Fri, 12 Nov 2010 15:57:30 -0500 nemo engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
Sat, 13 Nov 2010 16:47:40 +0300 unc0rr Useless 0.9.14
Sat, 13 Nov 2010 08:54:39 -0500 szczur last-minute pl updates 0.9.14
Fri, 12 Nov 2010 21:37:12 +0100 Henek fixed breakage of game schemes
Sat, 13 Nov 2010 12:07:17 +0100 Palewolf Updated spanish translation 0.9.14
Fri, 12 Nov 2010 21:55:55 +0300 unc0rr merge
Sat, 13 Nov 2010 11:33:50 +0300 unC0Rr Add 0.9.14 and 0.9.15-dev mapping 0.9.14
Fri, 12 Nov 2010 13:54:22 -0500 nemo distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
Fri, 12 Nov 2010 21:55:33 +0300 unc0rr Apply typo fix also here
Sat, 13 Nov 2010 10:52:27 +0300 unC0Rr Remove "-dev" suffix 0.9.14
Fri, 12 Nov 2010 12:35:30 -0500 nemo ok... combine a tick check with texture percentage check. this should be a lot less frequent
Sat, 13 Nov 2010 10:22:06 +0300 unC0Rr Fix typo in russian translation, update english translation with plural forms 0.9.14
Fri, 12 Nov 2010 12:30:22 -0500 nemo Also switch saucer from updating every N ticks to updating as-needed.
Fri, 12 Nov 2010 18:32:56 -0500 nemo update translation files for the 4265 text change 0.9.14
Fri, 12 Nov 2010 12:25:38 -0500 nemo Switch to Damage - Tag is already in use
Fri, 12 Nov 2010 18:32:29 -0500 jose1711 translation update for the release 0.9.14
Fri, 12 Nov 2010 12:21:40 -0500 nemo remove floating point/rounding
Fri, 12 Nov 2010 18:24:11 -0500 nemo bugfix. correct crossplatform tips 0.9.14
Fri, 12 Nov 2010 12:20:50 -0500 nemo only update flamethrower texture when the percentage changes
Fri, 12 Nov 2010 17:54:49 -0500 nemo improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index 0.9.14
Fri, 12 Nov 2010 17:17:25 +0100 koda raised version number
Fri, 12 Nov 2010 17:53:35 -0500 nemo pull bugfix into 0.9.14 avoid major performance hit when using flamethrower 0.9.14
Fri, 12 Nov 2010 17:08:31 +0100 koda exposing Henek's no wind flag
Fri, 12 Nov 2010 21:42:27 +0300 unc0rr Fix typo 0.9.14
Fri, 12 Nov 2010 15:20:54 +0100 koda yay i'm free to break things again!
Fri, 12 Nov 2010 20:42:36 +0300 unc0rr Make server listen on ipv4 interface only 0.9.14
Fri, 12 Nov 2010 14:54:53 +0100 koda drillstrike! might require the drill patch to improve behavior
Fri, 12 Nov 2010 09:49:46 +0100 koda merge this two safe commits from trunk to release branch 0.9.14
Fri, 12 Nov 2010 00:11:22 +0100 koda iphone interface
Thu, 11 Nov 2010 23:24:06 +0100 Henek added getrandom and addcaption to lua
Thu, 11 Nov 2010 22:17:54 +0300 unc0rr Revert to old server in branch 0.9.14 0.9.14
Thu, 11 Nov 2010 11:04:24 -0500 nemo Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
Thu, 11 Nov 2010 10:51:38 -0500 nemo er. and cast to TAmmoType, which burp's routine still requires :)
Thu, 11 Nov 2010 09:59:45 -0500 nemo Forgot burp's new ammo routine
Thu, 11 Nov 2010 09:58:10 -0500 nemo Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
Thu, 11 Nov 2010 00:38:12 +0100 koda by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
