Thu, 24 Apr 2008 15:40:39 +0000 unc0rr - Use more sounds
Thu, 24 Apr 2008 15:19:33 +0000 unc0rr - Some more sounds
Thu, 24 Apr 2008 15:03:57 +0000 unc0rr - Fix introduced bug with hh physics
Thu, 24 Apr 2008 14:49:19 +0000 unc0rr Use some more sounds
Thu, 24 Apr 2008 14:36:38 +0000 unc0rr Merge some more sounds
Tue, 22 Apr 2008 19:41:20 +0000 unc0rr Fix hedgehog-on-rope animation
Tue, 22 Apr 2008 18:33:55 +0000 unc0rr Fix shotgun disappering when shooting
Tue, 22 Apr 2008 17:59:11 +0000 unc0rr Add doc desribing use cases of voice sounds
Tue, 22 Apr 2008 13:09:01 +0000 unc0rr Remove old themes
Tue, 22 Apr 2008 13:06:49 +0000 unc0rr Repair round statistics
Tue, 22 Apr 2008 12:41:14 +0000 unc0rr Oops
Tue, 22 Apr 2008 12:40:43 +0000 unc0rr - Fix braindead shotgun shot arithmetics
Mon, 21 Apr 2008 18:43:07 +0000 unc0rr - Fix too long delay between shotgun and deagle shots
Mon, 21 Apr 2008 16:51:14 +0000 unc0rr Animate baseball bat attack
Sun, 20 Apr 2008 10:39:08 +0000 unc0rr Teleport animation
Sat, 19 Apr 2008 19:34:19 +0000 unc0rr Handle the case when the room is already created by someone else
Sat, 19 Apr 2008 19:29:58 +0000 unc0rr Introduce function to atomically change both lists
Sat, 19 Apr 2008 13:12:08 +0000 unc0rr Remove deprecated files
Fri, 18 Apr 2008 18:06:17 +0000 unc0rr Start work on standalone server in Haskell
Fri, 18 Apr 2008 17:42:50 +0000 unc0rr Fix a warning
Thu, 17 Apr 2008 16:21:44 +0000 unc0rr Use blowtorch sprites
Tue, 15 Apr 2008 16:13:24 +0000 unc0rr Fix bug with handling keys while it is AI's turn
Sun, 13 Apr 2008 16:14:13 +0000 unc0rr Add sprite for pickhammer
Sun, 13 Apr 2008 14:06:17 +0000 unc0rr Also, repair weapon count show in ammo menu
Sun, 13 Apr 2008 13:57:32 +0000 unc0rr Repair weapon name show in ammo menu
Sun, 13 Apr 2008 12:47:18 +0000 unc0rr Get rid of DXOutText call
Sun, 13 Apr 2008 12:45:30 +0000 unc0rr Get rid if deprecated Surface parameter of Draw* calls
Sun, 13 Apr 2008 12:33:16 +0000 unc0rr Fix warnings
Sun, 13 Apr 2008 12:29:26 +0000 unc0rr Fix broken logic for the new parachute feature
Sat, 12 Apr 2008 18:16:12 +0000 unc0rr Remove tailing spaces in some places
Sat, 12 Apr 2008 17:19:01 +0000 unc0rr - Fix hedgehog moveing direction after being shot by shotgun
Sat, 12 Apr 2008 17:00:06 +0000 unc0rr - Small formatting changes
Sat, 12 Apr 2008 16:34:48 +0000 unc0rr Automatically use parachute when vertical speed is high enough
Sat, 05 Apr 2008 17:06:26 +0000 unc0rr - Use baseball-in-hand sprite
Wed, 02 Apr 2008 10:46:54 +0000 unc0rr Test commit (set svn:eol-style to native)
Wed, 02 Apr 2008 10:39:08 +0000 unc0rr Update some copyright info
Tue, 01 Apr 2008 16:11:07 +0000 unc0rr - Fix counting damage given to mines
Tue, 01 Apr 2008 16:05:19 +0000 unc0rr - Add statistics info for ammo used in step and whether it is damaging ammo
Tue, 01 Apr 2008 15:57:51 +0000 unc0rr Use 'first blood' sound
Tue, 01 Apr 2008 15:53:52 +0000 unc0rr Fix tunnel drawing (specially for desert eagle)
Sat, 29 Mar 2008 21:13:54 +0000 unc0rr Aware that not visible pixels are not ground, whatever their color under alpha-channel is
Tue, 25 Mar 2008 22:39:26 +0000 unc0rr By Tiyuri:
Tue, 25 Mar 2008 22:16:26 +0000 unc0rr Use hedgehog with air attack weapon sprite
Tue, 25 Mar 2008 21:50:36 +0000 unc0rr - Use hedgehog jumping sprite
Tue, 25 Mar 2008 16:07:23 +0000 unc0rr Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
Mon, 24 Mar 2008 20:27:12 +0000 unc0rr Use 'rope gun' sprite
