Thu, 19 Jun 2014 00:09:03 +0200 sheepluva cleanup and lol
Wed, 18 Jun 2014 23:57:51 +0200 sheepluva move DrawWaves to uRender
Wed, 18 Jun 2014 23:53:11 +0400 unc0rr Compressing and encoding
Wed, 18 Jun 2014 17:23:43 +0200 sheepluva more tweaking
Wed, 18 Jun 2014 17:06:40 +0200 sheepluva reuse buffers
Wed, 18 Jun 2014 16:34:36 +0200 sheepluva render tweaks
Wed, 18 Jun 2014 15:42:01 +0200 sheepluva tweak/refactor how water is drawn
Wed, 18 Jun 2014 01:37:28 +0200 sheepluva tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
Wed, 18 Jun 2014 17:36:46 +0400 unc0rr Code drawn map in haskell \o/
Tue, 17 Jun 2014 23:53:59 +0200 sheepluva fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
Tue, 17 Jun 2014 20:09:11 +0200 sheepluva "documentation"
Tue, 17 Jun 2014 16:10:43 +0200 sheepluva fix some (newly introduces) glitches with normal water
Tue, 17 Jun 2014 15:39:29 +0200 sheepluva fix pas2c build
Tue, 17 Jun 2014 15:18:07 +0200 sheepluva little visual tweak to weSea rendering
Tue, 17 Jun 2014 00:41:49 +0200 sheepluva adding some arrow
Mon, 16 Jun 2014 23:46:22 +0200 sheepluva speed up tests
Mon, 16 Jun 2014 19:07:11 +0200 sheepluva Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue 805
Mon, 16 Jun 2014 13:47:27 +0200 sheepluva remove unneeded import
Mon, 16 Jun 2014 02:41:03 +0200 sheepluva tweaking hogpointer position again
Mon, 16 Jun 2014 02:23:37 +0200 sheepluva various tweaks
Sun, 15 Jun 2014 23:48:06 +0200 sheepluva tweak engine segfault capabilities
Mon, 16 Jun 2014 00:24:26 +0400 unc0rr Revert all recent sheepluva's work
Sun, 15 Jun 2014 13:42:34 +0200 sheepluva fix videorec build
Sun, 15 Jun 2014 04:46:34 +0200 sheepluva whoops. an "end" moved there
Sun, 15 Jun 2014 04:33:54 +0200 sheepluva do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
Sun, 15 Jun 2014 00:02:25 +0200 sheepluva clean up halting a little
Sat, 14 Jun 2014 23:59:20 +0200 sheepluva enforce style on message boxes some more
Sat, 14 Jun 2014 15:49:44 +0200 sheepluva fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
Sat, 14 Jun 2014 07:12:22 +0200 sheepluva tweak how chat lines are rendered
Sat, 14 Jun 2014 02:25:49 +0200 sheepluva huh? me? nono, don't mind me. I'm just here to clean up.
Sat, 14 Jun 2014 00:56:11 +0200 sheepluva some rendering tweaks
Fri, 13 Jun 2014 23:43:34 +0200 sheepluva make mouse cursor size same, no matter what zoom level is used...
Fri, 13 Jun 2014 21:17:50 +0200 sheepluva grmlgrmlpas2cgrmlgrml
Fri, 13 Jun 2014 17:51:55 +0200 sheepluva make using the teleporter a bit less challenging
Fri, 13 Jun 2014 14:55:06 +0200 sheepluva fix pas2c build for real this time...
Fri, 13 Jun 2014 13:37:39 +0200 sheepluva I misscounted
Fri, 13 Jun 2014 12:52:20 +0200 sheepluva fix some pas2c related overloading issue
Fri, 13 Jun 2014 12:22:24 +0200 sheepluva whoops, pas2c I owe you
Fri, 13 Jun 2014 06:26:31 +0200 sheepluva state file name and line number in lua error messages
Fri, 13 Jun 2014 02:31:30 +0200 sheepluva racer: if hog starts race without any weapon selected, select whatever is first
Fri, 13 Jun 2014 02:31:05 +0200 sheepluva lua api: SetNextWeapon()
Thu, 12 Jun 2014 21:25:39 +0200 sheepluva lua api: DismissTeam(teamname)
Thu, 12 Jun 2014 20:47:11 +0200 sheepluva lua api: SetWeapon(ammoType)
Thu, 12 Jun 2014 19:40:45 +0200 sheepluva fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
Thu, 12 Jun 2014 18:58:40 +0200 sheepluva more of the same
Thu, 12 Jun 2014 15:17:53 +0200 sheepluva fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
Thu, 12 Jun 2014 14:42:48 +0200 sheepluva further WIP (better error messages)
Thu, 12 Jun 2014 14:11:22 +0200 sheepluva placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
Thu, 12 Jun 2014 13:43:44 +0200 sheepluva expose lfIndestructable, lfIce and lfBounce
Thu, 12 Jun 2014 13:11:00 +0400 unc0rr Fix pas2c build
Thu, 12 Jun 2014 05:40:58 +0200 sheepluva make enums crash-safe. and other fixes
Thu, 12 Jun 2014 00:37:52 +0200 sheepluva WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
Wed, 11 Jun 2014 19:46:37 +0200 sheepluva fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
Wed, 11 Jun 2014 13:45:44 +0200 sheepluva tiny lua documentation fix
Wed, 11 Jun 2014 13:07:46 +0200 sheepluva uWorld does not require uMatrix anymore
Wed, 11 Jun 2014 12:55:24 +0200 sheepluva fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
Tue, 10 Jun 2014 23:21:22 +0200 sheepluva RAR: cleaning up a bit of the IFDEF-clusterf*ck
Wed, 11 Jun 2014 00:35:23 +0400 unc0rr Fallback to old heuristic if not pit position
Tue, 10 Jun 2014 22:35:44 +0200 sheepluva update viewlimits after screen/window resize
Wed, 11 Jun 2014 00:28:17 +0400 unc0rr Allow barrels to spawn in U-shaped pits in stable position
Tue, 10 Jun 2014 19:38:37 +0200 sheepluva whoops, forgot to include this file in commt
Tue, 10 Jun 2014 19:30:06 +0200 sheepluva superminor tweaks
Tue, 10 Jun 2014 17:41:27 +0200 sheepluva <koda> wut, chats as commit mesages?
Tue, 10 Jun 2014 17:34:32 +0200 sheepluva "<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
Tue, 10 Jun 2014 13:26:58 +0200 sheepluva figure out visible land tiles in advance
Tue, 10 Jun 2014 08:47:03 +0200 sheepluva some minor tweaks and stuff
Tue, 10 Jun 2014 08:19:59 +0200 sheepluva darken wrapped areas, which was a very nice suggestion by nemo
Tue, 10 Jun 2014 07:48:08 +0200 sheepluva use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
Tue, 10 Jun 2014 01:15:48 +0200 sheepluva here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
Mon, 09 Jun 2014 23:32:26 +0200 sheepluva small hat loading tweak
Mon, 09 Jun 2014 20:45:02 +0200 sheepluva load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
Mon, 09 Jun 2014 20:14:11 +0200 sheepluva clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
Sat, 07 Jun 2014 16:25:40 +0200 sheepluva committing patch from issue 798, as requested by unC0Rr
Sat, 07 Jun 2014 16:23:12 +0200 sheepluva fix cabal build (on linux)
Sat, 07 Jun 2014 16:21:21 +0200 sheepluva fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ
Thu, 05 Jun 2014 23:42:46 +0400 unc0rr Some further work on map optimizer
Wed, 04 Jun 2014 19:39:54 +0200 sheepluva tweak untint a little (especially in connection with GrayScale)
Tue, 03 Jun 2014 11:09:18 -0400 nemo theme configurable sudden death music. untested
Sun, 01 Jun 2014 16:13:47 -0400 nemo allow teleporting outside Land[]
Sun, 01 Jun 2014 15:26:03 +0200 sheepluva escape info message arguments, fixes issue 801: Frontend parses INFO command output as html
Sun, 01 Jun 2014 04:17:27 +0200 sheepluva collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
Sat, 31 May 2014 15:04:26 -0400 nemo disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
Sat, 31 May 2014 00:33:51 +0200 sheepluva get rid of fpc warnings/hints
Wed, 28 May 2014 09:05:36 +0400 unc0rr Fix some of issues found by coverity
Fri, 23 May 2014 13:37:34 +0400 unc0rr Official racer challenge map #8
Mon, 19 May 2014 22:46:02 +0400 unc0rr Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
Thu, 15 May 2014 21:58:37 +0400 unc0rr Fix some pas2c engine warnings
Wed, 14 May 2014 22:50:07 +0400 unc0rr Count number of pixels changed during draw
Wed, 14 May 2014 21:41:42 +0400 unc0rr Small optimization (no need to draw last point of the path)
Wed, 14 May 2014 01:12:21 +0400 unc0rr Oops, should stop coding at night
Wed, 14 May 2014 01:07:43 +0400 unc0rr Fix fpcrtl_strncompareA, also replace strncmp with memcmp for more efficiency
Fri, 09 May 2014 22:36:15 +0400 unc0rr Support OR operator in $IFDEF. Fixes pas2c builds.
Wed, 07 May 2014 22:47:54 +0200 sheepluva rolling back the rest
Wed, 07 May 2014 19:26:05 +0200 sheepluva rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
Wed, 07 May 2014 00:04:02 +0400 unc0rr sekret feature (test commit)
Tue, 06 May 2014 23:16:35 +0400 unc0rr - Increase limits on number of mines and explosives in game scheme
Wed, 30 Apr 2014 15:26:50 +0400 unc0rr Drawn maps optimizer - first steps:
Wed, 30 Apr 2014 14:17:06 +0400 unc0rr Fix crashers in rc plane code
Tue, 29 Apr 2014 10:20:45 +0400 unc0rr Merge
Mon, 28 Apr 2014 21:01:39 +0200 sheepluva don't search for lua 5.1 anymore
Mon, 28 Apr 2014 19:01:08 +0400 unc0rr Don't activate invulnerability/vampirism between shots of multiattack weapon
Mon, 28 Apr 2014 16:52:00 +0200 sheepluva minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
Fri, 25 Apr 2014 23:17:49 +0400 unc0rr Fix typo leading to crashes
Fri, 25 Apr 2014 16:52:04 +0400 unc0rr Add race type detection
Fri, 25 Apr 2014 14:22:59 +0400 unc0rr - Fix bug with infinite rounds in racer when a team quits mid-game
Wed, 16 Apr 2014 11:18:39 +0400 unc0rr Fix new generator on 32 bit arch
Tue, 15 Apr 2014 22:36:44 +0400 unc0rr No more occasional long straight edges
Mon, 28 Apr 2014 16:49:29 -0400 tomasstraupis Spelling corrections
Tue, 15 Apr 2014 21:46:08 +0400 unc0rr Optimize out path closing point for one point paths
Mon, 14 Apr 2014 13:46:46 +0400 unc0rr Racer challenge map #7
Fri, 04 Apr 2014 12:32:15 +0400 unc0rr Official racer challenge map #6
Sat, 29 Mar 2014 14:02:05 -0400 nemo merge
Sat, 29 Mar 2014 13:57:46 -0400 nemo param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
Fri, 28 Mar 2014 23:04:23 +0400 unc0rr Send updated info on map switched by voting
Fri, 28 Mar 2014 21:20:25 +0400 unc0rr Fix condition
Fri, 28 Mar 2014 11:02:06 +0400 unc0rr Fix build
Thu, 27 Mar 2014 23:25:31 +0400 unc0rr - Fix applying vote result
Mon, 24 Mar 2014 21:32:24 +0400 unc0rr Fix script
Mon, 24 Mar 2014 16:51:39 +0400 unc0rr Racer challenge #5
Sun, 23 Mar 2014 23:35:33 +0400 unc0rr Some fixes to voting + small refactoring
Thu, 20 Mar 2014 22:14:30 +0400 unc0rr Better detection
Thu, 20 Mar 2014 13:12:05 -0400 nemo hm. I think I forgot to commit this when adding speech bubble change
Thu, 20 Mar 2014 17:14:25 +0400 unc0rr Fix warnings
Thu, 20 Mar 2014 17:04:49 +0400 unc0rr - Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT
Thu, 20 Mar 2014 00:59:15 +0400 unc0rr - Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
Wed, 19 Mar 2014 18:45:20 +0400 unc0rr Process segments from last to first point too
Wed, 19 Mar 2014 12:53:07 +0400 unc0rr Prevent intersections with segment from last to first point, adjust size of details
Wed, 19 Mar 2014 11:54:09 +0400 unc0rr Fix div by zero error in new generator
Wed, 19 Mar 2014 00:34:14 +0400 unc0rr Greedy approach: divide while it divides
Wed, 19 Mar 2014 00:28:52 +0400 unc0rr No self intersections, except for weirdness between first and last point
Tue, 18 Mar 2014 00:01:52 +0400 unc0rr Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
Mon, 17 Mar 2014 00:41:45 +0400 unc0rr More math, implementation is nearly complete, just still have an issue to resolve
Sun, 16 Mar 2014 00:47:18 +0400 unc0rr Some progress on new generator
Fri, 14 Mar 2014 19:59:34 +0400 unc0rr Move template-based generator into its own file
Fri, 14 Mar 2014 16:00:36 +0400 unc0rr Some optimizations
Fri, 14 Mar 2014 13:59:39 +0400 unc0rr Fix perlin gen on 32 bit arch
Fri, 14 Mar 2014 00:42:04 +0400 unc0rr - Room save/load into/from file
Thu, 13 Mar 2014 23:25:31 +0400 unc0rr Allow to save and delete room config in room
Wed, 12 Mar 2014 22:40:49 -0400 nemo By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
Tue, 11 Mar 2014 22:49:01 -0400 nemo Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
Tue, 11 Mar 2014 22:32:48 -0400 nemo this is fine right?
Tue, 11 Mar 2014 00:59:42 +0400 unc0rr Tweaks and tweaks
Mon, 10 Mar 2014 22:47:29 +0400 unc0rr - Rework FillLand
Sun, 09 Mar 2014 20:53:11 -0400 nemo as suggested, precompute to avoid use of double
Sat, 08 Mar 2014 23:51:50 +0400 unc0rr Experiment: enforce a plate at bottom so the map generated is more connected
Sat, 08 Mar 2014 23:00:03 +0400 unc0rr Some optimizations
Sat, 08 Mar 2014 22:49:13 +0400 unc0rr Strip Z axis from calculations
Sat, 08 Mar 2014 13:50:50 +0400 unc0rr Setup leftX, rightX and topY
Sat, 08 Mar 2014 00:19:24 +0400 unc0rr Some tweaks to perlin generator
Fri, 07 Mar 2014 23:59:04 +0400 unc0rr Add randomness
Fri, 07 Mar 2014 23:36:56 +0400 unc0rr Perlin noise generator untweaked, temporarily replacing maze generator
Thu, 06 Mar 2014 14:17:44 +0400 unc0rr Racer challenge map #4
Thu, 06 Mar 2014 00:19:50 +0400 unc0rr merge
Wed, 05 Mar 2014 12:38:01 +0100 sheepluva don't stack bye/teleport sounds of hogs (when a team is gone)
Thu, 06 Mar 2014 00:18:51 +0400 unc0rr Don't run two engine threads simultaneously
Wed, 05 Mar 2014 00:53:08 +0400 unc0rr Don't call halt()
Tue, 04 Mar 2014 00:40:23 +0400 unc0rr Remove game/preview functions split in library mode, just let normal procedure run instead:
Mon, 03 Mar 2014 22:36:30 +0400 unc0rr - Fix crasher in doStepSniperRifleShot
Sun, 02 Mar 2014 00:34:18 +0400 unc0rr Make it build as library
Sat, 01 Mar 2014 15:04:38 -0500 nemo Only draw border for solid land
Sat, 01 Mar 2014 14:52:36 -0500 nemo Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
Sat, 01 Mar 2014 23:37:59 +0400 unc0rr merge
Sat, 01 Mar 2014 14:37:06 -0500 nemo always update. a bit inefficient, but scripts do weird things.
Sat, 01 Mar 2014 23:37:01 +0400 unc0rr Fix "don't know how to make hwengine.pas" error
Sat, 01 Mar 2014 13:59:12 -0500 nemo no idea what happened to this image... it seems like I'm reverting to most recent revision O_o
Sat, 01 Mar 2014 13:41:19 -0500 nemo pass --prefix to previews too
Fri, 28 Feb 2014 14:03:21 +0400 unc0rr Use all pixels, not only 8x8 areas
Fri, 28 Feb 2014 13:55:16 +0400 unc0rr AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
Thu, 27 Feb 2014 12:48:27 +0400 unc0rr Oops, remove debug stuff which hid the feature
Wed, 26 Feb 2014 23:43:42 +0400 unc0rr Add alpha channel to preview
Wed, 26 Feb 2014 23:07:55 +0400 unc0rr Move preview rendering into HWMap
Wed, 26 Feb 2014 00:28:27 +0400 unc0rr - Make world wrap edges not depend on gear radius
Mon, 24 Feb 2014 13:41:32 -0500 nemo move the freeModule too, couple of style tweaks
Sun, 23 Feb 2014 22:25:52 +0100 sheepluva fix molotov sprite too
Sun, 23 Feb 2014 21:55:08 +0100 sheepluva tweak dynamite sprite (pixels at frame border, leading to visible filtering artifacts when zoomed)
Sun, 23 Feb 2014 13:50:58 -0500 nemo merge
Sun, 23 Feb 2014 19:15:39 +0100 sheepluva change how textures from non-power-of-2-width textures are filled. this fixes e.g. the vertical lines appearing between Bath theme's horizontL
Sun, 23 Feb 2014 19:08:37 +0100 sheepluva minor comments fix
Sun, 23 Feb 2014 13:49:44 -0500 nemo add preview init to tunnels too
Sun, 23 Feb 2014 17:31:00 +0100 sheepluva fix remaining alpha pixel issues (explosion landbacktex borders etc
Sun, 23 Feb 2014 13:47:15 -0500 nemo use data not text, so DLC doesn't get an *
Sun, 23 Feb 2014 10:06:58 -0500 nemo Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
Fri, 21 Feb 2014 13:31:16 +0400 unc0rr Official challenge map #3 by 1937barcelona
Thu, 20 Feb 2014 01:32:37 +0400 unc0rr Don't rewrite server ini file too often
Thu, 20 Feb 2014 00:28:49 +0400 unc0rr Fix tinting of AI kills counter
Wed, 19 Feb 2014 19:10:11 +0400 unc0rr Should never use State like this, since some states aren't synced (thinking state for example)
Tue, 18 Feb 2014 06:02:22 +0100 sheepluva allow switching through hogs in reverse order with PRECISE+HOGSWITCH
Tue, 18 Feb 2014 00:07:13 +0400 unc0rr Fix issue 780 (copy-paste fail)
Sun, 16 Feb 2014 22:51:25 +0400 unc0rr Fix setting lc_endluatest result
Sun, 16 Feb 2014 22:06:55 +0400 unc0rr Reduce number of warnings in pas2c-generated code
Sun, 16 Feb 2014 16:56:53 +0400 unc0rr Fix build
Fri, 14 Feb 2014 13:55:13 +0400 unc0rr What about exact value?
Fri, 14 Feb 2014 13:48:14 +0400 unc0rr In stats-only mode:
Thu, 13 Feb 2014 23:53:47 +0400 unc0rr Only check alpha channel like BlitImageAndGenerateCollisionInfo does
Thu, 13 Feb 2014 23:38:16 +0400 unc0rr NULL PChar is okay
Thu, 13 Feb 2014 14:12:04 -0500 nemo pngcrush on this file which will hopefully be cleaned up at some point
Thu, 13 Feb 2014 22:04:56 +0400 unc0rr Fix read of freed memory found with valgrind
Wed, 12 Feb 2014 23:46:24 +0400 unc0rr Use strchr instead of strstr with specially constructed string255 struct (not tested)
Wed, 12 Feb 2014 23:40:35 +0400 unc0rr - Remove few PAS2C ifdef's
Wed, 12 Feb 2014 22:40:35 +0400 unc0rr Fix binds loading
Wed, 12 Feb 2014 00:50:15 +0400 unc0rr - pas2c recognizes typecasts in initialization expressions
Tue, 11 Feb 2014 22:05:03 +0400 unc0rr Small fix which makes pas2c engine successfully replay demos
Tue, 11 Feb 2014 01:19:44 +0400 unc0rr - Pas2C: make use of 'external' function decorator
Mon, 10 Feb 2014 23:02:49 +0400 unc0rr Implement needed rtl functions
Mon, 10 Feb 2014 00:43:03 +0400 unc0rr It compiles \o/
Sun, 09 Feb 2014 19:00:13 +0100 sheepluva fix lq rope being always drawn on screen with same width regardless of zoom
Sun, 09 Feb 2014 18:35:11 +0100 sheepluva fix misleading indentation
Sun, 09 Feb 2014 00:44:29 +0400 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
Sat, 08 Feb 2014 16:29:34 +0400 unc0rr Implicit type casts to help pas2c
Fri, 07 Feb 2014 23:57:32 +0400 unc0rr Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
Fri, 07 Feb 2014 22:42:57 +0400 unc0rr Implement a bit of astring
Fri, 07 Feb 2014 15:44:27 +0400 unc0rr Pas2C recognizes ansistrings
Fri, 07 Feb 2014 14:41:49 +0400 unc0rr Fix build with old base package
Fri, 07 Feb 2014 10:11:10 +0100 sheepluva disallow sinegun to penetrate solid land
Thu, 06 Feb 2014 22:13:30 +0100 sheepluva fix potential buffer overflow
Thu, 06 Feb 2014 22:03:53 +0100 sheepluva rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
Fri, 07 Feb 2014 00:47:51 +0400 unc0rr Merge
Thu, 06 Feb 2014 21:07:50 +0100 sheepluva get rid of hwpow. ~so long and thanks for all the wtfish~
Fri, 07 Feb 2014 00:46:49 +0400 unc0rr Fix tons and tons of pas2c warnings (but still not all of them)
Thu, 06 Feb 2014 20:18:10 +0100 sheepluva fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
Thu, 06 Feb 2014 23:02:35 +0400 unc0rr Drop support for other string types than string255
Thu, 06 Feb 2014 19:05:22 +0100 sheepluva simplify rc-plane's angle-adjustment-after-wrap code
Tue, 04 Feb 2014 23:53:43 +0400 unc0rr CMake checks for haskell modules needed
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 04 Feb 2014 17:24:32 +0100 sheepluva whoops, lost a space
Tue, 04 Feb 2014 17:18:05 +0100 sheepluva fix a relevant warning I caused by accident
Tue, 04 Feb 2014 16:35:31 +0100 sheepluva fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
Tue, 04 Feb 2014 15:23:37 +0100 sheepluva yo dawg, I herd you like PChar...
Tue, 04 Feb 2014 14:04:24 +0100 sheepluva remove obsolete type conversions that messed with pas2c
Tue, 04 Feb 2014 13:47:43 +0100 sheepluva fix some string related pas2c issues
Tue, 04 Feb 2014 13:37:12 +0100 sheepluva use uConsts rather than including config.inc more than once
Tue, 04 Feb 2014 12:37:26 +0100 sheepluva add travis dependencies
Mon, 03 Feb 2014 14:06:11 +0100 sheepluva fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
Mon, 03 Feb 2014 13:52:47 +0400 unc0rr - Cut actions array instead of performing full copy, when it is possible
Mon, 03 Feb 2014 13:32:09 +0400 unc0rr Tiny optimization
Sat, 01 Feb 2014 22:03:22 -0500 nemo don't allow getting 2nd copy of wep you already have, prevent gaining banned weps even if set to infinite in scheme.
