Sun, 02 Oct 2011 03:45:09 +0200 koda on ipad2 and above animate the little hogs on game config and fix the hat display imaging
Sun, 02 Oct 2011 01:35:20 +0200 koda little changes and fixes to the previous commit
Sun, 02 Oct 2011 00:57:04 +0200 koda headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
Fri, 30 Sep 2011 22:33:28 -0400 nemo This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
Sat, 01 Oct 2011 03:06:51 +0200 koda fix a couple of 'potential leaks'
Sat, 01 Oct 2011 02:49:40 +0200 koda rename the ios settings files into something more appropriate
Sat, 01 Oct 2011 02:40:26 +0200 koda ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
Fri, 30 Sep 2011 17:04:20 +0200 koda infecting sheepluva's mission graphics with retina images
Fri, 30 Sep 2011 12:55:04 +0200 koda a little code cleanup
Fri, 30 Sep 2011 13:17:34 +0400 unc0rr Fix build with .pro file
Thu, 29 Sep 2011 20:11:27 +0400 unc0rr Oops, fix build
Thu, 29 Sep 2011 17:25:25 +0400 unc0rr GameInfo needs room params copy
Tue, 27 Sep 2011 19:27:19 +0400 unc0rr Introduce EngineInteraction module
Fri, 30 Sep 2011 11:00:48 +0200 koda translators missed me
Fri, 30 Sep 2011 10:54:10 +0200 koda fix hats of the AI team file for ios
Fri, 30 Sep 2011 10:43:16 +0200 koda fix issue 287, default cmake build type
Thu, 29 Sep 2011 16:04:07 +0200 sheepluva oops
Thu, 29 Sep 2011 15:57:09 +0200 sheepluva update .pro
Thu, 29 Sep 2011 00:13:52 +0200 sheepluva rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
Wed, 28 Sep 2011 19:48:02 +0200 sheepluva this makes more sense
Wed, 28 Sep 2011 19:27:56 +0200 sheepluva I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
Wed, 28 Sep 2011 06:24:10 +0200 sheepluva training screen localization works now
Wed, 28 Sep 2011 04:21:24 +0200 sheepluva load mission caption and description from localization file (WIP)
Fri, 28 Oct 2011 18:27:55 +0200 Xeli New market version hedgeroid
Wed, 28 Sep 2011 04:17:41 +0200 mikade mikade making sheepluva happy again
Fri, 28 Oct 2011 17:41:39 +0200 Xeli Enabled landhash check again hedgeroid
Tue, 27 Sep 2011 16:26:57 +0200 sheepluva use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
Fri, 21 Oct 2011 13:56:11 +0200 Xeli oops, removed a line from the 'firstTime only' section hedgeroid
Tue, 27 Sep 2011 16:14:35 +0200 sheepluva stuffToBeAvoidedInFuture->append("layouting");
Fri, 21 Oct 2011 00:28:06 +0200 Xeli Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game hedgeroid
Tue, 27 Sep 2011 05:08:23 +0200 sheepluva oops, I forgot I wanted to fix that before committing xD
Thu, 20 Oct 2011 23:07:53 +0200 Xeli wops missed this one: removed a 'fix' eclipse put in there hedgeroid
Tue, 27 Sep 2011 04:31:08 +0200 sheepluva PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
Thu, 20 Oct 2011 22:54:34 +0200 Xeli Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market hedgeroid
Mon, 26 Sep 2011 21:29:40 -0400 nemo this needs to actually return something
Sun, 09 Oct 2011 20:41:17 +0200 Xeli Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer hedgeroid
Tue, 27 Sep 2011 00:46:15 +0200 sheepluva I must not use source files as clipboard.
Sun, 09 Oct 2011 15:17:21 +0200 Xeli update from rev d75329716a02, it really works now (i think) hedgeroid
Tue, 27 Sep 2011 00:38:39 +0200 sheepluva some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
Sun, 09 Oct 2011 15:15:45 +0200 Xeli How did freetype even compile with this in it? hedgeroid
Mon, 26 Sep 2011 21:45:33 +0400 unc0rr - Add unique id to replay file name
Sat, 08 Oct 2011 14:55:13 +0200 Xeli Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/ hedgeroid
Mon, 26 Sep 2011 03:12:09 +0200 sheepluva wow, somebody was smoking some reaaally good sh!t right there, man!
Sat, 08 Oct 2011 14:52:16 +0200 Xeli Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =) hedgeroid
Mon, 26 Sep 2011 00:15:10 +0200 sheepluva small cleanup: enum instead of magic numbers
Fri, 07 Oct 2011 14:17:07 +0200 Xeli Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory hedgeroid
Sun, 25 Sep 2011 23:29:04 +0200 koda Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
Tue, 04 Oct 2011 19:20:42 +0200 koda fix compiling for android, strip out all delphi code, objfpc ftw hedgeroid
Sun, 25 Sep 2011 23:28:23 +0200 koda my qt version needs this to work...
Tue, 04 Oct 2011 17:18:25 +0200 koda strip eols and delphi mode hedgeroid
Sun, 25 Sep 2011 21:54:26 +0200 sheepluva fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
Mon, 26 Sep 2011 01:32:48 +0200 koda changed Game arguments to accept data path on 9th array element (like planned) hedgeroid
Sun, 25 Sep 2011 15:40:01 -0400 nemo rename to match prior mass hat rename
Mon, 26 Sep 2011 01:16:15 +0200 koda code working on ios now hedgeroid
Sun, 25 Sep 2011 20:54:51 +0200 sheepluva get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
Mon, 26 Sep 2011 00:03:14 +0200 koda reviewed the build system and parts of the previous merge, performed some code cleanup hedgeroid
Sun, 25 Sep 2011 19:30:10 +0200 sheepluva some more cleanups and refactoring.
Sun, 25 Sep 2011 18:24:01 +0200 Xeli merge hedgeroid
Sun, 25 Sep 2011 16:09:55 +0200 sheepluva fix somebody's sed-oops
Sun, 25 Sep 2011 03:32:07 +0200 koda some hopefully harmless experiments Hedgewars-iOS-1.3.2
Sun, 25 Sep 2011 02:28:33 +0200 koda this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
Sat, 24 Sep 2011 22:35:31 +0200 koda warnings round also for ios
Sat, 24 Sep 2011 22:27:52 +0200 koda add a class method for getting the overlay (and fix a silly mistake while at it) and use it
Sat, 24 Sep 2011 21:54:11 +0200 koda better memory cleanup for audiomanager and position of lower stats button
Sat, 24 Sep 2011 14:48:23 +0200 koda disable the followgear vertical offset for small screen devices
Sat, 24 Sep 2011 22:14:10 +0200 sheepluva cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
Sat, 24 Sep 2011 22:27:20 +0400 unc0rr Report long flight archievement
Sat, 24 Sep 2011 21:21:21 +0400 unc0rr Fix some warnings
Sat, 24 Sep 2011 21:14:51 +0400 unc0rr Store replays for further analysis
Sat, 24 Sep 2011 22:16:49 +0400 unC0Rr Fix a bunch of warnings (also improves speed a bit in 32 bit code)
Sat, 24 Sep 2011 17:12:46 +0200 sheepluva I wanted to move this line, not to delete it heh.
Sat, 24 Sep 2011 16:22:10 +0200 sheepluva code cleanup/etc
Sat, 24 Sep 2011 04:53:53 +0200 koda fix a crash in getting statistics and a glitch that made background music start while in-game
Fri, 26 Oct 2012 14:19:43 +0100 koda close branch 0.9.16
Sat, 24 Sep 2011 03:00:57 +0200 koda yeah, fix dates -.-
Tue, 18 Oct 2011 05:43:16 +0200 sheepluva backport of c90f50e6dd8e (eggshell vgt related segfault) 0.9.16
Sat, 24 Sep 2011 02:23:15 +0200 koda use a real button instead of a cellview in statspage
Sun, 16 Oct 2011 19:02:48 +0200 koda fix the config.inc conflict by making the ios one in another folder 0.9.16
Sat, 24 Sep 2011 01:41:03 +0200 sheepluva rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
Sun, 16 Oct 2011 18:37:57 +0200 koda more details in chCheckProto 0.9.16
Sat, 24 Sep 2011 00:54:47 +0200 koda ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
Fri, 14 Oct 2011 19:00:31 +0200 koda display a message when network is down or server is not reachable, nemo also made the page refresh at display time 0.9.16
Fri, 23 Sep 2011 22:42:30 +0200 sheepluva many many netclient/frondent changes (just the beginning though):
Wed, 12 Oct 2011 04:14:38 +0200 koda because betas are baaaad (also really fix compiling everywhere) 0.9.16
Sat, 24 Sep 2011 00:00:57 +0400 unc0rr Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
Sun, 25 Sep 2011 10:48:18 -0400 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
Fri, 23 Sep 2011 09:58:41 +0200 koda don't rumble while synchronising a demo/save
Thu, 22 Sep 2011 23:20:11 +0200 sheepluva randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
Thu, 22 Sep 2011 15:30:40 +0200 koda prevent screen locking while synching saves (can take some time)
Thu, 22 Sep 2011 17:19:39 +0400 unc0rr Fix sheepluva's merge
Thu, 22 Sep 2011 14:02:44 +0200 sheepluva let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
Thu, 22 Sep 2011 11:44:39 +0400 unc0rr My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
Wed, 21 Sep 2011 22:03:31 -0400 nemo Disable clouds
Thu, 22 Sep 2011 01:28:50 +0200 koda ios version bump
Thu, 22 Sep 2011 01:28:19 +0200 koda apparently the old way was the correct one
Thu, 22 Sep 2011 01:18:31 +0200 koda aligned credits and game modes to main release
Thu, 22 Sep 2011 01:02:57 +0200 koda create the ios schemes programmatically
Wed, 21 Sep 2011 23:15:44 +0200 koda retina images, again
Wed, 21 Sep 2011 22:51:52 +0200 koda mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
Wed, 21 Sep 2011 15:00:01 -0400 nemo Couple of missed changes inu pointed out
Wed, 21 Sep 2011 17:31:37 +0200 koda one more
Wed, 21 Sep 2011 17:14:26 +0200 koda moar @2x
Wed, 21 Sep 2011 12:57:30 +0200 koda another round of retina display images
Tue, 20 Sep 2011 20:52:04 -0400 nemo Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
Wed, 21 Sep 2011 02:05:42 +0200 koda fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
Tue, 20 Sep 2011 23:43:52 +0200 koda let's use the built in events, shall we
Tue, 20 Sep 2011 16:00:20 -0400 nemo check for amNothing
Tue, 20 Sep 2011 13:37:52 -0400 nemo Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
Tue, 20 Sep 2011 13:27:07 -0400 nemo Clear gstAnimation and reset Timer before entering death animation
Tue, 20 Sep 2011 12:59:02 -0400 nemo revert prev - that was dumb. wrong gear.
Tue, 20 Sep 2011 12:46:45 -0400 nemo Let's actually add the gstHHDeath check to the right line, shall we?
