2010-04-03 unc0rr include cmake_modules into package
2010-04-03 unc0rr Update pt_PT translations by inu 0.9.13-release
2010-04-03 nemo Updated slovak by jose1711
2010-04-03 unc0rr Remove -dev suffix from version, set protocol number to 31
2010-04-03 unc0rr Update russian translation
2010-04-03 nemo New game scheme option to turn off land objects
2010-04-03 sheepluva * swedish translation by BeholdMyGlory
2010-04-03 sheepluva * give translators their "unfinished" tags back :>
2010-04-03 sheepluva Palewolf:
2010-04-03 unc0rr Some stuff for game server administration task
2010-04-03 smxx Engine:
2010-04-03 nemo Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
2010-04-03 nemo Add ApplyAmmoChanges to get text/animation/crosshairs
2010-04-03 sheepluva frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
2010-04-03 nemo One more tiny island map. Just to pad the Small map section a bit
2010-04-03 unc0rr Oops, fix server
2010-04-03 koda hats \o/
2010-04-03 sheepluva swedish translation by Henrik Rostedt [tracker: #233]
2010-04-03 sheepluva more translations! from inu and szczur
2010-04-03 sheepluva * add some tiny translation from inu
2010-04-02 sheepluva set eol-style of SniperRifle.lua to native
2010-04-02 sheepluva * add some kind of SniperRifle training mission
2010-04-02 koda initial support for hat selection on the ifrontend
2010-04-02 palewolf Antialias Target.png and Clouds.png
2010-04-02 nemo GetRandom(0) is illegal
2010-04-02 palewolf Slightly different easing equations for bigexplosion
2010-04-02 nemo Slovak translation from jose1711
2010-04-02 palewolf - Parallax effect for horizont when water is out of sight
2010-04-02 nemo inu adds portugese translation
2010-04-02 nemo Fix line endings. Again.
2010-04-02 nemo Complete slovak locale by jose1711
2010-04-02 nemo Rebalance Default to take into account reweighting of crates, remove redundant check
2010-04-02 unc0rr Allow to set motd for old client versions (not used yet, as server needs some refactoring)
2010-04-02 nemo This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
2010-04-02 unc0rr Update russian translation a bit more
2010-04-02 smxx Maps:
2010-04-02 palewolf Spanish translation for new maze settings
2010-04-02 nemo Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
2010-04-02 nemo Call modify damage on poison damage
2010-04-02 koda display team contents in the ifrontend
2010-04-02 palewolf Retouched Pikachu hat
2010-04-02 koda continue working for team support on the ifrontend
2010-04-02 koda intial support for team configuration on the ifrontend
2010-04-02 sheepluva * make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
2010-04-02 palewolf - Added SkyOffset, HorizontOffset as global vars
2010-04-02 sheepluva Shotgun Training: * '["en"]' was supposed to be '["pl"]' (Mmmmh, copypasta :D)
2010-04-01 sheepluva * fixing bug #156: Cancel button on password request works now.
2010-04-01 koda fix an error in passing strings between ObjC and Pascal
2010-04-01 smxx Lua:
2010-04-01 nemo Sorry
2010-04-01 nemo Suppress warning
2010-04-01 koda sheepluva's name is finally revealed (watch out for fangirls)
2010-04-01 smxx Maps:
2010-04-01 nemo this was not checking all of Land[]
2010-04-01 nemo Somehow, these files are not using local encoding
2010-04-01 nemo Further updates by jose1711 - who knows, maybe he'll get it finished before release at this point
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-04-01 smxx Trainings:
2010-04-01 smxx Trainings:
2010-04-01 smxx Misc:
2010-04-01 sheepluva * make invul animations of different hogs run asynchronously
2010-04-01 sheepluva * fix SmokeTrace and EvilTrace to be centered instead of 2 pixel off
2010-04-01 sheepluva * check for valid TWave before starting/drawing them, prevents segfault
2010-04-01 unc0rr Fix build
2010-04-01 unc0rr - update russian translation a bit
2010-04-01 sheepluva add fixed mission script files incl. inu's translation (portuguese I believe)
2010-04-01 sheepluva removing corrupted mission scripts (diff can't handle them)
2010-04-01 nemo another uninitialised value radz[k] for corresponding pa.ar of NTPX
2010-04-01 sheepluva possible map gen desync "fix" -- test please
2010-04-01 koda credits updated, adding Palewolf, sheepluva and prg as devs and replaced my previous openal stuff with something more current
2010-04-01 nemo move this island further away from water too
2010-03-31 koda koda's changelog turn
2010-03-31 nemo Partial update by jose1711
2010-03-31 nemo Partial translation by BeholdMyGlory
2010-03-31 nemo Updated by FIQ
2010-03-31 nemo Add inu to credits since he kept going on about it
2010-03-31 nemo Only require a minimum speed if object is descending.