Sun, 02 Feb 2014 00:37:00 +0400 unc0rr Actually do some actions when flood detected
Fri, 31 Jan 2014 23:36:02 +0400 unc0rr Define some boundaries to detect events
Fri, 31 Jan 2014 16:51:20 +0400 unc0rr More work on flood detector
Fri, 31 Jan 2014 12:45:51 +0400 unc0rr Fix build
Thu, 30 Jan 2014 16:08:05 +0400 unc0rr Official racer challenge #2
Thu, 30 Jan 2014 00:18:32 +0400 unc0rr - Start work on flood detector
Wed, 29 Jan 2014 09:17:25 -0500 nemo aaaand remove switch
Tue, 28 Jan 2014 23:14:02 -0500 nemo tweaks
Wed, 29 Jan 2014 00:26:35 +0400 unc0rr Implement kick voting
Tue, 28 Jan 2014 22:29:21 +0400 unc0rr This should help server bypass malformed replays
Tue, 28 Jan 2014 09:09:31 -0500 nemo remove a few weps I missed. forgot I'd uncommented prior to a diff I'd done earlier
Tue, 28 Jan 2014 17:00:46 +0400 unc0rr AI always activates invulnerability and extra damage if it has them
Mon, 27 Jan 2014 23:44:28 -0500 nemo Make highlander configurable using weapons, commit weaponset mimicking old values
Mon, 27 Jan 2014 23:42:20 -0500 nemo unbreak build. didn't test changes
Tue, 28 Jan 2014 00:22:49 +0400 unc0rr Implement 'voted' function
Mon, 27 Jan 2014 22:34:06 +0400 unc0rr Even more love to pas2c
Mon, 27 Jan 2014 01:07:12 +0400 unc0rr Fix times
Mon, 27 Jan 2014 00:33:42 +0400 unc0rr Some love to pas2c
Sun, 26 Jan 2014 10:20:42 +0400 unc0rr ADMIN_ACCESS is deprecated long ago
Sun, 26 Jan 2014 02:17:04 +0400 unc0rr Mutual authentication: server side
Sun, 26 Jan 2014 00:09:50 +0400 unc0rr Filter confusables to some limits
Sun, 26 Jan 2014 00:08:49 +0400 unc0rr Mutual authentication: client side
Fri, 24 Jan 2014 22:38:15 +0400 unc0rr Now convert to xml rules
Fri, 24 Jan 2014 13:19:35 +0100 koda freaking space
Fri, 24 Jan 2014 13:05:19 +0100 koda add glew and ghc-zlib dependencies for travis tests
Fri, 24 Jan 2014 12:44:03 +0100 koda ghc ooops
Fri, 24 Jan 2014 11:11:39 +0100 koda add AppData file
Fri, 24 Jan 2014 10:56:22 +0100 koda use CMAKE_CURRENT_SOURCE_DIR consistently
Fri, 24 Jan 2014 10:39:41 +0400 unc0rr Must not code at late night (fix sanity check)
Fri, 24 Jan 2014 09:48:46 +0400 unc0rr - Add SCHEME which is needed in room config
Fri, 24 Jan 2014 00:05:19 +0400 unc0rr Some basic sanity tests for replay files
Thu, 23 Jan 2014 23:28:16 +0400 unc0rr confusables.txt to insert query converter
Thu, 23 Jan 2014 21:54:26 +0400 unc0rr Handle chars and not bytes for usernames :-p
Thu, 23 Jan 2014 14:18:06 +0100 sheepluva turned out this blocked CJK characters too. stick to ASCII control char ban only, do NOT include UTF-8 control chars
Thu, 23 Jan 2014 13:56:53 +0100 sheepluva hide complete IP of other users, when non-admin requests player info. showing the first two parts of the IP was kinda pointless to begin with (what for?) and has recently lead to increased abuse and lobby flooding due to bots collecting/posting IP tracking information
Thu, 23 Jan 2014 13:24:28 +0400 unc0rr Use zlibFormat
Wed, 22 Jan 2014 23:52:21 +0100 sheepluva disallow control chars in player nicks, thanks for burp to helping making the list more complete
Thu, 23 Jan 2014 01:04:17 +0400 unc0rr - Implement /callvote
Thu, 23 Jan 2014 00:07:27 +0400 unc0rr - Allow delegation to specific person in fixed room
Wed, 22 Jan 2014 23:42:41 +0400 unc0rr Don't delegate special room to another player when owner quits
Wed, 22 Jan 2014 23:06:50 +0400 unc0rr More robust implementation of decompression
Wed, 22 Jan 2014 19:55:52 +0100 Wohlstand Small update of my voice-pack Default_ru
Wed, 22 Jan 2014 18:46:15 +0100 sheepluva actual fix
Wed, 22 Jan 2014 15:53:36 +0100 sheepluva fix server not building
Wed, 22 Jan 2014 14:50:50 +0400 unc0rr Show which file has failed
Wed, 22 Jan 2014 14:45:33 +0400 unc0rr Check if frontend was too lazy to actually send drawn map data to the server
Wed, 22 Jan 2014 09:19:08 +0400 unc0rr Oops, forgot this
Wed, 22 Jan 2014 01:16:11 +0100 sheepluva test tweak/fix
Wed, 22 Jan 2014 00:37:43 +0100 koda more scripts found by sheepluva
Wed, 22 Jan 2014 00:23:08 +0100 koda little gameServer cleanup
Tue, 21 Jan 2014 23:57:34 +0100 koda restore revinfo
Tue, 21 Jan 2014 23:53:26 +0100 koda readd r3be36d2fdca6
Tue, 21 Jan 2014 23:46:48 +0100 koda ok really restore tests
Tue, 21 Jan 2014 23:25:57 +0100 koda restore tests
Tue, 21 Jan 2014 23:15:25 +0100 koda restore gameServer changes
Tue, 21 Jan 2014 22:53:15 +0100 koda merge
Wed, 22 Jan 2014 01:11:13 +0400 unc0rr Halfplement voting
Tue, 21 Jan 2014 21:16:52 +0100 sheepluva Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
Tue, 21 Jan 2014 22:04:40 +0400 unc0rr Fix server producing unreplayable records
Tue, 21 Jan 2014 18:02:37 +0100 sheepluva use new API for changing GameFlags
Tue, 21 Jan 2014 15:56:52 +0100 sheepluva luaAPI:
Tue, 21 Jan 2014 11:48:43 +0400 unc0rr Fix detection of mapgen
Tue, 21 Jan 2014 10:59:52 +0400 unc0rr Merge
Mon, 20 Jan 2014 21:16:17 -0500 nemo This adds idle hog tinting. Active hog tinting still needed.
Tue, 21 Jan 2014 01:38:06 +0100 sheepluva let log know when a test finished properly, so that an unexpected termination (segfault, divbyzero, etc) is easier to tell apart from test fail
Tue, 21 Jan 2014 01:27:25 +0100 sheepluva * fix divbyzero found by GetGravity test (cWindSpeed was used where cMaxWindSpeed should have been)
Tue, 21 Jan 2014 01:23:57 +0100 sheepluva test for GetGravity and SetGravity
Mon, 20 Jan 2014 22:42:36 +0100 sheepluva add a test based on unC0Rr's suggestion. still a lot of mess and redundancy involved, sry :P
Tue, 21 Jan 2014 00:09:06 +0400 unc0rr Implement drawnMapData function so checker could check replays with drawn maps
Mon, 20 Jan 2014 15:31:45 +0100 sheepluva drill rocket test
Mon, 20 Jan 2014 10:40:59 +0100 sheepluva new cmake option NOVERSIONINFOUPDATE -- to be used if source is in a git/repo that is NOT the hedgewars repo
Mon, 20 Jan 2014 10:16:29 +0100 sheepluva remove DroidSans font from source dir. it is unused afaik and also wrongly included in the source tarballs
Sun, 19 Jan 2014 22:39:06 +0100 sheepluva fix despeckle mutilating blurry land
Mon, 20 Jan 2014 00:25:40 +0400 unc0rr - Make Racer report achievements
Sun, 19 Jan 2014 17:53:16 +0100 sheepluva no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
Sun, 19 Jan 2014 16:35:06 +0100 sheepluva small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
Tue, 21 Jan 2014 22:44:37 +0100 koda add travis tests for the two new cmake options
Sun, 19 Jan 2014 14:58:54 +0100 sheepluva (experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
Tue, 21 Jan 2014 22:43:06 +0100 koda fixwhitespace and dos2unix
Sun, 19 Jan 2014 13:41:11 +0100 sheepluva (experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Sun, 19 Jan 2014 00:18:28 +0400 Wohlstand Fix checker logon process
Sat, 18 Jan 2014 18:20:43 +0100 sheepluva changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
Sat, 18 Jan 2014 08:09:55 -0500 nemo Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
Fri, 17 Jan 2014 16:13:10 -0500 nemo Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
Fri, 17 Jan 2014 15:37:24 -0500 nemo well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
Sat, 18 Jan 2014 00:10:33 +0400 unc0rr Convert some ansistrings to pchars
Fri, 17 Jan 2014 18:17:47 +0100 koda drop redundancies for lua and physfs
Fri, 17 Jan 2014 18:04:49 +0100 koda fix linking physfs after a run of cmake
Fri, 17 Jan 2014 16:50:01 +0100 koda happy 10000th commit
Fri, 17 Jan 2014 16:29:11 +0100 unC0Rr fix build on travis
Fri, 17 Jan 2014 16:31:36 +0100 koda use bundled physfs on win and osx
Fri, 17 Jan 2014 16:16:28 +0100 koda fix some travis BUILD_ARGS and add a new one
Fri, 17 Jan 2014 06:58:28 -0800 Vittorio Giovara Merge pull request #11 from LocutusOfBorg/fix-arm
Fri, 17 Jan 2014 15:32:50 +0100 sheepluva disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
Fri, 17 Jan 2014 13:51:47 +0100 sheepluva position "finger"/pointer over current hog above tags
Fri, 17 Jan 2014 01:42:12 +0100 sheepluva style tweaks
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Fri, 17 Jan 2014 00:24:23 +0100 sheepluva move room state filter
Thu, 16 Jan 2014 22:38:43 +0100 sheepluva unCORr likes PChar arrays
Thu, 16 Jan 2014 23:47:36 +0400 unc0rr In special rooms game starts when all players are ready
Thu, 16 Jan 2014 19:50:18 +0100 sheepluva * allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu'
Thu, 16 Jan 2014 17:18:53 +0100 sheepluva allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
Thu, 16 Jan 2014 12:28:41 +0100 sheepluva PhysicsFS 2.0.0 seems to be sufficient; also fix a typo
Wed, 15 Jan 2014 23:48:18 +0100 sheepluva add compatibility for physicsfs 2.0
Thu, 16 Jan 2014 01:27:44 +0400 unc0rr oops, fix build
Thu, 16 Jan 2014 01:19:21 +0400 unc0rr Also define default value of THEME
Tue, 14 Jan 2014 22:56:13 +0100 sheepluva simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
Tue, 14 Jan 2014 11:45:52 +0100 sheepluva fix seteffect documentation, lua wiki misled me there
Sun, 19 Jan 2014 23:57:52 +0400 unc0rr ifdef for now webgl
Tue, 14 Jan 2014 12:44:29 +0400 unc0rr GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now.
Thu, 09 Jan 2014 19:10:12 +0100 Gianfranco Costamagna Fixed build failure to a missing math library linked with BUILD_ENGINE_C=1 and clang webgl
Mon, 13 Jan 2014 14:40:06 -0500 nemo Free cached ammo menu tex on quit.
Thu, 09 Jan 2014 23:54:40 +0400 unc0rr '-d' option to pas2c webgl
Mon, 13 Jan 2014 23:07:27 +0400 unc0rr Parse " and \ escaping in binds
Wed, 08 Jan 2014 23:49:08 +0100 koda rename NOPASCAL option to BUILD_ENGINE_C webgl
Mon, 13 Jan 2014 19:34:39 +0100 sheepluva fix missing escape for usernick used in regexp
Wed, 08 Jan 2014 16:44:23 +0100 koda cosmetics webgl
Sun, 12 Jan 2014 16:21:57 +0400 unc0rr Oops, forgot 'hg add' this file
Wed, 08 Jan 2014 16:43:49 +0100 koda call pas2c on hwengine only webgl
Sun, 12 Jan 2014 16:12:25 +0400 unc0rr Allow logins at any interval, but not more than 2 logins in 30 seconds, 4 in 2 minutes and 6 in 10 minutes.
Wed, 08 Jan 2014 13:04:50 +0400 unc0rr Oops webgl
Sun, 12 Jan 2014 15:15:59 +0400 unc0rr Stub for joins monitor which is a replacement to plain ban for 10 seconds system after join
Wed, 08 Jan 2014 01:16:20 +0400 unc0rr Remove X and Y from the structure since those are misaligned in c code and I failed to do anything about that and they were the last cause of desyncs and only used in 4 places and I'm too lazy webgl
Sun, 12 Jan 2014 11:07:49 +0400 unc0rr That check was too weird and complicated
Wed, 08 Jan 2014 00:31:30 +0400 unc0rr Fix these too webgl
Fri, 10 Jan 2014 22:56:10 +0400 unc0rr Cake falls when loses ground
Wed, 08 Jan 2014 00:13:12 +0400 unc0rr Fix two desync causes webgl
Fri, 10 Jan 2014 11:35:02 -0500 nemo keep velocity from fluttering between 2 and 3px / ms when falling...
Tue, 07 Jan 2014 22:08:02 +0400 unc0rr pas2c engine now writes debug log webgl
Wed, 08 Jan 2014 23:46:02 +0100 koda fix a few uses of VERSION_* checks
Tue, 07 Jan 2014 01:58:23 +0400 unc0rr Render chars as hex numbers webgl
Wed, 08 Jan 2014 23:39:43 +0100 koda drop extra spaces from a few CMakeLists.txt files
Tue, 07 Jan 2014 00:02:58 +0400 unc0rr oh those signed chars webgl
Wed, 08 Jan 2014 23:29:30 +0100 koda consistent cmake checks
Mon, 06 Jan 2014 01:36:33 +0400 unc0rr Fix doStepHandlers confusion webgl
Wed, 08 Jan 2014 19:19:09 +0100 koda use mainstream project name
Sun, 05 Jan 2014 23:58:13 +0400 unc0rr - Don't define NOCONSOLE webgl
Wed, 08 Jan 2014 18:57:23 +0100 koda add other libav library versions
Sun, 05 Jan 2014 13:08:50 +0400 unc0rr Prevent assertion on uninitialized variable webgl
Wed, 08 Jan 2014 20:29:34 +0400 unc0rr 21 now
Sun, 05 Jan 2014 10:54:03 +0400 unc0rr - Fix build via pas2c webgl
Wed, 08 Jan 2014 19:34:12 +0400 unc0rr Ban arch.c from source tarball
Sun, 05 Jan 2014 00:46:26 +0400 unc0rr Fix build (no idea what's going on in this branch btw) webgl
Tue, 07 Jan 2014 13:56:03 -0500 nemo pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
Sat, 04 Jan 2014 23:55:54 +0400 unc0rr merge default webgl
Tue, 07 Jan 2014 11:40:58 +0100 Gianfranco Costamagna Added cast to qreal, avoiding ftbfs due to issue #758
Sat, 04 Jan 2014 23:30:52 +0400 unc0rr +speedup in binds config (fixes issue 749)
Sat, 04 Jan 2014 02:41:23 +0100 koda enable verbosity in travis builds
Sat, 04 Jan 2014 02:36:55 +0100 koda revert 58dee07f7552
Sat, 04 Jan 2014 02:15:01 +0100 koda hwlibrary also depends on hwengine
Sat, 04 Jan 2014 02:00:12 +0100 koda correctly set this pascal flag for future compatibility
Sat, 04 Jan 2014 01:56:22 +0100 koda update copyright year (twice) for Info.plist
Sat, 04 Jan 2014 01:55:43 +0100 koda set common pascal library search path once
Sat, 04 Jan 2014 01:51:33 +0100 koda explicitly set linker library path for pascal when deploying an older version
Sat, 04 Jan 2014 01:50:23 +0100 koda allow specifying a different CMAKE_OSX_SYSROOT
Fri, 03 Jan 2014 20:15:43 +0100 koda less spam
Fri, 03 Jan 2014 14:11:16 -0500 nemo I'd meant for this to match the frontend
Fri, 03 Jan 2014 19:28:14 +0100 koda fix git hash reporting
Fri, 03 Jan 2014 19:17:42 +0100 koda enable travis bot
Fri, 03 Jan 2014 17:20:06 +0100 koda add more travis tests
Mon, 01 Jun 2015 14:39:25 +0200 koda Close branch 0.9.20
Fri, 03 Jan 2014 17:14:19 +0100 koda have revinfo also try to pick up git hashes
Mon, 01 Jun 2015 14:30:22 +0200 koda Fix building on OSX when autoupdate is disabled 0.9.20
Fri, 03 Jan 2014 07:50:42 -0800 Vittorio Giovara Merge pull request #10 from LocutusOfBorg/fix-avwrapper2
Wed, 05 Mar 2014 12:35:51 +0100 sheepluva don't stack bye/teleport sounds of hogs (when a team is gone) 0.9.20
Fri, 03 Jan 2014 16:24:49 +0100 Gianfranco Costamagna Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d
Tue, 07 Jan 2014 11:40:58 +0100 Gianfranco Costamagna backport of r2aa9cf5badfcc978268a9bf06950942f27dfd366 0.9.20
Fri, 03 Jan 2014 07:19:04 -0800 Vittorio Giovara Merge pull request #8 from LocutusOfBorg/fix-avwrapper-exit-calls
Sat, 04 Jan 2014 02:36:55 +0100 koda revert 58dee07f7552 0.9.20
Fri, 03 Jan 2014 14:21:39 +0100 Gianfranco Costamagna Fixed avwrapper exit calls, fixing issue 752
Sat, 04 Jan 2014 02:15:01 +0100 koda hwlibrary also depends on hwengine 0.9.20
Fri, 03 Jan 2014 07:09:28 -0800 Vittorio Giovara Merge pull request #7 from LocutusOfBorg/fix-FPIC
Sat, 04 Jan 2014 02:18:57 +0100 koda correctly set this pascal flag for future compatibility 0.9.20
Fri, 03 Jan 2014 13:07:19 +0100 Gianfranco Costamagna Fixed fPIC link failure with arm and sparc architectures, fixing issue #757
Fri, 03 Jan 2014 15:24:22 +0100 koda unsynced remote changes...
Sat, 04 Jan 2014 02:18:57 +0100 koda update copyright year (twice) for Info.plist 0.9.20
Fri, 03 Jan 2014 05:58:18 -0800 Vittorio Giovara Merge pull request #6 from LocutusOfBorg/added-travis
Fri, 03 Jan 2014 00:31:07 -0500 nemo tweak
Sat, 04 Jan 2014 02:18:57 +0100 koda set common pascal library search path once 0.9.20
Fri, 03 Jan 2014 10:41:16 +0100 Gianfranco Costamagna Added simple travis file
Thu, 02 Jan 2014 23:52:34 -0500 nemo hey, if unc0rr can screw with gravity...
Sat, 04 Jan 2014 02:18:57 +0100 koda explicitly set linker library path for pascal when deploying an older version 0.9.20
Fri, 03 Jan 2014 01:41:32 +0100 koda merge cmake osx sdk changes
Sat, 04 Jan 2014 02:18:57 +0100 koda allow specifying a different CMAKE_OSX_SYSROOT 0.9.20
Fri, 03 Jan 2014 00:46:23 +0400 unc0rr Oops, fix message
Sat, 04 Jan 2014 02:18:57 +0100 nemo I'd meant for this to match the frontend 0.9.20
Fri, 03 Jan 2014 00:37:48 +0400 unc0rr - Utility script for parameters handling
Sat, 04 Jan 2014 02:18:57 +0100 koda fix git hash reporting 0.9.20
Wed, 01 Jan 2014 23:41:49 +0400 unc0rr Only emit roomNameUpdated when it actually is changed
Sat, 04 Jan 2014 02:18:57 +0100 koda have revinfo also try to pick up git hashes 0.9.20
Wed, 01 Jan 2014 23:28:24 +0400 unc0rr Prepend '!' to 42nd scheme parameter in network traffic
Sat, 04 Jan 2014 02:18:57 +0100 Gianfranco Costamagna Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d 0.9.20
Wed, 01 Jan 2014 14:16:01 +0400 unc0rr Special script parameter variable in game scheme
Sat, 04 Jan 2014 02:18:57 +0100 Gianfranco Costamagna Fixed avwrapper exit calls, fixing issue 752 0.9.20
Wed, 01 Jan 2014 13:42:38 +0400 unc0rr Try to keep old weapon sets (not tested at all)
Sat, 04 Jan 2014 02:18:57 +0100 Gianfranco Costamagna Fixed fPIC link failure with arm and sparc architectures, fixing issue #757 0.9.20
Wed, 01 Jan 2014 13:22:46 +0400 unc0rr Don't set gravity to normal immediately on turn end, let watchdog do its job if game gets frozen
Wed, 01 Jan 2014 00:45:28 +0400 unc0rr This is the way I like it: 0.9.20
Wed, 01 Jan 2014 00:18:10 -0500 nemo tip is no longer .20 compatible
Tue, 31 Dec 2013 00:53:29 +0400 unc0rr Some fixes 0.9.20
Wed, 01 Jan 2014 00:45:28 +0400 unc0rr This is the way I like it:
Tue, 31 Dec 2013 00:17:58 +0400 unc0rr Not a thing which is needed in release tarball 0.9.20
Mon, 30 Dec 2013 23:28:47 -0500 nemo allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2
Mon, 30 Dec 2013 23:28:47 -0500 nemo allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2 0.9.20
Tue, 31 Dec 2013 04:56:16 +0100 koda Added tag 0.9.20-release for changeset af0520a6bf00
Fri, 03 Jan 2014 01:40:50 +0100 koda remove one spurious WARNING tag from cmake message 0.9.20
Tue, 31 Dec 2013 01:33:49 +0100 koda merge from .20 again
Fri, 03 Jan 2014 01:40:23 +0100 koda improve OSX SDK selection when build and deploy target don't match 0.9.20
Tue, 31 Dec 2013 00:32:55 +0100 koda switch every optimization from Os to O2 0.9.20 0.9.20-release
Mon, 30 Dec 2013 18:29:23 -0500 nemo missed this in the merge. rejected the uGearsHandlersMess changes thinking they were all desyncing, but there was the function rename from uLandGraphics 0.9.20
Tue, 31 Dec 2013 00:53:29 +0400 unc0rr Some fixes
Tue, 31 Dec 2013 00:19:12 +0100 koda move CMAKE_Pascal_FLAGS_* flags after enabling the Pascal language or they get overwritten 0.9.20
Tue, 31 Dec 2013 00:17:58 +0400 unc0rr Not a thing which is needed in release tarball
Mon, 30 Dec 2013 14:56:47 -0500 nemo merge safe fixes from default. physfs include order, tips file length check, server checker fixes, shoppa border fix, land drawing optimisations, physfs off by 1 (probably unused by us), rubber svg image 0.9.20
Mon, 30 Dec 2013 13:34:24 -0500 nemo merge from .20
Sun, 29 Dec 2013 12:37:05 +0100 koda merge
Sun, 29 Dec 2013 15:08:52 +0400 unc0rr Uberfix. TODO: ask fpc guys wtf.
Sun, 29 Dec 2013 15:07:51 +0400 unc0rr A bit of formatting
Sun, 29 Dec 2013 12:32:36 +0400 unc0rr Be friendly with pas2c
Sat, 28 Dec 2013 12:35:30 -0500 nemo debian is pedantic and isn't aware this is just a dev comment
Sat, 28 Dec 2013 11:01:28 -0500 nemo Delete Application
Sat, 28 Dec 2013 08:18:41 -0500 nemo also make drill much much less likely to explode on shallow angles
Fri, 27 Dec 2013 23:52:04 -0500 nemo reset X/Y too (make drill less explodey. mask fixes revealed an issue)
Fri, 27 Dec 2013 17:06:21 -0500 nemo add the source image so it doesn't get misplaced again
Sun, 29 Dec 2013 12:36:16 +0100 koda merge further changes from 0.9.20
Mon, 30 Dec 2013 13:33:58 -0500 nemo I don't trust fpc with -O3 0.9.20
Fri, 27 Dec 2013 01:23:12 +0400 unc0rr Store protocol number in database for replays
Sun, 29 Dec 2013 15:08:52 +0400 unc0rr Uberfix. TODO: ask fpc guys wtf. 0.9.20
Fri, 27 Dec 2013 01:22:42 +0400 unc0rr Heh, hardcoded paths :D
Sat, 28 Dec 2013 12:35:30 -0500 nemo debian is pedantic and isn't aware this is just a dev comment 0.9.20
Fri, 27 Dec 2013 01:22:12 +0400 unc0rr Oops, meant Land
Sat, 28 Dec 2013 11:01:28 -0500 nemo Delete Application 0.9.20
Thu, 26 Dec 2013 16:52:51 +0100 hasufell BUILD: make binary/libdir destinations modifiable 0.9.20
Thu, 26 Dec 2013 16:52:51 +0100 hasufell BUILD: make binary/libdir destinations modifiable
Sat, 28 Dec 2013 22:00:57 +0100 koda include paths before platform, move config code around 0.9.20
Thu, 26 Dec 2013 16:51:46 +0100 koda merge a few changes from 0.9.20
Sat, 28 Dec 2013 21:53:17 +0100 koda drop 10.4 support, needed after introduction of @rpath 0.9.20
Thu, 26 Dec 2013 16:51:11 +0100 koda Added tag 0.9.20-release for changeset 2b8f928faa14
Sat, 28 Dec 2013 21:24:23 +0100 koda correctly handle @rpath 0.9.20
Thu, 26 Dec 2013 05:48:51 -0800 Vittorio Giovara Merge pull request #5 from AMDmi3/freebsd
Fri, 27 Dec 2013 01:25:03 +0400 unc0rr merge 0.9.20
Wed, 25 Dec 2013 08:44:39 -0500 nemo give cake a tiny initial push so it does something useful in zerog
Wed, 25 Dec 2013 11:52:09 +0400 unc0rr Prevent div by zero
Thu, 26 Dec 2013 16:18:19 +0100 koda skip writing the full destination name 0.9.20
Tue, 24 Dec 2013 18:39:23 -0500 nemo merge w/ 0.9.20
Thu, 26 Dec 2013 16:17:22 +0100 koda copy the png library 0.9.20
Tue, 24 Dec 2013 18:38:27 -0500 nemo forgot this one too 0.9.20
Tue, 24 Dec 2013 17:00:17 -0500 nemo pick up trunk changes (AI, encoding) 0.9.20
Tue, 24 Dec 2013 16:58:49 -0500 nemo I hate windows. This probably fixes text.
