Tue, 28 Aug 2012 22:32:19 +0400 unc0rr Small fix
Tue, 28 Aug 2012 20:30:57 +0400 unc0rr Merge Stepik-777's video recording gsoc project
Mon, 27 Aug 2012 16:52:50 -0400 nemo Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
Mon, 27 Aug 2012 17:40:16 +0200 Medo Merge
Mon, 27 Aug 2012 11:05:09 +0200 sheepluva shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
Sun, 26 Aug 2012 21:07:12 -0400 nemo Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
Sun, 26 Aug 2012 20:20:16 -0400 nemo so unc0rr might replace this all. but anyway. fix copypasta.
Sun, 26 Aug 2012 10:15:28 -0400 nemo shoppa hack, take... 4?
Sat, 25 Aug 2012 21:35:25 -0400 nemo another shot in the dark. still w/ no input from shoppa players
Sat, 25 Aug 2012 21:14:07 -0400 nemo shoppa hack guesses. continued. let's assume there's a small Y component.
Sat, 25 Aug 2012 21:05:27 -0400 nemo another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
Sat, 25 Aug 2012 20:54:23 -0400 nemo hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
Sat, 25 Aug 2012 20:15:19 -0400 nemo Hack to try and appease the shoppa players
Sat, 25 Aug 2012 18:35:59 -0400 nemo reducing this value is sufficient to ensure crates drop just below top border or a girder
Sat, 25 Aug 2012 18:22:15 -0400 nemo Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
Sat, 25 Aug 2012 15:04:24 -0400 nemo Allow escaping from tight spots
Sat, 25 Aug 2012 23:00:19 +0400 unc0rr Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
Sat, 25 Aug 2012 13:06:28 -0400 nemo Ensure crates can spawn just below the border on a bordered map.
Sat, 25 Aug 2012 09:17:42 -0400 nemo let's see if mikade will still accept this at least
Sat, 25 Aug 2012 08:39:52 -0400 nemo make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
Fri, 24 Aug 2012 20:43:44 -0400 nemo oops
Fri, 24 Aug 2012 19:55:43 -0400 nemo Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
Fri, 24 Aug 2012 18:51:29 -0400 nemo fromdos + fix end of turn velocity
Fri, 24 Aug 2012 14:51:12 +0400 unc0rr An attempt to run main rope code only every 8th tick:
Fri, 24 Aug 2012 14:01:07 +0400 unc0rr Move rope code to separate unit
Thu, 23 Aug 2012 20:43:39 -0400 nemo Fix formatting, reduce border sensitivity
Thu, 23 Aug 2012 19:47:38 +0200 Medo Hedgeroid: Fixed map preview again (might be a JNA bug)
Thu, 23 Aug 2012 19:45:36 -0400 nemo also needs exclusion here
Thu, 23 Aug 2012 18:28:33 +0200 Medo Hedgeroid improvements:
Thu, 23 Aug 2012 23:21:31 +0400 unc0rr Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
Wed, 22 Aug 2012 01:30:56 +0200 Medo Hedgeroid: Some code cleanup, adding a forgotten file
Thu, 23 Aug 2012 23:18:06 +0400 unc0rr Slightly faster and slightly better templates #41 and #43
Mon, 20 Aug 2012 21:05:57 +0200 Medo License change: With the agreement of Xeli, I changed the Hedgeroid license to
Thu, 23 Aug 2012 14:16:08 -0400 nemo drawn maps have a fixed 4096x2048 area right now
Mon, 20 Aug 2012 20:19:35 +0200 Medo Hedgeroid: Final sprint to the deadline
Wed, 22 Aug 2012 22:10:47 -0400 nemo move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
Mon, 20 Aug 2012 20:16:37 +0200 Medo frontlib: Improved documentation of netconn, unified naming of a callback
Wed, 22 Aug 2012 13:03:09 -0400 nemo *sigh*
Mon, 20 Aug 2012 17:08:52 +0200 Medo engine: Don't overwrite isTerminated if it's already true
Wed, 22 Aug 2012 12:35:46 -0400 nemo initModule really not needed for uRandom
Sun, 19 Aug 2012 15:05:23 +0200 Medo Fix engine crashes on game end
Wed, 22 Aug 2012 11:42:42 -0400 nemo Burn a random number in the override. Make sure cirbuf is reset.
Sat, 18 Aug 2012 21:05:30 +0200 Medo Merge
Tue, 21 Aug 2012 21:46:05 -0400 nemo extra nil check for lua hog switch
Sat, 18 Aug 2012 21:04:37 +0200 Medo Hedgeroid: Don't change the template when clicking the map.
