Wed, 14 Mar 2018 15:58:16 +0100 |
antonc27 |
- Fix missions path, still needs refactoring...
ios-develop
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Wed, 14 Mar 2018 15:55:38 +0100 |
Wuzzy |
Fix frontend from messing with legacy schemes.ini, just read it, never write
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Wed, 14 Mar 2018 15:19:08 +0100 |
Wuzzy |
Rename the misleadingly-named AmmoSchemeModel to GameSchemeModel
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Wed, 14 Mar 2018 14:42:50 +0100 |
Wuzzy |
Game scheme handling: Use QFile instead of QSettings for increased efficiency
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Wed, 14 Mar 2018 12:17:11 +0100 |
Wuzzy |
Fix bad import of old ammo schemes, improve debug output when importing schemes from old .ini files
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Wed, 14 Mar 2018 01:33:37 +0100 |
Wuzzy |
Remove old Qt4 workaround for missing language name of Scottish Gaelic
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Wed, 14 Mar 2018 01:22:45 +0100 |
Wuzzy |
Force color dialog to use Qt style. Fixes some issues
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Wed, 14 Mar 2018 00:46:20 +0100 |
antonc27 |
- Fix missions regression: presentation of list is good, still problem with path during launching
ios-develop
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files
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Wed, 14 Mar 2018 00:25:31 +0100 |
antonc27 |
- Fix missions regression: refactoring, WIP
ios-develop
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files
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Wed, 14 Mar 2018 00:20:47 +0100 |
Wuzzy |
Update German Lua translation
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files
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Tue, 13 Mar 2018 23:39:09 +0100 |
Wuzzy |
Movement Training: Revert ice girder color for consistency with TechRacer and HedgeEditor
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Tue, 13 Mar 2018 23:19:24 +0100 |
unc0rr |
Merge qt5transition into default
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Tue, 13 Mar 2018 23:07:58 +0100 |
Wuzzy |
Movement training: Tweak some sprite visuals
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Tue, 13 Mar 2018 22:57:49 +0100 |
unc0rr |
Workaround for the weird new qgraphicsview/qgraphicsscene fitInView behavior
qt5transition
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Tue, 13 Mar 2018 22:49:06 +0100 |
Wuzzy |
Movement Training: Make the use of the mission panel clearer and harder to overlook
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Tue, 13 Mar 2018 21:27:11 +0100 |
Wuzzy |
Basic Bazooka Training: Add one more target, make limited ammo section easier, add more hints
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Tue, 13 Mar 2018 20:31:35 +0100 |
Wuzzy |
Rope Training: Place the second-last target at a more reasonable position
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Tue, 13 Mar 2018 18:25:37 +0100 |
Wuzzy |
Frontend: Fix built-in Qt translations not loaded properly
qt5transition
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Tue, 13 Mar 2018 16:57:20 +0100 |
Wuzzy |
Update INSTALL.md about new Qt5 dependency
qt5transition
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Tue, 13 Mar 2018 16:38:48 +0100 |
Wuzzy |
Fix buggy Qt5 style detection causing segfault on Arch Linux w/ qt5-style-plugins
qt5transition
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files
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Tue, 13 Mar 2018 10:20:41 -0400 |
nemo |
try plastique with fallback to windows - we should find a way to alert the user that qt5-style-plugins would improve rendering
qt5transition
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files
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Tue, 13 Mar 2018 10:02:01 -0400 |
nemo |
seems to help styling some - some CSS tweaks may still be needed - lobby for example
qt5transition
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Tue, 13 Mar 2018 13:15:15 +0100 |
Wuzzy |
Update .hgignore to ignore new Qt's moc_ and qrc_ files
qt5transition
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Tue, 13 Mar 2018 00:50:58 +0100 |
Wuzzy |
Also update default binds for SDL2 keypad names
qt5transition
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Mon, 12 Mar 2018 19:15:45 -0400 |
nemo |
these changed, presumably in SDL2 - might want to review all the others
qt5transition
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Mon, 12 Mar 2018 22:53:28 +0100 |
Wuzzy |
Use visible team count instead of total team count to determine rendered team bar height