Wed, 25 Dec 2013 00:56:44 +0400 unc0rr merge from default 0.9.20
Tue, 24 Dec 2013 15:55:22 -0500 nemo quick sanity change for AI + zerog
Wed, 25 Dec 2013 00:55:26 +0400 unc0rr Bump up protocol number 0.9.20
Tue, 24 Dec 2013 15:44:50 -0500 nemo few more changes
Wed, 25 Dec 2013 00:32:41 +0400 unc0rr this is really annoying
Tue, 24 Dec 2013 15:21:28 -0500 nemo 0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
Wed, 25 Dec 2013 00:30:50 +0400 unc0rr Allow skip in move
Wed, 25 Dec 2013 00:10:16 +0400 unc0rr merge
Tue, 24 Dec 2013 23:17:44 +0400 unc0rr Make server aware of new versions
Tue, 24 Dec 2013 22:16:07 +0400 unc0rr Rework of No Gravity script:
Tue, 24 Dec 2013 15:07:41 -0500 nemo Remove some wtfism that was breaking localisation
Tue, 24 Dec 2013 12:52:08 -0500 nemo Recover old tips from .ts files. This addresses bug #740
Tue, 24 Dec 2013 10:10:56 -0500 nemo Pick random tip from the tip file each time front page is viewed.
Tue, 24 Dec 2013 09:53:08 -0500 nemo Localise tips again. Including new german contribution from bug #738. We should look into the old .ts files and see if there are translations that can be recovered.
Tue, 24 Dec 2013 01:10:38 +0200 Periklis Ntanasis typos correction
Mon, 23 Dec 2013 15:11:55 -0500 nemo svg
Mon, 23 Dec 2013 23:08:40 +0400 unc0rr 'Open packages directory' button on dlc page
Mon, 23 Dec 2013 13:51:51 -0500 nemo merge of volkan's commit followed by lupdate to pick up the new strings
Mon, 23 Dec 2013 12:52:39 -0500 nemo Purely a whitespace change. Going to try to stick to consistent line endings in the future.
Mon, 23 Dec 2013 12:49:45 -0500 wuzzy update german
Mon, 23 Dec 2013 12:22:55 -0500 nemo more advbounce flagging
Mon, 23 Dec 2013 00:52:02 -0500 nemo make punch usable with no gravity lua
Mon, 23 Dec 2013 03:15:39 +0200 Periklis Ntanasis code formatting/consistency
Mon, 23 Dec 2013 03:11:17 +0200 Periklis Ntanasis oops, remove debug message
Mon, 23 Dec 2013 02:59:44 +0200 Periklis Ntanasis check if save from old campaign name scheme exists and if so rename it to use _ instead of spaces -see issue 722
Sun, 22 Dec 2013 15:49:01 -0500 nemo stricter check of dY and collision
Mon, 23 Dec 2013 00:20:02 +0400 unc0rr Move to No_Gravity and add .cfg
Sun, 22 Dec 2013 15:11:13 -0500 nemo Default to ...
Sun, 22 Dec 2013 14:46:30 -0500 nemo allow poison clouds to flag active using tmpflag
Sun, 22 Dec 2013 23:17:42 +0400 unc0rr No gravity mode
Sun, 22 Dec 2013 23:16:55 +0400 unc0rr - Fix typo in frontend debug output
Sun, 22 Dec 2013 13:44:28 -0500 nemo Graves should not be kicked for EXPLDoNotTouchAny
Sun, 22 Dec 2013 08:37:10 -0500 wuzzy add a preliminary description
Sat, 21 Dec 2013 15:39:16 -0500 nemo redraw ownertex to fix tinting issue
Fri, 20 Dec 2013 22:25:06 -0500 nemo make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
Sat, 21 Dec 2013 02:18:40 +0200 Periklis Ntanasis changing math functions that may cause desyncs
Sat, 21 Dec 2013 01:14:59 +0400 unC0Rr Fix warnings
Fri, 20 Dec 2013 15:06:18 +0400 unc0rr Some updates to ru localization
Wed, 18 Dec 2013 18:43:43 -0500 nemo christmas eve too (matches frontend)
Wed, 18 Dec 2013 15:13:58 -0500 nemo merge since this was committed prior to the hat addition
Wed, 18 Dec 2013 21:05:53 +0100 Vatten Updated continental to the latest
Wed, 18 Dec 2013 14:50:05 -0500 nemo New hats. Variety of authors. Collected from hats thread by Randi.
Wed, 18 Dec 2013 16:10:22 +0400 unc0rr merge
Wed, 18 Dec 2013 03:06:37 +0200 Periklis Ntanasis desert01 fixed destructible terrain marks and cosmos marks for completed main missions
Wed, 25 Dec 2013 23:25:25 +0400 Dmitry Marakasov Move physfs includes before all others
Wed, 18 Dec 2013 01:05:15 +0400 unc0rr No idea what this is doing, seems to allow recorder instance to not block further engine starts while it is doing its job.
Wed, 25 Dec 2013 23:23:48 +0400 Dmitry Marakasov Fix off-by-one in physfs
Tue, 17 Dec 2013 00:02:52 +0400 unc0rr merge default here sdl2transition
Sun, 15 Dec 2013 14:05:42 -0500 nemo remove state from check, just to see if this was why we just desynced
Sat, 14 Dec 2013 14:29:14 -0500 nemo state too "why not"
Sat, 14 Dec 2013 14:24:03 -0500 nemo clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
Sat, 14 Dec 2013 01:03:10 +0400 unc0rr merge
Fri, 13 Dec 2013 13:52:10 -0500 nemo lupdate-qt4
Sat, 14 Dec 2013 01:00:26 +0400 unc0rr This seems to be enough to fix the bug with sprGirder rendered in stripe
Fri, 13 Dec 2013 22:38:09 +0400 unc0rr Display team owner in teams widget (addresses issue 174)
Fri, 13 Dec 2013 22:14:02 +0400 unc0rr - /owner command to specify team owner
Fri, 13 Dec 2013 21:55:19 +0400 unc0rr merge
Fri, 13 Dec 2013 11:49:00 -0500 cairo add SetHogTeamName
Fri, 13 Dec 2013 00:16:02 +0400 unc0rr - /greeting command for room greeting message
Fri, 13 Dec 2013 00:00:49 +0400 unc0rr - Remove obsolete protocol message
Thu, 12 Dec 2013 22:57:51 +0400 unc0rr More sane default weapons: remove rc, freezer, portals and landspray
Thu, 12 Dec 2013 13:33:33 -0500 nemo reduce # of freezers to 1
Fri, 13 Dec 2013 13:50:14 +0200 Periklis Ntanasis changed some things about checkpoints and battle events in desert01,fixes turn interruption when battle one or two is triggered
Thu, 12 Dec 2013 02:52:37 +0200 Periklis Ntanasis fixed getting device crates with rc plane,end game when device crates destroyed,save/load hero position for checkpoint 5 in desert01
Wed, 11 Dec 2013 17:58:32 +0200 Periklis Ntanasis removed bouncy terrain, added visual mark on non-portal/indestructible areas, changed map so only way to win is by using the portal gun
Tue, 10 Dec 2013 13:43:13 -0500 nemo make the rubber band a "flat" surface so bounce is a bit more predictable. This is mostly just for testing. It looks a bit odd walking on it, and unpredictable bounce might even be just fine...
Tue, 10 Dec 2013 13:26:42 -0500 nemo oups. accidentally commented out both lines
Tue, 10 Dec 2013 22:09:57 +0400 unc0rr Better diagnostic message when failing to load theme.cfg
Tue, 10 Dec 2013 00:20:53 -0500 nemo can't use parsecommand since it does sendipc
Tue, 10 Dec 2013 00:05:27 -0500 nemo fix for fail to place using ammo
Mon, 09 Dec 2013 23:30:41 -0500 nemo match girder on this one.
Mon, 09 Dec 2013 23:13:47 -0500 nemo clear hat if load fails
Mon, 09 Dec 2013 23:13:17 -0500 cairo set holiday hats for nohat hogs
Tue, 10 Dec 2013 02:30:53 +0200 Periklis Ntanasis moon02 fixes: bug that didn't called win(), changed map so blue hog not placed on edges, teleport animations, removed amSkip, also error when drow hero and enemy seems fixed
Tue, 10 Dec 2013 00:00:08 +0400 unc0rr Don't send empty theme in config
Mon, 09 Dec 2013 23:32:57 +0400 unc0rr - Restrict game config changes in special rooms
Mon, 09 Dec 2013 10:59:38 -0500 nemo Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
Sun, 08 Dec 2013 16:04:40 -0500 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
Sun, 08 Dec 2013 13:49:11 -0500 nemo Add missing gstCollision bug #725
Sun, 08 Dec 2013 17:58:45 +0100 sheepluva fix Issue #724: Bee sound never stops (underwater when timer is 0)
Sun, 08 Dec 2013 12:19:30 +0100 sheepluva string/typo fixes
Sat, 07 Dec 2013 22:09:55 -0500 nemo revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
Sat, 07 Dec 2013 21:41:34 -0500 nemo use a variable that allows negative values instead.
Sun, 08 Dec 2013 02:43:06 +0100 sheepluva disallow speech bubbles to go offscreen
Sun, 08 Dec 2013 02:36:14 +0100 sheepluva fix speechbubbles assigning negative values to a Longword value, overflowing it
Fri, 06 Dec 2013 23:53:35 +0100 sheepluva It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
Fri, 06 Dec 2013 22:48:30 +0100 sheepluva * turned out the no-flight zone is also a no-climb-and-progress zone
Fri, 06 Dec 2013 20:38:48 +0100 sheepluva some more campaign string tweaks
Fri, 06 Dec 2013 17:01:40 +0100 sheepluva string tweaks and whitespace fixes
Fri, 06 Dec 2013 15:37:15 +0100 sheepluva german translation updates
Fri, 06 Dec 2013 10:22:33 +0100 sheepluva don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
Fri, 06 Dec 2013 09:30:07 +0200 Periklis Ntanasis fix buggy win conditions and stats in death01
Thu, 05 Dec 2013 00:51:27 +0400 unc0rr - Special rooms which stay even when last player quits. Not useful for now, and can't be removed at all.
Wed, 04 Dec 2013 12:28:04 +0100 sheepluva here have some lua love: make parameter count error messages more helpful to lua devs
Wed, 04 Dec 2013 10:47:15 +0100 sheepluva lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
Wed, 04 Dec 2013 09:54:16 +0100 sheepluva fix misspelled variable name (cosmetic change)
Tue, 03 Dec 2013 22:53:45 -0500 nemo make the team association with hog before calling gear creation. makes some lua a little easier
Tue, 03 Dec 2013 22:48:21 -0500 nemo sethogname/hat need to wrap entire operation around test of hog/gear
Wed, 04 Dec 2013 02:08:46 +0200 Periklis Ntanasis adjusting the wind in fruit02
Wed, 04 Dec 2013 00:46:04 +0200 Periklis Ntanasis fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
Wed, 04 Dec 2013 00:19:42 +0400 unc0rr Load themes lazily
Tue, 03 Dec 2013 23:54:58 +0400 unc0rr Be lazy in loading maps list
Tue, 03 Dec 2013 18:09:54 +0100 sheepluva make all objects depend on .inc files (which are not correctly positioned in list, because cmake can't deal with that
Tue, 03 Dec 2013 12:10:51 -0500 nemo Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
Tue, 03 Dec 2013 17:39:07 +0100 sheepluva make source files objects depend on their predecessors in list
Tue, 03 Dec 2013 17:06:40 +0200 Periklis Ntanasis fixed user gain control of npc, rope cheat and overlapping bubbles in fruit01
Mon, 02 Dec 2013 20:25:15 +0100 sheepluva make lazy loading of map preview a little bit less of a hack
Mon, 02 Dec 2013 23:20:07 +0400 unc0rr Load hats into the model lazily
Mon, 02 Dec 2013 17:13:22 +0100 sheepluva fix for: uCollisions.pas(63,50) Hint: Unit "uGearsList" not used in uCollisions
Mon, 02 Dec 2013 16:52:15 +0100 sheepluva add missing initializers for 'dlc' variables for the 3 default generated map types (fixes 3 clang warnings)
Mon, 02 Dec 2013 12:40:16 +0100 sheepluva don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
Mon, 02 Dec 2013 04:35:02 +0200 Periklis Ntanasis fixed moving npc and flying in forbidden area in ice01
Mon, 02 Dec 2013 03:07:28 +0200 Periklis Ntanasis fixed overlapping bubbles and wrong dialog triggering in moon01
Sun, 01 Dec 2013 13:22:06 -0500 nemo don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
Sat, 30 Nov 2013 22:34:39 -0500 nemo Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
Sat, 30 Nov 2013 20:53:54 +0400 unc0rr Fix erroneous message in console debug
Sat, 30 Nov 2013 17:43:58 +0400 unc0rr Show "incompatible version" message instead of "no such room" on try to join room with another protocol version
Sat, 30 Nov 2013 14:36:41 +0100 sheepluva fix for regression issue 669 "Lobby: User context-menu of offline user shows all options as if user was still online"
Sat, 30 Nov 2013 14:33:23 +0100 sheepluva small cleanup etc
Sat, 30 Nov 2013 14:05:22 +0100 sheepluva don't show 'follow' entry for players that are in lobby
Sat, 30 Nov 2013 13:42:14 +0100 sheepluva regression fix: reallow offline players to be added to friendslist/ignore list
Sat, 30 Nov 2013 11:14:32 +0100 sheepluva fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
Fri, 29 Nov 2013 18:46:32 +0100 sheepluva whip: visual enhancements (hat'n'dust) as suggested by nemo
Fri, 29 Nov 2013 15:53:46 +0400 unc0rr Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
Thu, 28 Nov 2013 21:13:49 -0500 nemo Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
Thu, 28 Nov 2013 00:41:35 +0400 unc0rr Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
Wed, 27 Nov 2013 19:10:53 +0100 sheepluva update credits
Mon, 25 Nov 2013 22:09:42 +0100 sheepluva unbreak various parts of campaign variable loading/saving
Mon, 25 Nov 2013 10:12:18 +0100 sheepluva don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
Sun, 24 Nov 2013 22:12:23 -0500 nemo *grumble grumble*
Mon, 25 Nov 2013 01:03:14 +0400 unc0rr Forbid /delegate to room admin
Sun, 24 Nov 2013 22:11:55 -0500 nemo fix tag toggling. I think...
Sun, 24 Nov 2013 14:03:33 -0500 nemo another broken element
Sun, 24 Nov 2013 14:00:24 -0500 nemo fix translation xml
Sat, 14 Dec 2013 21:16:20 +0400 unc0rr To prevent that weird crash, you need to initialize SDL before Qt sdl2transition
Sun, 24 Nov 2013 13:07:55 +0400 unc0rr Fix typo reported by MK
Fri, 06 Dec 2013 00:56:56 +0100 koda Qt and SDL2 do not play nice on osx apparently sdl2transition
Fri, 22 Nov 2013 15:23:28 -0500 nemo gear deletion called inappropriately.
Fri, 06 Dec 2013 00:45:32 +0100 koda use clang on mavericks sdl2transition
Tue, 19 Nov 2013 22:15:40 -0500 nemo return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
Fri, 06 Dec 2013 00:28:55 +0100 koda fix linking on osx by hardcoding the default library output path sdl2transition
Mon, 18 Nov 2013 22:14:16 +0100 Wuzzy german translation update
Fri, 06 Dec 2013 00:02:10 +0100 koda use NOSDL2 for consistency sdl2transition
Mon, 18 Nov 2013 00:44:30 +0400 unc0rr - Column for script in rooms list
Mon, 11 Nov 2013 00:15:20 +0400 unc0rr Frontend builds sdl2transition
Fri, 15 Nov 2013 14:41:36 -0500 Mailaender Fix .desktop conformance warnings
Sun, 10 Nov 2013 14:04:15 +0400 unc0rr Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?) sdl2transition
Thu, 14 Nov 2013 12:47:22 -0500 nemo Make birdy fly away if hog gear is deleted.
Sun, 10 Nov 2013 01:45:43 +0400 unc0rr All I want is to receive some events... sdl2transition
Wed, 13 Nov 2013 09:35:52 -0500 almikes bug #695 add left tex to stop repeating sun
Wed, 13 Nov 2013 00:57:41 +0200 Periklis Ntanasis added campaigns_el.txt
Fri, 08 Nov 2013 17:53:02 +0400 unc0rr - Keyboard bindings seem to work fully sdl2transition
Tue, 12 Nov 2013 22:34:54 -0500 nemo Delete now toggles hiding team area
Tue, 12 Nov 2013 00:37:37 +0200 Periklis Ntanasis typo correction
Fri, 08 Nov 2013 14:22:22 +0400 unc0rr Use scancodes. Most bindings work now. sdl2transition
Tue, 12 Nov 2013 15:38:45 +0400 unc0rr Handle absence of "SCRIPT" in replay
Tue, 12 Nov 2013 00:34:56 +0200 Periklis Ntanasis missions_el added
Thu, 07 Nov 2013 22:51:34 +0400 unc0rr - Fix TryPut, so really large maps could load sdl2transition
Fri, 08 Nov 2013 23:11:27 -0500 nemo merge
Thu, 07 Nov 2013 21:15:36 +0400 unc0rr Sounds can be heard now sdl2transition
Fri, 08 Nov 2013 23:11:13 -0500 nemo Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
Thu, 07 Nov 2013 21:10:17 +0400 unc0rr Fix SDL_GL_SwapWindow, engine renders graphics now sdl2transition
Thu, 07 Nov 2013 23:08:28 -0500 nemo just an experiment. make these offset 2 as well on X
Thu, 07 Nov 2013 21:06:30 +0400 unc0rr Provide more information to SDLTry sdl2transition
Thu, 07 Nov 2013 22:23:34 -0500 nemo fiddle with shift of hog gear collision. need some ropers to try them out
Fri, 08 Nov 2013 12:00:47 +0400 unc0rr Fix chat yet again
Tue, 05 Nov 2013 23:33:23 +0100 koda some improvements for sdl2 building (not complete nor clean) sdl2transition
Wed, 06 Nov 2013 09:26:14 -0500 nemo fix f10 default if no team binds
Wed, 06 Nov 2013 00:59:33 +0400 unc0rr - Use USESDL12 for old SDL sdl2transition
Tue, 05 Nov 2013 11:04:26 +0400 unc0rr Fix broken chat
Mon, 04 Nov 2013 22:41:55 -0500 nemo cleanup of timer accidentally exposed prob w/ timebox
Sun, 03 Nov 2013 22:53:37 +0100 koda merge
Sun, 03 Nov 2013 22:53:16 +0100 koda enable -fPIC on UNIX only
Sun, 03 Nov 2013 14:45:07 -0500 nemo this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
Mon, 04 Nov 2013 01:23:20 +0400 unc0rr Only toggle afk mode when it's not your turn
Sun, 03 Nov 2013 22:39:00 +0400 unc0rr Quick and simple implementation of afk mode (toggled by /pause)
Sun, 03 Nov 2013 22:37:41 +0400 unc0rr Small refactor
Sun, 03 Nov 2013 16:54:44 +0100 sheepluva unbreak png screenshots
Sat, 02 Nov 2013 22:49:32 +0400 unc0rr Don't change crosshair look when hedgehog does high jump
Fri, 01 Nov 2013 23:50:13 +0400 unc0rr - Bring back white dot in the center of crosshair. Crosshair is blurred now!
Thu, 31 Oct 2013 21:13:07 -0400 nemo merge bday/xmas w/ main
Thu, 31 Oct 2013 21:04:39 -0400 nemo ok. this should avoid calling switch inappropriately. also, add skip to trophyrace and add the per-team achievement reporting.
Thu, 31 Oct 2013 20:50:20 -0400 nemo so, lack of this was causing the team area to be too squat. at this point tho, I get the impression qt.css is outright replaced by birthday/christmas. This seems inconvenient, and if so, we should merge in changes to qt.css which has quite a bit more stuff in it
Thu, 31 Oct 2013 23:27:46 +0400 unc0rr Ensure checkers don't check same replay simultaneously
Thu, 31 Oct 2013 23:27:06 +0400 unc0rr Fix 'non-exhaustive pattern' server crash
Thu, 31 Oct 2013 10:46:52 -0400 nemo Prevent using SetAmmo to set amNothing to anything.
Wed, 30 Oct 2013 15:54:29 -0400 nemo drop onGameTick20 - it has some savings on cpu, but racers demand millisecond precision not 20 millisecond, apparently
Wed, 30 Oct 2013 15:25:17 -0400 nemo this isn't pascal
Wed, 30 Oct 2013 15:13:17 -0400 nemo use gameticks instead of turn timer. untested. also replaced tabs with spaces
Wed, 30 Oct 2013 00:18:10 +0400 unc0rr - More HealthTex to clan structure
Tue, 29 Oct 2013 23:47:57 +0400 unc0rr Tinted crosshair (without that cool white dot in the middle)
Tue, 29 Oct 2013 23:08:10 +0400 unc0rr - Cut code with bug to fix issue 713
Mon, 28 Oct 2013 17:32:51 +0100 koda not useful check
Mon, 28 Oct 2013 17:10:07 +0100 koda fix asm again...
Mon, 28 Oct 2013 17:03:20 +0100 koda correctly use USE_TOUCH_INTERFACE
Mon, 28 Oct 2013 16:53:20 +0100 koda add possibility to compile with SDL2 automatically
Mon, 28 Oct 2013 14:16:04 +0100 koda add FindSDL2 module from dhewm repo
Mon, 28 Oct 2013 14:07:04 +0100 koda merge spacecampaign
Sun, 03 Nov 2013 22:54:02 +0100 koda close branch spacecampaign
Wed, 25 Sep 2013 05:42:16 +0300 Periklis Ntanasis merge with default spacecampaign
Sun, 22 Sep 2013 18:34:53 +0300 Periklis Ntanasis autoselect weapon in time challenges spacecampaign
Sun, 22 Sep 2013 17:37:57 +0300 Periklis Ntanasis typo spacecampaign
Sun, 22 Sep 2013 05:33:00 +0300 Periklis Ntanasis fixed bug that didn't set TurnTimeLeft in first round if dialog not skipped spacecampaign
Thu, 19 Sep 2013 03:49:29 +0300 Periklis Ntanasis use consts for TStatInfo enum spacecampaign
Thu, 19 Sep 2013 02:33:23 +0300 Periklis Ntanasis fixes bug that doesn't display mission name in drop down list spacecampaign
Wed, 18 Sep 2013 04:24:10 +0300 Periklis Ntanasis some changes regarding hp save in cosmos and moon spacecampaign
Wed, 18 Sep 2013 04:02:13 +0300 Periklis Ntanasis remove unnecessary comments spacecampaign
Wed, 18 Sep 2013 03:53:47 +0300 Periklis Ntanasis dialog changes spacecampaign
Wed, 18 Sep 2013 03:09:31 +0300 Periklis Ntanasis added event for meteorite mission spacecampaign
Wed, 18 Sep 2013 02:08:45 +0300 Periklis Ntanasis cosmos, after death01 dialogs spacecampaign
Wed, 18 Sep 2013 01:25:59 +0300 Periklis Ntanasis changes in cosmos map spacecampaign
Tue, 17 Sep 2013 04:09:14 +0300 Periklis Ntanasis custom stats and win/lose events spacecampaign
Tue, 17 Sep 2013 03:26:33 +0300 Periklis Ntanasis image and description spacecampaign
Tue, 17 Sep 2013 02:04:41 +0300 Periklis Ntanasis final mission map and most logic spacecampaign
Mon, 16 Sep 2013 05:27:52 +0300 Periklis Ntanasis bonus notice in the win/stats page spacecampaign
Mon, 16 Sep 2013 05:22:40 +0300 Periklis Ntanasis add bonuses spacecampaign
Mon, 16 Sep 2013 04:04:15 +0300 Periklis Ntanasis hats spacecampaign
Sun, 15 Sep 2013 16:12:34 +0300 Periklis Ntanasis removed unnecessary map.cfg spacecampaign
Sun, 15 Sep 2013 16:07:31 +0300 Periklis Ntanasis making death01 easier and less luck dependent spacecampaign
Sat, 14 Sep 2013 05:13:05 +0300 Periklis Ntanasis add skip to hero spacecampaign
Sat, 14 Sep 2013 05:11:38 +0300 Periklis Ntanasis making death01 easier and less luck dependent to win spacecampaign
Sat, 14 Sep 2013 02:13:20 +0300 Periklis Ntanasis fixed bug making the game not end when thanta was dead,reported by Wuzzy spacecampaign
Sat, 14 Sep 2013 01:00:38 +0300 Periklis Ntanasis end game when skip in last dialog spacecampaign
Sat, 14 Sep 2013 00:39:59 +0300 Periklis Ntanasis fixed hero win the game in case damage has happened to him previously in the same turn reported by Wuzzy spacecampaign
Fri, 13 Sep 2013 02:43:55 +0300 Periklis Ntanasis should fix deadlock checkpoint reported by Wuzzy spacecampaign
Fri, 13 Sep 2013 02:22:57 +0300 Periklis Ntanasis fixed lua error reported by Wuzzy spacecampaign
Thu, 12 Sep 2013 23:20:32 +0300 Periklis Ntanasis fix check for event - guard attack spacecampaign
Thu, 12 Sep 2013 23:08:45 +0300 Periklis Ntanasis give player only one rope spacecampaign
Thu, 12 Sep 2013 23:02:14 +0300 Periklis Ntanasis fixed bug that didn't endgame when make wrong landing with no fuels spacecampaign
Thu, 12 Sep 2013 18:26:06 +0300 Periklis Ntanasis fixed the bug that didn't saved checkpoint 1 reported by mikade spacecampaign
Thu, 12 Sep 2013 03:49:53 +0300 Periklis Ntanasis image and description spacecampaign
Thu, 12 Sep 2013 03:19:31 +0300 Periklis Ntanasis added custom stats spacecampaign
Thu, 12 Sep 2013 03:11:30 +0300 Periklis Ntanasis cleanup - removed debug prints spacecampaign
Wed, 11 Sep 2013 21:25:50 +0300 Periklis Ntanasis many corrections spacecampaign
Wed, 11 Sep 2013 08:39:00 +0300 Periklis Ntanasis moon side mission map and most of the logic spacecampaign
Fri, 06 Sep 2013 07:03:12 +0300 Periklis Ntanasis win stats spacecampaign
Fri, 06 Sep 2013 06:59:54 +0300 Periklis Ntanasis image and description spacecampaign
Fri, 06 Sep 2013 06:29:42 +0300 Periklis Ntanasis added captions with rules and objectives spacecampaign
Fri, 06 Sep 2013 06:03:26 +0300 Periklis Ntanasis I think it's better map to be destroyable spacecampaign
Fri, 06 Sep 2013 05:54:59 +0300 Periklis Ntanasis mission mechanioncs seems ok spacecampaign
Wed, 04 Sep 2013 03:32:31 +0300 Periklis Ntanasis part of desert03 side mission - map not finished yet, will be commited later spacecampaign
Tue, 03 Sep 2013 17:46:25 +0300 Periklis Ntanasis image and description spacecampaign
Tue, 03 Sep 2013 17:22:15 +0300 Periklis Ntanasis changed some left amDynamite to amMortar spacecampaign
Tue, 03 Sep 2013 04:19:14 +0300 Periklis Ntanasis dialogs with objectives added spacecampaign
Tue, 03 Sep 2013 04:01:19 +0300 Periklis Ntanasis added death planet side mission spacecampaign
Mon, 02 Sep 2013 18:57:30 +0300 Periklis Ntanasis fix check if deleted gear is hog spacecampaign
Mon, 02 Sep 2013 17:30:34 +0300 Periklis Ntanasis change hog names spacecampaign
Fri, 30 Aug 2013 05:47:00 +0300 Periklis Ntanasis image, description and hats spacecampaign
Fri, 30 Aug 2013 05:16:29 +0300 Periklis Ntanasis add custom stats spacecampaign
Thu, 29 Aug 2013 22:38:10 +0300 Periklis Ntanasis added challenge objectives spacecampaign
Thu, 29 Aug 2013 19:51:44 +0300 Periklis Ntanasis deleted debug prints spacecampaign
Thu, 29 Aug 2013 19:50:45 +0300 Periklis Ntanasis fixed the time adding in new hero turn spacecampaign
Thu, 29 Aug 2013 19:36:27 +0300 Periklis Ntanasis changed map and fixed some bugs regarding hog turning and adding more teleport spacecampaign
Thu, 29 Aug 2013 16:18:13 +0300 Periklis Ntanasis a bug fix spacecampaign
Thu, 29 Aug 2013 15:13:28 +0300 Periklis Ntanasis fixed bug that caused enemy hogs not to play spacecampaign
Thu, 29 Aug 2013 08:04:10 +0300 Periklis Ntanasis fruit side mission map and some logic spacecampaign
Tue, 27 Aug 2013 04:45:00 +0300 Periklis Ntanasis cosmos corrections spacecampaign
Tue, 27 Aug 2013 03:44:19 +0300 Periklis Ntanasis minor string correction spacecampaign
Tue, 27 Aug 2013 03:29:25 +0300 Periklis Ntanasis fixed bug not displaying fuit02 after selecting fruitPlanet from cosmos spacecampaign
Tue, 27 Aug 2013 02:54:15 +0300 Periklis Ntanasis stats in case player hasn't/can't reach a new destination spacecampaign
Tue, 27 Aug 2013 02:41:28 +0300 Periklis Ntanasis fixed bug in cosmos that permitted user to go to moon without collecting the saucer and removed ammo that was added for debug purposes spacecampaign
Tue, 27 Aug 2013 02:00:13 +0300 Periklis Ntanasis add stats to cosmos spacecampaign
Sun, 27 Oct 2013 22:34:25 -0400 nemo not sure why this nil check is in here
Tue, 27 Aug 2013 01:25:46 +0300 Periklis Ntanasis less variables used to save the checkpoints - potential breakage xD spacecampaign
Sun, 27 Oct 2013 00:39:06 +0400 unc0rr Oops, looked in the deprecated file
Mon, 26 Aug 2013 06:23:19 +0300 Periklis Ntanasis fix typo in cosmos spacecampaign
Sat, 26 Oct 2013 13:58:49 -0400 nemo Remove this looping past F10. causes infinite loop with no weapons. Besides, should always have skip in last slot unless a script is screwing with it.
