Mon, 25 Feb 2013 13:51:45 -0500 |
nemo |
ice texture still needs moving to uLandGraphics and circle drawing
icegun
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Mon, 25 Feb 2013 11:37:48 +0400 |
unc0rr |
Merge
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Mon, 25 Feb 2013 12:54:50 -0500 |
nemo |
workaround for frequent AllHH active call in hedgehog step
icegun
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Sun, 24 Feb 2013 15:53:47 -0500 |
nemo |
add hiragana/katakana ranges to CJK check.
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Mon, 25 Feb 2013 12:29:39 -0500 |
nemo |
More fiddling w/ sliding
icegun
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Sun, 24 Feb 2013 14:14:09 -0500 |
nemo |
*sigh* somehow misplaced this. this should have been rd9627d65edf7
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Mon, 25 Feb 2013 11:35:24 -0500 |
nemo |
slight tweak to colours
icegun
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Sun, 24 Feb 2013 14:13:27 -0500 |
nemo |
add some missing wrapping.
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Mon, 25 Feb 2013 10:53:33 -0500 |
nemo |
quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics
icegun
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Sat, 23 Feb 2013 23:23:02 +0400 |
unc0rr |
Fix issue 537 (empty team created on startup)
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Mon, 25 Feb 2013 09:50:56 +0100 |
koda |
savesurf
icegun
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Sat, 23 Feb 2013 12:01:51 +0400 |
unc0rr |
Fix issue 507 (not highlighting friends joins)
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Sat, 23 Feb 2013 23:01:50 -0500 |
nemo |
This and the "retain freezing" stuff could probably use a flag.
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Mon, 25 Feb 2013 00:00:39 -0500 |
nemo |
too aggressive?
icegun
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Fri, 22 Feb 2013 21:44:00 -0500 |
nemo |
prevent drilling into hogs w/ drill rocket
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Sun, 24 Feb 2013 23:07:46 -0500 |
nemo |
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
icegun
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