Tue, 20 Sep 2011 12:02:58 -0400 nemo Check on active hedgehog death animation
Mon, 19 Sep 2011 23:35:07 +0200 koda this reintroduces the gsSuspend state to fix multitasking on ios
Mon, 19 Sep 2011 23:18:48 +0200 koda using fpc 2.7.1 in ios project file
Mon, 19 Sep 2011 23:49:20 +0200 sheepluva also merge 0.9.16 in to make koda happy
Mon, 19 Sep 2011 23:25:13 +0200 sheepluva merge the 2 heads. I hope I did it right. also I increased proto and ver number
Mon, 19 Sep 2011 14:17:33 -0400 nemo return nil for position if no gear
Mon, 19 Sep 2011 19:12:19 +0200 koda fix mac compilation 0.9.16
Sun, 18 Sep 2011 21:59:34 +0200 sheepluva merge changes from 0.9.16 branch - I bet I just broke something XD
Mon, 19 Sep 2011 14:38:44 +0200 koda Added tag 0.9.16-release for changeset 74bc72746bec 0.9.16
Sun, 18 Sep 2011 21:46:00 +0200 sheepluva make chatsection in game room stretch if space is available 0.9.16 0.9.16-release
Sun, 18 Sep 2011 21:06:09 +0200 sheepluva another fix for a popup window that had no style 0.9.16
Sun, 18 Sep 2011 16:46:26 +0200 sheepluva set a default value for density that shouldn't lead to div by 0 0.9.16
Sat, 17 Sep 2011 22:01:17 +0400 unc0rr Include lib* into src package 0.9.16
Sat, 17 Sep 2011 21:48:18 +0400 unc0rr okay, let's revert this for now 0.9.16
Mon, 19 Sep 2011 23:55:52 +0400 unc0rr - Unset hhdriven flag for gone hedgehog
Sat, 17 Sep 2011 13:40:54 -0400 nemo Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
Sat, 17 Sep 2011 19:43:45 +0200 sheepluva fix style of lobby chatroom user context menu 0.9.16
Sat, 17 Sep 2011 10:22:35 -0400 nemo oops, it was already added
Sat, 17 Sep 2011 16:20:54 +0400 unc0rr Set version to 0.9.16, protocol to 39 0.9.16
Sat, 17 Sep 2011 10:11:56 -0400 nemo Add straight lines to changelog
Sat, 17 Sep 2011 16:20:09 +0400 unc0rr Merge recent changes from default 0.9.16
Sat, 17 Sep 2011 11:39:42 +0200 sheepluva update copyright year of README
Sat, 17 Sep 2011 04:09:05 +0200 mikade change the changelog
Sat, 17 Sep 2011 00:34:21 +0200 sheepluva update credits a bit
Sat, 17 Sep 2011 00:04:16 +0200 sheepluva german translations, a lot was still missing -.-
Fri, 16 Sep 2011 16:52:05 -0400 nemo typo
Sun, 25 Sep 2011 18:22:12 +0200 Xeli Attempt to prevent oom after restarting too many times hedgeroid
Fri, 16 Sep 2011 15:26:43 -0400 nemo merge
Sun, 25 Sep 2011 18:19:45 +0200 Xeli make the fire button appear only on android for now, I'll make it depend on a variable later on hedgeroid
Fri, 16 Sep 2011 15:21:27 -0400 nemo clear HHJump on portaling
Fri, 16 Sep 2011 15:26:02 -0400 nemo merge
Fri, 16 Sep 2011 20:39:14 +0200 Xeli isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair hedgeroid
Fri, 16 Sep 2011 15:03:29 -0400 inu pt update
Fri, 16 Sep 2011 20:38:23 +0200 Xeli removed some commented lines hedgeroid
Fri, 16 Sep 2011 14:43:04 -0400 nemo Requested a few times
Fri, 16 Sep 2011 18:24:50 +0200 Xeli Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader hedgeroid
Fri, 16 Sep 2011 14:04:21 -0400 nemo AI insists on using snowball for digging. Until that is prevented, remove snowball
Fri, 16 Sep 2011 18:17:16 +0200 Xeli merge hedgeroid
Fri, 16 Sep 2011 19:55:11 +0400 unc0rr - Allow 8 teams in game on 0.9.16-dev
Fri, 16 Sep 2011 10:29:09 -0400 nemo Aaaaalllways!
Fri, 16 Sep 2011 14:55:48 +0200 Marco Bresciani Italian translation
Fri, 16 Sep 2011 14:04:45 +0200 sheepluva whoops, this line got lost in merging action
Fri, 16 Sep 2011 13:50:56 +0200 szczur Polish translation updates
Thu, 15 Sep 2011 22:53:47 -0400 nemo 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
Thu, 15 Sep 2011 22:33:55 -0400 nemo Move options caption to box title. This frees up quite a bit of space at 800x600
Thu, 15 Sep 2011 20:39:04 -0400 nemo Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
Fri, 16 Sep 2011 01:45:41 +0200 mikade check waterline
Fri, 16 Sep 2011 01:12:57 +0200 sheepluva moar sparkles :3
Thu, 15 Sep 2011 18:54:16 -0400 nemo Avoid hog repeating himself
Fri, 16 Sep 2011 00:32:53 +0200 Palewolf Spanish translation
Fri, 16 Sep 2011 00:18:21 +0200 sheepluva TestRectForObstacle: areas outside map borders are not passable
Thu, 15 Sep 2011 23:08:17 +0200 sheepluva change²log
Thu, 15 Sep 2011 20:52:58 +0200 Henek merge :(
Thu, 15 Sep 2011 19:20:13 +0200 sheepluva fix back button location in post-game stats screen
Thu, 15 Sep 2011 20:51:43 +0200 Henek updateing swedish translation
Thu, 15 Sep 2011 20:40:59 +0400 unc0rr 0.9.16 branch 0.9.16
Thu, 15 Sep 2011 17:19:49 +0200 sheepluva fix and optimize kamikaze's png
Thu, 15 Sep 2011 10:11:38 +0200 sheepluva screenshots: display a msg on failure and log causative error
Thu, 15 Sep 2011 09:19:56 +0200 sheepluva based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
Thu, 15 Sep 2011 03:17:23 +0200 sheepluva cleaned up the screenshot procedure a little.
Thu, 15 Sep 2011 01:41:21 +0200 sheepluva Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat.
Wed, 14 Sep 2011 19:20:39 -0400 nemo Updated translation after typo fix
Thu, 15 Sep 2011 00:47:05 +0200 sheepluva team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
Wed, 14 Sep 2011 22:39:39 +0200 koda merge
Wed, 14 Sep 2011 20:42:45 +0200 sheepluva some love for TeamHeadband.png
Wed, 14 Sep 2011 14:27:28 -0400 mikade Updates to golf theme.
Wed, 14 Sep 2011 14:14:23 -0400 nemo merge
Wed, 14 Sep 2011 18:40:10 +0200 mikade oops, just burning through commits today.
Wed, 14 Sep 2011 18:19:07 +0200 mikade Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
Wed, 14 Sep 2011 18:05:54 +0200 mikade Revert currently unneccessary changes to uScript.
Wed, 14 Sep 2011 17:52:46 +0200 mikade merge
Wed, 14 Sep 2011 19:07:18 +0200 sheepluva add blink to cyclops hat
Wed, 14 Sep 2011 15:23:40 +0200 mikade Expose some vars for tracking the border.
Wed, 14 Sep 2011 17:17:50 +0200 sheepluva lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
Tue, 13 Sep 2011 21:25:13 -0400 nemo smoothing should be after despeckling
Wed, 14 Sep 2011 00:06:26 +0200 mikade Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
Tue, 13 Sep 2011 17:49:39 -0400 nemo fix for issue #238
Tue, 13 Sep 2011 21:15:23 +0400 unc0rr Slightly translated ru.lua
Tue, 13 Sep 2011 21:02:12 +0400 unc0rr Translation update
Tue, 13 Sep 2011 20:56:53 +0400 igor-hkr Translation update
Mon, 12 Sep 2011 23:31:19 +0200 sheepluva typo
Tue, 13 Sep 2011 10:30:39 -0400 nemo Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
Tue, 13 Sep 2011 00:51:02 -0400 nemo Don't set lfDamaged for small tunnels
Tue, 13 Sep 2011 00:32:41 -0400 nemo fix voice preview
Tue, 13 Sep 2011 00:13:01 -0400 nemo Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
Mon, 12 Sep 2011 20:53:56 -0400 nemo oops
Mon, 12 Sep 2011 19:30:18 -0400 nemo Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
Mon, 12 Sep 2011 16:51:45 -0400 nemo Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
Mon, 12 Sep 2011 16:38:54 -0400 nemo fix for issue #139
Mon, 12 Sep 2011 23:08:24 +0400 unc0rr Add 0.9.16 and 0.9.17-dev version info to server
Mon, 12 Sep 2011 21:51:14 +0400 unc0rr This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
Mon, 12 Sep 2011 18:53:28 +0200 koda I.Fight.For.The.Users
Mon, 12 Sep 2011 15:58:59 +0200 koda remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
Mon, 12 Sep 2011 14:56:24 +0200 sheepluva fix out-of-dir builds
Mon, 12 Sep 2011 07:38:16 +0200 sheepluva don't load key binds for AI hedgehogs
Mon, 12 Sep 2011 07:27:34 +0200 sheepluva nemo's molotov burst effect; with a slight color modification added
Mon, 12 Sep 2011 06:31:10 +0200 sheepluva fix side-effects of nemo's bottle-turnin'
Sun, 11 Sep 2011 21:32:49 -0400 nemo uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
Sun, 11 Sep 2011 21:30:42 -0400 nemo Since we are tweaking molotov. make the flame flickery and add a drowning frame
Mon, 12 Sep 2011 00:47:49 +0200 sheepluva smoke for molotov
Sun, 11 Sep 2011 18:09:49 -0400 nemo make it more sekret
Sun, 11 Sep 2011 23:48:40 +0200 sheepluva cyclops hat by Randy
Sun, 11 Sep 2011 15:51:56 -0400 nemo rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
Sun, 11 Sep 2011 14:46:04 -0400 nemo aaaallways, I want to beeee with you, and make belieeeeve with you
Sun, 11 Sep 2011 21:45:28 +0400 unc0rr Save demo when loaded from save game finishes
Sun, 11 Sep 2011 13:21:50 -0400 nemo Remove some transparencies, fix some files
Sun, 11 Sep 2011 13:16:01 -0400 nemo Man, checking it at end of turn was just tidier :(
Sun, 11 Sep 2011 13:12:52 -0400 nemo better?
Sun, 11 Sep 2011 18:57:54 +0200 sheepluva fix for disconnect reason not being shown
Sun, 11 Sep 2011 18:37:34 +0200 sheepluva omg how could I forget
Sun, 11 Sep 2011 18:35:59 +0200 sheepluva added some changes I remembered/saw in the logs to the changelog
Sun, 11 Sep 2011 18:19:05 +0200 sheepluva hand drawn map editor: allow "undo" after "clear"
Sun, 11 Sep 2011 11:09:28 -0400 nemo Also this
Sun, 11 Sep 2011 10:46:53 -0400 nemo Should prevent a crasher when drowning while firing
Sun, 11 Sep 2011 10:22:09 -0400 nemo I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
Sun, 11 Sep 2011 16:18:49 +0200 sheepluva small de update
Sun, 11 Sep 2011 16:07:36 +0200 sheepluva whoops, I didn't want to commit that line
Sun, 11 Sep 2011 10:00:32 -0400 nemo tweak
Sun, 11 Sep 2011 09:46:22 -0400 nemo Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
Sun, 11 Sep 2011 15:38:45 +0200 sheepluva make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
Sun, 11 Sep 2011 15:18:46 +0200 sheepluva fix for issue #269
Sun, 11 Sep 2011 08:54:21 -0400 nemo Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
Sat, 10 Sep 2011 22:55:31 -0400 sheepluva fix for issue #276
Sun, 11 Sep 2011 04:22:57 +0200 sheepluva german lua translations
Sun, 11 Sep 2011 04:08:50 +0200 mikade Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer.