Mon, 26 Aug 2013 06:13:36 +0300 Periklis Ntanasis save main missions' status spacecampaign
Thu, 24 Oct 2013 21:18:22 -0400 nemo I can't find any reason why the event filtering was halting further event handling w/ a true here. In any case removing it fixes bug #658
Mon, 26 Aug 2013 02:08:11 +0300 Periklis Ntanasis more chanllenge details in ice02 spacecampaign
Thu, 24 Oct 2013 14:02:26 -0400 nemo revert r67e257b98422 to close out bug #660. shift-f1 is even more undiscoverable than a tooltip for this important piece of info, and wasn't printing the name for me either.
Sat, 24 Aug 2013 06:36:02 +0300 Periklis Ntanasis strings checked, all ok except ice02 that will be probably changed spacecampaign
Wed, 23 Oct 2013 22:25:17 +0400 unc0rr Oh, dudes :(
Sat, 24 Aug 2013 04:14:33 +0300 Periklis Ntanasis added death planet in cosmos without the order restriction yet spacecampaign
Wed, 23 Oct 2013 12:46:29 -0400 nemo untested. decrement timer while firing rope. there've been a few complaints 'bout this.
Fri, 23 Aug 2013 23:46:10 +0300 Periklis Ntanasis added death01 in cosmos spacecampaign
Wed, 23 Oct 2013 04:35:23 +0200 koda add /history command from chat
Fri, 23 Aug 2013 03:43:53 +0300 Periklis Ntanasis description and image spacecampaign
Mon, 21 Oct 2013 12:38:24 -0400 nemo This test is intended to avoid repeatedly calling 5 ScriptSetIntegers each script call, that won't ever change after the map is created.
Thu, 22 Aug 2013 23:46:34 +0300 Periklis Ntanasis dialogs spacecampaign
Sun, 20 Oct 2013 20:10:09 -0400 nemo avoid infinite loop
Thu, 22 Aug 2013 20:56:18 +0300 Periklis Ntanasis second human hog for dialogs spacecampaign
Sun, 20 Oct 2013 18:25:58 -0400 nemo make landspray build across too
Thu, 22 Aug 2013 19:57:07 +0300 Periklis Ntanasis win event spacecampaign
Sat, 19 Oct 2013 23:44:40 -0400 nemo call bounce sound less often
Thu, 22 Aug 2013 03:21:30 +0300 Periklis Ntanasis event in case hero dies spacecampaign
Sat, 19 Oct 2013 16:10:57 -0400 nemo Prevent attacking yourself w/ plane from crashing
Thu, 22 Aug 2013 03:06:30 +0300 Periklis Ntanasis forgotten file and death planet map and some logic spacecampaign
Sat, 19 Oct 2013 15:59:47 -0400 nemo differentiate borders a bit
Wed, 21 Aug 2013 03:37:36 +0300 Periklis Ntanasis description and image spacecampaign
Sat, 19 Oct 2013 00:42:24 +0400 unc0rr uhm... a feature
Wed, 21 Aug 2013 03:15:29 +0300 Periklis Ntanasis removed debug prints spacecampaign
Fri, 18 Oct 2013 16:05:31 +0400 unc0rr Some tweaks to ellipse code to produce less points
Wed, 21 Aug 2013 02:06:31 +0300 Periklis Ntanasis checkpoint system seems complete spacecampaign
Fri, 18 Oct 2013 15:26:43 +0400 unc0rr Draw rectangles and ellipses!
Tue, 20 Aug 2013 06:07:58 +0300 Periklis Ntanasis fixed weapon type typo spacecampaign
Tue, 15 Oct 2013 23:07:22 +0400 unc0rr Allow user to enter password for the room he joins
Tue, 20 Aug 2013 05:54:24 +0300 Periklis Ntanasis check point fixes spacecampaign
Tue, 15 Oct 2013 22:38:32 +0400 unc0rr Fix issue 662
Tue, 20 Aug 2013 04:46:38 +0300 Periklis Ntanasis added custom lua split spacecampaign
Tue, 15 Oct 2013 11:35:46 +0200 koda min->max
Mon, 19 Aug 2013 21:12:53 +0300 Periklis Ntanasis position saving functions spacecampaign
Tue, 15 Oct 2013 01:15:39 +0200 koda Fix bug 656 by using the right resolution values
Sat, 17 Aug 2013 04:39:17 +0300 Periklis Ntanasis custom stats spacecampaign
Mon, 14 Oct 2013 23:57:31 +0400 unc0rr - Frontend finally learns how to create passworded room
Sat, 17 Aug 2013 04:10:39 +0300 Periklis Ntanasis game against red team seems ok spacecampaign
Mon, 14 Oct 2013 00:33:10 -0400 nemo don't kill rope if not extended
Sat, 17 Aug 2013 01:51:20 +0300 Periklis Ntanasis scenario of escape seems ok spacecampaign
Sun, 13 Oct 2013 23:23:43 +0200 koda sigh
Fri, 16 Aug 2013 21:56:06 +0300 Periklis Ntanasis this seems to work fine for the escape scenario spacecampaign
Sun, 13 Oct 2013 23:04:56 +0200 koda and wrap the last variable so that the regex will never fail
Fri, 16 Aug 2013 04:56:06 +0300 Periklis Ntanasis many dialogs and events spacecampaign
Sun, 13 Oct 2013 14:40:14 -0400 nemo merge last rev
Thu, 15 Aug 2013 05:37:31 +0300 Periklis Ntanasis more dialogs spacecampaign
Sun, 13 Oct 2013 22:31:51 +0400 unc0rr Unbreak access to Data dir in profile broken in r8b48c27201af
Sun, 13 Oct 2013 14:21:35 -0400 nemo fix driver logging
Thu, 15 Aug 2013 05:19:46 +0300 Periklis Ntanasis first dialogs spacecampaign
Sun, 13 Oct 2013 21:53:42 +0400 unc0rr Send +i status of all players to logged-in users
Wed, 14 Aug 2013 23:47:54 +0300 Periklis Ntanasis fruit planet part 2 spacecampaign
Sun, 13 Oct 2013 13:14:32 -0400 nemo make wrapping nicer when there's collision
Tue, 13 Aug 2013 00:02:53 +0300 Periklis Ntanasis small fix and image/description spacecampaign
Fri, 11 Oct 2013 13:06:04 -0400 nemo disable side borders if bounce or wrap
Mon, 12 Aug 2013 22:29:28 +0300 Periklis Ntanasis changes regarding the difficulty and AI demo brake error spacecampaign
Fri, 11 Oct 2013 10:42:50 -0400 nemo tiny tweak to silly mode
Fri, 11 Oct 2013 17:43:13 +0200 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
Sun, 11 Aug 2013 22:28:58 +0300 Periklis Ntanasis stats in case of win spacecampaign
Fri, 11 Oct 2013 00:07:23 +0200 koda fail early when an incompatible qt version is found
Sat, 10 Aug 2013 22:57:27 +0300 Periklis Ntanasis custom stats in case of lose spacecampaign
Fri, 11 Oct 2013 00:04:36 +0200 koda fail early when an incompatible cmake version is found
Sat, 10 Aug 2013 22:44:51 +0300 Periklis Ntanasis bug finaly fixed spacecampaign
Thu, 10 Oct 2013 23:33:22 +0200 koda set the correct framework search path for freepascal on darwin, targetting future cmake releases
Sat, 10 Aug 2013 21:08:39 +0300 Periklis Ntanasis previous fix was wrong.. spacecampaign
Wed, 09 Oct 2013 01:18:34 +0200 koda add a few comments inside cmakepascalinformation
Sat, 10 Aug 2013 20:44:26 +0300 Periklis Ntanasis fix bug that make precise key not responding spacecampaign
Thu, 10 Oct 2013 15:05:51 +0400 unc0rr Fill PageEditTeam containers only when it is actually required:
Sat, 10 Aug 2013 20:38:20 +0300 Periklis Ntanasis change regarding the difficulty in escape spacecampaign
Wed, 09 Oct 2013 20:25:16 -0400 nemo skip kill for bounce
Sat, 10 Aug 2013 04:39:47 +0300 Periklis Ntanasis added crates spacecampaign
Wed, 09 Oct 2013 20:23:06 -0400 nemo kill rope on wrap
Sat, 10 Aug 2013 04:16:26 +0300 Periklis Ntanasis some fixes to the map and the events spacecampaign
Wed, 09 Oct 2013 20:16:34 -0400 nemo Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
Sat, 10 Aug 2013 03:56:50 +0300 Periklis Ntanasis event for escape win spacecampaign
Tue, 08 Oct 2013 23:38:45 +0400 unc0rr Icons for 'i' and 'c' flags
Sat, 10 Aug 2013 02:55:28 +0300 Periklis Ntanasis changed rounds till suden death spacecampaign
Tue, 08 Oct 2013 10:28:57 +0400 unc0rr boo, nemo, boo
Sat, 10 Aug 2013 02:54:15 +0300 Periklis Ntanasis some changes in the map, hog placing etc spacecampaign
Mon, 07 Oct 2013 21:31:47 -0400 nemo make this a tiny bit less aggressive
Sat, 10 Aug 2013 00:00:41 +0300 Periklis Ntanasis fixed bug that make hog not able to move spacecampaign
Mon, 07 Oct 2013 21:31:28 -0400 nemo Issue #581
Fri, 09 Aug 2013 23:30:33 +0300 Periklis Ntanasis events spacecampaign
Mon, 07 Oct 2013 23:36:40 +0400 unc0rr - AI quickly shoots with desert eagle till hits the target
Fri, 09 Aug 2013 19:48:23 +0300 Periklis Ntanasis hide hogs and spawn them per waves spacecampaign
Mon, 07 Oct 2013 22:22:49 +0400 unc0rr Scroll chat widget to bottom on show and resize events
Thu, 08 Aug 2013 22:17:02 +0300 Periklis Ntanasis added newly created hogs spacecampaign
Fri, 04 Oct 2013 18:41:06 +0400 unc0rr Fix this for me
Thu, 08 Aug 2013 18:24:40 +0300 Periklis Ntanasis fix bugs and some changes regarting the difficulty in desert02 spacecampaign
Thu, 03 Oct 2013 14:47:33 -0400 nemo add world edges to config
Thu, 08 Aug 2013 04:33:45 +0300 Periklis Ntanasis dialogs, events for hero death and side choice spacecampaign
Thu, 03 Oct 2013 12:22:12 -0400 nemo couple more wrap calls. freezer still doesn't propagate properly. mostly due to
Wed, 07 Aug 2013 23:28:24 +0300 Periklis Ntanasis forgot to commit the new files :/ spacecampaign
Thu, 03 Oct 2013 12:10:30 -0400 nemo add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
Wed, 07 Aug 2013 23:27:40 +0300 Periklis Ntanasis fruit planet main mission first commit spacecampaign
Mon, 30 Sep 2013 22:46:48 +0400 unc0rr Modify Racer script so it could work with special points
Wed, 07 Aug 2013 04:06:52 +0300 Periklis Ntanasis removing the Mission prefix from the campaign front end page spacecampaign
Mon, 30 Sep 2013 13:43:55 -0400 nemo toss in a quick n dirty blacking out of the world beyond the barrier. still want to add edge effects, cross effects
Wed, 07 Aug 2013 00:31:28 +0300 Periklis Ntanasis forgot to commit the description :/ spacecampaign
Mon, 30 Sep 2013 12:37:44 -0400 nemo move border back a bit from left/right bounds, bee tweak
Wed, 07 Aug 2013 00:27:26 +0300 Periklis Ntanasis desert02 image and description spacecampaign
Sun, 29 Sep 2013 19:03:15 -0400 nemo Make a few more gears honour world edge checks
Wed, 07 Aug 2013 00:02:58 +0300 Periklis Ntanasis fix bug, not triggered event spacecampaign
Mon, 30 Sep 2013 00:21:28 +0400 unc0rr merge
Tue, 06 Aug 2013 23:34:24 +0300 Periklis Ntanasis stats and minor corrections, difficulty adjustment spacecampaign
Sun, 29 Sep 2013 16:10:32 -0400 nemo partial implementation of non-infinite world (edge wrap/warp/bounce)
Mon, 30 Sep 2013 00:20:58 +0400 unc0rr Incomplete implementation of 'special points' in drawn maps (crashes engine)
Mon, 05 Aug 2013 20:02:16 +0300 Periklis Ntanasis seems ok, stats to be added spacecampaign
Fri, 27 Sep 2013 21:52:21 -0400 nemo was a bit hard to read
Mon, 05 Aug 2013 19:49:43 +0300 Periklis Ntanasis event for win spacecampaign
Fri, 27 Sep 2013 12:58:21 +0400 unc0rr - Actually call uTexture.initModule and .freeModule
Mon, 05 Aug 2013 19:45:55 +0300 Periklis Ntanasis desert sidwquest map and basic script spacecampaign
Fri, 27 Sep 2013 00:54:18 +0400 unc0rr - Load default binds from settings.ini
Mon, 05 Aug 2013 17:07:27 +0300 Periklis Ntanasis added image and description for ice02 spacecampaign
Sat, 21 Sep 2013 23:54:57 +0400 unc0rr Finish rework of default binds system. Default binds now work even before first turn.
Mon, 05 Aug 2013 16:44:56 +0300 Periklis Ntanasis stats in case of win spacecampaign
Sat, 21 Sep 2013 22:32:01 +0400 unc0rr Hash finding and checking tool
Sat, 03 Aug 2013 04:02:43 +0300 Periklis Ntanasis dialogs and events for hero lose spacecampaign
Fri, 13 Sep 2013 21:55:53 +0400 unc0rr Skip some LandPixels manipulations in stats-only mode
Sat, 03 Aug 2013 03:16:40 +0300 Periklis Ntanasis making it a little bit more difficult spacecampaign
Wed, 11 Sep 2013 17:58:57 -0400 Oimat French translation updates + bug #703
Sat, 03 Aug 2013 03:13:10 +0300 Periklis Ntanasis finally most of the mission mechanics seems ok spacecampaign
Tue, 10 Sep 2013 00:51:11 +0200 koda update README and COPYING
Fri, 02 Aug 2013 22:19:36 +0300 Periklis Ntanasis added iceplanet sidequest map and stub lua spacecampaign
Mon, 09 Sep 2013 00:33:35 +0400 unc0rr Fix bug 703
Fri, 02 Aug 2013 02:03:08 +0300 Periklis Ntanasis more destructible terrain and remove teleport(debug) spacecampaign
Tue, 03 Sep 2013 18:07:17 -0400 nemo This probably fixes bug #700. untested.
Fri, 02 Aug 2013 01:55:38 +0300 Periklis Ntanasis added image and description for desert01 spacecampaign
Tue, 03 Sep 2013 22:48:26 +0400 unc0rr Fix official server build
Fri, 02 Aug 2013 00:17:06 +0300 Periklis Ntanasis changing when some crates are spawned spacecampaign
Tue, 03 Sep 2013 22:35:57 +0400 unc0rr /watch works in testing environment
Fri, 02 Aug 2013 00:01:27 +0300 Periklis Ntanasis minor fixes spacecampaign
Tue, 03 Sep 2013 00:05:38 +0400 unc0rr Start support of achievement replay query:
Thu, 01 Aug 2013 23:54:45 +0300 Periklis Ntanasis stats on case of win spacecampaign
Thu, 29 Aug 2013 12:12:19 +0400 unc0rr Fix checker ready status mess
Thu, 01 Aug 2013 23:43:43 +0300 Periklis Ntanasis checkpoint 5 spacecampaign
Thu, 29 Aug 2013 12:02:16 +0400 unc0rr Merge
Thu, 01 Aug 2013 23:16:00 +0300 Periklis Ntanasis win conditionals spacecampaign
Thu, 29 Aug 2013 11:48:02 +0400 unc0rr Unbreak server
Thu, 29 Aug 2013 12:01:19 +0400 unc0rr Unbreak server
Thu, 01 Aug 2013 20:17:37 +0300 Periklis Ntanasis 3rd battle event handler spacecampaign
Thu, 29 Aug 2013 10:06:19 +0400 unc0rr Fix build
Thu, 01 Aug 2013 19:50:01 +0300 Periklis Ntanasis code cleanup spacecampaign
Wed, 28 Aug 2013 23:44:27 +0400 unc0rr 'c' flag for contributors
Thu, 01 Aug 2013 19:39:11 +0300 Periklis Ntanasis more checkpoints spacecampaign
Wed, 28 Aug 2013 23:11:05 +0400 unc0rr Push demo to idle checker on game finish
Thu, 01 Aug 2013 19:17:34 +0300 Periklis Ntanasis check point 2B spacecampaign
Tue, 27 Aug 2013 17:22:07 +0400 unc0rr Merge
Thu, 01 Aug 2013 17:55:37 +0300 Periklis Ntanasis second battle A spacecampaign
Tue, 27 Aug 2013 14:12:16 +0200 koda libavinteraction: fix typo and and compiling with modern libav
Thu, 01 Aug 2013 16:34:18 +0300 Periklis Ntanasis first checkpoint with saved ammo left :) spacecampaign
Sun, 25 Aug 2013 22:32:06 +0400 unc0rr Oops
Thu, 01 Aug 2013 01:47:30 +0300 Periklis Ntanasis first battle event handlers, hero starting ammo and hero death event handlers spacecampaign
Sun, 25 Aug 2013 21:43:47 +0400 unc0rr Extract time from file name, assuming it is stored in 'replay' folder
Wed, 31 Jul 2013 23:08:08 +0300 Periklis Ntanasis hooray! more crates and mines spacecampaign
Sun, 25 Aug 2013 00:03:00 +0400 unc0rr Send less garbage to the server
Wed, 31 Jul 2013 22:52:35 +0300 Periklis Ntanasis first dialog added, maybe reconsider the seconds the bubbles are displayed later spacecampaign
Sat, 24 Aug 2013 10:07:34 +0400 unc0rr Fix 'non-exhaustive pattern' crash
Wed, 31 Jul 2013 21:51:40 +0300 Periklis Ntanasis mines added spacecampaign
Sat, 24 Aug 2013 13:33:34 +0200 koda avoid duplicate pkg-config calls and make sure to use the pkg-config paths when found
Wed, 31 Jul 2013 21:34:53 +0300 Periklis Ntanasis added health crate spacecampaign
Sat, 24 Aug 2013 12:24:31 +0200 koda make sure that linker flags are picked by the pascal rule
Wed, 31 Jul 2013 21:32:26 +0300 Periklis Ntanasis added weapon crates spacecampaign
Sat, 24 Aug 2013 12:00:40 +0200 koda fix shared library loading by using the right variable
Wed, 31 Jul 2013 20:46:47 +0300 Periklis Ntanasis strange,indexed conversion in Gimp made white areas invisible in game spacecampaign
Sat, 24 Aug 2013 01:13:58 +0200 koda this should prevent duplication of CMAKE_Pascal_FLAGS
Wed, 31 Jul 2013 20:18:58 +0300 Periklis Ntanasis oops, hogs placing corrections spacecampaign
Sat, 24 Aug 2013 01:37:20 +0400 unc0rr Fix script flaw in detection of best team when sending achievement info
Wed, 31 Jul 2013 20:14:41 +0300 Periklis Ntanasis added hedgehogs in desert01 spacecampaign
Sat, 24 Aug 2013 00:13:15 +0400 unc0rr Store TrophyRace records in database
Wed, 31 Jul 2013 18:32:28 +0300 Periklis Ntanasis finally, desert's main mission mao seems complete spacecampaign
Fri, 23 Aug 2013 16:02:08 +0400 unc0rr Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
Wed, 31 Jul 2013 02:29:57 +0300 Periklis Ntanasis ice planet main quest image and description spacecampaign
Tue, 20 Aug 2013 14:40:27 +0400 unc0rr Fix indentation
Wed, 31 Jul 2013 01:40:19 +0300 Periklis Ntanasis desert planet main mission addition - hwp will be added when fully finished spacecampaign
Sun, 18 Aug 2013 17:52:32 +0400 unc0rr Fixes to checker
Tue, 30 Jul 2013 17:32:45 +0300 Periklis Ntanasis ice01 custom stats for defeat spacecampaign
Sun, 18 Aug 2013 17:29:17 +0400 unc0rr - Some fixes to official server build
Tue, 30 Jul 2013 16:40:43 +0300 Periklis Ntanasis added dialog at hero win spacecampaign
Sat, 17 Aug 2013 23:38:53 +0400 unc0rr Pass achievements info to extdbinterface
Tue, 30 Jul 2013 15:30:22 +0300 Periklis Ntanasis increase health by 5 everytime hero spawn on checkpoint3 spacecampaign
Tue, 06 Aug 2013 00:26:07 +0400 unc0rr Declare achievements in console statistics output
Tue, 30 Jul 2013 15:00:13 +0300 Periklis Ntanasis frozen hogs bug seems fixed spacecampaign
Sat, 17 Aug 2013 14:10:09 -0400 Wohlstand Russian localisation of default voice
Tue, 30 Jul 2013 13:52:53 +0300 Periklis Ntanasis event for game win spacecampaign
Fri, 16 Aug 2013 14:15:00 +0400 unc0rr Take care of some warnings from issue 688
Tue, 30 Jul 2013 13:19:15 +0300 Periklis Ntanasis cleaning up debug prints spacecampaign
Fri, 16 Aug 2013 13:43:08 +0400 unc0rr Preserve weapon settings in AddAmmo. Fixes issue 450.
