Tue, 21 May 2024 14:38:30 +0200 |
unC0Rr |
Implement triggering advancement of simulation in qmlfrontend
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files
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Mon, 20 May 2024 14:58:30 +0200 |
unC0Rr |
Implement key bindings
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files
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Sun, 19 May 2024 15:55:26 +0200 |
unC0Rr |
Handle game view resize
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files
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Thu, 16 May 2024 14:11:16 +0200 |
unC0Rr |
Improve AI aiming with minigun
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files
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Wed, 15 May 2024 10:05:13 +0200 |
unC0Rr |
Wonder if anyone is trying to build this game anymore
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files
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Wed, 01 May 2024 16:49:16 +0200 |
unC0Rr |
Allow to move camera by dragging mouse cursor over game field
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files
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Fri, 19 Apr 2024 17:45:05 +0200 |
unC0Rr |
Fix build
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files
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Fri, 19 Apr 2024 17:44:55 +0200 |
unC0Rr |
Port QML frontend to Qt6, use rendering to framebuffer object
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files
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Fri, 19 Jan 2024 13:07:22 +0100 |
unC0Rr |
Start on adopting corrosion
transitional_engine
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files
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Tue, 05 Sep 2023 17:02:08 +0200 |
unC0Rr |
Merge default
transitional_engine
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files
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Tue, 05 Sep 2023 17:01:46 +0200 |
unC0Rr |
Fix type
transitional_engine
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files
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Fri, 05 Apr 2024 13:10:55 +0100 |
spudpiggy |
sndCover now falls back to sndWatchThis OR sndFire.
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files
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Fri, 05 Apr 2024 07:37:44 +0100 |
spudpiggy |
Fixed grammar, and reworded a few sentences to sound better.
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Thu, 28 Mar 2024 00:25:22 +0300 |
alfadur |
fix early room deletion
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files
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Thu, 28 Mar 2024 00:17:01 +0300 |
alfadur |
fix room joining
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files
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Wed, 27 Mar 2024 02:57:44 +0300 |
alfadur |
thread server reference through dispatch to ensure rooms can be auto dropped
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files
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Wed, 27 Mar 2024 02:19:44 +0300 |
alfadur |
fix leaving rooms
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files
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Mon, 25 Mar 2024 16:05:11 +0300 |
alfadur |
fix rejoining
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files
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Mon, 25 Mar 2024 15:59:14 +0300 |
alfadur |
add some more buffer space
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files
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Mon, 25 Mar 2024 00:23:41 +0300 |
alfadur |
grow network buffer periodically
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files
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Mon, 25 Mar 2024 00:04:13 +0300 |
alfadur |
fix protocol recovery
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files
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Sun, 24 Mar 2024 14:34:27 -0400 |
nemo |
merge the kick notice suppression
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files
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Sun, 24 Mar 2024 14:33:57 -0400 |
nemo |
merge the lobby suppression
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files
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Sun, 24 Mar 2024 14:19:02 -0400 |
nemo |
suppress this message too.
1.0.0
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