Mon, 29 Oct 2012 09:35:16 -0400 |
nemo |
Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
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Mon, 29 Oct 2012 14:32:54 +0400 |
unc0rr |
Improve TestSniperRifle a bit
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Mon, 29 Oct 2012 05:06:15 -0400 |
nemo |
Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
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Mon, 29 Oct 2012 12:51:21 +0400 |
unc0rr |
boo, koda
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Mon, 29 Oct 2012 05:12:24 +0100 |
koda |
this commit is a no-op
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Mon, 29 Oct 2012 04:26:44 +0100 |
koda |
close engine shortcut, from the discussion in issue 317
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Mon, 29 Oct 2012 00:36:40 +0100 |
koda |
disable fps widget when recording
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Mon, 29 Oct 2012 00:20:34 +0100 |
koda |
add videorec button descriptions and delete screenshot when video is deleted (issue 427)
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Sun, 28 Oct 2012 23:53:38 +0100 |
koda |
apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
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Sun, 28 Oct 2012 22:52:08 +0100 |
koda |
increase framerate and bitrate (issue 427)
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Sun, 28 Oct 2012 17:31:54 -0400 |
nemo |
double cleaver rotation speed, also make spin direction dX dependent.
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Mon, 29 Oct 2012 00:03:42 +0400 |
unc0rr |
Slight update of russian translation
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Sun, 28 Oct 2012 23:43:56 +0400 |
unc0rr |
Choose first unused color for added team (addresses issue 431) + other small changes
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Sun, 28 Oct 2012 15:18:26 +0100 |
Xeli |
add SDL as an dependency
hedgeroid
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Sun, 28 Oct 2012 20:35:08 +0100 |
sheepluva |
let animation objects delete themselves after they are not being used anymore
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