Sat, 21 Aug 2010 17:19:52 +0200 |
zuloo |
Fixed gamepad/joystick axes using SDL 1.2
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files
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Fri, 20 Aug 2010 11:54:14 -0400 |
nemo |
Some more that were not native
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files
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Fri, 20 Aug 2010 11:52:30 -0400 |
nemo |
bleah
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files
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Fri, 20 Aug 2010 17:41:59 +0200 |
smaxx |
Misc:
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files
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Fri, 20 Aug 2010 11:52:08 -0400 |
nemo |
Convert from dos
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files
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Fri, 20 Aug 2010 11:26:27 -0400 |
nemo |
Flag for AI survival mode
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files
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Tue, 17 Aug 2010 19:43:17 -0400 |
nemo |
merge
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files
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Mon, 16 Aug 2010 18:43:32 +0400 |
unc0rr |
Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
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files
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Sun, 15 Aug 2010 10:25:21 -0400 |
nemo |
...
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files
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Sat, 14 Aug 2010 02:10:27 +0200 |
koda |
disable AI teleport
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files
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Fri, 13 Aug 2010 02:44:44 +0200 |
koda |
better to do that in this way
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files
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Fri, 13 Aug 2010 02:13:18 +0200 |
koda |
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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files
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Thu, 12 Aug 2010 23:15:11 +0200 |
smaxx |
Engine:
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files
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Fri, 13 Aug 2010 13:42:18 -0400 |
nemo |
Remove Thumbs.db, reduce file sizes
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files
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Tue, 10 Aug 2010 21:57:33 +0200 |
burp |
* SpawnCustomCrateAt procedure + lua bindings
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files
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Sat, 07 Aug 2010 23:32:43 -0400 |
nemo |
oh yeah. And merge again, I always forget to update first
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files
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Sat, 07 Aug 2010 13:09:32 +0100 |
tiyuri |
More script updates for FJ
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files
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Sat, 07 Aug 2010 12:44:55 +0100 |
tiyuri |
Remove random placement of health crate, looks like LUA random function may not be synced over network.
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files
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Sat, 07 Aug 2010 01:45:31 +0200 |
smaxx |
Engine:
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files
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Fri, 06 Aug 2010 11:53:28 +0200 |
smaxx |
Frontend:
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files
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Fri, 06 Aug 2010 11:45:20 +0200 |
smaxx |
Engine:
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files
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Wed, 04 Aug 2010 17:30:24 +0100 |
tiyuri |
Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
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files
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Wed, 04 Aug 2010 17:18:21 +0100 |
tiyuri |
Flightjoust lua script
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files
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Wed, 04 Aug 2010 16:50:55 +0100 |
tiyuri |
FlightJoust Map, needs updating
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files
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Wed, 04 Aug 2010 17:35:45 +0200 |
smaxx |
Engine:
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files
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Wed, 04 Aug 2010 16:54:15 +0200 |
smaxx |
Engine:
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files
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Wed, 04 Aug 2010 15:57:27 +0200 |
smaxx |
Engine:
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files
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Tue, 03 Aug 2010 17:47:37 +0100 |
tiyuri |
Update stage theme icon
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files
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Tue, 03 Aug 2010 15:13:32 +0200 |
smaxx |
Engine:
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files
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Sat, 07 Aug 2010 23:04:43 -0400 |
szczur |
Polish translation update
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files
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Tue, 03 Aug 2010 13:40:11 +0100 |
tiyuri |
Ammo menu graphics for hammer weapon
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files
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Tue, 03 Aug 2010 14:19:47 +0200 |
smaxx |
Engine:
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files
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Tue, 03 Aug 2010 12:52:21 +0100 |
tiyuri |
One more mine graphic, I'm on a roll!
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files
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Tue, 03 Aug 2010 12:41:09 +0100 |
tiyuri |
Various mine graphics
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files
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Tue, 03 Aug 2010 02:33:57 +0200 |
smaxx |
Engine:
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files
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Tue, 03 Aug 2010 01:33:20 +0200 |
smaxx |
Engine:
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files
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Tue, 03 Aug 2010 00:36:36 +0200 |
smaxx |
Engine:
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files
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Mon, 02 Aug 2010 23:15:34 +0200 |
koda |
merge
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files
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Mon, 02 Aug 2010 18:19:55 +0200 |
smaxx |
Engine:
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files
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Mon, 02 Aug 2010 18:13:29 +0200 |
koda |
clean and reorder arguments passed to engine
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files
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Mon, 02 Aug 2010 15:23:16 +0200 |
koda |
applied from experimental3D, use a slider to set up quality
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files
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Mon, 02 Aug 2010 23:15:22 +0200 |
koda |
resize checkbox
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files
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Mon, 02 Aug 2010 01:07:51 +0200 |
smaxx |
Engine:
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files
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Mon, 02 Aug 2010 23:13:12 +0200 |
koda |
completing the ifrontend interface...
