Sat, 21 Aug 2010 22:36:59 +0200 |
smaxx |
Engine:
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Sat, 21 Aug 2010 17:19:52 +0200 |
zuloo |
Fixed gamepad/joystick axes using SDL 1.2
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Fri, 20 Aug 2010 11:54:14 -0400 |
nemo |
Some more that were not native
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Fri, 20 Aug 2010 11:52:30 -0400 |
nemo |
bleah
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Fri, 20 Aug 2010 17:41:59 +0200 |
smaxx |
Misc:
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Fri, 20 Aug 2010 11:52:08 -0400 |
nemo |
Convert from dos
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Fri, 20 Aug 2010 11:26:27 -0400 |
nemo |
Flag for AI survival mode
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Tue, 17 Aug 2010 19:43:17 -0400 |
nemo |
merge
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Mon, 16 Aug 2010 18:43:32 +0400 |
unc0rr |
Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
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Sun, 15 Aug 2010 10:25:21 -0400 |
nemo |
...
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Sat, 14 Aug 2010 02:10:27 +0200 |
koda |
disable AI teleport
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Fri, 13 Aug 2010 02:44:44 +0200 |
koda |
better to do that in this way
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Fri, 13 Aug 2010 02:13:18 +0200 |
koda |
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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Thu, 12 Aug 2010 23:15:11 +0200 |
smaxx |
Engine:
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Fri, 13 Aug 2010 13:42:18 -0400 |
nemo |
Remove Thumbs.db, reduce file sizes
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Tue, 10 Aug 2010 21:57:33 +0200 |
burp |
* SpawnCustomCrateAt procedure + lua bindings
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Sat, 07 Aug 2010 23:32:43 -0400 |
nemo |
oh yeah. And merge again, I always forget to update first
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Sat, 07 Aug 2010 13:09:32 +0100 |
tiyuri |
More script updates for FJ
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Sat, 07 Aug 2010 12:44:55 +0100 |
tiyuri |
Remove random placement of health crate, looks like LUA random function may not be synced over network.
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Sat, 07 Aug 2010 01:45:31 +0200 |
smaxx |
Engine:
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Fri, 06 Aug 2010 11:53:28 +0200 |
smaxx |
Frontend:
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Fri, 06 Aug 2010 11:45:20 +0200 |
smaxx |
Engine:
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Wed, 04 Aug 2010 17:30:24 +0100 |
tiyuri |
Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
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Wed, 04 Aug 2010 17:18:21 +0100 |
tiyuri |
Flightjoust lua script
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Wed, 04 Aug 2010 16:50:55 +0100 |
tiyuri |
FlightJoust Map, needs updating
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Wed, 04 Aug 2010 17:35:45 +0200 |
smaxx |
Engine:
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Wed, 04 Aug 2010 16:54:15 +0200 |
smaxx |
Engine:
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Wed, 04 Aug 2010 15:57:27 +0200 |
smaxx |
Engine:
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