Tue, 30 Jul 2013 13:17:48 +0300 Periklis Ntanasis rounds that hogs remain frozen seems ok spacecampaign
Fri, 16 Aug 2013 12:27:41 +0400 unc0rr Take care of issue #146
Mon, 29 Jul 2013 23:25:08 +0300 Periklis Ntanasis 3rd checkpoint, event to stop game when Thanta is dead spacecampaign
Tue, 13 Aug 2013 16:12:54 +0400 unc0rr gfShoppaBorder
Sun, 28 Jul 2013 17:16:35 +0300 Periklis Ntanasis map changes to let hog climb, checkpoint one after icegun,starting dialog spacecampaign
Tue, 13 Aug 2013 00:12:11 -0400 nemo I'm guessing this takes care of issue #689
Sat, 27 Jul 2013 20:58:18 +0300 Periklis Ntanasis added mines to the ice planet01 spacecampaign
Fri, 02 Aug 2013 00:06:44 +0200 koda remove stray debug message
Sat, 27 Jul 2013 17:23:26 +0300 Periklis Ntanasis merge with default spacecampaign
Thu, 01 Aug 2013 23:52:54 +0400 unc0rr Fix silliness from r3f4c3fc146c2 (was I sleepy?)
Sat, 27 Jul 2013 04:20:49 +0200 koda remove many unneeded ifdefs from uTouch
Sat, 27 Jul 2013 04:19:14 +0200 koda update the touch interface to the new SDL2 API
Sat, 27 Jul 2013 01:06:47 +0200 koda update physlayer and sdl bindings to the new rwops interface
Fri, 26 Jul 2013 23:02:25 +0200 koda remove old and unused getScreenDPI code
Fri, 26 Jul 2013 00:37:56 +0200 vittorio giovara merge Italian translation updates
Fri, 26 Jul 2013 00:09:51 +0200 koda remove a binary file from android assets
Thu, 25 Jul 2013 23:52:07 +0200 koda patching files is so SDL1.3, we're SDL2 nowadays
Thu, 25 Jul 2013 23:29:37 +0200 koda strip out libopenalbridge too
Thu, 25 Jul 2013 23:20:06 +0200 koda strip out our copy of libfreetype
Thu, 25 Jul 2013 23:16:06 +0200 koda strip out our copy of libtremor
Tue, 23 Jul 2013 14:01:23 -0700 Vittorio Merge pull request #1 from urbels/patch-1
Tue, 23 Jul 2013 16:18:21 +0300 Edža fixed urls - added new version links
Mon, 22 Jul 2013 21:43:53 +0200 koda removing anonymous heads from default
Mon, 22 Jul 2013 19:01:28 +0200 sheepluva fixing cLocale being empty
Mon, 22 Jul 2013 18:16:01 +0200 RodolfoRG pt_BR translation updates
Fri, 19 Jul 2013 12:55:32 +0200 Marco Bresciani Couple of typos.
Mon, 22 Jul 2013 18:05:16 +0200 RodolfoRG pt_BR translation updates
Wed, 17 Jul 2013 17:38:29 +0200 Marco Bresciani Translation for Hedgewars Mobile!
Fri, 19 Jul 2013 22:55:07 -0400 nemo crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
Fri, 12 Jul 2013 12:49:06 +0200 Marco Bresciani Some more Italian. You know: Italians do it better! ;)
Thu, 18 Jul 2013 17:55:52 -0400 nemo typo fix
Fri, 12 Jul 2013 12:04:07 +0200 Marco Bresciani Sorry for being tedious but there is no reason, in the Italian grammar, to have "random" capital letters in the middle of a sentence...
Sun, 14 Jul 2013 20:57:30 +0200 volkan Updated Turkish localization
Tue, 16 Jul 2013 11:14:27 +0200 koda fromAscii is deprecated in qt5
Thu, 18 Jul 2013 16:58:28 -0400 nemo oups. accidentally dropped health check
Fri, 12 Jul 2013 11:57:31 +0200 Marco Bresciani Many modifications (these files seems written by a non Italian):
Sun, 14 Jul 2013 20:56:54 +0200 volkan updated Turkish translation
Tue, 16 Jul 2013 11:14:03 +0200 koda enable -fPIC on C, CXX and Pascal targets
Fri, 12 Jul 2013 11:17:32 +0200 Marco Bresciani Sorry, wife asked me to remove her name...
Fri, 12 Jul 2013 08:21:25 +0200 koda typo in var name
Wed, 10 Jul 2013 23:50:31 +0200 koda always set internet-enabled on the dmg
Wed, 10 Jul 2013 23:12:32 +0200 koda FPFLAGS are now not needed
Wed, 10 Jul 2013 23:10:59 +0200 koda use FORCE so you can append pascal flag with normal CMAKE_Pascal_FLAGS
Tue, 09 Jul 2013 04:53:25 +0200 koda automate dmg creation (woo)
Fri, 19 Jul 2013 04:51:08 +0300 Periklis Ntanasis more changes, events and bots fighting - also map drawing corrections spacecampaign
Tue, 09 Jul 2013 04:23:48 +0200 koda use the modern install(SCRIPT ...) command instead of legacy POST_BUILD_SCRIPT
Thu, 18 Jul 2013 23:37:01 +0300 Periklis Ntanasis ice planet mission wip spacecampaign
Tue, 09 Jul 2013 04:16:21 +0200 koda import create-dmg script from https://github.com/andreyvit/yoursway-create-dmg
Wed, 17 Jul 2013 05:12:00 +0300 Periklis Ntanasis changes about displaying the ice planet mission spacecampaign
Mon, 08 Jul 2013 12:17:03 +0200 koda just set these flags directly
Wed, 17 Jul 2013 04:30:47 +0300 Periklis Ntanasis ice planet map draft spacecampaign
Mon, 08 Jul 2013 12:10:55 +0200 koda some work on cmake_pascal files to better support flags we use, make engine compile as library again
Wed, 17 Jul 2013 04:13:53 +0300 Periklis Ntanasis smaller cosmos map spacecampaign
Mon, 08 Jul 2013 09:54:38 +0200 koda sopath() for linux too
Wed, 17 Jul 2013 04:05:54 +0300 Periklis Ntanasis smaller moon map and check if hero health is set spacecampaign
Mon, 08 Jul 2013 09:53:25 +0200 koda fufufufu (cont'd)
Fri, 12 Jul 2013 12:00:30 +0300 Periklis Ntanasis custom stats in moon mission spacecampaign
Mon, 08 Jul 2013 09:45:37 +0200 koda sdl2 update and typos
Thu, 11 Jul 2013 16:22:36 +0300 Periklis Ntanasis added image and description for the moon mission spacecampaign
Mon, 08 Jul 2013 01:50:00 +0200 koda use linked version for sdl and sdl_mixer too for consistency, comment some things
Thu, 11 Jul 2013 15:34:28 +0300 Periklis Ntanasis I think hog weapons and health is ok like that spacecampaign
Mon, 08 Jul 2013 01:40:20 +0200 koda the same for sdl_image and sdl_ttf
Thu, 11 Jul 2013 04:57:01 +0300 Periklis Ntanasis more events in cosmos about GameEnd spacecampaign
Mon, 08 Jul 2013 01:34:40 +0200 koda dynamically load sdl_net information so we don't have to link it
Thu, 11 Jul 2013 04:00:11 +0300 Periklis Ntanasis added saved hero health between missions spacecampaign
Mon, 08 Jul 2013 00:55:37 +0200 koda fufufufu
Thu, 11 Jul 2013 02:05:59 +0300 Periklis Ntanasis added slot for starting campaign by clicking the image and some events in moon mission spacecampaign
Sun, 07 Jul 2013 18:32:23 +0200 koda use the right macro for linux ram reporting
Tue, 09 Jul 2013 22:53:28 +0300 Periklis Ntanasis event to endgame when minions killed spacecampaign
Sun, 07 Jul 2013 18:23:10 +0200 koda show sdl_mixer version in info page
Tue, 09 Jul 2013 22:24:29 +0300 Periklis Ntanasis game ends when professor dies spacecampaign
Sun, 07 Jul 2013 14:45:08 +0200 koda allow to send chat messages with numpad enter key too (regression?)
Tue, 09 Jul 2013 19:54:26 +0300 Periklis Ntanasis moar event handlers and fixes spacecampaign
Sat, 06 Jul 2013 19:29:18 +0200 koda use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
Tue, 09 Jul 2013 18:37:36 +0300 Periklis Ntanasis more moon code, most things work ok spacecampaign
Thu, 04 Jul 2013 11:58:40 +0200 koda as-needed only at release time
Sat, 06 Jul 2013 06:53:28 +0300 Periklis Ntanasis more progress on the moon main mission spacecampaign
Wed, 03 Jul 2013 17:35:17 +0200 koda tcc compatibility
Fri, 05 Jul 2013 04:32:39 +0300 Periklis Ntanasis progress on the main moon mission spacecampaign
Wed, 03 Jul 2013 01:58:45 +0200 koda engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
Thu, 04 Jul 2013 01:36:49 +0300 Periklis Ntanasis moon01 stab and finally moon01 map spacecampaign
Tue, 02 Jul 2013 23:49:41 +0200 koda engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
Mon, 01 Jul 2013 23:23:22 +0300 Periklis Ntanasis merge and changed also spacecampaign name spacecampaign
Mon, 01 Jul 2013 22:49:28 +0200 koda tell ya what, let's just disable these tests on some platform for now
Mon, 01 Jul 2013 20:04:32 +0300 Periklis Ntanasis changed mission dir name to use underscores instead of whitespaces
Sun, 30 Jun 2013 21:37:29 -0400 nemo bug #668 + reorder conditions for kick slightly, to call the math last
Sat, 29 Jun 2013 23:58:37 +0400 unc0rr Fix spectator desync in rare conditions (there was team which left during its turn, and last command with timestamp from it was '+')
Sat, 29 Jun 2013 00:18:17 +0400 unc0rr Fix "registered only" option
Sat, 29 Jun 2013 16:05:17 +0200 koda minor dep order change
Sat, 29 Jun 2013 02:42:15 +0200 koda break uDebug and uCommand depedency loop by putting stuff in uIO
Sat, 29 Jun 2013 01:56:16 +0200 koda uvariables comes before uutils
Sat, 29 Jun 2013 01:26:05 +0200 koda if you don't add the new pas files here they won't potentially trigger a rebuild anyway
Sat, 29 Jun 2013 00:44:23 +0200 koda disable stack protection on bsd too (untested)
Sat, 29 Jun 2013 00:28:47 +0200 koda this is internal now
Mon, 01 Jul 2013 22:28:42 +0300 Periklis Ntanasis forgotten image spacecampaign
Fri, 28 Jun 2013 12:47:54 -0400 nemo Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
Mon, 01 Jul 2013 18:03:06 +0300 Periklis Ntanasis added deafult image if not one available in campaign spacecampaign
Fri, 28 Jun 2013 10:25:42 +0400 unc0rr You better test build before committing even trivial patches
Fri, 28 Jun 2013 22:38:08 +0300 Periklis Ntanasis y! code clean up :) spacecampaign
Thu, 27 Jun 2013 14:01:43 -0400 nemo Make add/delete consistent (this has bugged me for so long)
Fri, 28 Jun 2013 22:06:57 +0300 Periklis Ntanasis this seems to work ok, but I have to clean up the code spacecampaign
Thu, 27 Jun 2013 15:51:20 +0400 unc0rr Merge
Fri, 28 Jun 2013 20:14:32 +0300 Periklis Ntanasis wright script is called on StartCampaign but maybe cause problems if i.e. set a default image spacecampaign
Thu, 27 Jun 2013 15:48:30 +0400 unc0rr oops, forgot this file
Fri, 28 Jun 2013 19:55:16 +0300 Periklis Ntanasis fixed bug about starting campaign page with not descriptions/images and with wrong description/image mathcing spacecampaign
Thu, 27 Jun 2013 15:33:02 +0400 unc0rr Refactoring: get rid of GSHandlers.inc
Fri, 28 Jun 2013 19:32:11 +0300 Periklis Ntanasis images works, but not description/title displayed first time page is opened spacecampaign
Thu, 27 Jun 2013 14:37:03 +0400 unc0rr Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
Fri, 11 Oct 2013 11:55:31 +0200 koda force clang dependency when NOPASCAL is set webgl
Fri, 28 Jun 2013 19:05:41 +0300 Periklis Ntanasis cleanup, descriptions work, images no spacecampaign
Thu, 27 Jun 2013 14:06:33 +0400 unc0rr Refactoring: ArgParsers.inc -> ArgParsers.pas
Mon, 24 Jun 2013 10:51:43 +0200 koda ok you need to escape rpath for pscal scripts after all... (reverts r571e55b32da5) webgl
Fri, 28 Jun 2013 18:55:01 +0300 Periklis Ntanasis this seems to works, still wip spacecampaign
Wed, 26 Jun 2013 21:40:10 -0400 nemo reduce shove frequency (perf). reduce dX so that less time is spent sliding.
Wed, 03 Jul 2013 17:35:17 +0200 koda tcc compatibility webgl
Fri, 28 Jun 2013 15:45:11 +0300 Periklis Ntanasis more on campaign page - wip spacecampaign
Thu, 27 Jun 2013 12:18:35 +0200 koda restore the GLUT check
Wed, 19 Jun 2013 00:26:13 +0200 koda this hid CFLAGS webgl
Fri, 28 Jun 2013 02:38:56 +0300 Periklis Ntanasis changes in campaign page - not tested wip spacecampaign
Thu, 27 Jun 2013 12:09:24 +0200 koda move some osx only configuration code
Wed, 19 Jun 2013 00:07:31 +0200 koda frontend compiles webgl
Wed, 26 Jun 2013 22:44:33 +0300 Periklis Ntanasis added a stub moon main quest spacecampaign
Thu, 27 Jun 2013 12:02:40 +0200 koda use add_flag_append more, correctly set a few flags
Wed, 19 Jun 2013 00:52:39 +0400 unc0rr merge webgl
Wed, 26 Jun 2013 22:23:08 +0300 Periklis Ntanasis added landing event handlers for cosmos.lua spacecampaign
Thu, 27 Jun 2013 11:38:14 +0200 koda rework compiler flags section a little, drop already enabled flags, add -Wextra
Wed, 19 Jun 2013 00:52:21 +0400 unc0rr engine links webgl
Tue, 25 Jun 2013 05:17:03 +0300 Periklis Ntanasis reverting 2 files I accidentally changed spacecampaign
Wed, 19 Jun 2013 00:26:13 +0200 koda this hid CFLAGS
Wed, 26 Jun 2013 21:40:10 -0400 nemo reduce shove frequency (perf). reduce dX so that less time is spent sliding.
Wed, 19 Jun 2013 00:19:33 +0400 unc0rr Reduce number of link errors webgl
Tue, 18 Jun 2013 22:39:57 +0200 koda compile hwengine first, so that all other files are compiled too and don't call pas2c again webgl
Tue, 25 Jun 2013 05:10:13 +0300 Periklis Ntanasis first commit, added cosmos(menu) map and lua script with some functionality spacecampaign
Mon, 24 Jun 2013 22:11:07 -0400 nemo I should have specified locals
Tue, 18 Jun 2013 22:10:51 +0200 koda set one rule per file, only compiles a minimum number of files when one pascal file is modified webgl
Mon, 24 Jun 2013 10:51:43 +0200 koda ok you need to escape rpath for pscal scripts after all... (reverts r571e55b32da5)
Tue, 18 Jun 2013 22:10:06 +0200 koda rtl always static webgl
Mon, 24 Jun 2013 09:31:14 +0200 koda oops, fix setting linker flags for haskell executables
Tue, 18 Jun 2013 19:33:10 +0200 koda also these two files are dependency (they are not in the list because they are special pas2c files) webgl
Sun, 23 Jun 2013 22:31:12 -0400 nemo need to switch to frozen after deleteCI
Tue, 18 Jun 2013 19:19:35 +0200 koda set pascal files as dependency of the target writing the c files so that it will run again if you modify them webgl
Sun, 23 Jun 2013 17:11:29 -0400 nemo Configuration for tag display default
Tue, 18 Jun 2013 18:39:12 +0200 koda BOM, pas2c only support ASCII webgl
Sun, 23 Jun 2013 13:35:26 -0400 nemo poor AI thought he should avoid stepping on frozen crates, and jump for non-frozen ones
Tue, 18 Jun 2013 10:03:11 +0200 koda new FindClang.cmake webgl
Fri, 21 Jun 2013 12:26:55 -0400 nemo removed redundant band, added touch of consistency w/ everywhere else
Tue, 18 Jun 2013 09:48:10 +0200 koda fix a few loose ends here webgl
Thu, 20 Jun 2013 11:15:50 +0400 unc0rr First select group of templates, then pick template from selected group
Mon, 17 Jun 2013 23:24:18 +0200 koda add dummy typinfo header webgl
Thu, 20 Jun 2013 10:10:05 +0400 unc0rr Fix engine build when png lib isn't available
Mon, 17 Jun 2013 23:21:53 +0200 unC0Rr uscript rendering webgl
Thu, 20 Jun 2013 00:28:44 +0400 unc0rr Silly me
Mon, 17 Jun 2013 23:18:39 +0200 koda little cleanup after so many merges webgl
Wed, 19 Jun 2013 17:40:50 +0300 Periklis Ntanasis added campaign descriptions in CMakeList
Mon, 17 Jun 2013 23:10:45 +0200 koda really update with default webgl
Mon, 17 Jun 2013 17:45:18 +0200 koda issue 672, frontend less spammy
Mon, 17 Jun 2013 17:40:01 +0200 koda This commit changes many aspect of our cmake build system
Fri, 14 Jun 2013 15:58:58 +0200 koda when you don't use bundled dirs, add a fake target anyway, so you can use the same cmake syntax even if the target uses a different name
Fri, 14 Jun 2013 15:47:55 +0200 koda there is no need of escaping after all...
Fri, 14 Jun 2013 01:24:41 +0200 koda this should fix rpath problem
Fri, 14 Jun 2013 01:11:22 +0200 koda oops, forgot to set the path after all
Fri, 14 Jun 2013 01:09:39 +0200 koda less spam
Fri, 14 Jun 2013 01:06:49 +0200 koda remove two unused cmake files
Fri, 14 Jun 2013 01:01:18 +0200 koda this should resolve a few issues on clean builds
Thu, 13 Jun 2013 22:55:33 +0200 koda oops, use right macro name
Thu, 13 Jun 2013 22:50:18 +0200 koda use target name instead of the resulting library, use more macros around
Thu, 13 Jun 2013 22:27:23 +0200 koda merge cmake_pascal branch in default
Thu, 13 Jun 2013 22:04:22 +0200 koda actually tests are there to be tested, just skip the variable assignment on windows
Thu, 13 Jun 2013 22:01:41 +0200 koda Backed out changeset c4289023ddae
Thu, 13 Jun 2013 17:01:26 +0200 koda don't run the broken windows test at all on windows
Thu, 13 Jun 2013 15:37:52 +0200 koda gather up the linker flags in a macro
Thu, 13 Jun 2013 14:44:28 +0200 koda bring windows fixes from main repo
Wed, 12 Jun 2013 19:30:44 +0200 koda another code typo
Wed, 12 Jun 2013 19:30:11 +0200 koda apply linker flags to all relevant targets
Wed, 12 Jun 2013 19:27:17 +0200 koda explicitly set the origin linker flag so that $ORIGIN is used correctly
Wed, 12 Jun 2013 18:48:34 +0200 koda add a possible lua include path
Wed, 12 Jun 2013 16:44:53 +0200 koda less cached cmake output
Wed, 12 Jun 2013 16:43:24 +0200 koda code typos
Wed, 12 Jun 2013 12:18:03 +0200 koda use QT_DEBUG which is always added
Wed, 12 Jun 2013 12:03:04 +0200 koda respect C and CXX flags
Wed, 12 Jun 2013 11:27:00 +0200 koda freepascal on windows only supports shared libraries
Wed, 12 Jun 2013 11:18:20 +0200 koda nitpick
Wed, 12 Jun 2013 11:17:54 +0200 koda heavily rework lua discovery and linking, needs testing but it's more similar to what we do for other libraries now
Wed, 12 Jun 2013 09:49:46 +0200 koda oops, haskell uses gcc to link, correctly pass flags
Wed, 12 Jun 2013 01:30:16 +0200 koda since shared libs are now our friends, let's optimise them
Wed, 12 Jun 2013 01:26:42 +0200 koda aaaaand let's not forget about lua, which has also a slightly revised build process
Wed, 12 Jun 2013 01:04:30 +0200 koda drop the '_'
Wed, 12 Jun 2013 01:02:33 +0200 koda and now also avwrapper can be shared/static, add visibility to its exported functions, drop (needed only when static)
Wed, 12 Jun 2013 01:00:47 +0200 koda also physlayer can be comiled as static or shared now
Mon, 17 Jun 2013 22:54:17 +0200 koda redid FindGLEW in the right way (tm) webgl
Wed, 12 Jun 2013 00:07:19 +0200 koda love cmake when it works
Mon, 17 Jun 2013 17:07:27 +0200 unC0Rr pas2c import webgl
Tue, 11 Jun 2013 19:17:52 +0200 koda setup RPATH, bump cmake
Mon, 17 Jun 2013 16:56:58 +0200 koda update with default webgl
Tue, 11 Jun 2013 18:35:28 +0200 koda these check are now useless
Mon, 17 Jun 2013 10:48:50 -0400 nemo Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
Tue, 11 Jun 2013 18:31:49 +0200 koda I hate you, I hate you with all my heart...
Sun, 16 Jun 2013 15:45:19 +0400 unc0rr 'i' flag for in-room status
Tue, 11 Jun 2013 10:45:34 +0200 koda use BUILD_SHARED_LIBS to control whether a library is shared or static, make our bundled physfs library check for this configuration
Wed, 12 Jun 2013 19:15:51 +0200 koda fix launching on windows
Mon, 10 Jun 2013 16:46:58 +0200 koda move paths setup in separate cmake module
Wed, 12 Jun 2013 04:58:27 +0300 Periklis Ntanasis merge my campaign page changes with default
Mon, 10 Jun 2013 16:37:21 +0200 koda backout r1bed4aee19e0 and r3883b5dc600c
Tue, 11 Jun 2013 11:48:36 +0200 koda moar cpack ignore
Tue, 11 Jun 2013 02:42:52 +0200 koda merge (could have grafted)
Tue, 11 Jun 2013 02:39:45 +0200 koda osx, link also foundation to physfs
Wed, 12 Jun 2013 04:53:04 +0300 Periklis Ntanasis added images and corrected bug that didn't show correct description at some occasions
Tue, 11 Jun 2013 00:01:32 +0200 koda libssp (required by stack-protector) is not available on 10.4
Mon, 27 May 2013 21:39:52 +0300 Periklis Ntanasis issue 562, image and description for the campaign page
Tue, 11 Jun 2013 01:40:55 +0300 Periklis Ntanasis added missing image
Tue, 11 Jun 2013 00:05:07 +0300 Periklis Ntanasis changed variable and function name
Mon, 10 Jun 2013 23:50:36 +0300 Periklis Ntanasis removing sendstats(uScript) from luaAPI
Mon, 10 Jun 2013 15:18:03 +0300 Periklis Ntanasis created a new sendstat type for changing the kills label
Sun, 09 Jun 2013 01:18:58 +0300 Periklis Ntanasis fix non changing graph title and sendstat health
Sat, 08 Jun 2013 23:54:44 +0300 Periklis Ntanasis correct health statsend for lua scritps
Sat, 08 Jun 2013 23:24:52 +0300 Periklis Ntanasis added option to change stats graph title
Thu, 06 Jun 2013 03:52:32 +0300 Periklis Ntanasis made lua scripts able to turn off automatic game stats
Thu, 06 Jun 2013 03:35:59 +0300 Periklis Ntanasis LuaAPI sendstat finds correct clan colors by team names on siPlayerKills
Tue, 04 Jun 2013 00:10:48 +0300 Periklis Ntanasis added custom stats message
Mon, 03 Jun 2013 23:18:24 +0300 Periklis Ntanasis added sendstat and sendstats support for lua scripts
Mon, 10 Jun 2013 21:20:14 +0400 unc0rr More verbose initialization
Mon, 10 Jun 2013 11:05:10 +0200 koda visibility unsupported on windows
Sun, 16 Jun 2013 00:46:11 +0400 unc0rr Some fixes to make pas2c+clang compile all engine files webgl
Mon, 10 Jun 2013 10:59:49 +0200 koda protect all types with -fstack-protector-all
Sat, 15 Jun 2013 23:45:53 +0400 unc0rr - Fix 'and not' without parentheses webgl
Mon, 10 Jun 2013 10:47:59 +0200 koda stack-protector flag needs to be passed to the linker as well
Sat, 15 Jun 2013 23:44:37 +0400 unc0rr Allow building with modern 'base' package webgl
Thu, 06 Jun 2013 15:55:10 +0200 koda port all Q_WS_* to Q_OS_* so that we are forward compatible with Qt5
Sun, 09 Jun 2013 12:28:11 +0200 koda lua warning with clang webgl
Sun, 09 Jun 2013 22:24:41 +0400 unc0rr These could be handy
Sun, 09 Jun 2013 12:22:53 +0200 koda update with default webgl
Sun, 09 Jun 2013 12:20:19 +0200 koda set linker flags where appropriate
Sun, 09 Jun 2013 11:41:04 +0200 koda this was getting annoying, don't error out on warnings physfs
Fri, 07 Jun 2013 22:12:15 -0400 nemo ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
Sat, 08 Jun 2013 02:21:31 +0200 koda make sure that also CXX sources pick up the flags (although I'm not 100% of the correctness of the tests)
Sat, 08 Jun 2013 02:16:38 +0200 koda add fstack-protector and fvisibility=hidden to cmake tests
Sat, 08 Jun 2013 02:03:02 +0200 koda also apply linker flags to haskell programs
Sat, 08 Jun 2013 01:56:23 +0200 koda add relro linker tests (issue 663)
Sat, 08 Jun 2013 01:52:32 +0200 koda move compiler checks in a separate cmake module
Sat, 08 Jun 2013 01:31:53 +0200 koda simplify cmake message syntax a little bit
Sat, 08 Jun 2013 01:22:46 +0200 koda move platform specific and revision info code into separate cmake modules
Fri, 07 Jun 2013 21:15:11 +0200 sheepluva update changelog
Fri, 07 Jun 2013 14:44:34 -0400 nemo move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
Fri, 07 Jun 2013 17:37:01 +0200 sheepluva add note about mudball causing no direct damage to changelog
Thu, 26 Dec 2013 16:50:02 +0100 koda close branch 0.9.19
Fri, 07 Jun 2013 15:23:04 +0400 unc0rr Fix more warnings (lol @ icegun "consts")
Fri, 13 Sep 2013 21:55:53 +0400 unc0rr Skip some LandPixels manipulations in stats-only mode 0.9.19
Fri, 07 Jun 2013 12:51:09 +0400 unc0rr Merge
Sat, 24 Aug 2013 01:37:20 +0400 unc0rr Fix script flaw in detection of best team when sending achievement info 0.9.19
Wed, 05 Jun 2013 13:01:25 -0400 nemo Bump protocol and version (game desync would be triggered by b70352db5675, 2ae44c4381cd - other revisions probably safe)
Sat, 24 Aug 2013 01:22:45 +0400 unc0rr Fix build 0.9.19
Wed, 05 Jun 2013 12:47:33 -0400 nemo Restore CurAmmoType check as well, that was removed in r8f317ba10675 when trying to fix aiming during alt attack.