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files
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Mon, 02 Aug 2010 00:48:15 +0200 |
smaxx |
Engine:
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files
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Mon, 02 Aug 2010 00:55:24 +0200 |
koda |
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
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files
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Sun, 01 Aug 2010 22:08:07 +0200 |
smaxx |
merge
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files
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Sun, 01 Aug 2010 17:58:09 +0200 |
koda |
rewrite portions of some uiviewcontrollers
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files
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Sun, 01 Aug 2010 22:05:27 +0200 |
smaxx |
Graphics:
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files
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Sun, 01 Aug 2010 09:17:59 -0400 |
nemo |
Let's try this instead.
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files
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Thu, 26 Aug 2010 23:59:18 +0200 |
koda |
rename two rendering methods and performe some interface tricks about fullscreen
experimental3D
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files
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Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
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files
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Wed, 18 Aug 2010 20:29:41 +0200 |
smaxx |
Engine:
experimental3D
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files
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Sat, 31 Jul 2010 10:52:43 +0200 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
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files
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Mon, 02 Aug 2010 15:05:56 +0200 |
koda |
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
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files
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Sat, 31 Jul 2010 10:42:40 +0200 |
koda |
merge
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files
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Mon, 02 Aug 2010 12:24:06 +0200 |
koda |
these were removed by mistake
experimental3D
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files
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Fri, 30 Jul 2010 19:56:28 +0200 |
smaxx |
Engine:
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files
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Sat, 31 Jul 2010 10:53:54 +0200 |
koda |
applying smaxx patch where it should be
experimental3D
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files
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Fri, 30 Jul 2010 18:20:42 +0200 |
smaxx |
Engine:
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files
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Fri, 30 Jul 2010 13:36:03 +0200 |
koda |
add some comments and fix indentation
experimental3D
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files
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Fri, 30 Jul 2010 12:07:30 -0400 |
tiy |
New weapon graphics
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files
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Fri, 30 Jul 2010 13:07:46 +0200 |
koda |
creating a new branch for experimental 3d stereographic rendering
experimental3D
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files
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Thu, 29 Jul 2010 18:31:48 -0400 |
nemo |
I keep forgetting to merge.
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files
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Thu, 29 Jul 2010 18:31:34 -0400 |
nemo |
Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
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files
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Thu, 29 Jul 2010 18:29:29 -0400 |
nemo |
Revert broken generating of qm in cmake, restore source control of .qm for now.
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files
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Thu, 29 Jul 2010 13:43:57 +0200 |
smaxx |
Engine:
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files
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Mon, 26 Jul 2010 13:05:07 +0200 |
smaxx |
Frontend:
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files
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Sat, 31 Jul 2010 10:39:20 +0200 |
koda |
fix panning when zoomed (finally)
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files
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Mon, 26 Jul 2010 13:03:42 +0200 |
smaxx |
Frontend:
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files
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Sat, 31 Jul 2010 08:19:56 +0200 |
koda |
patch by lucass (polished by me) - command line parsing is now much more flexible
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files
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Mon, 26 Jul 2010 11:04:32 +0200 |
smaxx |
Engine:
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files
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Sat, 31 Jul 2010 07:05:06 +0200 |
koda |
fix issue #6 (missing nick in chat)
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files
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Sun, 25 Jul 2010 22:40:31 +0400 |
unc0rr |
merge
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files
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Sun, 25 Jul 2010 17:32:07 +0200 |
koda |
merge
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changeset |
files
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Sun, 25 Jul 2010 22:39:59 +0400 |
unc0rr |
Some comments on the reason of the bug, leave bug not fixed yet
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files
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Sun, 25 Jul 2010 17:30:19 +0200 |
koda |
shrink confirmation button, double tap resets zoom and centers hog
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files
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Sun, 25 Jul 2010 18:55:54 +0400 |
unc0rr |
- burp's patch cleaning up module dependancies + cabal file
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files
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Sun, 25 Jul 2010 16:02:02 +0200 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
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files
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Sun, 25 Jul 2010 10:16:34 -0400 |
nemo |
merge. forgot again.