Sat, 10 Sep 2011 21:23:12 -0400 nemo A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
Sat, 10 Sep 2011 21:02:34 -0400 nemo For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
Sun, 11 Sep 2011 02:24:46 +0200 mikade fix timebox (differently), support for more players, remove version numbers,
Sun, 11 Sep 2011 00:36:47 +0200 sheepluva some portal love for deagle/etc shots
Sat, 10 Sep 2011 11:40:37 -0400 nemo tone flash waaaaay down when zoomed out
Sat, 10 Sep 2011 16:21:38 +0200 sheepluva fix: let's use less random code for drawing the bullet trajectory
Sat, 10 Sep 2011 10:13:19 -0400 nemo This condition should have been removed when I was changing targetting
Sat, 10 Sep 2011 14:43:16 +0200 sheepluva translation fail/typo
Sat, 10 Sep 2011 14:10:14 +0200 sheepluva some sniper training improvements and few german lua translations
Sat, 10 Sep 2011 04:08:15 +0200 sheepluva actual rope fix for hogs getting stuck on walls
Sat, 10 Sep 2011 03:27:47 +0200 sheepluva rollin' back my silly hack ( rea4d1fe665d7 )
Sat, 10 Sep 2011 01:05:01 +0200 sheepluva Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
Fri, 09 Sep 2011 18:30:40 -0400 nemo Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
Fri, 09 Sep 2011 21:31:39 +0200 sheepluva monkey task: always log to userpath
Fri, 09 Sep 2011 20:17:50 +0200 sheepluva move hedgehogs out of walls
Fri, 09 Sep 2011 22:04:40 +0400 unc0rr Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
Fri, 16 Sep 2011 17:36:05 +0200 Xeli Changed firebutton, parameters in uTouch might need to be tweaked some more hedgeroid
Fri, 09 Sep 2011 15:52:59 +0200 sheepluva we don't need trailing whitespaces... I guess :P
Wed, 14 Sep 2011 18:43:16 +0200 Xeli Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc.. hedgeroid
Fri, 09 Sep 2011 15:36:30 +0200 sheepluva Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
Fri, 09 Sep 2011 05:15:45 +0200 Xeli merge hedgeroid
Fri, 09 Sep 2011 03:57:45 +0200 mikade merge
Fri, 09 Sep 2011 03:22:08 +0200 mikade merge
Fri, 09 Sep 2011 03:21:16 +0200 mikade Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
Thu, 08 Sep 2011 21:20:12 -0400 nemo er. let's reference the right gear, shall we?
Fri, 09 Sep 2011 03:00:03 +0200 mikade Add support for more players.
Thu, 08 Sep 2011 21:18:44 -0400 nemo There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
Fri, 09 Sep 2011 02:11:51 +0200 mikade For now, don't spawn anything other than health crates.
Fri, 09 Sep 2011 03:04:15 +0200 sheepluva "fix" for a screen scaling problem I had after resizing to odd width number values
Fri, 09 Sep 2011 01:25:21 +0200 sheepluva * ShoppaKing/TrophyRace maps updated by wolfmarc
Fri, 09 Sep 2011 00:22:48 +0200 sheepluva change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
Thu, 08 Sep 2011 13:03:58 -0400 nemo oops
Thu, 08 Sep 2011 13:01:20 -0400 nemo Restore hog on team gone
Thu, 08 Sep 2011 17:44:51 +0200 sheepluva fix knight hat
Thu, 08 Sep 2011 17:59:19 +0400 unc0rr Fix loading from save desync
Thu, 08 Sep 2011 15:39:30 +0400 unc0rr Remove unnecessary and wrong check
Wed, 07 Sep 2011 11:19:10 +0400 unc0rr Replace tab with space
Thu, 08 Sep 2011 08:44:17 -0400 nemo Define 2 script callbacks to notify of hog vanishment
Thu, 08 Sep 2011 00:29:01 -0400 nemo remove debug message, clear a couple of global gear references if appropriate, fix control script
Wed, 07 Sep 2011 20:54:32 -0400 nemo Add flickery ghost grave
Wed, 07 Sep 2011 20:53:45 -0400 nemo Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
Wed, 07 Sep 2011 20:35:24 -0400 nemo Revert camera shake. Now to make sure we don't desync anymore.
Wed, 07 Sep 2011 20:13:14 -0400 Star updated hat
Sat, 08 Oct 2011 16:45:52 +0200 jose1711 merge
Wed, 07 Sep 2011 20:12:20 -0400 nemo NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
Wed, 07 Sep 2011 15:06:42 -0400 nemo svg export darkened the upper white band a bit too much for my tastes
Wed, 07 Sep 2011 15:03:26 -0400 nemo new countries
Tue, 06 Sep 2011 17:14:29 -0400 nemo fix hat name
Tue, 06 Sep 2011 17:10:03 -0400 nemo Another mass hat rename, because people were just about finished fixing their teams.
Tue, 06 Sep 2011 21:15:01 +0400 unc0rr - Don't generate seed twice
Tue, 06 Sep 2011 21:10:02 +0400 unc0rr Send mapgen for static maps
Tue, 06 Sep 2011 20:53:26 +0400 unc0rr This should be a real fix (7643cbb88f09 reverted). Not tested.
Tue, 06 Sep 2011 10:40:32 -0400 tsleon translation update
Tue, 06 Sep 2011 10:37:32 -0400 szczur translation update
Tue, 06 Sep 2011 13:36:10 +0400 unc0rr Fix link again (changed libraries order)
Mon, 05 Sep 2011 16:20:35 -0400 nemo Don't set index if using static map - avoids desync where map name is passed and list is set, but then index is set to 0
Mon, 05 Sep 2011 15:48:46 -0400 nemo Add update preview when picking random static
Mon, 05 Sep 2011 15:32:58 -0400 nemo Add a fade out when in lag for snow.
Mon, 05 Sep 2011 15:05:46 -0400 nemo check for turn over (infinite attack)
Mon, 05 Sep 2011 21:45:28 +0400 unC0Rr Fix linking in windows
Mon, 05 Sep 2011 21:12:22 +0400 unC0Rr Add zlib headers (library itself is included to Qt)
Mon, 05 Sep 2011 16:04:05 +0200 sheepluva 3 more user hats, fixed by "Star and Moon", thank you!
Mon, 05 Sep 2011 15:11:46 +0200 sheepluva fix gas mask hat
Mon, 05 Sep 2011 15:51:32 +0400 unc0rr Don't refuse to create save file when a game loaded from save interrupts
Mon, 05 Sep 2011 15:49:14 +0400 unc0rr Support Qt version which have no qHash(QUrl)
Sun, 04 Sep 2011 17:26:38 -0400 nemo Move a few more, exclude NoHat and team hats from animation
Sun, 04 Sep 2011 17:15:09 -0400 nemo Load list of hats dynamically.
Sun, 04 Sep 2011 16:42:51 -0400 nemo Add check on amNothing
Sun, 04 Sep 2011 16:35:27 -0400 nemo Break a bunch of teams by reorganising hats so that similar ones are found together. Hat groupings by Star
Sun, 04 Sep 2011 14:05:11 -0400 nemo copy/paste fail
Sun, 04 Sep 2011 13:54:24 -0400 nemo make pickhammer and blowtorch burn time for infinite attack mode
Sun, 04 Sep 2011 21:40:47 +0400 unc0rr Some renaming
Sun, 04 Sep 2011 21:39:50 +0400 unc0rr Replace iterators with simple declarative foreach (not tested if it works)
Sun, 04 Sep 2011 13:36:59 -0400 nemo by request of shoppa player, remove land spray from shoppa wep set
Sun, 04 Sep 2011 13:13:51 -0400 nemo load mask from user path as well
Sun, 04 Sep 2011 21:03:06 +0400 unc0rr Prevent runtime warning
Sun, 04 Sep 2011 20:51:54 +0400 unc0rr Only prepend hedgewars.org if the url is relative
Sun, 04 Sep 2011 12:47:10 -0400 nemo remove dupe
Sun, 04 Sep 2011 12:34:43 -0400 nemo oops
Sun, 04 Sep 2011 20:21:08 +0400 unc0rr Allow surfing, download and extract only .zip files
Sun, 04 Sep 2011 12:19:31 -0400 nemo truncate page on comment tags, as suggested by unc0rr
Sun, 04 Sep 2011 12:06:10 -0400 nemo Add a crappy button to encourage artists to make another one. Restore Info page.
Sun, 04 Sep 2011 19:04:36 +0400 unc0rr Extract to cfgdir
Sun, 04 Sep 2011 10:54:00 -0400 nemo update animation page. remove test image
Sun, 04 Sep 2011 10:47:44 -0400 nemo Add a bunch of new hats from the hats thread. There are still 20 or so that need pixel fixes that are not in this list.
Sun, 04 Sep 2011 17:33:33 +0400 unc0rr Call update() so loaded images appear
Sun, 04 Sep 2011 14:59:38 +0400 unc0rr Fix a warning
Sun, 04 Sep 2011 14:46:46 +0400 unc0rr Link against quazip
Sun, 04 Sep 2011 14:44:13 +0400 unc0rr Extract downloaded content into temp dir
Sun, 04 Sep 2011 13:46:08 +0400 unc0rr Implement DataBrowser which downloads resources (images, css) on its own.
Sun, 04 Sep 2011 11:48:01 +0400 unc0rr - Implement progressbars to show download progress
Thu, 08 Sep 2011 00:34:57 +0200 jose1711 Updated Slovak translation
Sun, 04 Sep 2011 10:58:42 +0400 unc0rr Add QuaZIP library to build system
Sun, 04 Sep 2011 00:48:54 +0200 jose1711 Updated Slovak translation
Sat, 03 Sep 2011 18:04:19 -0400 nemo Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
Sat, 03 Sep 2011 20:36:08 +0200 sheepluva 'Star and Moon' updated his sheep hat.
Sat, 03 Sep 2011 14:01:52 -0400 nemo Just for fun. Flowers! Also, use a less blatant image in ammo menu.
Sat, 03 Sep 2011 21:35:49 +0400 unc0rr Remove STL dependency
Sat, 03 Sep 2011 21:23:20 +0400 unc0rr Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
Sat, 03 Sep 2011 12:35:49 +0200 koda allow fullscreen resolution selection (but still leaves in the auto max for commodity)
Fri, 02 Sep 2011 19:06:05 -0400 nemo tweak to avoid jaggies
Fri, 02 Sep 2011 16:15:37 -0400 nemo typo
Fri, 02 Sep 2011 13:42:16 -0400 nemo fiiine
Fri, 02 Sep 2011 13:02:34 -0400 nemo lighten a bit
Fri, 02 Sep 2011 12:46:17 -0400 nemo Add awesome new TARDIS art
Fri, 02 Sep 2011 12:39:29 -0400 nemo OMG. I forgot this one.
Fri, 02 Sep 2011 09:25:43 -0400 nemo that was just getting me into trouble
Fri, 02 Sep 2011 08:16:34 -0400 nemo oops.
Fri, 02 Sep 2011 08:16:04 -0400 nemo Thicker borders. Still need something by an actual artist.
Fri, 02 Sep 2011 12:27:15 +0400 unc0rr Remove toLocal8Bit() conversion of file name as Qt should handle filenames on its own. Helps with filename on Windows, could help with issue #189.
Fri, 02 Sep 2011 12:06:24 +0400 unc0rr Implement save button on game statistics page.
Fri, 09 Sep 2011 04:39:17 +0200 Xeli Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out hedgeroid
Fri, 02 Sep 2011 01:19:37 -0400 nemo Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
Fri, 09 Sep 2011 04:33:14 +0200 Xeli removed these files which got added by accident, they are to be generated by cmake hedgeroid
Fri, 02 Sep 2011 09:04:11 +0400 unc0rr Why so serious
Fri, 09 Sep 2011 04:32:45 +0200 Xeli Changed the package name from org.hedgewars to org.hedgewars.mobile, this file was forgotten last time hedgeroid
Fri, 02 Sep 2011 00:24:54 -0400 nemo *sigh* I suppose I'd best avoid those trademarks...
Thu, 08 Sep 2011 20:58:07 +0200 Xeli Fixed the captions, they are now below the windbar hedgeroid
Thu, 01 Sep 2011 20:52:17 +0200 sheepluva add get away time modifier entry to changelog
Thu, 01 Sep 2011 17:03:19 +0200 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
Thu, 01 Sep 2011 17:49:27 +0200 Xeli Changed SDL_PollEvent to SDL_PeepEvents
Thu, 01 Sep 2011 10:13:03 -0400 nemo merge
Thu, 01 Sep 2011 17:45:21 +0400 unc0rr Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
Thu, 01 Sep 2011 00:00:23 -0400 nemo button tweak, add missing left horizon
Thu, 01 Sep 2011 00:28:38 +0200 mikade onHogAttack hook. Might reposition this later.
Wed, 31 Aug 2011 15:50:39 -0400 nemo Add buttons for tag team, bottom border, unbreak smoothing
Wed, 31 Aug 2011 15:06:03 -0400 nemo Let's draw the bottom border thicker, so it is more visible
Wed, 31 Aug 2011 14:47:01 -0400 nemo Add option for a bottom border. Needs testing.
