Wed, 18 Jun 2014 23:53:11 +0400 | unc0rr | Compressing and encoding | changeset | files |
Wed, 18 Jun 2014 17:23:43 +0200 | sheepluva | more tweaking | changeset | files |
Wed, 18 Jun 2014 17:06:40 +0200 | sheepluva | reuse buffers | changeset | files |
Wed, 18 Jun 2014 16:34:36 +0200 | sheepluva | render tweaks | changeset | files |
Wed, 18 Jun 2014 15:42:01 +0200 | sheepluva | tweak/refactor how water is drawn | changeset | files |
Wed, 18 Jun 2014 01:37:28 +0200 | sheepluva | tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code | changeset | files |
Wed, 18 Jun 2014 17:36:46 +0400 | unc0rr | Code drawn map in haskell \o/ | changeset | files |
Tue, 17 Jun 2014 23:53:59 +0200 | sheepluva | fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner) | changeset | files |