Mon, 24 Mar 2008 19:18:13 +0000 unc0rr Use 'regular standing' and 'rope swing' hedgehog sprites
Sun, 23 Mar 2008 18:08:00 +0000 unc0rr Fix fall without damage trick, which could be performed with not attached rope
Sun, 23 Mar 2008 18:03:07 +0000 unc0rr Fix bug allowing to make stacks of hedgehogs with teleport
Fri, 21 Mar 2008 20:41:23 +0000 unc0rr Fix drill bug
Fri, 21 Mar 2008 20:34:48 +0000 unc0rr Fix accessing to freed memory
Thu, 20 Mar 2008 23:44:19 +0000 unc0rr Sprites update by Tiyuri
Fri, 14 Mar 2008 21:07:31 +0000 unc0rr Use sounds 'stupid' and 'missed'
Fri, 14 Mar 2008 19:34:05 +0000 unc0rr Start implementing better statistics implementation (does nothing yet)
Fri, 14 Mar 2008 16:51:24 +0000 unc0rr Fix potentional syncronizing bug
Thu, 13 Mar 2008 20:21:45 +0000 unc0rr Fix memory corrupt due to wrong parameter in sizeof()
Tue, 11 Mar 2008 19:13:04 +0000 unc0rr Forgot to svn add file :P
Mon, 10 Mar 2008 22:02:00 +0000 unc0rr Snow theme and some sprites update by Tiyuri
Sun, 09 Mar 2008 12:33:54 +0000 unc0rr Fix hedgehogs switching hang
Sat, 08 Mar 2008 11:00:04 +0000 unc0rr Fix arithmetics
Fri, 07 Mar 2008 21:38:33 +0000 unc0rr 2 frames demo flake
Fri, 07 Mar 2008 20:25:19 +0000 unc0rr Finish flakes implementation
Fri, 07 Mar 2008 19:44:00 +0000 unc0rr Flakes concept, still need some development
Fri, 07 Mar 2008 19:34:26 +0000 unc0rr Oops, forgot a file
Fri, 07 Mar 2008 18:10:03 +0000 unc0rr - Use cloud as 'visual gear'
Fri, 07 Mar 2008 17:43:05 +0000 unc0rr Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
Fri, 07 Mar 2008 14:47:03 +0000 unc0rr - 'Incoming!' shout when the plane appears
Fri, 07 Mar 2008 14:32:26 +0000 unc0rr - Your hedgehogs says you: "Yes, sir"
Fri, 07 Mar 2008 14:10:13 +0000 unc0rr - Commit voice sounds by Stephen Alexander
Fri, 07 Mar 2008 13:16:11 +0000 unc0rr Fix teleportation bug spotted by Tiyuri
Wed, 05 Mar 2008 19:34:52 +0000 unc0rr Fix bug with handling explosions (wrong parameters passed to glTexSubImage2D) spotted by Tiyuri
Tue, 04 Mar 2008 21:33:10 +0000 unc0rr Tiyuri
Tue, 04 Mar 2008 20:37:12 +0000 unc0rr Set svn:eol-style to native
Tue, 04 Mar 2008 20:26:52 +0000 unc0rr Oops, forgot to svn add theme contents
Tue, 04 Mar 2008 20:23:23 +0000 unc0rr - Massive images update by Tiyuri
Wed, 27 Feb 2008 12:51:57 +0000 unc0rr Polish translation by Maciej MroziĊ„ski
Mon, 25 Feb 2008 20:12:00 +0000 unc0rr Make AI aware of new high jump technique (there's still an issue with two successive jumps)
Mon, 25 Feb 2008 18:10:12 +0000 unc0rr Make high jump behaviour like in worms (back somersault)
Sun, 24 Feb 2008 20:00:31 +0000 unc0rr - More accurate rope collision detection
Fri, 22 Feb 2008 16:07:16 +0000 unc0rr - Get rid of PageSimpleGame, now pressing 'quick game' just starts round
Thu, 21 Feb 2008 19:31:53 +0000 unc0rr - Bring back usual console look
Thu, 21 Feb 2008 18:59:07 +0000 unc0rr Some bugfixing
Thu, 21 Feb 2008 18:48:16 +0000 unc0rr Start console OpenGL reincarnation
Tue, 05 Feb 2008 18:25:46 +0000 unc0rr - Handle new command in game record and net
Tue, 05 Feb 2008 17:53:38 +0000 unc0rr - New command 'set weapon'
Sun, 03 Feb 2008 17:02:20 +0000 unc0rr Full support for out-of-source build
Sat, 02 Feb 2008 15:20:41 +0000 unc0rr First steps to support out-of-source build
Fri, 01 Feb 2008 16:39:37 +0000 unc0rr - Store sky color in theme cfg file
Thu, 31 Jan 2008 20:01:07 +0000 unc0rr Hopefully finish freebsd port
Wed, 30 Jan 2008 18:41:01 +0000 unc0rr Try to prepare freebsd port for 0.9.2. Not finished yet.
