Wed, 07 May 2014 22:47:54 +0200 |
sheepluva |
rolling back the rest
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Wed, 07 May 2014 19:26:05 +0200 |
sheepluva |
rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
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Wed, 07 May 2014 00:04:02 +0400 |
unc0rr |
sekret feature (test commit)
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Tue, 06 May 2014 23:16:35 +0400 |
unc0rr |
- Increase limits on number of mines and explosives in game scheme
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Wed, 30 Apr 2014 15:26:50 +0400 |
unc0rr |
Drawn maps optimizer - first steps:
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Wed, 30 Apr 2014 14:17:06 +0400 |
unc0rr |
Fix crashers in rc plane code
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Tue, 29 Apr 2014 10:20:45 +0400 |
unc0rr |
Merge
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Mon, 28 Apr 2014 21:01:39 +0200 |
sheepluva |
don't search for lua 5.1 anymore
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Mon, 28 Apr 2014 19:01:08 +0400 |
unc0rr |
Don't activate invulnerability/vampirism between shots of multiattack weapon
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Mon, 28 Apr 2014 16:52:00 +0200 |
sheepluva |
minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
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Fri, 25 Apr 2014 23:17:49 +0400 |
unc0rr |
Fix typo leading to crashes
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Fri, 25 Apr 2014 16:52:04 +0400 |
unc0rr |
Add race type detection
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Fri, 25 Apr 2014 14:22:59 +0400 |
unc0rr |
- Fix bug with infinite rounds in racer when a team quits mid-game
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Wed, 16 Apr 2014 11:18:39 +0400 |
unc0rr |
Fix new generator on 32 bit arch
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Tue, 15 Apr 2014 22:36:44 +0400 |
unc0rr |
No more occasional long straight edges
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