Sun, 18 Jan 2015 17:14:37 -0500 |
nemo |
merge 0.9.21, hopefully without screwing anything up due to this having been left for a while + parallel commits that occurred...
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Sun, 18 Jan 2015 16:57:32 -0500 |
nemo |
Use the larger scaled airmine sprite originally intended, add some antidickery measures.
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Mon, 19 Jan 2015 00:12:26 +0300 |
unc0rr |
Fix here too
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Sun, 18 Jan 2015 16:01:09 -0500 |
nemo |
more tweakery
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Sun, 18 Jan 2015 15:12:54 -0500 |
nemo |
initialise trackSpeed, add nil check before resetting seek timer
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Sun, 18 Jan 2015 15:03:35 -0500 |
nemo |
er... didn't mean to leave this line in
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Sun, 18 Jan 2015 20:59:37 +0100 |
sheepluva |
begin/end
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Sun, 18 Jan 2015 14:48:23 -0500 |
nemo |
merge
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Sun, 18 Jan 2015 15:36:36 +0100 |
sheepluva |
fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
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Sun, 18 Jan 2015 14:47:25 -0500 |
nemo |
radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
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Sat, 17 Jan 2015 21:41:01 +0100 |
sheepluva |
oops. I committed hat fix to .21 branch
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Sun, 18 Jan 2015 14:18:06 -0500 |
nemo |
Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
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Sat, 17 Jan 2015 10:07:12 -0500 |
nemo |
tweak a few params. still something wtf going on when on rope
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Sat, 17 Jan 2015 14:26:25 +0100 |
sheepluva |
merge
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Fri, 16 Jan 2015 17:51:29 -0500 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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