Wed, 10 Nov 2010 19:43:13 +0100 Henek added function GetHogTeamName to lua, makes TeamsCount more useful
Wed, 10 Nov 2010 18:34:11 +0100 Henek added TeamsCount and TotalTurns to lua as requested by mikade
Tue, 09 Nov 2010 22:44:12 -0500 nemo hide crosshair when switching to no weapon
Tue, 09 Nov 2010 22:40:38 -0500 nemo make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
Wed, 10 Nov 2010 03:08:14 +0100 koda tweak interface, there is no need to manually add new weapons and schemes to the filter list
Wed, 10 Nov 2010 00:56:21 +0100 koda added two games modes and one weaponset
Tue, 09 Nov 2010 19:17:53 +0100 Henek removed altuse property for sticky mines
Tue, 09 Nov 2010 19:17:53 +0300 unc0rr Even more png optimizations
Tue, 09 Nov 2010 09:46:45 +0300 unc0rr More png optimizations
Tue, 09 Nov 2010 09:29:16 +0300 unc0rr Optimized graphics by size using
Mon, 08 Nov 2010 23:28:39 -0500 nemo compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
Mon, 08 Nov 2010 22:26:44 -0500 nemo Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
Mon, 08 Nov 2010 22:11:46 -0500 nemo No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
Tue, 09 Nov 2010 01:56:22 +0100 sheepluva changelog
Mon, 08 Nov 2010 19:36:51 -0500 nemo restore circle
Tue, 09 Nov 2010 00:21:59 +0100 Henek added missing game modifiers to lua
Mon, 08 Nov 2010 23:59:21 +0100 koda merge again? :o
Mon, 08 Nov 2010 23:16:13 +0100 Henek fix so gfDisableWind can infact be used in lua
Mon, 08 Nov 2010 23:07:43 +0100 Henek added flag gfDisableWind to be used in lua scripts
Mon, 08 Nov 2010 23:05:44 +0100 TheException Fix wrong order in results screen when players team up
Mon, 08 Nov 2010 23:58:59 +0100 koda merge
Mon, 08 Nov 2010 22:12:14 +0100 Henek inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Mon, 08 Nov 2010 14:24:31 -0500 nemo fix preview for the FlightJoust test map (not for release)
Mon, 08 Nov 2010 23:58:22 +0100 koda smaller update (color and modes)
Mon, 08 Nov 2010 14:15:26 -0500 nemo Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
Mon, 08 Nov 2010 23:46:34 +0100 koda this time i got it right, i'm sure of it; TEST ANYWAYS
Sun, 07 Nov 2010 18:35:21 -0500 nemo revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
Sun, 07 Nov 2010 17:48:21 -0500 nemo no need to clear this flag
Sun, 07 Nov 2010 23:47:29 +0100 koda revamp gamemodes section in the ifrontend and update ios game modes
Sun, 07 Nov 2010 17:40:55 -0500 nemo better end of turn in infinite attack mode. NEEDS TESTING.
Sun, 07 Nov 2010 17:03:10 -0500 nemo oops, remove weapon delays for clean slate - or else crates get frustrating
Sun, 07 Nov 2010 16:51:16 -0500 nemo keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
Sun, 07 Nov 2010 21:54:15 +0100 Henek swedish translation tweaks
Sun, 07 Nov 2010 21:21:10 +0100 FIQ swedish translation
Sun, 07 Nov 2010 21:04:18 +0100 Always-Godlike JAWOHL! German translations
Sun, 07 Nov 2010 20:59:43 +0100 Palewolf Merge README and CREDITS files into CREDITS
Sun, 07 Nov 2010 14:54:30 -0500 nemo SOMEONE SET US UP THE BOM!
