smxx Engine:
Sat, 01 May 2010 20:15:10 +0000 nemo Minor change, so sheepluva can comment
Sat, 01 May 2010 20:02:20 +0000 smxx Engine:
Sat, 01 May 2010 19:40:45 +0000 koda fix zoom
Sat, 01 May 2010 18:44:25 +0000 nemo Fix portal graphic name, continuing work on portal movement
Sat, 01 May 2010 17:29:48 +0000 nemo Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
Sat, 01 May 2010 13:04:00 +0000 sheepluva add amSineGun.png (just a copy of am Shotgun.png atm anyway)
Sat, 01 May 2010 12:53:55 +0000 koda add automatic rotation in ipad (landscape only)
Sat, 01 May 2010 05:15:16 +0000 sheepluva * added some comments
Fri, 30 Apr 2010 23:39:32 +0000 mbait Fixed broken whitespace
Fri, 30 Apr 2010 12:19:25 +0000 mbait Gas grenade:
Thu, 29 Apr 2010 21:25:51 +0000 smxx Engine:
Thu, 29 Apr 2010 19:40:13 +0000 smxx Commited wrong file *grmlrgrml*
Thu, 29 Apr 2010 19:39:58 +0000 smxx Engine:
Thu, 29 Apr 2010 19:21:40 +0000 sheepluva let players affect in which direction their teleported hedgehog will look
Thu, 29 Apr 2010 18:53:22 +0000 koda add option to look at the previous debug log
Thu, 29 Apr 2010 17:21:10 +0000 smxx Engine:
Thu, 29 Apr 2010 17:20:42 +0000 koda this should fix the old project name that is present in the scm database
Thu, 29 Apr 2010 17:19:06 +0000 koda lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
Thu, 29 Apr 2010 02:43:28 +0000 koda use a proper bundle identifier
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