Mon, 28 Jan 2008 22:21:47 +0000 unc0rr Solve problem with crosshairs
Mon, 28 Jan 2008 19:05:29 +0000 unc0rr Convert the rest of rotated sprites to be rotated by OpenGL
Mon, 28 Jan 2008 18:22:35 +0000 unc0rr - Some optimizations
Mon, 28 Jan 2008 17:51:18 +0000 unc0rr Add alpha-channel to maps
Mon, 28 Jan 2008 17:45:03 +0000 unc0rr - Reanimate Volcano theme
Mon, 28 Jan 2008 17:26:57 +0000 unc0rr Don't update all land texture when drawing tunnel (saves video throughput)
Mon, 28 Jan 2008 17:11:19 +0000 unc0rr - Enable back console (doesn't render yet)
Sun, 27 Jan 2008 20:47:30 +0000 unc0rr - Add alpha-channel to all sprites left
Sun, 27 Jan 2008 20:35:40 +0000 unc0rr - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
Sun, 27 Jan 2008 19:29:00 +0000 unc0rr Store Land surface in memory:
Sun, 27 Jan 2008 18:39:02 +0000 unc0rr Introduce UpdateLandTexture function to update just parts of surface
Sun, 27 Jan 2008 17:27:13 +0000 unc0rr - Update land texture after explosions
Sun, 27 Jan 2008 17:04:54 +0000 unc0rr Fix a bug introduced in previous revision (accidental delete of land surface)
Sun, 27 Jan 2008 16:49:11 +0000 unc0rr Now game looks almost like it did before switching to OpenGL
Sun, 27 Jan 2008 15:07:31 +0000 unc0rr Add alpha-channel to horizont sprites
Sun, 27 Jan 2008 15:02:12 +0000 unc0rr More sprites are visible
Sun, 27 Jan 2008 13:35:56 +0000 unc0rr Now hedgehogs are seen on map :)
Sun, 27 Jan 2008 13:23:57 +0000 unc0rr Now land texture renders properly
Sat, 26 Jan 2008 10:55:34 +0000 unc0rr Enable back fps counter
Sat, 26 Jan 2008 10:21:43 +0000 unc0rr - Start conveting pngs to have alpha-channel
Sat, 26 Jan 2008 00:06:23 +0000 unc0rr Enable water waves back
Fri, 25 Jan 2008 23:55:03 +0000 unc0rr Respect alpha channel
Fri, 25 Jan 2008 23:33:35 +0000 unc0rr Now show sprites too
Fri, 25 Jan 2008 21:55:48 +0000 unc0rr Some further work on switching to OpenGL rendering
Fri, 25 Jan 2008 20:47:50 +0000 unc0rr Start conversion to OpenGL rendering
Tue, 22 Jan 2008 17:18:58 +0000 unc0rr Some changelog fixes 0.9.2-release
Tue, 22 Jan 2008 17:06:10 +0000 displacer manual added
Tue, 22 Jan 2008 16:12:21 +0000 unc0rr Update README
Tue, 22 Jan 2008 16:11:07 +0000 displacer gcc 4.3 fixes
Mon, 21 Jan 2008 23:00:56 +0000 unc0rr Add misc files from my working copy
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