2010-03-31 sheepluva YOUR AD HERE! (just fixed a typo)
2010-03-31 smxx General:
2010-03-31 smxx General:
2010-03-31 sheepluva changin da changelog
2010-03-31 nemo broken
2010-03-31 unc0rr nemo's update to changelog
2010-03-31 smxx General:
2010-03-31 nemo pika pika
2010-03-31 nemo Partial update from FIQ (those parts that didn't require correct encoding)
2010-03-31 nemo 3 more pokemon
2010-03-31 smxx CMake:
2010-03-31 smxx Engine:
2010-03-31 sheepluva make use of Smaxx latest commit(s) when playing ImpactSounds
2010-03-31 smxx Engine:
2010-03-31 smxx Engine:
2010-03-31 nemo Minor tweak
2010-03-30 koda fixes to the mac build system
2010-03-30 smxx CMake:
2010-03-30 smxx Maps:
2010-03-30 smxx Engine:
2010-03-30 smxx Frontend:
2010-03-30 palewolf Updated as for version 3225 to translate the tunnel things by Renato Gelmini
2010-03-30 koda hopefully set the correct property...
2010-03-30 palewolf Insert commit message here about deleting hats
2010-03-30 smxx Maps:
2010-03-30 palewolf Bad Palewolf, don't commit flags as hats
2010-03-30 koda inu and szczur locale files
2010-03-30 smxx Maps:
2010-03-30 palewolf Pokemon hats
2010-03-30 palewolf Blox theme Sky.png was ¿white?
2010-03-30 smxx Frontend:
2010-03-30 palewolf - Birdy is no longer translated
2010-03-30 nemo typo in template 41 definition. using FPoints from 40
2010-03-30 smxx Engine:
2010-03-30 smxx Engine/Frontend:
2010-03-30 sheepluva fix fpc 2.2.4 type related warning with unclear origin
2010-03-30 nemo recompress pngs
2010-03-30 smxx Themes:
2010-03-30 nemo move RSR to reserved for this release
2010-03-30 nemo bustamove flag. Thanks Tiy
2010-03-30 nemo New hat
2010-03-30 smxx Engine:
2010-03-30 nemo This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
2010-03-30 smxx Engine:
2010-03-30 nemo crank up r a bit
2010-03-30 koda ifrontend: predispone teams in a proper data structure
2010-03-30 nemo prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
2010-03-29 palewolf Fix a small glitch due to scaling down in mines and airplaine pixmaps
2010-03-29 palewolf Finish fixing pngs gray border when zooming
2010-03-29 koda properties for everyone!!!
2010-03-29 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
2010-03-29 palewolf Updated spanish translation
2010-03-29 smxx Frontend:
2010-03-29 smxx Engine:
2010-03-29 palewolf - Add HH dX/dY to Birdy disappearing animation
2010-03-29 smxx Frontend:
2010-03-29 smxx Frontend:
2010-03-29 nemo Add birdy.
2010-03-29 smxx Frontend:
2010-03-29 unc0rr Update Italian translation by Renato Gelmini
2010-03-29 sheepluva fix typo in team name: possesed -> possessed
2010-03-29 smxx Engine:
2010-03-29 smxx Engine:
2010-03-29 smxx Engine:
2010-03-28 palewolf AfterAttack was issued twice
2010-03-28 palewolf Return control as soon as Birdy begins to disappear
2010-03-28 palewolf Birdy appears from off-screen
2010-03-28 mbait Feather: sprites was moved to another layer
2010-03-28 mbait Feather: sprite size fix
2010-03-28 mbait Feather: wrong constant fix
2010-03-28 mbait Birdy's falling feathers
2010-03-28 nemo Adding small to these has never been useful
2010-03-28 sheepluva * tweaked some random stuff in GSHandlers.inc
2010-03-28 nemo claymore_ would like rearranged as so. hearing no objections...