Sun, 07 Nov 2010 14:49:16 -0500 nemo remove BOM from ja.txt, fix line endings
Sun, 07 Nov 2010 20:40:30 +0100 koda err better wait after relase for this one
Sun, 07 Nov 2010 20:27:05 +0100 koda move turnstime and minestime * 1000 outside frontend and place it in engine
Sun, 07 Nov 2010 14:24:00 -0500 mikade japanese gets some love
Sun, 07 Nov 2010 20:21:05 +0100 Palewolf Credit comunity submitted content
Sun, 07 Nov 2010 14:03:16 -0500 nemo hee hee
Sun, 07 Nov 2010 13:29:11 -0500 inu pt again
Sun, 07 Nov 2010 21:23:29 +0300 unc0rr Fix stats messages
Sun, 07 Nov 2010 13:20:06 -0500 nemo merge
Sun, 07 Nov 2010 19:19:06 +0100 Henek fix about.cpp and update swedish locale
Sun, 07 Nov 2010 19:17:33 +0100 Palewolf Fix vertical Sky line with some cards in Castle theme
Sun, 07 Nov 2010 13:19:55 -0500 arrom pt_BR, the return. also fix line ending screwups
Sun, 07 Nov 2010 19:00:41 +0100 koda remove last warnings from xcodeproj
Sun, 07 Nov 2010 18:58:17 +0100 Palewolf spanish translation
Sun, 07 Nov 2010 20:39:23 +0300 unc0rr merge
Sun, 07 Nov 2010 12:37:29 -0500 nemo fix stray offset in resurrector, make resurrector use time
Sun, 07 Nov 2010 20:38:56 +0300 unc0rr My wife now
Sun, 07 Nov 2010 20:36:16 +0300 unc0rr Fix rev dec8aafc6414 (not tested)
Sun, 07 Nov 2010 20:33:34 +0300 unc0rr Small fix to russian translation
Sun, 07 Nov 2010 20:29:54 +0300 unc0rr lupdate
Sun, 07 Nov 2010 20:29:25 +0300 unc0rr Fix a typo
Sun, 07 Nov 2010 12:14:31 -0500 nemo Fix 4162:49ad7bea4a33 by renaming the file too
Sun, 07 Nov 2010 20:08:33 +0300 unc0rr Fix some more messages
Sun, 07 Nov 2010 19:59:34 +0300 unc0rr Fix i18n of plural forms
Sun, 07 Nov 2010 19:49:39 +0300 unc0rr merge
Sun, 07 Nov 2010 17:48:34 +0100 Palewolf Restore es and pl translations to TrophyRace map
Sun, 07 Nov 2010 17:46:11 +0100 Palewolf spanish translation
Sun, 07 Nov 2010 19:49:16 +0300 unc0rr Don't use operator /=
Sun, 07 Nov 2010 19:27:22 +0300 unc0rr merge
Sun, 07 Nov 2010 11:23:30 -0500 inu portuguese update for map lua
Sun, 07 Nov 2010 11:18:49 -0500 tonghuix updated chinese translation
Sun, 07 Nov 2010 19:24:37 +0300 Henek renaming gtAmmo_Bomb and gtAmmo_Grenade
Sun, 07 Nov 2010 18:39:34 +0300 unc0rr merge
Sun, 07 Nov 2010 16:30:45 +0100 smaxx * Updated German translation
Sun, 07 Nov 2010 18:35:40 +0300 unc0rr Fix hanging in air after whip or bat attack
Sun, 07 Nov 2010 17:37:49 +0300 inu some updates
Sun, 07 Nov 2010 17:30:55 +0300 szczur Polish updade
Sun, 07 Nov 2010 17:30:20 +0300 Henek update and fix some lua stuff
Sun, 07 Nov 2010 17:02:04 +0300 unc0rr Remove more int64 casts
Sun, 07 Nov 2010 17:01:48 +0300 unc0rr Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
Sun, 07 Nov 2010 16:41:03 +0300 unc0rr REmove stupid int64 conversions, provide real fixes to compiler hints
Sun, 07 Nov 2010 16:33:42 +0300 unc0rr Fix freepascal version detector to ask only version from compiler rather than all help on parameters
Sun, 07 Nov 2010 16:21:20 +0300 unc0rr Fix some warnings
Sat, 06 Nov 2010 22:27:22 -0400 arrom more portuguese
Sat, 06 Nov 2010 22:03:12 -0400 nemo Prevent escape
Sat, 06 Nov 2010 21:00:37 -0400 inu more polish
Sat, 06 Nov 2010 17:56:24 -0400 henek 2 more variables to control water rise and health loss during sudden death.
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