Wed, 31 Aug 2011 11:08:03 -0400 nemo Avoid burning other hog's turn
Wed, 31 Aug 2011 08:45:22 -0400 nemo Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
Wed, 31 Aug 2011 14:23:12 +0400 unc0rr - Don't reload fonts
Wed, 14 Sep 2011 22:27:22 +0200 koda Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
Wed, 31 Aug 2011 13:47:48 +0400 unc0rr Fix check for darwin or win32. Add debug message.
Wed, 14 Sep 2011 22:27:17 +0200 koda disable ios screenshooting for now Hedgewars-iOS-1.3.1
Wed, 31 Aug 2011 01:32:12 -0400 nemo TARDIS bugfix
Wed, 14 Sep 2011 22:07:03 +0200 koda fix for retina display devices
Wed, 31 Aug 2011 01:17:14 -0400 nemo adjust Z order so crosshairs are on top of hogs, grenades behind explosives
Wed, 14 Sep 2011 19:09:59 +0200 koda ios version bump
Wed, 31 Aug 2011 00:58:48 -0400 nemo more proper implementation of TARDIS
Wed, 14 Sep 2011 19:08:37 +0200 koda Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
Tue, 30 Aug 2011 12:32:33 -0400 nemo Reset to SD sky colour if in SD Hedgewars-iOS-1.3
Mon, 29 Aug 2011 19:28:45 -0400 nemo Check for nil from SpawnCustomCrate
Mon, 29 Aug 2011 23:56:38 +0200 koda updated sdl.patch
Sun, 28 Aug 2011 20:03:14 +0200 jose1711 Updated Slovak translation
Sun, 28 Aug 2011 17:37:40 +0200 koda savedgamesviewcontroller refactor, added icons to supportviewcontroller
Sun, 28 Aug 2011 14:50:04 +0200 koda ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
Sun, 28 Aug 2011 11:50:26 +0200 koda move the ios background music under resources
Sun, 28 Aug 2011 11:48:09 +0200 koda the return of SDL.patch D:
Sun, 28 Aug 2011 11:38:24 +0200 koda ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
Sat, 27 Aug 2011 17:53:35 -0400 nemo Prevent flakes from drawing if they spawn in land
Sat, 27 Aug 2011 16:13:40 -0400 nemo I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
Sat, 27 Aug 2011 15:06:16 -0400 nemo Avoid unsightly gaps in landbacktex
Sat, 27 Aug 2011 14:54:56 -0400 nemo implement proper blending
Sat, 27 Aug 2011 12:52:54 -0400 nemo Try reenabling landbacktex to see how it behaves with current pixel rules
Fri, 26 Aug 2011 22:15:09 -0400 nemo Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
Fri, 26 Aug 2011 21:49:10 -0400 nemo Fix rounding error in sky colour causing visible lines
Fri, 26 Aug 2011 21:38:11 -0400 nemo Correctly check for failure to look up ammo, check for damaged mines
Fri, 26 Aug 2011 20:59:55 -0400 nemo Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
Fri, 26 Aug 2011 16:16:27 -0400 nemo Use frontend value for fullscreening.
Thu, 25 Aug 2011 16:17:15 -0400 inu pt update
Thu, 25 Aug 2011 21:00:53 +0200 sheepluva * partial rollback of changes to camera
Thu, 25 Aug 2011 18:29:46 +0200 sheepluva reduce effect of the look-ahead behaviour that I tried to implement
Thu, 25 Aug 2011 18:08:44 +0200 sheepluva some camera adjustments (should also fix cam flickering on lowerst res)
Thu, 25 Aug 2011 14:56:51 +0200 sheepluva don't poison invul hogs
Wed, 24 Aug 2011 23:37:03 -0400 nemo another silly mistake
Wed, 24 Aug 2011 18:07:37 -0400 nemo accidentally reverted this when reverting the rest of the override changes.
Wed, 24 Aug 2011 17:55:39 -0400 nemo oops
Wed, 24 Aug 2011 22:29:12 +0200 sheepluva THUNKphewbzzweeEEeee
Wed, 24 Aug 2011 15:09:41 -0400 nemo Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
Wed, 24 Aug 2011 13:33:53 -0400 nemo add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
Tue, 23 Aug 2011 16:37:57 -0400 nemo Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
Tue, 23 Aug 2011 09:32:59 -0400 nemo restore screwed up test
Tue, 23 Aug 2011 09:12:45 -0400 nemo don't override user defined size when resizing
Thu, 01 Sep 2011 14:55:31 +0200 Xeli Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download hedgeroid
Tue, 23 Aug 2011 12:53:47 +0200 koda enable window resizing (tested only on linux) - fix issue 103
Thu, 01 Sep 2011 14:54:43 +0200 Xeli increment version number/name hedgeroid
Tue, 23 Aug 2011 10:19:33 +0200 koda ooops
Sun, 28 Aug 2011 17:45:23 +0200 Xeli sabotage of the iphone port failed.. hedgeroid
Tue, 23 Aug 2011 10:07:40 +0200 koda this should fix the double free that happens when closing the sdl window on ios (untested)
Sun, 28 Aug 2011 17:42:32 +0200 Xeli fixed = operator in uFloat hedgeroid
Tue, 23 Aug 2011 09:23:45 +0200 koda ok this makes no sense now, remove 'enhanced' option from ios
Fri, 26 Aug 2011 21:03:23 +0200 Xeli Made getDownloadPath compatible with < Froyo devices hedgeroid
Tue, 23 Aug 2011 03:46:17 +0200 koda FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
Fri, 26 Aug 2011 18:24:29 +0200 Xeli Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/ hedgeroid
Mon, 22 Aug 2011 23:56:25 +0200 koda set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
Fri, 26 Aug 2011 18:20:18 +0200 Xeli version name and api changed for Market version hedgeroid
Mon, 22 Aug 2011 22:17:52 +0200 koda apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
Fri, 26 Aug 2011 16:47:00 +0200 Xeli removed some @override lines which cause compiler errors on openjdk-6 hedgeroid
Mon, 22 Aug 2011 21:28:04 -0400 nemo Disable flakes in Blox theme
Wed, 24 Aug 2011 12:34:37 +0200 = Xeli merg with the latest rev of 22nd (end of GSoC) hedgeroid
Mon, 22 Aug 2011 15:35:37 -0400 nemo Free land texture, reset sky colour.
Mon, 22 Aug 2011 10:56:19 -0400 nemo Put it in the add as well
Mon, 22 Aug 2011 10:54:53 -0400 nemo Add check for no sound
Mon, 22 Aug 2011 16:20:28 +0200 koda allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
Mon, 22 Aug 2011 17:54:04 +0400 unc0rr Fix translation (it was smth like "they have normal bounced")
Mon, 22 Aug 2011 17:46:16 +0400 unc0rr merge
Mon, 22 Aug 2011 15:11:48 +0200 koda add Zorg to credits
Mon, 22 Aug 2011 03:57:11 +0200 Xeli tiny tweak in how lua is moved + added two reverts hedgeroid
Mon, 22 Aug 2011 14:46:54 +0200 koda enable a tip on osx, remove trailing whitespaces
Mon, 22 Aug 2011 17:44:30 +0400 unc0rr Implement TestHammer which makes sense
Sun, 21 Aug 2011 22:20:20 +0200 Xeli merge hedgeroid
Mon, 22 Aug 2011 14:20:36 +0200 tsleon russian translation update
Mon, 22 Aug 2011 17:22:11 +0400 unc0rr Make AI aware of damage modifiers
Sun, 21 Aug 2011 22:18:54 +0200 Xeli removed the enabling of sensors hedgeroid
Sun, 21 Aug 2011 22:41:10 -0400 nemo make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
Sun, 21 Aug 2011 22:17:40 +0200 Xeli Removed chinese font hedgeroid
Sun, 21 Aug 2011 19:29:04 -0400 nemo Try to avoid overlapping voices for major statements (not things like byebye or oof)
Sun, 21 Aug 2011 22:16:55 +0200 Xeli Changed url to code.google.com page hedgeroid
Sun, 21 Aug 2011 15:11:00 -0400 nemo Strip and compress Golf theme
Sun, 21 Aug 2011 20:43:11 +0200 Xeli changed an ifdef so that android too uses mono sound hedgeroid
Sun, 21 Aug 2011 14:19:43 -0400 nemo mergy merge merge
Sun, 21 Aug 2011 19:57:23 +0200 Xeli cosmetic tweak in the teamselection menu hedgeroid
Sun, 21 Aug 2011 20:10:36 +0200 mikade merge
Sun, 21 Aug 2011 14:19:01 -0400 nemo Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
Sun, 21 Aug 2011 19:57:06 +0200 Xeli forgot to hg add the images... hedgeroid
Sun, 21 Aug 2011 18:43:59 +0200 mikade HUD for Space Invasion, minor bugfix
Sun, 21 Aug 2011 13:53:11 -0400 nemo hammer tweak
Sun, 21 Aug 2011 19:40:01 +0200 Xeli Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team: hedgeroid
Sun, 21 Aug 2011 12:06:30 -0400 nemo Add mikade and Xeli to credits
Sun, 21 Aug 2011 18:14:49 +0200 Xeli Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu hedgeroid
Sun, 21 Aug 2011 11:37:39 -0400 nemo Allow hammer to bash mines/barrels too, increase escape time to 3s
Sun, 21 Aug 2011 18:13:11 +0200 Xeli few comments added hedgeroid
Sun, 21 Aug 2011 11:24:20 -0400 nemo add check for other forms of flight too
Sun, 21 Aug 2011 16:25:18 +0200 Xeli added licenses hedgeroid
Sun, 21 Aug 2011 09:26:33 -0400 nemo Add Lithuanian Qt translation, add Lukas to game credits
Sat, 20 Aug 2011 13:53:45 +0200 Xeli added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens hedgeroid
Sun, 21 Aug 2011 09:19:34 -0400 Uncharted New lithuanian translation
Sat, 20 Aug 2011 13:07:33 +0200 Xeli added low jump, you can low-jump by double tapping the right or left side of the screen hedgeroid
Sun, 21 Aug 2011 08:52:19 -0400 nemo Fix localisation of scripts
Fri, 19 Aug 2011 22:40:13 +0200 Xeli changed aiming to be triggered when touching the crosshair hedgeroid
Sun, 21 Aug 2011 13:06:23 +0400 unc0rr Add Guillaume Englert to art contributors list for his Olympic theme
Fri, 19 Aug 2011 22:31:59 +0200 Xeli small cosmetic change hedgeroid
Sat, 20 Aug 2011 16:43:57 -0400 nemo This really should have been a TPoint for consistency
Fri, 19 Aug 2011 17:22:12 +0200 Xeli merge hedgeroid
Sat, 20 Aug 2011 16:31:20 -0400 nemo -gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
Fri, 19 Aug 2011 17:21:18 +0200 Xeli Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code hedgeroid
Sat, 20 Aug 2011 15:31:23 -0400 nemo Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
Fri, 19 Aug 2011 03:33:25 +0200 Xeli Added several graphics hedgeroid
Sat, 20 Aug 2011 14:26:29 -0400 nemo Special case small radius gears to try and prevent repeated collisions.
Fri, 19 Aug 2011 03:32:07 +0200 Xeli Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events hedgeroid
Sat, 20 Aug 2011 14:00:51 -0400 nemo teach AI about sticky mines
Fri, 19 Aug 2011 03:29:51 +0200 Xeli Fixed crash which occured when entering the teamselection menu for the second time hedgeroid
Fri, 19 Aug 2011 17:25:30 +0400 unc0rr - Update russian translation
Thu, 18 Aug 2011 22:37:47 +0200 Xeli merge hedgeroid
Fri, 19 Aug 2011 15:41:04 +0400 unc0rr Remove PosInStack function, as bots behave better (they search more positions) without it
Thu, 18 Aug 2011 22:37:23 +0200 Xeli aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen hedgeroid
Fri, 19 Aug 2011 06:08:06 +0200 mikade - Updates to Tumbler gameplay mode [may still need a lil work]
Thu, 18 Aug 2011 15:26:41 +0200 Xeli Volume keys now work hedgeroid
Thu, 18 Aug 2011 23:33:39 -0400 nemo oops
Wed, 17 Aug 2011 19:39:32 +0200 Xeli open ammo when clicking the current hog hedgeroid
Thu, 18 Aug 2011 00:14:43 +0200 sheepluva portal: combating the space-detection issue.