Sat, 24 Aug 2013 00:13:15 +0400 unc0rr Store TrophyRace records in database 0.9.19
Wed, 05 Jun 2013 16:28:30 +0200 sheepluva fixed all engine compilation hints and notes (that I could see)
Tue, 04 Jun 2013 23:56:17 +0200 koda parsing ok, stops at uGears webgl
Tue, 06 Aug 2013 00:26:07 +0400 unc0rr Declare achievements in console statistics output 0.9.19
Wed, 05 Jun 2013 15:42:00 +0200 sheepluva fix last remaining warning in frontend
Tue, 04 Jun 2013 23:48:44 +0200 koda actually everything is CLANG'd webgl
Tue, 11 Jun 2013 11:48:36 +0200 koda moar cpack ignore 0.9.19
Wed, 05 Jun 2013 15:27:00 +0200 sheepluva Hedgewars.png had a resolution more than twice as high as required; also fixed some (mostly obsolete) code that also contained a typo that would cause a warning/note in clang
Tue, 04 Jun 2013 23:48:24 +0200 koda move sdlmain_osx aside in its own folder so its include path is not contaminated webgl
Tue, 11 Jun 2013 09:46:18 +0200 koda sigh, this follows r63bf1f4f40f8 0.9.19
Wed, 05 Jun 2013 14:00:29 +0200 sheepluva good-bye QAspectRatioLayout
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Tue, 11 Jun 2013 02:46:59 +0200 koda backout a few commits that desyncronized translations and broke physfs on 32 bit 0.9.19
Tue, 04 Jun 2013 22:08:17 +0200 koda merge 0.9.19 in default
Fri, 07 Jun 2013 16:35:48 +0200 sheepluva fix issue 664 ("Quick game will fail if the randomly chosen theme is a DLC/custom one") 0.9.19
Tue, 04 Jun 2013 21:59:01 +0200 koda trying to appease almighty unC0Rr 0.9.19
Tue, 04 Jun 2013 21:58:15 +0200 koda sheepluva asked, one less gci task to do 0.9.19
Tue, 04 Jun 2013 17:20:23 +0200 koda sigh (qm files should not be in package_source either) 0.9.19
Tue, 04 Jun 2013 16:23:45 +0200 master_ex fix mission 6 hiding cyborg (issue 622) 0.9.19
Tue, 04 Jun 2013 16:08:36 +0200 koda this file is unused 0.9.19
Tue, 04 Jun 2013 15:51:14 +0200 inu portoguese update 0.9.19
Tue, 04 Jun 2013 15:51:06 +0200 koda apply raptor's fix on unix only 0.9.19
Tue, 04 Jun 2013 15:41:40 +0200 hasufell two german sentences 0.9.19
Tue, 04 Jun 2013 15:40:25 +0200 koda forgot this from r f529fba57ba5 (thanks LocutusOfBorg1) 0.9.19
Tue, 04 Jun 2013 15:39:01 +0200 koda more make package_source, moc and sh files 0.9.19
Tue, 04 Jun 2013 11:47:07 +0200 sheepluva adding some event-strings to german translation. most of these were suggested by Topf 0.9.19
Mon, 03 Jun 2013 23:25:15 +0200 c_korn http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#deprecated-items - The Encoding key is deprecated. 0.9.19
Mon, 03 Jun 2013 23:23:46 +0200 koda yay no more linking workarounds (for statically linking physfs on 32 bit arch, bringing divd3 or stdc++ or gcc_s.so.1 dependencies) 0.9.19
Mon, 03 Jun 2013 23:21:29 +0200 raptor fix static physfs linking on 32 bit archs 0.9.19
Thu, 06 Jun 2013 00:28:30 +0400 unc0rr - Fix issue 521 by resending FULLMAPCONFIG on game finish to those who joined mid-game. Semitested.
Mon, 03 Jun 2013 23:09:06 +0200 sheepluva those "Unknown property overflow" messages were kinda getting old, time to get rid of them. also fix a typo in changelog spotted by c_korn 0.9.19
Wed, 05 Jun 2013 00:26:22 +0400 unc0rr Less confusion to translators
Tue, 04 Jun 2013 00:20:06 +0400 unc0rr Merge default to 0.9.19 0.9.19
Tue, 04 Jun 2013 23:58:42 +0400 unc0rr Proper parameters handling of chat commands
Mon, 03 Jun 2013 16:25:30 +0200 koda wow binary logic ftw 0.9.19
Mon, 03 Jun 2013 23:59:55 -0400 nemo blowtorch defrosts too
Mon, 03 Jun 2013 16:15:17 +0200 koda deleted .h in pascal engine 0.9.19
Mon, 03 Jun 2013 15:39:54 +0200 sphrix change portal mission name and update French translation (issue 569) 0.9.19
Tue, 04 Jun 2013 00:15:03 +0400 unc0rr Fix issue 652 and fix issue 645
Mon, 03 Jun 2013 13:47:35 +0200 sheepluva if you use misuse labels as comments please at least keep in mind that labels cannot be used inline, within code blocks or with indentation! 0.9.19
Mon, 03 Jun 2013 10:05:44 +0200 koda merge default with .19
Mon, 03 Jun 2013 10:04:01 +0200 koda Added tag 0.9.19-release for changeset 1617149e01a4 0.9.19
Sun, 02 Jun 2013 22:43:59 +0200 sheepluva fix the cmake flag PHYSFS_SYSTEM being called SYSTEM_PHYSFS in the code 0.9.19
Fri, 31 May 2013 14:52:30 -0400 nemo oups 0.9.19
Fri, 31 May 2013 14:51:08 -0400 nemo Merge 0.9.19
Fri, 31 May 2013 14:47:07 -0400 nemo fix locale load 0.9.19
Fri, 31 May 2013 16:49:11 +0200 koda don't pack .hi files, frontlib and other stuff 0.9.19
Fri, 31 May 2013 15:41:41 +0200 koda change cpack configuration file name so that it's not excluded by 'make package_source' 0.9.19
Fri, 31 May 2013 15:21:56 +0200 koda mystery of the ending prefix 0.9.19
Fri, 31 May 2013 00:12:11 +0400 unc0rr merge with tip 0.9.19 0.9.19-release
Thu, 30 May 2013 21:08:13 +0900 mikade Fix broken x/y values on Dangerous Ducklings
Thu, 30 May 2013 20:29:55 +0900 mikade Add Frenzy (Hysteria) style/gameplay script and cfg
Fri, 31 May 2013 00:10:59 +0400 unc0rr ++protocol_number; 0.9.19
Thu, 30 May 2013 20:09:57 +0900 mikade As per request, add ice-gun (untested!)
Wed, 29 May 2013 17:56:07 -0400 nemo merge with tip 0.9.19
Thu, 30 May 2013 19:34:39 +0900 mikade Add how to play description to Mutant
Wed, 29 May 2013 17:47:54 -0400 nemo Since this keeps coming up. Sync engine and frontend wheel handling, again.
Wed, 29 May 2013 22:52:37 +0400 unc0rr merge 0.9.19
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Wed, 29 May 2013 13:03:23 -0400 szczur polish translation update
Wed, 29 May 2013 12:21:49 -0400 sphrix grammar
Wed, 29 May 2013 07:45:00 -0400 nemo Waddaya think. Add it for iced up water and mines/cases/explosives
Wed, 29 May 2013 06:51:12 -0400 nemo cancel on slide
Wed, 29 May 2013 10:51:21 +0200 koda two little changelog entries
Wed, 29 May 2013 10:48:36 +0200 koda .hgignore update
Wed, 29 May 2013 10:43:40 +0200 koda add hog freeze sound
Tue, 28 May 2013 21:30:02 -0400 nemo add ice beam sound
Tue, 28 May 2013 14:09:19 -0400 nemo frozen hog impact. koda says he'll add the beam
Tue, 28 May 2013 13:58:01 -0400 nemo *hate*
Tue, 28 May 2013 16:07:22 +0200 koda windows build script, get the temp variable from environment, avoiding potential permission problems
Tue, 28 May 2013 15:38:28 +0200 koda on Windows link libgcc statically to reduce the number of dlls
Tue, 28 May 2013 13:57:11 -0400 nemo < 256 is "thawing"
Mon, 27 May 2013 21:34:03 -0400 nemo fix mispositioned map.png
Mon, 27 May 2013 23:46:27 +0200 koda add 'random' dependency to server .cabal file (please test)
Mon, 27 May 2013 16:56:44 -0400 nemo don't resurrect frozen
Tue, 28 May 2013 00:01:58 +0400 unc0rr Fix "try again" button in "reconnected to fast" dialog trying to connect to port 0
Mon, 27 May 2013 23:54:52 +0400 unc0rr Fix room admin rights delegation by server admin when he isn't room admin
Mon, 27 May 2013 23:24:35 +0400 unc0rr '@' for server admin status, '+' for room admins
Mon, 27 May 2013 23:20:39 +0400 unc0rr Remove admin rights from old admin when he delegates room ownership
Mon, 27 May 2013 14:41:48 -0400 nemo should unfreeze on your turn
Mon, 27 May 2013 11:33:25 -0400 nemo increase width on medium/large templates by a couple of hundred px. should help issue #625 a bit. Shouldn't increase large any more tho, since we are at 4096 and would increase memory unnecessarily.
Mon, 27 May 2013 10:47:59 -0400 nemo Default to random guest username in all places net/nick is fetched. Fixes issue #588
Mon, 27 May 2013 10:52:30 +0400 unc0rr Merge
Fri, 24 May 2013 15:07:21 -0400 nemo Quick and dirty fix for fact that we no longer prompt for a username on connect, so blank username simply errors on connect.
Fri, 24 May 2013 12:56:58 -0400 nemo Fix config save problems, bug #510
Fri, 24 May 2013 10:34:22 -0400 nemo Add a mask, tweak changelog a bit
Thu, 23 May 2013 23:37:59 -0400 nemo few more changes
Thu, 23 May 2013 23:02:16 -0400 tiyuri Final starbound
Fri, 24 May 2013 01:45:03 +0200 koda perhaps unneeded, but...
Fri, 24 May 2013 00:55:33 +0200 koda lupdate
Fri, 24 May 2013 01:12:41 +0400 unc0rr Store suffix of .qm files instead of locale name
Thu, 23 May 2013 09:33:36 -0400 nemo Remove repetition. This map doesn't need to be so wide.
Wed, 22 May 2013 22:46:49 -0400 nemo So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
Wed, 22 May 2013 09:46:42 -0400 nemo sheepluva suggestion for frozen barrel behaviour. untested.
Wed, 22 May 2013 06:17:06 -0400 nemo as long as a generic placeholder tint is in place. can't just exit
Tue, 21 May 2013 23:17:28 -0400 nemo fix dud mine explosion
Tue, 21 May 2013 23:00:20 -0400 tiyuri Add shrooms map
Tue, 21 May 2013 22:56:31 -0400 nemo Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
Tue, 21 May 2013 23:49:24 +0200 koda further limit asm
Tue, 21 May 2013 21:28:42 +0300 Periklis Ntanasis place better the current replay button
Tue, 21 May 2013 23:15:44 +0200 koda tip to highlight the new /rnd command
Wed, 22 May 2013 00:50:15 +0400 unc0rr merge
Tue, 21 May 2013 16:14:36 -0400 nemo ಠ_ಠ
Wed, 22 May 2013 00:49:37 +0400 unc0rr '/rnd' command. Pass it a (possibly empty) list of items.
Wed, 22 May 2013 00:12:15 +0400 unc0rr Allow messages containing word separators in server's additional console commands
Tue, 21 May 2013 23:54:28 +0400 unc0rr Fix issue 570 (GoBack() slot connected twice)
Tue, 21 May 2013 23:48:00 +0400 unc0rr Clear nickname in case of collision so client could try again. Should help with issue 550 if not fix it.
Tue, 21 May 2013 23:31:39 +0400 unc0rr Rooms list/chat splitter from issue 612
Tue, 21 May 2013 22:09:21 +0400 unc0rr Update ru localization
Tue, 21 May 2013 21:40:22 +0400 unc0rr Fix issue with last hog's part of team health bar
Tue, 21 May 2013 21:30:42 +0400 unc0rr Don't accept keyboard/mouse events on startup phase
Tue, 21 May 2013 21:22:32 +0400 unc0rr Use old method of locale detection, fallback to new one in case of problems
Tue, 21 May 2013 16:13:32 -0400 nemo Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
Tue, 21 May 2013 11:32:42 -0400 nemo less pixelated tentacles
Tue, 21 May 2013 01:09:50 -0400 nemo yes. forgot this one too
Tue, 21 May 2013 00:58:29 -0400 nemo add haunty mask, fix tentacle mask
Mon, 20 May 2013 22:11:15 -0400 tiyuri Tentacles map. Fix cmakes for the others
Mon, 20 May 2013 18:33:38 -0400 nemo Mass rename to group the StarBound derived maps together.
Mon, 20 May 2013 18:33:18 -0400 tiyuri Oaks map
Mon, 20 May 2013 17:14:08 -0400 tiyuri Haunty map
Mon, 20 May 2013 07:45:16 -0400 nemo maybe a little edging will help?
Sun, 19 May 2013 22:06:24 -0400 tiyuri Grassy map
Sun, 19 May 2013 16:52:57 -0400 nemo forgot to crush
Sun, 19 May 2013 16:33:08 -0400 tiyuri Bones map
Sun, 19 May 2013 16:04:50 -0400 tiyuri Crystal map
Sat, 18 May 2013 23:19:49 +0200 sheepluva update rope icon and icegun icon
Sat, 18 May 2013 22:42:05 +0200 sheepluva changing slots of landgun and icegun, feel free to complain, improve and/or revert
Fri, 17 May 2013 22:25:56 +0200 sheepluva tweak freezer icon a little more
Fri, 17 May 2013 22:01:23 +0200 sheepluva changed icon for freezer ( issue 614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
Fri, 17 May 2013 23:38:46 +0400 unc0rr Ehm... fix 'uLandGenMaze.pas(18,19) Fatal: (2003) Syntax error, ")" expected but "identifier A" found' error encountered by one of the users O_o
Fri, 17 May 2013 00:08:05 +0400 unc0rr merge
Thu, 16 May 2013 20:05:43 +0200 sheepluva lupdate
Thu, 16 May 2013 14:05:16 -0400 nemo bleah. sorry for spam. this reverts the first attempt in uAmmos
Fri, 17 May 2013 00:07:37 +0400 unc0rr Fix mortar's scoring
Thu, 16 May 2013 14:02:33 -0400 nemo Yeah, this isn't safe either. Caused bug #629 - removing.
Fri, 17 May 2013 00:06:01 +0400 unc0rr Best level AI should maximize the score at all costs.
Thu, 16 May 2013 17:33:25 +0200 ChipHome updated italian translation
Thu, 16 May 2013 10:10:27 +0200 sheepluva I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
Thu, 16 May 2013 10:03:00 +0200 sheepluva remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
Wed, 15 May 2013 23:33:38 -0400 nemo better way to do it that avoids screwing up angle bounds on single saucer
Wed, 15 May 2013 22:52:17 -0400 nemo trying to prevent the AI from attacking barrels. feedback on this welcome.
Wed, 15 May 2013 08:56:52 -0400 nemo few more changelog entries
Sun, 26 May 2013 08:18:15 -0400 nemo change to RGB
Tue, 14 May 2013 11:09:19 -0400 nemo more stuff we thought of
Tue, 14 May 2013 10:40:24 -0400 nemo few things I thought of
Tue, 14 May 2013 09:25:53 -0400 nemo use bubbles underwater
Tue, 14 May 2013 08:57:30 -0400 nemo Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
Tue, 14 May 2013 07:16:14 -0400 nemo Actually, let's use *4 since could be fired from lower down
Tue, 14 May 2013 07:14:41 -0400 nemo more drowning fixes
Tue, 14 May 2013 06:33:59 -0400 nemo check for gear being current ammo
Mon, 13 May 2013 22:58:40 -0400 nemo yeah. this needs to only be for local play or it screws up small window size in network game
Mon, 13 May 2013 22:40:32 -0400 nemo some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
Mon, 13 May 2013 23:31:03 +0200 koda fix issue 590, load nick after asking for it...
Mon, 13 May 2013 22:53:20 +0200 koda range checking for more engine command line parameters, issue 600
Fri, 03 May 2013 07:09:04 +0300 Periklis Ntanasis fix comparison error in Campaign mission 1
Mon, 13 May 2013 22:49:14 +0400 unc0rr Restore ready toggle for room admins (issue 432)
Mon, 13 May 2013 14:10:51 -0400 nemo Needs to reset net button, not toggle it.
Sun, 12 May 2013 07:33:11 -0400 nemo use less collision space for the holes
Sat, 11 May 2013 23:36:39 -0400 nemo don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
Sat, 11 May 2013 23:23:17 -0400 nemo Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
Sat, 11 May 2013 21:50:14 -0400 nemo suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
Sat, 11 May 2013 21:19:44 -0400 nemo Change net button back on leaving main page.
Sat, 11 May 2013 21:14:25 -0400 nemo Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
Sat, 11 May 2013 10:54:24 -0400 nemo Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
Fri, 10 May 2013 21:00:06 -0400 nemo I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
Fri, 10 May 2013 12:00:51 -0400 nemo cases have no health
Thu, 09 May 2013 23:21:06 -0400 nemo I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
Thu, 09 May 2013 23:11:56 -0400 nemo Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
Thu, 09 May 2013 18:19:17 -0400 nemo oops
Thu, 09 May 2013 09:02:06 -0400 nemo *sigh* freakin "with"
Tue, 07 May 2013 16:00:34 -0400 nemo oh right. and uSound. the main culprit.
Tue, 07 May 2013 15:59:05 -0400 nemo Fix voice naming. Case problems.
Tue, 07 May 2013 15:43:34 -0400 nemo remove redundant abs, and some incorrect 1+ to damage
Tue, 07 May 2013 23:37:03 +0400 unc0rr IFDEF that score expectation logging
Tue, 07 May 2013 15:34:36 -0400 nemo ☹
Tue, 07 May 2013 14:59:30 -0400 nemo Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
Sun, 05 May 2013 22:50:17 -0400 nemo So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
Sat, 04 May 2013 21:58:42 -0400 nemo *sigh*
Sat, 04 May 2013 21:56:04 -0400 nemo oops
Sat, 04 May 2013 21:40:52 -0400 nemo pass the target
Sat, 04 May 2013 14:46:29 -0400 nemo simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
Sat, 04 May 2013 13:58:18 -0400 nemo explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
Sat, 04 May 2013 08:16:50 -0400 nemo Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
Fri, 03 May 2013 23:46:15 -0400 nemo oops
Fri, 03 May 2013 22:18:23 -0400 nemo try to guess at barrel state. prob should flag it..
Fri, 03 May 2013 21:38:16 -0400 nemo ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
Fri, 03 May 2013 21:36:01 -0400 nemo trying to make AI aware of mine/explosive break point. also remove redundant test.
Fri, 03 May 2013 07:52:57 -0400 nemo only rate subs if significant. still very much need correct fall+damage esp given different knocks.
Fri, 03 May 2013 07:28:08 -0400 nemo Make hogs aware of dud mines and explosives. Still a bit more needed.
Thu, 02 May 2013 23:46:48 +0400 unc0rr merge :P
Thu, 02 May 2013 23:44:49 +0400 unc0rr Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
Thu, 02 May 2013 21:56:24 +0400 unc0rr CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
Thu, 02 May 2013 21:55:03 +0400 unc0rr Make AI more active in multiattack game mode
Thu, 02 May 2013 13:09:12 -0400 nemo this should improve consistency of mortar cluster spread and snowball knocks
Wed, 01 May 2013 04:05:10 +0300 Periklis Ntanasis fix bug that locked unlocked campaign missions, see issue 452
Wed, 01 May 2013 01:27:35 +0300 Periklis Ntanasis fix nil comparison error, see issues 470 and 601
Tue, 30 Apr 2013 21:06:05 -0400 nemo this is fairer
Mon, 29 Apr 2013 10:01:51 +0400 unc0rr Use tr() properly
Sat, 27 Apr 2013 17:02:26 -0400 nemo This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
Sat, 27 Apr 2013 16:56:50 -0400 nemo So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
Sat, 27 Apr 2013 00:09:50 +0400 unc0rr Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
Wed, 24 Apr 2013 10:38:28 -0400 nemo aaaaand this one never was damaging
Wed, 24 Apr 2013 10:34:52 -0400 nemo cheezemonkey pointed out this is no longer damaging
Sun, 21 Apr 2013 17:38:17 -0400 nemo yep. I did forget to put this back
Sun, 21 Apr 2013 16:39:36 -0400 nemo So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
Sun, 21 Apr 2013 01:38:52 +0200 koda merge 0.9.19 in dev
Sun, 21 Apr 2013 01:36:08 +0200 koda it's still not really clear to my why this is needed, maybe only in combination with -XD 0.9.19
Sun, 21 Apr 2013 01:35:30 +0200 koda rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round 0.9.19
Sat, 20 Apr 2013 20:48:33 +0200 koda this macro is not defined on ppc 0.9.19
Sat, 20 Apr 2013 20:39:37 +0200 koda hardcode full compiler path when compiling for ppc 0.9.19
Sat, 20 Apr 2013 20:39:01 +0200 koda expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically 0.9.19
Sat, 20 Apr 2013 20:13:23 +0200 koda resolve divdi3 on ppc 0.9.19
Tue, 26 Mar 2013 01:18:04 +0100 koda link stdc++ (for physfs on linux) only when targetting 32bit 0.9.19
Sat, 20 Apr 2013 19:03:57 -0400 DrinkMachine Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
Sat, 20 Apr 2013 02:20:15 +0200 koda update 0.9.19 with dev branch 0.9.19
Fri, 19 Apr 2013 16:30:39 -0400 nemo merge
Fri, 19 Apr 2013 22:20:49 +0200 volkan turkish translation updates
Sat, 20 Apr 2013 00:26:52 +0400 unc0rr - Revert division hack nonsense
Thu, 18 Apr 2013 21:25:38 +0400 unc0rr Store colors in human-readable form
Thu, 18 Apr 2013 17:37:50 +0400 unc0rr lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
Thu, 18 Apr 2013 00:41:27 +0400 unc0rr Switch to 'settings.ini'. Copies old ini file if necessary on startup.
Wed, 17 Apr 2013 11:24:06 -0400 nemo why would we ever want to divide by 0?
Wed, 17 Apr 2013 15:45:13 +0400 unc0rr hwFloat division is ~1.6 times faster now
Wed, 17 Apr 2013 12:11:33 +0400 unc0rr Trivial optimization. Wonder if compiler was smart enough about it.
Mon, 15 Apr 2013 22:26:30 +0200 sheepluva add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
Mon, 15 Apr 2013 23:26:48 +0400 unc0rr Fix issue 603
Mon, 15 Apr 2013 23:06:06 +0400 unc0rr Implement issue 308 with '|' as separator
Sun, 14 Apr 2013 22:57:13 +0200 koda let's go with what nemo suggests
Mon, 15 Apr 2013 00:04:13 +0400 unc0rr Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
Sun, 14 Apr 2013 15:09:24 +0400 unc0rr Check for admin role right in the sql statemenet
Sat, 13 Apr 2013 20:34:30 +0200 koda let's try to kill the thread right away and protect the thread variable with a mutex
Sat, 13 Apr 2013 20:13:52 +0200 koda added two security flags to windows linking
Fri, 12 Apr 2013 12:44:14 -0400 nemo I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
Thu, 11 Apr 2013 23:20:56 +0400 unc0rr New hwSqrt implementation which is 46/19 times faster than the old one!