Wed, 22 Aug 2012 10:27:26 +0400 unc0rr now really avoid
Sat, 18 Aug 2012 18:11:47 +0200 Medo Hedgeroid: Increased assetsversion (d'oh)
Tue, 21 Aug 2012 21:02:52 -0400 nemo avoid overflow on templates
Sat, 18 Aug 2012 18:11:04 +0200 Medo Hedgeroid:
Tue, 21 Aug 2012 19:40:02 -0400 nemo allow lua to specify template by number
Sat, 18 Aug 2012 18:08:37 +0200 Medo frontlib: Return more filled-in team objects
Sun, 19 Aug 2012 22:13:41 +0400 Stepan777 merge
Tue, 21 Aug 2012 13:26:26 +0400 unc0rr Cancel shotgun shot if hedgehog is moved moved (by explosion)
Sat, 18 Aug 2012 13:45:00 +0200 Medo engine: Fixed indentation regression
Sat, 18 Aug 2012 18:58:41 -0400 nemo koda changed the CMake flag w/o updating the wiki or INSTALL file :(
Sat, 18 Aug 2012 13:40:21 +0200 Medo Merge
Sat, 18 Aug 2012 13:39:24 +0200 Medo Hedgeroid: Don't update the map preview just for a theme change
Sat, 18 Aug 2012 15:01:27 -0400 nemo oops
Sat, 18 Aug 2012 13:39:05 +0200 Medo Hedgeroid: Fixed JNA mapping of size_t
Sat, 18 Aug 2012 18:48:34 +0200 Xeli fix the touchUI on android, ignore device dpi for now
Sat, 18 Aug 2012 13:21:37 +0200 Medo engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
Sat, 18 Aug 2012 09:29:40 -0400 nemo byte order
Sat, 18 Aug 2012 01:20:29 +0200 Medo Hedgeroid: Fixed memory handling issues
Sat, 18 Aug 2012 14:08:16 +0400 unc0rr Simplify code a bit
Sat, 18 Aug 2012 01:12:03 +0200 Medo Hedgeroid: Fixed the restructuring-induced breakage
Sat, 18 Aug 2012 13:59:45 +0400 unc0rr GoBack() here is not needed anymore
Sat, 18 Aug 2012 00:48:09 +0200 Medo Merge
Sat, 18 Aug 2012 02:01:50 -0400 nemo Avoid a bit of a memory spike on small maps
Fri, 17 Aug 2012 10:39:23 -0400 nemo This one gets called a lot when drawing rotated sprites
Fri, 17 Aug 2012 10:28:42 -0400 nemo Consistency
Fri, 17 Aug 2012 07:49:54 -0400 nemo This union hasn't been needed for 5 years, and makes using other headers harder.
Thu, 16 Aug 2012 21:58:57 +0400 unc0rr Forgot this state
Sun, 12 Aug 2012 23:05:15 +0400 Stepan777 minor changes in list of codecs
Wed, 15 Aug 2012 16:54:49 -0400 nemo Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
Sun, 12 Aug 2012 03:35:18 +0400 Stepan777 Insert license in avwrapper.c
Wed, 15 Aug 2012 23:30:23 +0400 unc0rr Allow customization of colors in ui, store custom colors in config
Sat, 11 Aug 2012 21:25:57 +0400 Stepan777 cmake scripts
Wed, 15 Aug 2012 16:25:24 +0400 unc0rr Check if hedgehog is still active instead
Fri, 10 Aug 2012 17:35:48 +0400 Stepan777 better cmake script
Mon, 13 Aug 2012 23:17:09 +0400 unc0rr Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
Fri, 10 Aug 2012 17:25:22 +0400 Stepan777 merge
Mon, 13 Aug 2012 23:04:42 +0400 unc0rr Allow JOINED message in lobby
Thu, 09 Aug 2012 19:52:21 +0400 Stepan777 fix FindFFMPEG
Thu, 30 Aug 2012 12:47:41 -0400 nemo I shouldn'tve tracked this really, I should have just rejected that part of the transplant
Mon, 13 Aug 2012 21:07:28 +0400 Jie Luo Simplified Chinese Translation update
Thu, 09 Aug 2012 03:00:24 +0400 Stepan777 improve html links + small bugfixes
Thu, 30 Aug 2012 12:46:57 -0400 nemo Final checkpoint w/ campaign.
Thu, 09 Aug 2012 19:35:52 +0400 unc0rr Check if 'for' cycle body is executed at least once
Thu, 09 Aug 2012 01:24:38 +0400 Stepan777 FindFFMPEG.cmake (used only for frontend for now).
Sun, 26 Aug 2012 01:31:38 +0300 belphegorr All missions: switched blood needers with meatbags in dialogues
Thu, 09 Aug 2012 15:32:49 +0400 unc0rr Don't accept room messages when not in room state. Not tested even if it builds.
Thu, 09 Aug 2012 01:01:06 +0400 Stepan777 merge
Sun, 26 Aug 2012 01:22:55 +0300 belphegorr Mission 3: Added initial FirePunch
Wed, 08 Aug 2012 20:32:27 -0400 nemo When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
Sun, 26 Aug 2012 01:21:59 +0300 belphegorr Mission 2: fixed ammo menu bug
Wed, 08 Aug 2012 22:08:23 +0400 unc0rr Keep room till last player quits
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