Wed, 17 Aug 2011 18:09:25 +0200 Xeli merge hedgeroid
Wed, 17 Aug 2011 21:26:34 +0400 unc0rr Free messages queue on engine shutdown
Wed, 17 Aug 2011 17:15:42 +0200 Xeli merge hedgeroid
Wed, 17 Aug 2011 11:17:50 -0400 nemo ...
Wed, 17 Aug 2011 17:14:47 +0200 Xeli Now able to select a weapon hedgeroid
Wed, 17 Aug 2011 11:07:03 -0400 nemo *sigh*
Wed, 17 Aug 2011 12:32:40 +0200 Xeli merge hedgeroid
Wed, 17 Aug 2011 10:58:00 -0400 nemo Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
Wed, 17 Aug 2011 00:11:57 -0400 nemo Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
Tue, 16 Aug 2011 23:02:27 -0400 nemo Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
Tue, 16 Aug 2011 21:37:10 -0400 nemo At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
Tue, 16 Aug 2011 21:57:58 +0400 unc0rr Properly implement slot, connect signal from the object which actually sends it to the slot
Mon, 15 Aug 2011 16:57:36 -0400 nemo Check for dX too
Mon, 15 Aug 2011 16:50:09 -0400 nemo I'll learn to build first eventually...
Wed, 17 Aug 2011 12:31:10 +0200 Xeli uTouch, has cursor move, zoom and click or tap to open the ammo menu hedgeroid
Mon, 15 Aug 2011 16:49:15 -0400 nemo oops
Mon, 15 Aug 2011 21:49:09 +0200 Xeli merge hedgeroid
Mon, 15 Aug 2011 16:48:39 -0400 nemo Move HealthTag dY init into AddGear
Mon, 15 Aug 2011 19:42:39 +0200 mikade merge
Mon, 15 Aug 2011 12:47:53 -0400 nemo Use Frame instead of State for the health flag
Mon, 15 Aug 2011 20:31:31 +0400 unc0rr Don't allow to join other protocol room using FOLLOW command (not tested)
Mon, 15 Aug 2011 20:18:18 +0400 unc0rr Why so suspicious?
Mon, 15 Aug 2011 17:29:54 +0200 mikade Allow user to drop bombs off rope, parachute, and flying saucer.
Mon, 15 Aug 2011 10:16:18 -0400 nemo forgot scale
Sun, 14 Aug 2011 23:52:45 -0400 nemo suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
Sun, 14 Aug 2011 23:06:00 -0400 nemo bump up max collision to 1024 entries
Sun, 14 Aug 2011 23:00:12 -0400 nemo Tiny bit of progress on download page - hooked it up to "Info" button for now.
Sun, 14 Aug 2011 21:49:04 -0400 nemo draw health tag relative to screen if State <> 0
Mon, 15 Aug 2011 00:23:32 +0200 koda smaller code cleanup
Sun, 14 Aug 2011 17:49:12 -0400 nemo For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
Sun, 14 Aug 2011 17:42:26 -0400 nemo Use same visual gear for health tags and hearts.
Sun, 14 Aug 2011 16:59:55 -0400 nemo Seduction animation. New visual gear type.
Sun, 14 Aug 2011 13:45:37 -0400 nemo Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
Sun, 14 Aug 2011 13:25:55 -0400 nemo Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
Sun, 14 Aug 2011 20:53:52 +0400 unc0rr Use local scope global var instead
Sat, 13 Aug 2011 22:46:47 +0200 Henek new SD flakes from mikade and a flash when sudden death starts
Sat, 13 Aug 2011 21:06:51 +0200 koda small fix for the ios project file
Sat, 13 Aug 2011 21:26:59 +0400 unc0rr Some screwing around GearsNear code
Sat, 13 Aug 2011 20:44:42 +0400 unc0rr Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
Fri, 12 Aug 2011 15:33:07 -0400 nemo Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
Fri, 12 Aug 2011 14:09:08 -0400 nemo extend the workaround. FIXME still applies
Fri, 12 Aug 2011 13:15:30 -0400 nemo oops. accidentaly committed test move of voice line (the FIXME still applies though)
Fri, 12 Aug 2011 12:42:50 -0400 nemo use ansistring instead
Mon, 15 Aug 2011 21:45:27 +0200 Xeli Zoom and moving the camera now works with SDL_FINGER* events hedgeroid
Fri, 12 Aug 2011 10:36:37 -0400 nemo sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
Thu, 11 Aug 2011 15:03:21 +0200 Xeli merge hedgeroid
Thu, 11 Aug 2011 23:07:45 -0400 nemo This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
Thu, 11 Aug 2011 15:01:05 +0200 Xeli Android (multitouch) implementation hedgeroid
Thu, 11 Aug 2011 22:33:56 -0400 nemo unbreak voice playback in team creation
Thu, 11 Aug 2011 14:59:56 +0200 Xeli SDL_FINGERUP/DOWN/MOTION events added hedgeroid
Thu, 11 Aug 2011 00:18:10 +0200 Henek disable campaign button, structure and change sudden death music to hell.ogg
Thu, 11 Aug 2011 14:59:14 +0200 Xeli start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made hedgeroid
Wed, 10 Aug 2011 17:22:17 -0400 nemo another merge to clean up
Thu, 11 Aug 2011 14:56:31 +0200 Xeli Android touch events propagate to hwengine now hedgeroid
Wed, 10 Aug 2011 17:20:21 -0400 nemo :( bad revision.
Wed, 10 Aug 2011 14:55:00 +0200 Xeli back key now quits the game hedgeroid
Wed, 10 Aug 2011 17:16:19 -0400 nemo merge1
Wed, 10 Aug 2011 14:52:51 +0200 Xeli Changed gametype to 'style' hedgeroid
Wed, 10 Aug 2011 22:34:25 +0200 mikade Fixed up Golf theme. Should look pretty good, now.
Wed, 10 Aug 2011 01:50:57 +0200 Xeli typo on the nullpointer check hedgeroid
Wed, 10 Aug 2011 11:45:02 -0400 nemo exclude current hedgehog
Wed, 10 Aug 2011 01:22:52 +0200 Xeli Fixed team colors in the UI, delete and a nullpointer bug when no teams are created hedgeroid
Tue, 09 Aug 2011 21:54:45 -0400 nemo Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
Tue, 09 Aug 2011 21:41:52 +0200 Xeli merge hedgeroid
Tue, 09 Aug 2011 21:18:12 -0400 nemo return visual gear in hogsay
Mon, 08 Aug 2011 23:57:04 -0400 nemo slight visual tweak. birdy's wings beat faster if he's just about tired out
Mon, 08 Aug 2011 13:43:24 -0400 nemo gear state flag names for scripting
Sun, 07 Aug 2011 14:41:47 -0400 nemo remove offset in seduction gear creation
Sun, 07 Aug 2011 14:29:11 -0400 nemo Experimental area-of-effect Seduction
Sun, 07 Aug 2011 22:27:57 +0400 unc0rr Oh, and fix cursor visibility correlations between gsConfirm state and paused state
Sun, 07 Aug 2011 22:24:13 +0400 unc0rr Also unhide mouse cursor when in gsConfirm state
Sun, 07 Aug 2011 22:20:52 +0400 unc0rr Release mouse cursor in gsConfirm state
Sun, 07 Aug 2011 22:18:51 +0400 unc0rr Enter gsConfirm state when loosing focus
Sun, 07 Aug 2011 13:32:28 -0400 nemo disable extra time in timeless mode
Sun, 07 Aug 2011 12:50:17 -0400 nemo drowning flake graphics tweak
Sun, 07 Aug 2011 18:49:49 +0200 koda oops this slipped through
Sun, 07 Aug 2011 12:40:14 -0400 nemo Expose TargetX/TargetY to scripting
Tue, 09 Aug 2011 21:31:49 +0200 Xeli removed prints hedgeroid
Sun, 07 Aug 2011 12:25:21 -0400 nemo disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
Tue, 09 Aug 2011 20:56:34 +0200 Xeli fixed minor download bug hedgeroid
Sun, 07 Aug 2011 12:06:53 -0400 nemo make a special case for teleport instead. also allows teleporting off of a parachute
Tue, 09 Aug 2011 20:56:18 +0200 Xeli api level 9 for now hedgeroid
Sun, 07 Aug 2011 11:52:06 -0400 nemo prevent attempting to teleport in mid-air during inf attack
Tue, 09 Aug 2011 20:55:34 +0200 Xeli - hedgeroid
Sun, 07 Aug 2011 11:23:27 -0400 nemo Don't reset attack when Unplaced.
Tue, 09 Aug 2011 20:54:56 +0200 Xeli Fixed IPC provide gameconfig hedgeroid
Sun, 07 Aug 2011 11:18:49 -0400 nemo This should make bee/airstrikes play nicer with infinite attack mode
Tue, 09 Aug 2011 20:53:37 +0200 Xeli Added color and team hog count hedgeroid
Sat, 06 Aug 2011 07:09:30 +0200 koda Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
Tue, 09 Aug 2011 20:52:26 +0200 Xeli AI thread is now an SDL_Thread rather than pthread hedgeroid
Fri, 05 Aug 2011 01:22:51 +0200 koda use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
Tue, 09 Aug 2011 20:51:20 +0200 Xeli changed iphone specific ifdefs to mobile hedgeroid
Fri, 05 Aug 2011 14:15:19 -0400 nemo merge
Mon, 08 Aug 2011 23:52:17 +0200 Xeli Removed the (default) qualifier hedgeroid
Wed, 10 Aug 2011 16:07:34 +0100 grammikj Make sinegun sound a bit louder
Fri, 05 Aug 2011 14:13:06 -0400 nemo move gstWait - should make detecting drowning easier for mikade
Mon, 08 Aug 2011 23:25:21 +0200 Xeli added placeholder images for teamcount hedgeroid
Wed, 10 Aug 2011 15:41:25 +0100 grammikj Fix sounds, add some more for hellish impact and sine gun
Thu, 04 Aug 2011 17:44:55 +0200 Xeli merge hedgeroid
Thu, 04 Aug 2011 19:52:27 -0400 nemo Fix crasher. thanks to dagni for the demo file that tracked it down.
Fri, 05 Aug 2011 12:19:01 +0100 grammickj New sounds: mudball, mine bounce, hammer
Tue, 02 Aug 2011 00:28:49 +0200 koda add a couple of nilcheck for safety
Mon, 01 Aug 2011 16:45:45 -0400 nemo minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
Mon, 01 Aug 2011 15:37:27 -0400 nemo Make vgtHealth use Tint
Mon, 01 Aug 2011 13:29:01 -0400 nemo add getter for effects. untested.