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Mon, 12 Mar 2018 19:39:00 +0100 |
Wuzzy |
Remove rubber duck from BRW, RW and most weapon schemes for now
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Mon, 12 Mar 2018 12:54:33 +0100 |
Wuzzy |
Use onSkipTurn in scripts to detect turn skips
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Mon, 12 Mar 2018 12:37:35 +0100 |
Wuzzy |
Lua API: Add onSkipTurn callback, called when hog skips
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Mon, 12 Mar 2018 12:27:13 +0100 |
Wuzzy |
Lua API: Add SkipTurn() to replace ParseCommand("skip")
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Mon, 12 Mar 2018 02:09:21 +0100 |
Wuzzy |
ACF7: Add one pick hammer in crate
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Mon, 12 Mar 2018 00:59:47 +0100 |
alfadur |
Fix minigun bullets sometimes failing to hit when shooting same thing twice in row
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Sun, 11 Mar 2018 23:24:05 +0100 |
antonc27 |
- Remember user settings on app update
ios-develop
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Sun, 11 Mar 2018 22:39:40 +0100 |
antonc27 |
- Some not-so-important pretty formatting
ios-develop
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Sun, 11 Mar 2018 21:38:08 +0100 |
Wuzzy |
Bazooka/Grenade Training: Make weapon selection detection future-proof
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Sun, 11 Mar 2018 20:43:15 +0100 |
antonc27 |
Merge from 0.9.23
ios-develop
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Sun, 11 Mar 2018 12:08:49 +0100 |
alfadur |
Change minigun sound once again, lower pitch
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Sun, 11 Mar 2018 11:01:27 +0100 |
Wuzzy |
ASA_cosmos: Fix game not ending when hero dies after being seen by Guards
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Sun, 11 Mar 2018 10:50:02 +0100 |
alfadur |
Add new minigun sound
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Sun, 11 Mar 2018 00:46:22 +0100 |
Wuzzy |
Update Qt and Lua translation files
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files
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Sat, 10 Mar 2018 23:43:32 +0100 |
unc0rr |
Fix disabled button rendering
qt5transition
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Sat, 10 Mar 2018 23:16:22 +0100 |
unc0rr |
- Fix insane width of lines in health graphic
qt5transition
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Sat, 10 Mar 2018 12:57:13 +0100 |
Wuzzy |
uLocale: Fix broken Format function
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Sat, 10 Mar 2018 12:32:44 +0100 |
Wuzzy |
Make a few more engine strings translatable
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Sat, 10 Mar 2018 03:27:18 +0100 |
Wuzzy |
ClimeHome: Show messages when cake is nearby and when reaching home
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Sat, 10 Mar 2018 01:46:51 +0100 |
Wuzzy |
Minigun: Move attack timer to Karma to make gear type more Lua-friendly
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Sat, 10 Mar 2018 01:28:15 +0100 |
Wuzzy |
Reduce number of minigun bullets from 71 to 70
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Sat, 10 Mar 2018 00:54:00 +0100 |
alfadur |
Fix minigun not pausing the turn timer properly
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Fri, 09 Mar 2018 23:34:46 +0100 |
alfadur |
Improve appearance of bullet trails, slight fade out at beginning
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Fri, 09 Mar 2018 22:23:57 +0100 |
Wuzzy |
When using seduction, only show “CENSORED” text in English locale
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Fri, 09 Mar 2018 21:09:53 +0100 |
Wuzzy |
Nerf minigun in Default ammo scheme
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Fri, 09 Mar 2018 19:48:15 +0100 |
alfadur |
Fix minigun bullet impact image being drawn over hog sometimes
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Fri, 09 Mar 2018 19:45:21 +0100 |
alfadur |
Fix direction of dispensed bullet shells from shotgun/sniper/minigun
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Fri, 09 Mar 2018 19:40:49 +0100 |
Wuzzy |
ACF8: Fix invisible cyborg sometimes blocking the way
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Fri, 09 Mar 2018 19:05:59 +0100 |
Wuzzy |
A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
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Fri, 09 Mar 2018 18:03:59 +0100 |
Wuzzy |
ACF9: Fix cannibal talking to himself in cut scene if playing with 3 natives instead of 4
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