2010-03-28 nemo prg adds option to toggle girders in maze, adjusts some frontend strings
2010-03-28 smxx Engine:
2010-03-28 smxx Engine:
2010-03-28 nemo prg tweaks maze
2010-03-28 nemo One more wacky generated map. bunch of islands suitable for islands shoppa.
2010-03-28 sheepluva * removed old hellishimpact.ogg
2010-03-28 nemo another ban for gstLoser
2010-03-28 smxx CMake:
2010-03-28 nemo prg's maze generator
2010-03-28 palewolf Add background color to translucent png to avoid gray borders when zooming
2010-03-28 palewolf Updated spanish locale
2010-03-27 smxx Themes:
2010-03-27 smxx Engine:
2010-03-27 smxx Sometimes you should just check to see if syntax highlighting is kicking in ...
2010-03-27 smxx CMake
2010-03-27 smxx Engine:
2010-03-27 smxx CMake:
2010-03-27 smxx General:
2010-03-27 smxx Engine:
2010-03-27 koda hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
2010-03-27 nemo Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
2010-03-27 palewolf Fix mortar grey border
2010-03-27 smxx Engine:
2010-03-27 nemo New impact sounds for HHG
2010-03-27 koda complete previous commit (which broken my local copy as well)
2010-03-27 koda branch ipad/iphone files to keep compatibility between versions
2010-03-27 smxx Engine:
2010-03-27 nemo Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
2010-03-27 koda * port fadeout to opengles
2010-03-27 smxx Engine:
2010-03-27 nemo Keep crosshair active when using rope, regardless of alt wep
2010-03-27 smxx Engine:
2010-03-27 nemo Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
2010-03-27 nemo 4 new hats, 2 reserved
2010-03-27 smxx Engine:
2010-03-27 smxx CMake:
2010-03-27 smxx CMake:
2010-03-27 palewolf - Bee sprites for target and HH hand
2010-03-27 mbait Forgotten sprite
2010-03-27 mbait Added egg sprite
2010-03-27 mbait Wind does not affect of eggs
2010-03-27 mbait Added poisoned eggs
2010-03-27 nemo Add Wood forts
2010-03-27 nemo Specifically check for current hedgehog being on rope, the tricky bastard.
2010-03-27 nemo Try to reduce expensive Distance() call until sure it is needed
2010-03-27 nemo Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
2010-03-27 sheepluva tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
2010-03-27 sheepluva making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
2010-03-27 palewolf Tweaking water depth with Tiy
2010-03-27 sheepluva doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
2010-03-27 koda some code polish for the ifrontend
2010-03-26 koda restore compilation
2010-03-26 palewolf First go at water depth
2010-03-26 smxx General:
2010-03-26 palewolf Bad nemo... uppercase theme names in themes.cfg too
2010-03-26 nemo remove pointless code
2010-03-26 smxx Engine:
2010-03-26 smxx Engine:
2010-03-26 nemo Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
2010-03-26 nemo Updated border colours from Tiy
2010-03-26 smxx Engine:
2010-03-26 smxx Engine:
2010-03-26 nemo Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
2010-03-26 nemo Remove doubled call of freeEverything
2010-03-26 nemo Uppercase all theme and map names
2010-03-26 mbait New field in THedgehog for poisoning. New type of explosion- poisoned
2010-03-26 smxx Engine:
2010-03-26 smxx Frontend:
2010-03-26 koda add another button to close the game and return to the iFrontend (untested)
2010-03-26 nemo I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
2010-03-26 nemo Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
2010-03-26 nemo Change settings for birdy in default weapon sets
2010-03-26 smxx CMake:
2010-03-26 nemo remove utility flag
2010-03-26 smxx CMake:
2010-03-26 nemo Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
2010-03-25 mbait Birdy egg added
2010-03-25 koda testing ftw
2010-03-25 koda reworked interaction of engine/frontend when closing
2010-03-25 nemo tweak kick in case of wrapping
2010-03-24 smxx Frontend:
2010-03-24 nemo Android hat
2010-03-24 nemo Tiy redraws random order button
2010-03-24 smxx Engine:
2010-03-24 nemo Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
2010-03-23 palewolf - Avoid gaps between land and grass in mushroom2
2010-03-23 koda fix a build error on 10.5, LandPixels properly initialized
2010-03-23 palewolf Make UFO rotate while flying
2010-03-23 nemo Free land object SDL surfaces.
(0) -3000 -1000 -240 +240 +1000 +3000 +10000 tip