Mon, 01 Aug 2011 10:08:02 +0400 unc0rr Merge
Mon, 01 Aug 2011 01:54:18 +0200 koda i had to forget something about the ios project file, by contract
Mon, 01 Aug 2011 00:48:38 +0200 koda ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
Sun, 31 Jul 2011 12:07:44 -0400 nemo Reset to default zoom. Unbreaks waves
Sun, 31 Jul 2011 17:09:04 +0200 koda i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
Sun, 31 Jul 2011 16:03:24 +0200 koda ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
Sat, 30 Jul 2011 17:23:47 -0400 nemo add nil check
Sat, 30 Jul 2011 15:36:11 -0400 nemo sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
Sat, 30 Jul 2011 14:52:25 -0400 nemo kill off some speckles, crank up land gun output
Thu, 04 Aug 2011 17:41:07 +0200 Xeli removed TODO no use for it now hedgeroid
Wed, 27 Jul 2011 20:58:06 -0400 nemo bluer colour, more pulsing
Thu, 04 Aug 2011 17:40:29 +0200 Xeli manifest changes, all activities are fullscreen and some activities have been added to the manifest hedgeroid
Wed, 27 Jul 2011 09:20:55 -0400 nemo this helps a bit
Thu, 04 Aug 2011 17:37:40 +0200 Xeli The start of the IPC transers to the engine hedgeroid
Wed, 27 Jul 2011 09:06:51 -0400 nemo skip splashes for flakes
Thu, 04 Aug 2011 17:36:13 +0200 Xeli Utility functions which are context wide, mostly SD methods right now hedgeroid
Wed, 27 Jul 2011 08:55:30 -0400 nemo trying another texture
Thu, 04 Aug 2011 17:35:42 +0200 Xeli Main activity for starting a local game hedgeroid
Wed, 27 Jul 2011 08:52:29 -0400 nemo unnecessary test removed, also merge
Thu, 04 Aug 2011 17:34:57 +0200 Xeli send the gameconfig hedgeroid
Wed, 27 Jul 2011 11:30:54 +0200 koda annoying translators like it was no thing
Thu, 04 Aug 2011 17:34:21 +0200 Xeli Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values hedgeroid
Wed, 27 Jul 2011 10:39:04 +0200 koda increasing commit number with style
Thu, 04 Aug 2011 17:28:11 +0200 Xeli moved these files to a subdir hedgeroid
Wed, 27 Jul 2011 10:38:41 +0200 koda one more stray tag to be removed
Thu, 04 Aug 2011 17:27:05 +0200 Xeli datastructures for the different aspects of a gameconfiguration hedgeroid
Wed, 27 Jul 2011 10:37:05 +0200 koda trying to clean up the .hgtags mess
Wed, 27 Jul 2011 08:51:16 -0400 nemo Deletion was a bad idea.
Thu, 04 Aug 2011 17:22:37 +0200 Xeli AddFileLog tweak, added [Con] to each line hedgeroid
Tue, 26 Jul 2011 23:46:41 -0400 nemo example of an SD art. mine from openclipart
Thu, 04 Aug 2011 17:21:13 +0200 Xeli added GenLandPreview declaration hedgeroid
Tue, 26 Jul 2011 01:02:02 +0200 mikade Don't activate switch if player only has 1 hog
Thu, 04 Aug 2011 17:20:14 +0200 Xeli jni constants used by hwLibrary hedgeroid
Mon, 25 Jul 2011 01:52:04 +0200 koda add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
Thu, 04 Aug 2011 17:19:27 +0200 Xeli images for the frontend hedgeroid
Mon, 25 Jul 2011 01:18:51 +0200 koda add the ios friendly scripts
Thu, 04 Aug 2011 17:17:21 +0200 Xeli Created callbacks to give the frontend information of maxteams/hogs hedgeroid
Sun, 24 Jul 2011 19:14:56 +0200 koda rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
Mon, 18 Jul 2011 14:41:08 +0200 Xeli Added lua files to hgignore two files have been manually 'hg added' hedgeroid
Sun, 24 Jul 2011 16:58:40 -0400 nemo raise AI to hard
Mon, 18 Jul 2011 14:40:19 +0200 Xeli CMake now moves the proper lua files to the project hedgeroid
Sun, 24 Jul 2011 16:26:39 -0400 nemo oops
Sat, 16 Jul 2011 17:04:30 +0200 Xeli Lua source modification revert aded hedgeroid
Sun, 24 Jul 2011 15:00:25 -0400 nemo darken the green just a touch to stand out a bit more from mint
Sat, 16 Jul 2011 17:00:47 +0200 Xeli Added support for LUA hedgeroid
Sun, 24 Jul 2011 14:42:28 -0400 nemo set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
Thu, 14 Jul 2011 16:03:29 +0200 Xeli Greatly simplifies the buildenvironment plus makes cmake a bit more vocal hedgeroid
Sun, 24 Jul 2011 00:25:35 -0400 nemo Add grayscale option for 3d, helps with colour clashing
Thu, 14 Jul 2011 16:01:33 +0200 Xeli Removed double org.hedgewars.mobile.Download*.java introduced in 5408:ab055114c788 hedgeroid
Sat, 23 Jul 2011 16:07:43 -0400 nemo test on i should be first condition
Wed, 27 Jul 2011 11:41:43 +0400 unc0rr Merge
Thu, 14 Jul 2011 15:59:29 +0200 Xeli Removed double icons introduced in 5411:9b82f4f9fba6 hedgeroid
Sat, 23 Jul 2011 09:31:57 +0400 unc0rr merge
Thu, 14 Jul 2011 15:58:08 +0200 Xeli added startlocalgame activity hedgeroid
Thu, 21 Jul 2011 16:30:42 +0200 sheepluva fix wrong location of "Type"-label in map-selection
Thu, 14 Jul 2011 15:55:28 +0200 Xeli Main class files for the start-local-game screen hedgeroid
Wed, 20 Jul 2011 20:44:25 +0200 sheepluva some changelog stuff
Thu, 14 Jul 2011 15:54:12 +0200 Xeli this file points to the resources files containing weapons and schemes hedgeroid
Wed, 20 Jul 2011 18:05:43 +0200 mikade Restored Golf theme. May require additional work.
Wed, 27 Jul 2011 11:39:08 +0400 unc0rr Colon sign isn't compatible with windows
Thu, 14 Jul 2011 15:52:10 +0200 Xeli Fixed a small bug for when detecting Themes hedgeroid
Wed, 20 Jul 2011 17:46:19 +0200 mikade New mission. Hopefully easier than most of my other missions. :D
Sat, 23 Jul 2011 09:30:51 +0400 unc0rr Implement command for banning by ip and a command for bans list
Wed, 27 Jul 2011 11:38:00 +0400 unc0rr Remove unneeded variable
Thu, 14 Jul 2011 15:48:27 +0200 Xeli Layouts for the start local game hedgeroid
Wed, 20 Jul 2011 00:09:13 +0200 sheepluva escape ampersand ('&') in team select buttons.
Tue, 26 Jul 2011 17:28:55 +0400 unc0rr Make AI much more wise (fix a bug preventing AI to explore caves)
Thu, 14 Jul 2011 15:46:43 +0200 Xeli added xml files which represent the default entries of Schemes and weapons hedgeroid
Tue, 19 Jul 2011 12:02:24 +0200 svetlisa bg locale update
Tue, 26 Jul 2011 17:27:14 +0400 unc0rr Comment out unsynced logging
Thu, 14 Jul 2011 15:45:43 +0200 Xeli added various icons and graphics for the frontend hedgeroid
Sat, 16 Jul 2011 13:45:40 -0400 nemo try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
Thu, 14 Jul 2011 15:42:54 +0200 Xeli Added a small example of the frontend still being worked but commited so the downloader now works hedgeroid
Sat, 16 Jul 2011 13:01:11 -0400 nemo Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
Thu, 14 Jul 2011 15:42:01 +0200 Xeli Added a utility class needed by the Downloaders hedgeroid
Tue, 12 Jul 2011 21:12:07 +0400 unc0rr Somehow this line got lost somewhere
Thu, 14 Jul 2011 15:41:26 +0200 Xeli Moved download classes to their own dir and fixed the way the dest dir is being 'build' hedgeroid
Mon, 11 Jul 2011 16:03:46 -0400 nemo merge
Wed, 06 Jul 2011 14:38:06 +0200 Xeli small fix to have LUA_DISABLED working again hedgeroid
Mon, 11 Jul 2011 14:08:15 -0400 nemo typo
Tue, 05 Jul 2011 23:30:35 +0200 Xeli removed some left over artifact of DataPackage in CMakeLists.txt hedgeroid
Mon, 11 Jul 2011 13:04:18 +0200 koda typo and spaces
Tue, 05 Jul 2011 23:29:32 +0200 Xeli fixed Data path hedgeroid
Sun, 10 Jul 2011 02:18:46 +0200 koda better variable grouping...
Sat, 09 Jul 2011 21:30:36 +0200 jose1711 Updated Slovak translation
Tue, 05 Jul 2011 23:29:08 +0200 Xeli fixed app name hedgeroid
Fri, 08 Jul 2011 12:18:27 -0400 nemo Add fudge factors for the collision check on portal exit
Tue, 05 Jul 2011 23:26:32 +0200 Xeli Added build scripts to the hgignore files, these are generated by cmake hedgeroid
Thu, 07 Jul 2011 08:09:12 -0400 nemo merge french translation
Tue, 05 Jul 2011 18:33:42 +0200 Xeli merge hedgeroid
Thu, 07 Jul 2011 07:55:23 -0400 karibikCZ Updated Czech translation
Tue, 05 Jul 2011 18:27:18 +0200 Xeli Added download functionality and changed some icons hedgeroid
Thu, 07 Jul 2011 12:34:07 +0400 unc0rr This seems to be a much better place
Tue, 05 Jul 2011 18:23:54 +0200 Xeli Removed DataPackage and added eclipse specific meta files to ignore hedgeroid
Tue, 05 Jul 2011 21:41:48 +0400 unc0rr This should improve performance on singlecore computers
Tue, 05 Jul 2011 18:22:07 +0200 Xeli removed the extra DataPackage apk, the main app will download it itself hedgeroid
Mon, 04 Jul 2011 15:35:44 +0200 koda little code cleanup (but please test)
Tue, 05 Jul 2011 18:21:19 +0200 Xeli Removed the "move" of the resources, it isn't needed for the android build anymore and if they get moved in the default repo it probably should go somewhere in /share hedgeroid
Mon, 04 Jul 2011 12:28:58 +0200 koda (fix issue 126) moved initial nickname popup to the netconnection page
Fri, 01 Jul 2011 21:30:33 +0200 Xeli Changed package name from org.hedgewars to org.hedgewars.mobile hedgeroid
Mon, 04 Jul 2011 10:26:16 +0400 unc0rr Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
Fri, 01 Jul 2011 09:02:30 +0200 Xeli updated path to Data folder to match where DataPacakage put it *temporarily* hedgeroid
Sun, 03 Jul 2011 20:14:03 -0400 nemo oops
Fri, 01 Jul 2011 08:46:47 +0200 Xeli merge hedgeroid
Sun, 03 Jul 2011 20:01:13 -0400 nemo separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
Wed, 29 Jun 2011 18:09:24 +0200 Xeli Added *.properties in Android project dirs to hgignore hedgeroid
Sun, 03 Jul 2011 22:47:57 +0200 mikade Altered switch behavior on 'The Specialists'.
Wed, 29 Jun 2011 18:05:04 +0200 Xeli Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts hedgeroid
Sun, 03 Jul 2011 14:36:42 -0400 nemo Based on some user complaints on forum, try to reduce impact of teams on small displays.
Tue, 28 Jun 2011 18:33:51 +0200 Xeli Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved hedgeroid
Sun, 03 Jul 2011 12:53:39 -0400 nemo adjust test slightly
Tue, 28 Jun 2011 18:30:10 +0200 Xeli Added hedgewars icons hedgeroid
Sun, 03 Jul 2011 18:22:07 +0200 koda copy pasta fail
Tue, 28 Jun 2011 17:57:54 +0200 Xeli merge hedgeroid
Sun, 03 Jul 2011 11:38:25 -0400 nemo Add a little y kick if there is nothing under an active barrel.
Tue, 28 Jun 2011 17:56:25 +0200 Xeli added DataPackage temporarily hedgeroid
Sun, 03 Jul 2011 11:24:53 -0400 nemo Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
Tue, 28 Jun 2011 17:55:15 +0200 Xeli Preloaded libhwengine.so and added an argument to nativeInit() hedgeroid
Sun, 03 Jul 2011 02:33:17 +0200 koda ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
Tue, 28 Jun 2011 17:54:27 +0200 Xeli Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is! hedgeroid
Sun, 03 Jul 2011 01:10:39 +0200 sheepluva fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
Tue, 28 Jun 2011 17:51:58 +0200 Xeli The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet.. hedgeroid
Fri, 01 Jul 2011 10:38:00 +0400 unc0rr Merge
Tue, 28 Jun 2011 17:51:07 +0200 Xeli Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard hedgeroid
Thu, 30 Jun 2011 18:20:41 -0400 nemo Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
Fri, 24 Jun 2011 13:37:43 +0200 Xeli Using the correct resolution rahter than a hardcoded one hedgeroid
Thu, 30 Jun 2011 05:26:36 +0200 mikade Enable autoswitch on turn start for The Specialists Mode.