Sat, 20 Apr 2013 02:17:53 +0200 koda CASE FOLDING!!! 0.9.19
Thu, 11 Apr 2013 16:19:30 +0400 unc0rr Reduce AI skills more on high Level values
Wed, 17 Apr 2013 14:57:56 +0200 sheepluva fix for issue 599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p 0.9.19
Wed, 10 Apr 2013 22:52:38 +0200 thunderstruck implementation of a restart-game button. location and appearance is not final :P
Tue, 16 Apr 2013 19:53:52 +0200 sheepluva whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error? 0.9.19
Wed, 10 Apr 2013 22:59:40 +0400 unc0rr This isn't necessary anymore
Tue, 16 Apr 2013 17:31:39 +0200 sheepluva fix for Issue 611: Engine crash in portal code 0.9.19
Wed, 10 Apr 2013 22:48:14 +0400 unc0rr - Revert server workaround over desync from r98e2dbdda8c0
Tue, 16 Apr 2013 12:24:13 +0200 sheepluva make cleaver icon hint at that fact that you have 2 of them 0.9.19
Wed, 10 Apr 2013 07:44:51 +0300 jaree Change collision detection with current hedgehog
Tue, 16 Apr 2013 12:00:06 +0200 sheepluva description tweaks 0.9.19
Wed, 10 Apr 2013 00:13:26 +0400 unc0rr Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
Mon, 15 Apr 2013 19:53:35 +0200 sheepluva fix octorama preview 0.9.19
Mon, 08 Apr 2013 23:34:12 +0400 unc0rr - Better fix to friends joins/quits highlighting problem
Mon, 15 Apr 2013 19:25:19 +0200 Matisumi french translations 0.9.19
Sun, 07 Apr 2013 19:43:18 -0400 dag10 Merge.
Mon, 15 Apr 2013 18:27:35 +0200 Randy add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva 0.9.19
Sun, 07 Apr 2013 22:53:40 +0200 sheepluva merge
Sun, 07 Apr 2013 19:42:02 -0400 dag10 Fixed map preview overlap on certain locales (Fixes issue 549).
Mon, 15 Apr 2013 17:48:14 +0200 Randy fixed slash for fruit theme 0.9.19
Sun, 07 Apr 2013 16:35:48 -0400 nemo set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
Sun, 14 Apr 2013 21:51:53 +0200 Matisumi engine translation update, french 0.9.19
Sat, 06 Apr 2013 02:11:02 +0200 koda fix 'failed to install translation' message when misc/locale in hedgewars.ini is empty (which is *always* when 'system default' is selected)
Sun, 14 Apr 2013 12:25:24 +0200 sheepluva cleaning up my own mess, turned out the italian translation has more descriptions than the english one XD 0.9.19
Sat, 06 Apr 2013 01:19:47 +0200 koda reintroduce the notice for restarting frontend after changing language
Sun, 14 Apr 2013 12:11:02 +0200 sheepluva cleaning up nemo's mess :P ( re3407eef6b5474b2a3ea49ea49e354dc05144005 ) 0.9.19
Sat, 06 Apr 2013 01:11:49 +0200 koda check for network for feedback dialog too
Sat, 13 Apr 2013 19:31:31 +0200 mikade remove delays from "one of everything" weaponset 0.9.19
Sat, 06 Apr 2013 01:02:28 +0200 koda reintroduce the notification message in case you access dlc page without internet connection
Sat, 13 Apr 2013 19:11:52 +0200 sheepluva remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger. 0.9.19
Fri, 05 Apr 2013 22:57:31 +0200 koda fix displaying the right version of windows in system info
Thu, 11 Apr 2013 18:39:17 +0200 Marco Bresciani IT translation file completed. 0.9.19
Thu, 13 Jun 2013 22:50:33 +0200 koda close branch cmake_pascal
Fri, 05 Apr 2013 22:46:48 +0200 koda feedback, display ram size in MB
Fri, 12 Apr 2013 21:41:55 +0200 sheepluva remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater) 0.9.19
Tue, 30 Apr 2013 01:47:30 +0200 koda add useful variables for non-Makefile generators to set where we want our stuff built cmake_pascal
Fri, 05 Apr 2013 22:40:44 +0200 koda little feedback rewording
Sun, 07 Apr 2013 23:46:50 +0200 Randy Hats! 0.9.19
Tue, 30 Apr 2013 01:43:47 +0200 koda this makes Xcode generator test pass cmake_pascal
Fri, 05 Apr 2013 18:25:23 +0200 koda use SDL_Threads everywhere
Sun, 07 Apr 2013 17:35:57 +0200 sheepluva small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :) 0.9.19
Tue, 30 Apr 2013 01:43:00 +0200 koda fpc sysroot should belong to user configuration cmake_pascal
Thu, 04 Apr 2013 20:31:41 -0400 nemo drill test tweak based on watching AI play
Fri, 15 Mar 2013 17:06:23 +0100 Marco Bresciani Few Japanese (very "in progress") thansk to wife and the about. 0.9.19
Thu, 04 Apr 2013 14:37:19 +0200 koda remove now-unused function webgl
Tue, 26 Mar 2013 18:03:15 +0100 koda cmake netiquette cmake_pascal
Thu, 04 Apr 2013 15:54:34 -0400 Randi add shading
Thu, 04 Apr 2013 18:47:09 +0200 koda merge with latest default branch 0.9.19
Thu, 04 Apr 2013 16:12:26 +0400 unc0rr Fix pos() return type webgl
Tue, 26 Mar 2013 02:06:54 +0100 koda restore the osx build disabling universal app support cmake_pascal
Thu, 04 Apr 2013 11:27:23 -0400 nemo remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
Thu, 04 Apr 2013 02:07:06 +0200 koda and now engine in c links too (with more manual intervention as of issue 596) webgl
Tue, 26 Mar 2013 01:43:34 +0100 koda add and use the integrated version check cmake_pascal
Thu, 04 Apr 2013 14:35:46 +0200 koda forgot these from raa2ffd427f6a
Thu, 04 Apr 2013 01:38:30 +0200 koda engine to c now compiles with some manual intervention (as of bug 596) webgl
Tue, 26 Mar 2013 01:18:04 +0100 koda link stdc++ (for physfs on linux) only when targetting 32bit cmake_pascal
Thu, 04 Apr 2013 08:10:59 -0400 nemo So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
Thu, 04 Apr 2013 00:32:57 +0200 koda update branch again webgl
Tue, 26 Mar 2013 01:13:45 +0100 koda set directories to be included externally, in the project file cmake_pascal
Thu, 04 Apr 2013 10:44:03 +0300 jaree Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
Wed, 03 Apr 2013 00:17:21 +0400 unc0rr No more hwengine.desktop here webgl
Sun, 24 Mar 2013 11:11:39 +0100 koda gather all libs in a single list cmake_pascal
Wed, 03 Apr 2013 22:05:11 -0400 Randi Fruit theme
Wed, 03 Apr 2013 00:16:37 +0400 unc0rr Fix rendering errors now. webgl
Sun, 24 Mar 2013 10:54:16 +0100 koda remove old code cmake_pascal
Wed, 03 Apr 2013 00:03:46 +0400 unc0rr Fixes to make pas2c parse this webgl
Wed, 03 Apr 2013 23:56:59 +0200 koda strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
Sun, 24 Mar 2013 10:48:37 +0100 koda parsing CMAKE_OSX_ARCHITECTURES cmake_pascal
Tue, 02 Apr 2013 23:43:39 +0400 unc0rr Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter). webgl
Wed, 03 Apr 2013 00:46:19 +0200 koda ios compiles again (using an old version of sdl)
Fri, 22 Mar 2013 10:43:43 +0100 koda no need of ar and ranlib for pascal cmake_pascal
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Tue, 02 Apr 2013 23:02:06 +0200 koda fix osx build
Fri, 22 Mar 2013 10:40:48 +0100 koda finish off by replacing remaining Ada occurencies cmake_pascal
Mon, 01 Apr 2013 23:26:41 +0400 unc0rr Think this is what was meant by koda
Fri, 22 Mar 2013 10:34:50 +0100 koda disable static libraries with fpc cmake_pascal
Mon, 01 Apr 2013 23:07:24 +0400 unc0rr Hey, there was inc(Radius, 4)
Fri, 22 Mar 2013 10:33:35 +0100 koda oops cmake_pascal
Sun, 31 Mar 2013 15:45:24 -0400 volkan updated turkish frontend translation
Thu, 21 Mar 2013 15:03:30 +0100 koda drop processor flags cmake_pascal
Sun, 31 Mar 2013 14:20:40 -0400 nemo Unbreak lua localisation, fix untranslated login prompt, update translations.
Thu, 21 Mar 2013 14:38:58 +0100 koda add support for creating shared pascal libraries cmake_pascal
Sat, 30 Mar 2013 08:11:09 -0400 nemo Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
Wed, 20 Mar 2013 18:31:13 +0100 koda adjust verbosity, move debug/release variables in the right section cmake_pascal
Fri, 29 Mar 2013 23:58:03 +0100 sheepluva feedback page: allow translations for main text; added link to known bugs in order to reduce the future number of bug report duplicates a bit (We can all hope, right? :P)
Tue, 19 Mar 2013 18:32:22 +0100 koda below this i cannot break the loop cmake_pascal
Fri, 29 Mar 2013 10:54:12 -0400 nemo This should ensure rope can still be aimed quickly when an alt weapon is active.
Tue, 19 Mar 2013 18:32:03 +0100 koda move RestoreHog from uGears to uTeams to break a circular dependency cmake_pascal
Fri, 29 Mar 2013 14:47:01 +0100 sheepluva merge
Tue, 19 Mar 2013 18:02:06 +0100 koda minor and partial casing commit cmake_pascal
Fri, 29 Mar 2013 08:10:44 -0400 nemo *sigh* this shouldn'tve been removed in first place.
Tue, 19 Mar 2013 17:15:23 +0100 koda move a few checks so that add_defintions doesn't interfere cmake_pascal
Fri, 29 Mar 2013 08:03:17 -0400 nemo oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
Tue, 19 Mar 2013 17:14:10 +0100 koda move avwraper compilation in its own folder cmake_pascal
Thu, 28 Mar 2013 18:34:53 +0200 Urbertar Fix TestCollExcludingMe function. Now it doesn't skip test if there are more then one hog at checking pixel
Tue, 19 Mar 2013 16:47:53 +0100 koda hm, CMAKE_C_COMPILER is not always defined apparently cmake_pascal
Thu, 28 Mar 2013 18:34:30 +0200 Urbertar Fix compilation error. Remove default value of ShowMessage title param
Thu, 28 Mar 2013 17:41:40 +0100 sheepluva fix build
Tue, 19 Mar 2013 16:40:35 +0100 koda oops cmake_pascal
Wed, 27 Mar 2013 14:20:34 +0100 koda minor refactor of MessageDialog
Tue, 19 Mar 2013 16:34:31 +0100 koda move sdlmain compilation in its own folder cmake_pascal
Wed, 27 Mar 2013 14:12:19 +0100 koda define NETGAME_DEFAULT_SERVER
Tue, 19 Mar 2013 16:28:26 +0100 koda enable fpc inlining only in release mode only if using fpc > 2.6 cmake_pascal
Wed, 27 Mar 2013 14:12:05 +0100 koda unused
Tue, 19 Mar 2013 16:18:40 +0100 koda improve physfs static linking, sdl libraries cleanup cmake_pascal
Wed, 27 Mar 2013 12:56:07 +0100 koda drop QApplication in favor of HWApplication and minor refactor of MessageDialog
Tue, 19 Mar 2013 14:14:40 +0100 koda wow windows works too with minor changes cmake_pascal
Wed, 27 Mar 2013 12:20:22 +0100 koda application bar blinks when someone pings you (issue 492)
Tue, 19 Mar 2013 13:39:38 +0100 koda config time pascal flags interpretation cmake_pascal
Wed, 27 Mar 2013 11:18:00 +0100 koda merge correction, also what's with all those trailing whitespaces?
Tue, 19 Mar 2013 13:36:10 +0100 koda oops cmake_pascal
Tue, 26 Mar 2013 22:39:22 +0200 Urbertar Change AI behavior for drill rocket
Tue, 26 Mar 2013 18:52:42 +0100 sheepluva merge
Thu, 04 Apr 2013 14:01:54 +0400 unc0rr Fix shortcut which is created by NSIS 0.9.19
Tue, 19 Mar 2013 10:58:46 +0100 koda even though pascal linking is scripted, we need target_link_libraries anyways, so that modifying that library, will trigger linking again cmake_pascal
Tue, 26 Mar 2013 17:34:29 +0100 koda when no url is specified, default to official gameserver (issue 350)
Sat, 23 Mar 2013 18:43:24 +0100 koda lupdate 0.9.19
Tue, 19 Mar 2013 10:55:10 +0100 koda move one flag cmake_pascal
Tue, 26 Mar 2013 01:20:06 +0100 koda link stdc++ (for physfs on linux) only when targetting 32bit
Sat, 23 Mar 2013 18:42:23 +0100 koda add wiki link for the scheme handling 0.9.19
Tue, 19 Mar 2013 10:43:45 +0100 koda apply the new macro to C flags too cmake_pascal
Sat, 23 Mar 2013 21:03:27 +0200 Urbertar Remove some duplicating code from uLandGraphics.pas
Sat, 23 Mar 2013 18:26:02 +0100 inu pt translation update 0.9.19
Tue, 19 Mar 2013 10:39:05 +0100 koda s/MINIMAL_FLAGS/MINIMAL_CFLAGS/ cmake_pascal
Sat, 23 Mar 2013 21:32:14 +0400 unc0rr Also check length
Sat, 23 Mar 2013 18:21:13 +0100 koda initial changelog update 0.9.19
Tue, 19 Mar 2013 10:35:10 +0100 koda internal handling of some osx-only pascal flags cmake_pascal
Tue, 26 Mar 2013 17:52:27 -0400 nemo merge. hate the fact that "unsynced remote changes" is just a "note" now.
Fri, 22 Mar 2013 22:42:41 +0100 sheepluva add fort section to credits file
Tue, 19 Mar 2013 10:34:46 +0100 koda apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup cmake_pascal
Tue, 26 Mar 2013 17:47:06 -0400 nemo Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
Fri, 22 Mar 2013 18:51:37 +0100 sheepluva remove engine warnings
Tue, 19 Mar 2013 09:53:12 +0100 koda utility macros for adding compiler flags cmake_pascal
Fri, 22 Mar 2013 14:54:20 +0100 sheepluva changing fort name to better reflect its contents
Tue, 19 Mar 2013 01:28:25 +0100 koda partial conversion of pascal_flags to CMAKE_Pascal_FLAGS cmake_pascal
Fri, 22 Mar 2013 14:34:11 +0100 koda adding jaree to credits
Thu, 21 Mar 2013 10:26:43 +0100 sheepluva make https links work properly
Tue, 19 Mar 2013 00:30:48 +0100 koda typo cmake_pascal
Fri, 22 Mar 2013 11:08:42 +0100 koda scheme association for linux (although it stops during connection)
Thu, 21 Mar 2013 10:08:30 +0100 sheepluva fix/hack so that (own) messages sent in frontend are also visible in the game chat
Tue, 19 Mar 2013 00:30:30 +0100 koda the default CMake(Lang)Compiler.cmake location changed since 2.8.10 cmake_pascal
Thu, 21 Mar 2013 15:01:27 +0100 sheepluva don't poison the dead, it's not cool.
Thu, 21 Mar 2013 09:27:35 +0100 sheepluva fix player info
Mon, 18 Mar 2013 20:10:27 +0100 koda partial reodering of units so that dependency tracking is done with cmake cmake_pascal
Thu, 21 Mar 2013 11:51:13 +0100 sheepluva enable/fix links on about page. why don't people test that stuff when they insert it? it's just one click...
Wed, 20 Mar 2013 23:18:46 +0100 sheepluva add lobby chat features to room chat
Mon, 18 Mar 2013 16:38:46 +0100 koda better support for cmake directory and fpc output paths cmake_pascal
Wed, 20 Mar 2013 09:13:05 +0400 unc0rr Add space for better visual performance
Mon, 18 Mar 2013 12:30:09 +0100 koda move paths setup inside cmake_lang files cmake_pascal
Tue, 19 Mar 2013 22:47:22 -0400 Randi Eiffel Tower fort
Mon, 18 Mar 2013 10:06:07 +0100 koda this should make cmake-pascal stuff work on linux too cmake_pascal
Tue, 19 Mar 2013 22:19:28 +0100 sheepluva fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
Mon, 18 Mar 2013 02:07:58 +0100 koda with lot of hackery, use add_executable on pascal files, SUCCSS cmake_pascal
Mon, 18 Mar 2013 12:13:46 -0400 nemo More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
Mon, 18 Mar 2013 00:58:13 +0100 koda barebone cmake config file to support pascal files, based off plplot's ada files cmake_pascal
Sun, 17 Mar 2013 22:02:57 +0100 koda add one button to improve sharing of hwplay:// schemes
Sun, 17 Mar 2013 20:50:02 +0100 koda help text for pagenetserver
Sun, 17 Mar 2013 20:43:33 +0100 koda do not host server on well-known ports
Sun, 17 Mar 2013 19:57:52 +0100 koda use SDL keycode for shortcuts (doesn't fix layout issues)
Sun, 17 Mar 2013 18:42:28 +0100 koda ingore moar keys
Sun, 17 Mar 2013 14:09:54 -0400 nemo Add some flags for a few of the magic Land values
Sun, 17 Mar 2013 10:25:19 -0400 nemo useless test
Sun, 17 Mar 2013 10:13:14 -0400 nemo Key returned 0 for arrows under linux. Sym works, clearer anyway.
Sun, 17 Mar 2013 01:36:04 +0100 koda linux keycodes differ from osx's
Sun, 17 Mar 2013 01:34:24 +0100 koda use a local storage for chat history which prevents mix ups in netgame and simplifies code
Sun, 17 Mar 2013 01:26:40 +0100 koda less cryptic text insertion
Sun, 17 Mar 2013 01:15:22 +0100 koda gather a few common code
Sun, 17 Mar 2013 01:11:05 +0100 koda implement up and down keys to navigate in the chat history, needs testing over network
Sat, 16 Mar 2013 23:54:11 +0100 koda don't display squares when pressing arrow keys in chat
Sat, 16 Mar 2013 23:50:50 +0100 koda formatting
Sat, 16 Mar 2013 23:29:50 +0100 koda do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
Sun, 17 Mar 2013 00:18:38 +0400 unc0rr Hard math to fix issue 571. Well, not really hard math,
Fri, 15 Mar 2013 11:55:41 -0400 nemo oups
Fri, 15 Mar 2013 11:12:42 +0100 sheepluva fix compilation with clang. fixes issue 553 - thanks to julien for reporting and to drew for the first part of the fix
Wed, 13 Mar 2013 21:02:26 -0400 nemo at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
Tue, 12 Mar 2013 22:35:57 -0400 nemo Call steps on focus instead. fix typo
Tue, 12 Mar 2013 22:20:42 -0400 nemo Experiment in undisabling the brick theme flake
Tue, 12 Mar 2013 22:13:38 -0400 nemo Crashed here last game
Tue, 12 Mar 2013 22:41:26 +0100 koda better message, as suggested by inu
Tue, 12 Mar 2013 22:38:49 +0100 koda return after ram size on win
Tue, 12 Mar 2013 23:45:26 +0400 unc0rr Merge
Tue, 12 Mar 2013 19:25:05 +0100 koda add 'run Hedgewars' checkbox at the end of the NSIS installation
Tue, 12 Mar 2013 17:18:55 +0100 koda this should supposedly add hwplay:// schemes to windows, after user presses file association
Tue, 12 Mar 2013 02:30:36 +0100 inu No more std::string in feedbackdialog.cpp
Tue, 12 Mar 2013 01:32:39 +0100 koda this should prevent the password prompt from appearing on local games (issue 548)
Mon, 11 Mar 2013 12:21:37 -0400 nemo grrrr
Sun, 10 Mar 2013 19:43:31 +0100 koda fix bug 552 - reset network button state after use
Mon, 11 Mar 2013 12:20:59 -0400 nemo this should ensure those other voices play a bit more often.
Sun, 10 Mar 2013 15:44:03 +0100 koda hit hwplay://server:port and automatically join an unofficial server (on osx right now)
Sun, 10 Mar 2013 11:29:00 +0100 koda oops forgot to move header
Sun, 10 Mar 2013 08:49:40 +0400 unc0rr Prepend, not append
Sat, 09 Mar 2013 23:01:15 -0500 nemo fix highlander - needed new script load function
Sat, 09 Mar 2013 22:52:17 -0500 nemo unbreak build
Sun, 10 Mar 2013 02:41:27 +0100 koda hooks for opening custom urls on osx (commented out until we decide what to do)
Sun, 10 Mar 2013 02:32:25 +0100 koda cleanup file loading, this codepath can be used to load url schemes
Sun, 10 Mar 2013 01:27:48 +0100 koda fix loading files on osx too, the cause was different than other systems
Sun, 10 Mar 2013 01:02:15 +0100 koda move signal handler in hwapplication
Sun, 10 Mar 2013 00:40:00 +0100 koda alignment
Sat, 09 Mar 2013 19:23:00 +0100 koda introducing the bestest flag of all
Sat, 09 Mar 2013 21:40:02 +0400 unc0rr - Put compiled units into more appropriate dir
Sat, 09 Mar 2013 01:22:45 +0100 koda forgot to update lib names here
Sat, 09 Mar 2013 01:17:31 +0100 koda sigh
Sat, 09 Mar 2013 00:57:09 +0100 koda have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
Sat, 09 Mar 2013 00:43:26 +0100 koda stripping
Sat, 09 Mar 2013 00:41:08 +0100 koda adjust casing
Sat, 09 Mar 2013 00:38:53 +0100 koda readd revision info to the cpack generated package
Sat, 09 Mar 2013 00:26:25 +0100 koda move cpack stuff in its own cmake file
Sat, 09 Mar 2013 00:20:58 +0100 koda fix linking on osx
Tue, 12 Mar 2013 23:43:31 +0400 unc0rr Merge
Fri, 08 Mar 2013 11:26:47 -0500 nemo typo
Fri, 08 Mar 2013 13:15:08 +0100 Marco Bresciani A bit more of Italian translation... in progress. :)
Fri, 08 Mar 2013 08:31:34 -0500 nemo *sigh* hopefully there aren't any more of these. add missing tr() to button text
Fri, 08 Mar 2013 08:17:11 -0500 nemo lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
Fri, 08 Mar 2013 08:07:30 -0500 nemo *sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
Fri, 08 Mar 2013 00:36:10 +0400 unc0rr Unbreak build without stl compatibility
Thu, 07 Mar 2013 12:08:03 +0100 koda merge
Thu, 07 Mar 2013 11:55:00 +0100 koda even more wrapping with find_package_or_disable_msg
Thu, 07 Mar 2013 10:16:21 +0100 koda update option list
Thu, 07 Mar 2013 10:14:12 +0100 koda introduce find_package_or_fail/disable to group together similar cmake code
Thu, 07 Mar 2013 10:11:07 +0100 koda link png library in code on osx
Thu, 07 Mar 2013 11:53:40 +0200 Urbertar Fix frozen hog rendering
Thu, 07 Mar 2013 11:23:01 +0400 unc0rr Fix check for flag
Fri, 08 Mar 2013 08:06:13 -0500 mikade hopefully closes issues 541, 312 and 503
Wed, 06 Mar 2013 19:50:25 -0500 nemo yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
Wed, 06 Mar 2013 17:06:35 -0500 nemo prevent an old abuse of parachute to land safely
Wed, 06 Mar 2013 16:00:48 -0500 nemo fix fade to black in training
Thu, 07 Mar 2013 00:25:11 +0400 unc0rr PhysFS-aware check for directory existence. Should fix issue 511.