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files
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Sun, 25 Jul 2010 01:59:41 +0200 |
koda |
tap to play piano notes, fix for audio and pause glitch
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files
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Sat, 24 Jul 2010 23:23:10 +0200 |
koda |
use external libs more consistently
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files
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Sun, 25 Jul 2010 10:15:56 -0400 |
nemo |
Fix splashes
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files
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Fri, 23 Jul 2010 22:14:56 +0400 |
unc0rr |
New stress testing app with advanced features (not complete yet)
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files
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Fri, 23 Jul 2010 15:08:44 +0200 |
koda |
sound is loaded lazily
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files
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Thu, 22 Jul 2010 12:47:32 +0200 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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files
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Thu, 22 Jul 2010 03:08:17 +0200 |
koda |
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
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files
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Tue, 20 Jul 2010 23:30:54 +0200 |
koda |
i can haz panning
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files
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Tue, 20 Jul 2010 05:37:58 +0200 |
koda |
complete settings page rework
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files
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Tue, 20 Jul 2010 03:14:43 +0200 |
koda |
half reworking of the settings page with delegation
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files
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Mon, 19 Jul 2010 23:38:18 +0400 |
unc0rr |
Make server stay alive when some clients get kicked
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files
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Mon, 19 Jul 2010 23:31:08 +0400 |
unc0rr |
Run core timer
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files
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Mon, 19 Jul 2010 23:30:08 +0400 |
unc0rr |
Make ROUNDFINISHED work correctly
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files
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Mon, 19 Jul 2010 23:10:33 +0400 |
unc0rr |
Reimplement ROUNDFINISHED
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files
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Mon, 19 Jul 2010 23:00:10 +0400 |
unc0rr |
Reimplement ping timeout
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files
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Mon, 19 Jul 2010 22:37:47 +0400 |
unc0rr |
Reimplement statistics
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files
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Sun, 18 Jul 2010 03:58:06 +0200 |
koda |
merge
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files
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Sun, 18 Jul 2010 03:55:56 +0200 |
koda |
switching hogs now works
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files
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Sun, 18 Jul 2010 03:26:15 +0200 |
koda |
add a timer selection for grenades
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files
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Sat, 17 Jul 2010 16:35:14 +0200 |
koda |
aim now starts slow and then moves faster
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files
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Sat, 17 Jul 2010 06:56:39 +0200 |
koda |
some further chat polishing
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files
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Sat, 17 Jul 2010 03:59:10 +0200 |
koda |
making chat work... (keyboard support is heavily broken in sdl upstream)
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files
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Fri, 16 Jul 2010 00:18:03 +0200 |
koda |
don't make the confirmation button disappear, present an alert if game doesn't start
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files
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Sat, 17 Jul 2010 23:44:42 +0400 |
unc0rr |
Reimplement REMOVE_TEAM
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files
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Thu, 15 Jul 2010 04:31:25 +0200 |
koda |
finished ammo configuration (which is the last page missing in config \o/)
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files
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Thu, 15 Jul 2010 03:28:29 +0200 |
koda |
reworked the ammunition configuration page (visually)
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files
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Thu, 15 Jul 2010 01:18:51 +0200 |
koda |
support for static map added to iFrontend
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files
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Wed, 14 Jul 2010 00:43:36 +0200 |
koda |
save the gl client state to get a nice 80% fps boost
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files
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Tue, 13 Jul 2010 17:39:00 -0400 |
nemo |
Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
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files
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Mon, 12 Jul 2010 01:42:43 +0200 |
koda |
use a button instead of label and simplify a lot touch interaction
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files
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Sun, 11 Jul 2010 18:39:01 +0200 |
koda |
touch overlay reworked, improvements to zoom and confirmation
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files
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Sun, 11 Jul 2010 03:23:26 +0200 |
koda |
implement the check on the type of ammo requiring a second tap to confirm
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files
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Sat, 10 Jul 2010 18:43:28 +0200 |
koda |
merge
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files
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Sat, 10 Jul 2010 18:42:47 +0200 |
koda |
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
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files
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Sat, 10 Jul 2010 15:39:07 +0200 |
koda |
cWeaponTooltips -> rqTooltipsOff
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files
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Fri, 09 Jul 2010 20:09:46 -0400 |
nemo |
Updated Island theme.
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files
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Sat, 10 Jul 2010 02:02:37 +0200 |
koda |
fix land check fo' real
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files
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Thu, 08 Jul 2010 23:34:25 +0200 |
koda |
fix land check
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files
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Thu, 08 Jul 2010 23:06:21 +0200 |
koda |
fix static land loading on desktop
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files
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Thu, 08 Jul 2010 02:23:10 +0200 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
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files
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