Fri, 24 Jun 2011 13:24:51 +0200 Xeli Added a script to build and install the application, users must define a path to the ndk hedgeroid
Wed, 29 Jun 2011 22:24:38 +0400 unc0rr merge
Fri, 24 Jun 2011 13:22:17 +0200 Xeli put back GLUnit in the uses clause, indentation fix, path fix hedgeroid
Wed, 29 Jun 2011 00:05:26 -0400 nemo call onusedammo earlier for switcher
Thu, 30 Jun 2011 15:09:10 +0400 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
Fri, 24 Jun 2011 13:21:02 +0200 Xeli disabled engine Protocol check until i fix config.in hedgeroid
Tue, 28 Jun 2011 23:32:42 -0400 nemo match snow to visual gear
Thu, 30 Jun 2011 14:28:13 +0400 unc0rr Fix formatting a bit
Fri, 24 Jun 2011 13:19:32 +0200 Xeli Fixed a fault strcpy hedgeroid
Tue, 28 Jun 2011 21:48:28 -0400 nemo Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
Thu, 30 Jun 2011 14:26:01 +0400 unc0rr Convert huge switch into an array
Fri, 24 Jun 2011 13:14:03 +0200 Xeli Fixed a fault strcpy hedgeroid
Tue, 28 Jun 2011 19:16:42 -0400 nemo sweep up some AA pixels
Thu, 30 Jun 2011 13:59:57 +0400 unc0rr Don't draw snow flakes spawned in land, introduce gstInvisible flag
Fri, 24 Jun 2011 13:13:31 +0200 Xeli Added test parameter which end up at hwengine::Game(PChar) hedgeroid
Tue, 28 Jun 2011 21:31:02 +0200 Henek first draft of a html based theme editor
Wed, 29 Jun 2011 17:32:05 +0400 unc0rr Simplify code using 'with', convert some tabs to spaces
Fri, 24 Jun 2011 13:12:52 +0200 Xeli Removed WriteToConsole debugging lines hedgeroid
Tue, 28 Jun 2011 21:28:13 +0200 Henek fake crates now with complementary poison
Wed, 29 Jun 2011 17:25:41 +0400 unc0rr Check xx for LAND_WIDTH_MASK
Fri, 24 Jun 2011 09:54:39 +0200 Xeli merge hedgeroid
Tue, 28 Jun 2011 17:12:09 +0400 unc0rr - Allow snow to drop a bit outside the map, where it already is allowed to spawn
Fri, 24 Jun 2011 09:36:59 +0200 Xeli Fixed the incomplete merge of rev: 22c1f4833a86 hedgeroid
Tue, 28 Jun 2011 16:12:39 +0400 unc0rr Fix CMake warning (a header listed twice)
Thu, 23 Jun 2011 21:57:53 +0200 Xeli Package name changes hedgeroid
Mon, 27 Jun 2011 13:39:46 -0400 nemo Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
Thu, 23 Jun 2011 21:57:31 +0200 Xeli more packing name changes hedgeroid
Mon, 27 Jun 2011 02:41:45 +0200 mikade Fix some quirky syntax.
Thu, 23 Jun 2011 21:33:04 +0200 Xeli Package name changed from org.libsdl.app to org.hedgewars hedgeroid
Sun, 26 Jun 2011 20:29:08 -0400 nemo Use an ifdef instead, add despeckling of tunnels
Thu, 23 Jun 2011 21:09:33 +0200 Xeli Changed the package path from org.libsdl.app to org.hedgewars hedgeroid
Sun, 26 Jun 2011 20:19:11 -0400 nemo disable .reserve - not 4.6 compatible
Thu, 23 Jun 2011 16:52:23 +0200 Xeli Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos hedgeroid
Sun, 26 Jun 2011 19:44:41 -0400 nemo Forgot to remove this script name
Tue, 28 Jun 2011 20:42:04 +0000 orange hg Second passage (second time I correct),
Thu, 23 Jun 2011 16:29:46 +0200 Xeli Changed UI elements hedgeroid
Sun, 26 Jun 2011 19:42:44 -0400 nemo Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
Sun, 26 Jun 2011 17:43:41 +0000 orange hg quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
Thu, 23 Jun 2011 16:26:03 +0200 Xeli Enabled fullscreen and locked it to landscap hedgeroid
Sun, 26 Jun 2011 16:34:31 -0400 nemo add missing nil check, increase despeckling of background too
Sun, 26 Jun 2011 17:18:19 +0000 orange hg Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
Thu, 23 Jun 2011 15:51:21 +0200 Xeli Added various directories where compilers output to hedgeroid
Sun, 26 Jun 2011 15:23:45 -0400 nemo bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
Sat, 25 Jun 2011 18:05:08 +0000 orange hg Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française.
Thu, 23 Jun 2011 14:30:04 +0200 Xeli Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html hedgeroid
Sun, 26 Jun 2011 13:38:47 -0400 nemo Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
Sat, 25 Jun 2011 16:29:05 +0000 orange hg Changements :
Thu, 23 Jun 2011 14:12:11 +0200 Xeli Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency hedgeroid
Sun, 26 Jun 2011 02:47:36 +0200 Henek now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Sat, 25 Jun 2011 15:10:08 +0000 orange hg de nombreux petits changements :
Thu, 23 Jun 2011 13:57:16 +0200 Xeli Added mkdir out hedgeroid
Sat, 25 Jun 2011 17:22:35 +0400 unc0rr merge
Thu, 23 Jun 2011 13:52:19 +0200 Xeli Updated the path of hwLibrary.pas hedgeroid
Sat, 25 Jun 2011 15:11:11 +0200 Henek fixing some different issues with edit team page and the new dual data setup
Sat, 25 Jun 2011 17:22:13 +0400 unc0rr Fix broken theme icon loading from user dir
Thu, 23 Jun 2011 13:35:51 +0200 Xeli Added logging for Android hedgeroid
Sat, 25 Jun 2011 16:40:29 +0400 unc0rr merge
Wed, 22 Jun 2011 23:59:01 +0200 Xeli Added SDL-android-project, this is the Android/Java part of the application hedgeroid
Sat, 25 Jun 2011 14:20:21 +0200 Henek this should fix captions on iOS (and android), though I can't check
Sat, 25 Jun 2011 16:39:54 +0400 unc0rr Fix camera jerking on zoom in
Wed, 22 Jun 2011 23:56:08 +0200 Xeli Moved Android-build to project_files/Android-build hedgeroid
Fri, 24 Jun 2011 14:40:44 -0400 nemo unbreak localisation
Wed, 22 Jun 2011 23:55:32 +0200 Xeli Removed the extra WriteToConsole() hedgeroid
Fri, 24 Jun 2011 13:24:41 +0200 sheepluva Remove unused variable
Wed, 22 Jun 2011 23:44:06 +0200 Xeli Cleaned up the makefil hedgeroid
Thu, 23 Jun 2011 15:08:19 -0400 nemo At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
Wed, 22 Jun 2011 13:27:02 +0200 Xeli Script called from Make.android to push the library to the device hedgeroid
Thu, 23 Jun 2011 21:19:43 +0400 unc0rr merge
Wed, 22 Jun 2011 13:25:53 +0200 Xeli Make file to build the hwengine as Library for Android, it also uses PushToDevice to update the library on the device without the need of reinstalling the apk hedgeroid
Thu, 23 Jun 2011 21:14:41 +0400 unc0rr merge
Wed, 22 Jun 2011 13:24:30 +0200 Xeli Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4 hedgeroid
Wed, 22 Jun 2011 18:55:58 -0400 nemo This can afford to be a bit larger. Does not impact performance.
Thu, 23 Jun 2011 21:12:27 +0400 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
Wed, 22 Jun 2011 12:54:30 +0200 Xeli Changed back DARWINN typo, removed 3 commented functions hedgeroid
Wed, 22 Jun 2011 01:04:38 +0200 Henek fixed gfInfAttack preventing ending of turn while placing hedgehogs
Wed, 22 Jun 2011 00:38:31 +0200 Xeli First commit.. hedgeroid
Tue, 21 Jun 2011 18:28:34 -0400 nemo Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
Tue, 21 Jun 2011 17:28:53 -0400 nemo Remove default transparent chunks. Chunk will only be added if theme defined.
Tue, 21 Jun 2011 23:24:50 +0200 koda oops
Tue, 21 Jun 2011 23:23:21 +0200 koda whitelist Island theme on ios (with Tiy approval)
Tue, 21 Jun 2011 22:57:46 +0200 koda update theme listing for ios
Tue, 21 Jun 2011 22:57:10 +0200 koda remove/rename icons for dummy themes
Tue, 21 Jun 2011 22:47:12 +0200 Henek remove theme.cfg from CMakeLists too
Tue, 21 Jun 2011 20:51:51 +0200 mikade New User Mission: That Sinking Feeling
Tue, 21 Jun 2011 20:49:47 +0200 mikade PianoStrike exploit fix for Capture The Flag.
Tue, 21 Jun 2011 22:43:55 +0400 unc0rr Derive themes list from list of dirs in Themes folder which have icon.png inside
Tue, 21 Jun 2011 16:55:34 +0200 koda restore logging on mac
Mon, 20 Jun 2011 20:46:27 -0400 nemo Avoid desyncing on blurry land
Mon, 20 Jun 2011 19:00:19 -0400 nemo oops
Mon, 20 Jun 2011 18:58:26 -0400 nemo Allow scripting to set arbitrary weapon counts
Mon, 20 Jun 2011 15:21:27 -0400 nemo ack. forgot to add my stub files
Mon, 20 Jun 2011 20:43:11 +0200 mikade merge
Mon, 20 Jun 2011 21:40:08 +0400 unc0rr Implement testing for illegal characters
Mon, 20 Jun 2011 12:57:44 -0400 nemo Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
Mon, 20 Jun 2011 09:32:31 -0400 nemo move smoothing into separate function, adjust call order
Mon, 20 Jun 2011 09:15:24 -0400 nemo 25%, not 50%
Mon, 20 Jun 2011 10:36:20 +0200 koda merge Zorg's changes
Mon, 20 Jun 2011 02:03:15 -0400 nemo More AA - try smoothing explosions a bit
Mon, 20 Jun 2011 01:28:21 +0200 sheepluva display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
Sun, 19 Jun 2011 21:03:16 -0400 Zorg Oops, don't need this.
Mon, 20 Jun 2011 02:03:15 -0400 nemo More AA - try smoothing explosions a bit
Sun, 19 Jun 2011 20:55:34 -0400 Zorg When the password field is filled with null characters and when the user tries to edit the field, clear it.
Mon, 20 Jun 2011 01:28:21 +0200 sheepluva display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
Sun, 19 Jun 2011 18:45:10 +0200 tsleon updated russian translation
Sun, 19 Jun 2011 12:34:54 +0200 koda passing by reference... my darkest enemy
Sun, 19 Jun 2011 00:49:13 +0200 koda fix water bubbles like sheepluva wanted (also code formatting)
Sat, 18 Jun 2011 17:26:13 +0200 koda under osx don't load a file in case a game is already running (also a little of code formatting)
Sat, 18 Jun 2011 16:56:45 +0200 krdrt5367 updated polish translation
Sat, 18 Jun 2011 16:54:08 +0200 koda add the manual build server dir to .hgignore
Sat, 18 Jun 2011 03:14:45 +0200 koda file association for mac!
Wed, 15 Jun 2011 23:59:44 +0200 koda expose the available translations in the plist file
Wed, 15 Jun 2011 23:11:06 +0200 koda forgot to update this variable name
Fri, 17 Jun 2011 20:53:36 -0400 nemo revert back to 512x512
Fri, 17 Jun 2011 18:03:12 +0200 mikade okay...
Tue, 21 Jun 2011 16:43:05 +0400 unc0rr Ability to turn camera following gears off
Fri, 17 Jun 2011 11:58:27 -0400 nemo merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
Thu, 16 Jun 2011 23:45:17 +0200 mikade Fully playable version of Space Invasion (fingers crossed). No bugs known.