Wed, 06 Mar 2013 13:03:11 -0500 nemo skip frozen hogs in switch
Wed, 06 Mar 2013 12:55:48 -0500 nemo Add missing feedback button translation
Wed, 06 Mar 2013 11:13:18 -0500 nemo This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
Wed, 06 Mar 2013 16:48:03 +0100 koda our cmake modules have become good enough, prefer them over system ones
Wed, 06 Mar 2013 16:47:31 +0100 koda Backed out changeset 4cccc0520988
Wed, 06 Mar 2013 16:42:56 +0100 koda our cmake modules have become good enough, prefer them over system ones
Wed, 06 Mar 2013 16:40:56 +0100 koda write FindGHC.cmake for haskell stuff
Wed, 06 Mar 2013 09:42:20 -0500 nemo *sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
Wed, 06 Mar 2013 15:09:29 +0100 koda user correct variable and slimmer test, version typos, .dll.a updated
Wed, 06 Mar 2013 08:26:14 -0500 nemo extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
Wed, 06 Mar 2013 12:18:42 +0100 koda comas and capitals
Wed, 06 Mar 2013 12:12:02 +0100 koda rework ffmpeg/libav/videorec linking and their cmake discovery
Wed, 06 Mar 2013 11:18:54 +0100 koda rewritten findfreepascal, moved checkstack code elsewhere
Wed, 06 Mar 2013 10:13:23 +0100 koda support old cmake style variables
Wed, 06 Mar 2013 03:49:52 +0100 koda merge
Wed, 06 Mar 2013 03:46:22 +0100 koda rewritten findffmpeg.cmake
Wed, 06 Mar 2013 03:11:15 +0100 koda replace sdl mixer/image version checking with something more robust
Wed, 06 Mar 2013 02:52:17 +0100 koda rewritten FindOggVorbis.cmake
Wed, 06 Mar 2013 01:28:21 +0100 koda fail if sparkle not found consciously
Tue, 05 Mar 2013 20:28:33 -0500 nemo oups
Wed, 06 Mar 2013 01:24:59 +0100 koda rework FindSparkle.cmake
Tue, 05 Mar 2013 19:37:48 -0500 nemo use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
Tue, 05 Mar 2013 16:04:22 -0500 nemo At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
Tue, 05 Mar 2013 09:11:28 +0100 koda escape return and be more friendly with translations
Mon, 04 Mar 2013 23:33:33 +0100 koda add link to GPLv2 notice in about page
Mon, 04 Mar 2013 23:27:15 +0100 koda uniform revision info in about page
Mon, 04 Mar 2013 23:24:55 +0100 koda add version info to frontend output too
Mon, 04 Mar 2013 23:11:28 +0100 koda version variables confom to naming convention
Mon, 04 Mar 2013 22:58:01 +0100 koda oooooops forgot SHAREPATH is still used somewhere
Mon, 04 Mar 2013 16:18:21 -0500 nemo lupdate-qt4/lrelease-qt4
Mon, 04 Mar 2013 14:14:38 -0500 nemo apply variable change here as well
Mon, 04 Mar 2013 18:27:21 +0100 koda on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
Mon, 04 Mar 2013 20:16:43 +0400 unc0rr Oops, forgot this check (fixes crash)
Mon, 04 Mar 2013 16:35:17 +0100 koda typo and doc
Mon, 04 Mar 2013 15:16:06 +0100 koda fix file association on windows too
Mon, 04 Mar 2013 13:44:33 +0100 koda use rev info from the just created file when configuring without mercurial
Mon, 04 Mar 2013 13:30:33 +0100 koda dump rev and hash in a file to be packed by cpack
Mon, 04 Mar 2013 13:29:59 +0100 koda adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
Mon, 04 Mar 2013 11:09:36 +0100 koda hopefully fix bug 523, file extension association
Mon, 04 Mar 2013 10:33:30 +0100 koda merge for the win
Mon, 04 Mar 2013 10:33:08 +0100 koda caught two frontend warnings
Mon, 04 Mar 2013 10:30:56 +0100 koda convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
Mon, 04 Mar 2013 10:08:38 +0100 koda convert HW_DEV in ifdef DEBUG clauses
Sun, 03 Mar 2013 20:59:27 -0500 nemo fix portal/hammer interaction, ban freezer from portal
Sun, 03 Mar 2013 20:08:55 -0500 nemo keep hogs from sliding while they are being frozen
Sun, 03 Mar 2013 19:43:01 -0500 nemo Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
Sun, 03 Mar 2013 14:58:58 -0500 nemo Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
Sun, 03 Mar 2013 14:39:55 -0500 nemo add neglected merge
Sun, 03 Mar 2013 23:25:34 +0400 unc0rr Fix team file path
Sun, 03 Mar 2013 19:35:57 +0200 Urbertar Fix water on ice setting
Sun, 03 Mar 2013 23:25:09 +0400 unc0rr Eh, two players condition seems to make more sense than two clans here
Sun, 03 Mar 2013 19:32:48 +0200 Urbertar Fix DrawLine bug
Sun, 03 Mar 2013 23:23:41 +0400 unc0rr lol nemo, lol
Fri, 01 Mar 2013 22:32:49 -0500 nemo tweaks to sea ice appearance
Fri, 01 Mar 2013 17:22:09 -0500 dag10 Possibly fixed issue 533.
Fri, 01 Mar 2013 16:58:00 -0500 dag10 Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
Fri, 01 Mar 2013 16:12:25 -0500 nemo my turn to do a neglected merge for someone else
Sat, 02 Mar 2013 00:16:37 +0400 unc0rr Review the list of synced messages in isSyncedCommand. Fixes issue 546.
Fri, 01 Mar 2013 15:50:00 -0500 dag10 Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
Fri, 01 Mar 2013 10:38:49 -0500 Vatten avoid floating point desync, other script tweaks
Thu, 28 Feb 2013 23:15:33 -0500 nemo So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
Thu, 28 Feb 2013 22:10:49 -0500 nemo Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
Fri, 01 Mar 2013 01:05:43 +0100 koda split version information in engine too
Fri, 01 Mar 2013 00:58:37 +0100 koda drop useless option, automatically set revision and debug info
Fri, 01 Mar 2013 00:06:05 +0100 koda split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
Thu, 28 Feb 2013 23:14:11 +0100 koda mysterious merge
Thu, 28 Feb 2013 23:05:07 +0100 koda support WARNING message status on cmake 2.6 (bug 524)
Thu, 28 Feb 2013 23:02:12 +0100 koda correct copyright header on files i added
Thu, 28 Feb 2013 22:59:22 +0100 koda use NETGAME_DEFAULT_PORT macro across frontend sources
Thu, 28 Feb 2013 22:47:42 +0100 koda move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
Thu, 28 Feb 2013 22:39:38 +0100 koda add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
Tue, 04 Jun 2013 16:09:05 +0200 koda close branch icegun
Thu, 28 Feb 2013 22:24:32 +0100 koda add 'One of Everything' in the weaponsets, from nemo's idea
Thu, 28 Feb 2013 16:38:22 -0500 nemo merge icegun branch w/ default icegun
Thu, 28 Feb 2013 23:28:01 +0200 Urbertar Merge
Thu, 28 Feb 2013 23:24:50 +0200 Urbertar Draw ice on water
Thu, 28 Feb 2013 20:11:16 +0200 Urbertar Make refactoring. Remove DrawIce function
Thu, 28 Feb 2013 19:59:42 +0100 sheepluva small update of german engine translation
Thu, 28 Feb 2013 09:08:25 -0500 nemo aaagh. remove dead code. again.
Wed, 27 Feb 2013 21:30:33 -0500 nemo Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
Wed, 27 Feb 2013 23:15:37 +0100 koda physfs strikes back
Wed, 27 Feb 2013 11:17:45 -0500 nemo define ice edge colour
Wed, 27 Feb 2013 16:44:19 +0100 koda enable asm only on intel/amd machines
Wed, 27 Feb 2013 08:29:21 -0500 nemo remove dead code
Wed, 27 Feb 2013 16:12:57 +0100 koda merge physfslayer in default
Wed, 27 Feb 2013 13:13:34 +0200 Urbertar Draw ice on water
Wed, 27 Feb 2013 16:12:22 +0100 koda .hgignore
Tue, 26 Feb 2013 20:39:18 -0500 nemo pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
Tue, 26 Feb 2013 20:37:58 -0500 nemo merge w/ default icegun
Tue, 26 Feb 2013 20:26:49 -0500 nemo huh. how'd we end up needing a merge here... icegun
Tue, 26 Feb 2013 17:04:40 +0200 Urbertar Separate setting and drawing ice icegun
Tue, 26 Feb 2013 16:46:58 +0200 Urbertar Make little refactoring icegun
Tue, 26 Feb 2013 16:04:35 +0200 Urbertar Check is lanscape already ice icegun
Tue, 26 Feb 2013 09:10:48 -0500 nemo put ice colour in uVariables, add check for land that is already ice icegun
Tue, 26 Feb 2013 15:15:20 +0200 Urbertar Change shape of ice to round icegun
Tue, 26 Feb 2013 11:00:09 +0200 Urbertar Don't calculate edges of map as edges of landscape icegun
Tue, 26 Feb 2013 10:27:51 +0200 Urbertar Check bounds of landscape in drawice procedure icegun
Mon, 25 Feb 2013 20:45:13 -0500 nemo forgot this loop icegun
Mon, 25 Feb 2013 19:19:41 -0500 nemo graphics tweak. flag a couple more overeager setall HH icegun
Mon, 25 Feb 2013 13:51:45 -0500 nemo ice texture still needs moving to uLandGraphics and circle drawing icegun
Mon, 25 Feb 2013 11:37:48 +0400 unc0rr Merge
Mon, 25 Feb 2013 12:54:50 -0500 nemo workaround for frequent AllHH active call in hedgehog step icegun
Sun, 24 Feb 2013 15:53:47 -0500 nemo add hiragana/katakana ranges to CJK check.
Mon, 25 Feb 2013 12:29:39 -0500 nemo More fiddling w/ sliding icegun
Sun, 24 Feb 2013 14:14:09 -0500 nemo *sigh* somehow misplaced this. this should have been rd9627d65edf7
Mon, 25 Feb 2013 11:35:24 -0500 nemo slight tweak to colours icegun
Sun, 24 Feb 2013 14:13:27 -0500 nemo add some missing wrapping.
Mon, 25 Feb 2013 10:53:33 -0500 nemo quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics icegun
Sat, 23 Feb 2013 23:23:02 +0400 unc0rr Fix issue 537 (empty team created on startup)
Mon, 25 Feb 2013 09:50:56 +0100 koda savesurf icegun
Sat, 23 Feb 2013 12:01:51 +0400 unc0rr Fix issue 507 (not highlighting friends joins)
Sat, 23 Feb 2013 23:01:50 -0500 nemo This and the "retain freezing" stuff could probably use a flag.
Mon, 25 Feb 2013 00:00:39 -0500 nemo too aggressive? icegun
Fri, 22 Feb 2013 21:44:00 -0500 nemo prevent drilling into hogs w/ drill rocket
Sun, 24 Feb 2013 23:07:46 -0500 nemo Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster. icegun
Fri, 22 Feb 2013 19:24:59 -0500 nemo Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
Wed, 27 Feb 2013 16:14:24 +0100 koda close thei branch physfslayer
Sun, 24 Feb 2013 21:44:40 -0500 nemo Messing around w/ Freezer icegun
Fri, 22 Feb 2013 23:59:52 +0400 unc0rr Support 'registered only' room flag in frontend
Mon, 25 Feb 2013 19:48:35 +0100 koda on windows fpc-linking is the funniest of all physfslayer
Sun, 24 Feb 2013 21:40:06 +0200 Urbertar Add freezing hogs with icegun icegun
Fri, 22 Feb 2013 14:42:57 -0500 nemo oops. forgot this one.
Mon, 25 Feb 2013 10:03:35 +0100 koda moar docs update physfslayer
Sat, 23 Feb 2013 19:34:02 +0200 Urbertar Add change ice gun image icegun
Fri, 22 Feb 2013 14:33:21 -0500 nemo Allow switching away from any weapon when during multishoot.
Mon, 25 Feb 2013 00:24:09 +0100 koda upd doc physfslayer
Sat, 23 Feb 2013 19:33:26 +0200 Urbertar Add frozen land texture icegun
Fri, 22 Feb 2013 23:24:20 +0400 unc0rr This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
Mon, 25 Feb 2013 00:20:09 +0100 koda due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not physfslayer
Sat, 23 Feb 2013 19:12:11 +0200 Urbertar Add land freezing icegun
Fri, 22 Feb 2013 23:21:13 +0400 unc0rr Global notice with /global command. Can now warn users when doing server restart.
Sun, 24 Feb 2013 23:11:30 +0100 koda documentation physfslayer
Fri, 22 Feb 2013 11:35:54 +0400 unc0rr Oh, and # too to prevent occasional game hang when N is followed by #
Sun, 24 Feb 2013 23:11:00 +0100 koda perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search physfslayer
Fri, 22 Feb 2013 11:33:30 +0400 unc0rr Flush buffer on N command
Sun, 24 Feb 2013 19:24:14 +0100 koda disable unneeded physfs archives (as of bug 529) physfslayer
Thu, 21 Feb 2013 22:43:00 +0400 unc0rr Try to prevent hedgehogs number in team desync
Sun, 24 Feb 2013 19:11:58 +0100 koda this should hijack the linker name and always pick the bundled physfs when another version is already prsent physfslayer
Thu, 21 Feb 2013 22:31:03 +0400 unc0rr Merge
Sat, 23 Feb 2013 18:49:45 +0100 koda blindly updated Android build files for new physfs physfslayer
Thu, 21 Feb 2013 11:13:00 +0400 unc0rr Merge
Sat, 23 Feb 2013 18:38:57 +0100 koda updated ios project files for the new phys build system physfslayer
Thu, 21 Feb 2013 11:12:42 +0400 unc0rr Merge
Thu, 21 Feb 2013 22:20:43 +0400 unc0rr Workaround queued signals problem in netclient instead. Should fix everything.
Fri, 22 Feb 2013 10:12:17 +0100 koda this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib physfslayer
Wed, 20 Feb 2013 16:13:08 +0100 Marco Bresciani Updating Italian translation. In progress, as usual.
Thu, 21 Feb 2013 01:37:04 +0400 unc0rr Unbreak build
Fri, 22 Feb 2013 09:53:09 +0100 koda workaround static physfs static linking on linux physfslayer
Thu, 21 Feb 2013 01:35:14 +0400 unc0rr We need this to fix hedgehog numbers desync (workarounded in previous revision)
Fri, 22 Feb 2013 06:39:16 +0100 koda and now compile and link properly physfslayer
Thu, 21 Feb 2013 01:27:21 +0400 unc0rr Fix stupid mistake which made checker desync almost always
Fri, 22 Feb 2013 06:38:46 +0100 koda update cmake files to use the two libraries independently physfslayer
Thu, 21 Feb 2013 01:26:38 +0400 unc0rr Found another possible source of desync, trying similar workaround on this
Fri, 22 Feb 2013 05:43:56 +0100 koda split extras and src physfslayer
Thu, 21 Feb 2013 00:15:11 +0400 unc0rr Forbit guest checkers
Fri, 22 Feb 2013 05:15:48 +0100 koda use standard library prefix physfslayer
Wed, 20 Feb 2013 23:57:01 +0400 unc0rr Workaround hGetContents blocking all threads with my own version of the function
Fri, 22 Feb 2013 05:05:32 +0100 koda reopen and update branch physfslayer
Wed, 20 Feb 2013 22:54:16 +0400 unc0rr Workaround desync issue if I correctly understand its roots (barely tested)
Wed, 20 Feb 2013 01:55:23 +0100 koda fix compiling on osx when you have multiple linkers installed
Tue, 19 Feb 2013 22:03:33 +0400 unc0rr Some fixes
Mon, 18 Feb 2013 14:06:16 -0500 nemo pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
Mon, 18 Feb 2013 23:04:38 +0400 unc0rr Parse engine output to deside whether simulation ran to the end
Mon, 18 Feb 2013 22:47:42 +0400 unc0rr Clear player's clan info on room join
Mon, 18 Feb 2013 22:21:31 +0400 unc0rr Disallow kicking the opponent in duel
Mon, 18 Feb 2013 00:22:16 +0100 Medo Update Hedgeroid to current JNA version, remove workaround for a bug they fixed.
Mon, 18 Feb 2013 00:31:16 +0400 unc0rr Catch exceptions when moving files
Mon, 18 Feb 2013 00:28:09 +0400 unc0rr No NFData instance for ByteString when ghc >= 7.6
Mon, 18 Feb 2013 00:22:13 +0400 unc0rr Sort checked files into dirs
Sun, 17 Feb 2013 00:25:53 +0400 unc0rr - Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
Sat, 16 Feb 2013 23:28:16 +0400 unc0rr Some more work on checker
Fri, 15 Feb 2013 00:12:19 +0400 unc0rr - Fix check for void message
Thu, 14 Feb 2013 00:32:13 +0400 unc0rr Fix build
Wed, 13 Feb 2013 23:00:57 +0400 unc0rr Ehm... probably this will improve situation with desyncs
Wed, 13 Feb 2013 22:59:41 +0400 unc0rr Pass hogs names and hats
Wed, 13 Feb 2013 21:13:15 +0400 unc0rr Fix order of messages
Mon, 11 Feb 2013 17:09:35 -0500 nemo restore prior modifier. I think the damage dealt is appropriate to intended uses
Tue, 29 Jan 2013 16:18:36 +0100 Marco Bresciani Some more Italian translation... still in progress.
Tue, 12 Feb 2013 23:47:41 +0400 unc0rr - Add forgotten ammo definitions
Mon, 11 Feb 2013 10:20:07 +0400 unc0rr Bring back full log strings for commands, just a bit sanitized
Mon, 11 Feb 2013 00:19:15 +0400 unc0rr Hack checker to run engine with record file received (uses hardcoded paths)
Mon, 11 Feb 2013 00:14:05 +0400 unc0rr Prevent 'black team color' error
Sun, 10 Feb 2013 22:58:16 +0400 unc0rr Oops, forgot path
Sun, 10 Feb 2013 09:50:09 -0500 nemo Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
Sun, 10 Feb 2013 09:22:29 -0500 nemo oops. more specific ammo tests. maybe could use a few more properties
Sat, 09 Feb 2013 20:28:05 -0500 nemo Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
Sat, 09 Feb 2013 19:14:58 -0500 dag10 Credit links now yellow instead of blue.
Sat, 09 Feb 2013 19:11:32 -0500 nemo Remove Structure from localisation
Sat, 09 Feb 2013 18:58:19 -0500 dag10 Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
Sat, 09 Feb 2013 18:32:51 -0500 dag10 Removed in-lineedit labels such as "search:" and "room name:" due to size issues with localization and platform differences.
Sun, 10 Feb 2013 01:54:24 +0400 unc0rr Fine, merge :-\
Sun, 10 Feb 2013 01:52:13 +0400 unc0rr Send JOINING message in response to FOLLOW. Actual join may still fail due to room restrictions. Not tested.
Sun, 10 Feb 2013 01:45:25 +0400 unc0rr Fix the checker after some testing
Sun, 10 Feb 2013 01:27:32 +0400 unc0rr New checker of engine messages which is aware of glued together messages
Sat, 09 Feb 2013 00:11:14 +0400 unc0rr Also convert teams to complete game config.
Fri, 08 Feb 2013 23:38:14 +0400 unc0rr Fix official server build
Fri, 08 Feb 2013 00:27:07 +0400 unc0rr - Handle mapgen-specific parameters
Thu, 07 Feb 2013 00:07:32 +0400 unc0rr Converter from game parameters to engine commands, not finished yet
Mon, 04 Feb 2013 00:13:55 +0400 unc0rr Some work on loading replay and interaction with checker
Sat, 02 Feb 2013 22:57:05 +0400 unc0rr /quit <msg> and /part <msg>
Sat, 02 Feb 2013 20:16:12 +0400 unc0rr Don't confirm hogs number to room admin when no constraint hit
Sat, 02 Feb 2013 00:47:34 +0400 unc0rr Fix server crasher
Sat, 09 Feb 2013 15:26:10 -0500 dag10 Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves issue 520)
Sat, 02 Feb 2013 00:33:27 +0400 unc0rr Start work on the checker. Not it could connect to the server and... crash it.
Fri, 08 Feb 2013 21:22:11 -0500 nemo this should not be exposed
Fri, 08 Feb 2013 15:33:43 +0400 unc0rr - Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
Tue, 05 Feb 2013 17:28:12 -0500 nemo Trying to prevent audio mute from endlessly spamming. Untested.
Sat, 02 Feb 2013 14:33:35 +0100 Medo Hedgeroid: Removed reference to obsolete libphysfsrwops.so
Sat, 02 Feb 2013 14:22:57 +0100 Medo Merge
Fri, 01 Feb 2013 20:15:22 -0500 nemo trying to prevent sticking. PS. code is hard to read when drunk.
Fri, 01 Feb 2013 18:07:43 -0500 dag10 Made map preview a random/edit button again.
Fri, 01 Feb 2013 08:47:07 -0500 nemo forgot this one
Thu, 31 Jan 2013 02:14:56 +0100 Medo Fix Hedgeroid argc/argv parameter passing to the engine
Thu, 31 Jan 2013 22:13:30 -0500 nemo check datadir instead
Thu, 31 Jan 2013 02:14:04 +0100 Medo Move libjnidispatch to jni/ and copy it to libs/ on build
Thu, 31 Jan 2013 21:28:08 -0500 nemo this might possibly appease the shoppa players
Wed, 30 Jan 2013 00:56:28 +0100 Medo Fix physfs compilation for android (still getting runtime link errors though)
Tue, 29 Jan 2013 13:45:31 -0500 nemo fix EndGame call. w/o a proper exit, demos weren't being saved
Tue, 29 Jan 2013 17:28:47 +0400 unc0rr Merge
Tue, 29 Jan 2013 01:41:41 -0500 dag10 Added roomnameprompt.h/cpp. Sorry 'bout that.
Tue, 29 Jan 2013 10:10:23 +0400 unc0rr Merge
Tue, 29 Jan 2013 01:41:41 -0500 dag10 Added roomnameprompt.h/cpp. Sorry 'bout that.
Mon, 28 Jan 2013 15:54:40 -0500 nemo issue #518
Tue, 29 Jan 2013 00:03:56 +0400 unc0rr Use Data.ByteString.copy on receive buffer to allow it free no longer used memory
Sun, 27 Jan 2013 20:17:30 -0500 dag10 Reorganized layout and appearance of rooms list page.
Mon, 28 Jan 2013 00:50:00 +0400 unc0rr Also rooms per version stats
Sun, 27 Jan 2013 21:46:25 +0400 unc0rr Allow navigating backwards chat widget log while new lines are being added
Wed, 20 Feb 2013 02:21:58 +0100 koda add support for clang 3.3 (although there has to be a better way for this) and output right version number webgl
Sun, 27 Jan 2013 02:09:02 +0100 koda shut a few frontend warnings out
Wed, 20 Feb 2013 02:21:14 +0100 koda update FindGLEW to use the same variables as in later CMake files and make sure to include its headers before compiling c stuff webgl
Sun, 27 Jan 2013 01:20:50 +0100 koda shorten the library label a little bit
Tue, 19 Feb 2013 22:45:02 +0400 unc0rr Fix sources so pas2c written in haskell could render them again webgl
Sun, 27 Jan 2013 00:44:31 +0100 koda credits where credit is due
Sun, 27 Jan 2013 00:28:57 +0100 koda update branch webgl
Sun, 27 Jan 2013 00:01:26 +0100 koda remove trailing whitespaces from share too
Sun, 27 Jan 2013 00:00:33 +0100 koda whitespaces and tabs again
Sat, 26 Jan 2013 23:57:37 +0100 koda some whitespaces from ios files
Sat, 26 Jan 2013 23:56:10 +0100 koda complete tabs and trailing whitespace formatting on frontend
Sat, 26 Jan 2013 22:59:48 +0400 unc0rr Not needed anymore
Sat, 26 Jan 2013 22:57:03 +0400 unc0rr Don't resend "team quit" message when client closes engine, then quits room:
Sat, 26 Jan 2013 19:28:37 +0100 koda uConsole on a diet
Fri, 25 Jan 2013 22:33:26 +0400 unc0rr - Also pass unknown cmds to the server when in room
Fri, 25 Jan 2013 14:19:55 +0100 sheepluva small cleanup
Fri, 25 Jan 2013 13:59:27 +0100 sheepluva big indentation/whitespaces cleanup
Fri, 25 Jan 2013 13:29:20 +0400 unc0rr Some fixes
Fri, 25 Jan 2013 12:54:24 +0100 sheepluva small cleanup, fix ancient warning (the "itPlay" one)
Fri, 25 Jan 2013 12:59:06 +0400 unc0rr Fix finding player's another clan
Wed, 23 Jan 2013 16:35:26 -0500 dag10 Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
Wed, 23 Jan 2013 23:57:47 +0400 unc0rr Oops, got too excited
Wed, 23 Jan 2013 23:54:01 +0400 unc0rr Fix crashers
Wed, 23 Jan 2013 04:48:04 +0100 koda ios, show fps when debugging
Wed, 23 Jan 2013 04:42:18 +0100 koda update sound preferences in ios settings ('sound' means 'sound effects' instead of 'sound enabled')
Wed, 23 Jan 2013 03:37:27 +0100 koda restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
Mon, 21 Jan 2013 21:52:49 -0500 dag10 On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
Tue, 22 Jan 2013 00:33:37 +0400 unc0rr Fix official server build
Tue, 22 Jan 2013 00:24:44 +0400 unc0rr Okay, let's try not trust even room admin on this
Tue, 22 Jan 2013 00:04:09 +0400 unc0rr Make number of hedgehogs restriction actually work in network game
Mon, 21 Jan 2013 14:14:56 -0500 dag10 Removed constant repainting of bgwidget on every frame.
Mon, 21 Jan 2013 14:07:39 -0500 dag10 Prepends an asterisk on maps, styles, and themes that are DLC. (Resolves issue 515)
Mon, 21 Jan 2013 13:04:57 -0500 dag10 Force-starting a game now only works for client versions >43
Mon, 21 Jan 2013 12:22:33 +0400 unc0rr Learn to properly localize strings with numbers pleeeeaaaase
Mon, 21 Jan 2013 02:21:04 -0500 dag10 It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
Mon, 21 Jan 2013 00:30:18 -0500 dag10 Moved room name edit box from footer to top of page. Also shows room name when in slave mode.
Sun, 20 Jan 2013 20:42:20 -0500 nemo Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
Sun, 20 Jan 2013 18:54:18 -0500 nemo restore former cluster behaviour (makes the most diff for the bomb)
Sun, 20 Jan 2013 23:05:31 +0100 koda lupdate -pro project_files/hedgewars.pro -no-obsolete
(0) -10000 -1920 +1920 tip