Tue, 11 Mar 2014 22:32:48 -0400 nemo this is fine right?
Tue, 11 Mar 2014 00:59:42 +0400 unc0rr Tweaks and tweaks
Mon, 10 Mar 2014 22:47:29 +0400 unc0rr - Rework FillLand
Sun, 09 Mar 2014 20:53:11 -0400 nemo as suggested, precompute to avoid use of double
Sat, 08 Mar 2014 23:51:50 +0400 unc0rr Experiment: enforce a plate at bottom so the map generated is more connected
Sat, 08 Mar 2014 23:00:03 +0400 unc0rr Some optimizations
Sat, 08 Mar 2014 22:49:13 +0400 unc0rr Strip Z axis from calculations
Sat, 08 Mar 2014 13:50:50 +0400 unc0rr Setup leftX, rightX and topY
Sat, 08 Mar 2014 00:19:24 +0400 unc0rr Some tweaks to perlin generator
Fri, 07 Mar 2014 23:59:04 +0400 unc0rr Add randomness
Fri, 07 Mar 2014 23:36:56 +0400 unc0rr Perlin noise generator untweaked, temporarily replacing maze generator
Thu, 06 Mar 2014 14:17:44 +0400 unc0rr Racer challenge map #4
Thu, 06 Mar 2014 00:19:50 +0400 unc0rr merge
Wed, 05 Mar 2014 12:38:01 +0100 sheepluva don't stack bye/teleport sounds of hogs (when a team is gone)
Thu, 06 Mar 2014 00:18:51 +0400 unc0rr Don't run two engine threads simultaneously
Wed, 05 Mar 2014 00:53:08 +0400 unc0rr Don't call halt()
Tue, 04 Mar 2014 00:40:23 +0400 unc0rr Remove game/preview functions split in library mode, just let normal procedure run instead:
Mon, 03 Mar 2014 22:36:30 +0400 unc0rr - Fix crasher in doStepSniperRifleShot
Sun, 02 Mar 2014 00:34:18 +0400 unc0rr Make it build as library
Sat, 01 Mar 2014 15:04:38 -0500 nemo Only draw border for solid land
Sat, 01 Mar 2014 14:52:36 -0500 nemo Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
Sat, 01 Mar 2014 23:37:59 +0400 unc0rr merge
Sat, 01 Mar 2014 14:37:06 -0500 nemo always update. a bit inefficient, but scripts do weird things.
Sat, 01 Mar 2014 23:37:01 +0400 unc0rr Fix "don't know how to make hwengine.pas" error
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