Tue, 21 Jun 2011 16:42:04 +0400 unc0rr Don't stick to enemies when there are more than 2 clans
Tue, 14 Jun 2011 16:50:41 -0400 nemo check alternate script loading path
Tue, 14 Jun 2011 16:44:51 -0400 nemo corrected user ptData path
Tue, 14 Jun 2011 14:00:29 -0400 nemo add missing user path check
Tue, 14 Jun 2011 11:29:15 -0400 nemo Oops. Forgot an assignment.
Sun, 12 Jun 2011 22:34:38 -0400 nemo Bit more reusability
Sun, 12 Jun 2011 21:06:48 -0400 nemo Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
Sun, 12 Jun 2011 14:45:26 -0400 nemo If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
Sun, 12 Jun 2011 10:33:55 -0400 nemo Make flakes respond to wind a bit more strongly
Sun, 12 Jun 2011 10:16:38 -0400 nemo Skip droplets if plain splash is enabled, add a sanity check just in case.
Fri, 10 Jun 2011 17:28:53 +0000 ts leon Update for ver. 0.9.15
Sat, 11 Jun 2011 17:27:26 -0400 nemo Should reduce rope skip fail and unrealistic rope drownings
Thu, 09 Jun 2011 00:22:57 -0400 nemo fix splash
Thu, 09 Jun 2011 00:00:33 -0400 nemo tweak to avoid specks after damage
Wed, 08 Jun 2011 23:25:05 -0400 Zorg Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
Wed, 08 Jun 2011 03:36:54 -0400 Zorg Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Sat, 04 Jun 2011 16:09:12 -0400 nemo Nerf RC a bit
Thu, 02 Jun 2011 18:39:35 -0400 nemo oops.
Thu, 02 Jun 2011 18:36:35 -0400 nemo Don't need to check for this case
Thu, 02 Jun 2011 18:08:50 -0400 nemo Experiment in making the land less jagg-y
Mon, 30 May 2011 01:14:25 +0200 koda muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
Sun, 29 May 2011 23:58:28 +0200 koda allow fpc to search through the user directory when linking frameworks
Sun, 29 May 2011 23:21:59 +0200 koda unbreak compiling frontend under osx
Sun, 29 May 2011 20:28:27 +0400 unc0rr Tiny optimization
Sat, 28 May 2011 23:40:42 +0200 koda when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
Sat, 28 May 2011 16:40:23 +0200 koda this notification can be removed
Sat, 28 May 2011 16:59:09 -0400 nemo Fix bug that made me lose my tournament match
Fri, 27 May 2011 23:18:23 +0400 unc0rr Don't allocate SDL_event structure on stack
Wed, 25 May 2011 14:21:40 +0200 TrevInc small Korean update
Mon, 23 May 2011 11:25:37 -0400 nemo Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
Sun, 22 May 2011 19:44:53 +0400 unc0rr 60 seconds cooldown ban on kick
Tue, 17 May 2011 19:05:13 -0400 nemo make the associate button use the user's settings for loading demos/saves
Mon, 16 May 2011 22:04:59 +0400 unc0rr Don't perform RestartServer action when already did it once
Mon, 16 May 2011 22:03:14 +0400 unc0rr Don't send stats after spawning new server
Sun, 15 May 2011 18:16:13 +0400 unc0rr Pass correct arguments on restart
Sun, 15 May 2011 18:10:01 +0400 unc0rr On restart command close server socket and spawn new server, keep running until last client quits
Thu, 12 May 2011 23:29:31 +0200 koda all together now! releaseAndNil ftw
Thu, 12 May 2011 23:00:26 +0200 koda some general tweaks (more intelligent use of macros and more caching)
Wed, 11 May 2011 01:26:38 +0200 koda settings.plist is no more, long live nsuserdefaults
Mon, 09 May 2011 18:00:39 +0200 koda some headers cleanup and rename of stats and playrecord pages for consistency
Mon, 09 May 2011 16:56:29 +0200 koda split pages.h into several header files
Sun, 08 May 2011 21:15:42 +0400 unc0rr Better tracking of damage source and target when scoring a turn
Thu, 05 May 2011 17:08:29 +0400 unc0rr Some improvements on stats subsystem
Wed, 04 May 2011 01:19:39 +0200 koda * moved colours and default port from .cpp.in to .h
Tue, 03 May 2011 23:16:47 +0200 koda * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
Mon, 02 May 2011 18:40:15 +0400 unc0rr Oops, forgot to remove this
Mon, 02 May 2011 18:39:11 +0400 unc0rr Merge cursor_issues into default
Mon, 02 May 2011 01:55:14 -0400 nemo Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
Mon, 02 May 2011 02:07:28 +0200 koda update hgtags
Sun, 01 May 2011 05:39:52 +0200 koda fix rotation and ammomenu on ios
Sat, 30 Apr 2011 20:06:05 +0200 koda small fix for starting the ios game
Mon, 16 May 2011 22:08:28 +0400 unc0rr Close branch cursor_issues
Fri, 29 Apr 2011 17:11:08 +0400 unc0rr Optimize hwFloat2Float a bit
Mon, 02 May 2011 18:37:57 +0400 unc0rr - Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window cursor_issues
Fri, 29 Apr 2011 17:05:10 +0400 unc0rr Call statistics routine after setting the damage
Fri, 29 Apr 2011 13:56:38 +0400 unc0rr Merge with default tip cursor_issues
Fri, 29 Apr 2011 03:31:50 +0200 koda some updates to the crossbuild system for mac
Fri, 29 Apr 2011 02:42:46 +0200 koda make sdl1.3 window creation code more readable
Thu, 28 Apr 2011 01:01:07 +0200 koda fix some more warnings
Thu, 28 Apr 2011 00:16:36 +0200 koda remove the trailing _en from scheme data and use the macros available instead of creating a string every time
Wed, 27 Apr 2011 11:11:45 -0400 nemo update iphone too
Wed, 27 Apr 2011 11:05:56 -0400 nemo Oops. Forgot Hello (frontend) and "First Blood"
Wed, 27 Apr 2011 16:01:27 +0400 unc0rr merge
Wed, 27 Apr 2011 02:34:38 +0200 koda add getawaytime and tagteam mode to ios
Wed, 27 Apr 2011 02:10:22 +0200 koda small cosmetics
Wed, 27 Apr 2011 15:57:23 +0400 unc0rr Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
Tue, 26 Apr 2011 13:13:07 +0200 vittorio giovara ooops
Tue, 26 Apr 2011 02:36:40 +0200 koda remove unusued voices also for ios
Mon, 25 Apr 2011 17:56:26 -0400 nemo Skip installation of unused sounds to save space
Mon, 25 Apr 2011 07:53:06 +0200 koda finish overlay refactoring and some leak annihilation
Mon, 25 Apr 2011 06:38:59 +0200 koda initial refactoring of ObjcExports and OverlayViewController
Mon, 25 Apr 2011 02:25:25 +0200 koda small trailing changes
Mon, 25 Apr 2011 01:46:54 +0200 koda aaand let's add freetype as well while we are at it
Sun, 24 Apr 2011 23:13:45 +0200 koda add ios project files for lua sources
Sun, 24 Apr 2011 22:57:57 +0200 koda add libTremor sources (integer-only libvorbis implementation) to repo and ios project
Sun, 24 Apr 2011 21:35:23 +0200 koda some comments and simplifications for cmake files
Thu, 21 Apr 2011 08:22:34 +0200 koda small tweak to autogenerate the config.inc file in the ios project
Thu, 21 Apr 2011 07:41:24 +0200 koda Clean Augean stables 2 (pascal has classnames available)
Wed, 20 Apr 2011 05:26:47 +0200 koda and now for something completely different, overlay refactoring!
Tue, 19 Apr 2011 15:34:21 -0400 nemo Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix.
Tue, 19 Apr 2011 14:39:55 +0400 unc0rr Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
Tue, 19 Apr 2011 14:20:52 +0400 unc0rr Fix test for water in airstrike handler
Tue, 19 Apr 2011 12:35:43 +0400 unc0rr Fix AI trying to turn around in targeting mode
Mon, 18 Apr 2011 23:35:44 -0400 nemo oops
Mon, 18 Apr 2011 23:26:28 -0400 nemo trying to make the umbrella and beachball seem a bit less cut out with a bit of beach sun/shade
Tue, 19 Apr 2011 00:43:39 +0200 koda merge
Tue, 19 Apr 2011 00:43:14 +0200 koda stats implemented once again! refactoring complete \o/
Tue, 19 Apr 2011 00:19:01 +0200 koda things are a little sanier
Mon, 18 Apr 2011 02:45:51 +0200 koda work in progress yet again (can run some games now)
Sun, 17 Apr 2011 22:38:24 +0200 koda more refactoring, less warnings, less stuff kept around
Sun, 17 Apr 2011 20:52:56 +0200 koda initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
Sun, 17 Apr 2011 23:44:54 -0400 nemo I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
Sun, 17 Apr 2011 13:33:46 -0400 nemo merge in japanese updates
Sun, 17 Apr 2011 12:48:32 -0400 nemo An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
Sun, 17 Apr 2011 11:57:46 -0400 nemo Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
Sun, 17 Apr 2011 22:16:36 +0400 unc0rr Try to allow cursor to reach water when zooming out cursor_issues
Sat, 16 Apr 2011 23:21:15 +0400 unc0rr Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
Fri, 15 Apr 2011 22:38:50 +0400 unc0rr Add 'Cancel connection' button. Fixes issue #162
Fri, 15 Apr 2011 21:36:59 +0400 unc0rr Send server's name in udp packet. Fixes issue #25
Thu, 14 Apr 2011 18:17:30 -0400 nemo adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
Tue, 12 Apr 2011 15:57:16 -0400 nemo update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
Tue, 12 Apr 2011 22:31:48 +0400 unc0rr Start implementation of archivements/ratings on server side: replay saving routine
Tue, 12 Apr 2011 21:28:37 +0400 unc0rr Show winners in console in a special form so this information could be easily parsed
Mon, 11 Apr 2011 18:23:43 +0200 Henek cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Mon, 11 Apr 2011 11:22:10 -0400 nemo Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
Mon, 11 Apr 2011 01:30:43 +0200 sheepluva grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
Mon, 11 Apr 2011 00:35:53 +0200 Henek now Random Weapons will show the weapon you will get during the other players turns
Sun, 10 Apr 2011 17:25:34 -0400 nemo rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
Sun, 10 Apr 2011 14:04:56 -0400 nemo Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
Mon, 11 Apr 2011 20:53:55 +0000 y2kbugxp90 typo
Sun, 10 Apr 2011 20:02:25 +0200 sheepluva //
Mon, 11 Apr 2011 00:42:06 +0000 y2kbugxp90 A bunch of Japanese edits
Sun, 10 Apr 2011 20:36:09 +0400 unc0rr Make WriteLnToConsole write to stderr instead of stdout
Sun, 10 Apr 2011 05:09:41 +0000 y2kbugxp90 Got a start on localizing all these strings.
Sun, 10 Apr 2011 20:24:25 +0400 unc0rr Add a parameter for game simulation with no gui/sound enabled, just to get statistics
Sun, 10 Apr 2011 04:23:27 +0000 y2kbugxp90 The first of several Japanese language localization patches.
Sat, 09 Apr 2011 15:54:28 -0400 nemo Check for 0 health to avoid div by 0. spotted by mikade.
Fri, 08 Apr 2011 21:15:57 +0200 claymore added Balanced Random Weapon gameplay script
Fri, 08 Apr 2011 18:50:12 +0200 claymore Frontend: room rename
Fri, 08 Apr 2011 13:42:25 +0200 sheepluva //
Fri, 08 Apr 2011 11:40:18 +0200 sheepluva comments
Fri, 08 Apr 2011 04:30:28 +0200 sheepluva guess what. comments. yay for burning commits
Fri, 08 Apr 2011 03:07:04 +0200 sheepluva some more comments *yawns*
Thu, 07 Apr 2011 23:54:09 +0200 sheepluva added some comments in order to confuse the GSoC students as much as possible ;D
(0) -3000 -1000 -960 +960 +1000 +3000 tip