Sun, 28 Aug 2011 17:37:40 +0200 |
koda |
savedgamesviewcontroller refactor, added icons to supportviewcontroller
|
changeset |
files
|
Sun, 28 Aug 2011 14:50:04 +0200 |
koda |
ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
|
changeset |
files
|
Sun, 28 Aug 2011 11:50:26 +0200 |
koda |
move the ios background music under resources
|
changeset |
files
|
Sun, 28 Aug 2011 11:48:09 +0200 |
koda |
the return of SDL.patch D:
|
changeset |
files
|
Sun, 28 Aug 2011 11:38:24 +0200 |
koda |
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
|
changeset |
files
|
Sat, 27 Aug 2011 17:53:35 -0400 |
nemo |
Prevent flakes from drawing if they spawn in land
|
changeset |
files
|
Sat, 27 Aug 2011 16:13:40 -0400 |
nemo |
I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
|
changeset |
files
|
Sat, 27 Aug 2011 15:06:16 -0400 |
nemo |
Avoid unsightly gaps in landbacktex
|
changeset |
files
|
Sat, 27 Aug 2011 14:54:56 -0400 |
nemo |
implement proper blending
|
changeset |
files
|
Sat, 27 Aug 2011 12:52:54 -0400 |
nemo |
Try reenabling landbacktex to see how it behaves with current pixel rules
|
changeset |
files
|
Fri, 26 Aug 2011 22:15:09 -0400 |
nemo |
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
|
changeset |
files
|
Fri, 26 Aug 2011 21:49:10 -0400 |
nemo |
Fix rounding error in sky colour causing visible lines
|
changeset |
files
|
Fri, 26 Aug 2011 21:38:11 -0400 |
nemo |
Correctly check for failure to look up ammo, check for damaged mines
|
changeset |
files
|
Fri, 26 Aug 2011 20:59:55 -0400 |
nemo |
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
|
changeset |
files
|
Fri, 26 Aug 2011 16:16:27 -0400 |
nemo |
Use frontend value for fullscreening.
|
changeset |
files
|
Thu, 25 Aug 2011 16:17:15 -0400 |
inu |
pt update
|
changeset |
files
|
Thu, 25 Aug 2011 21:00:53 +0200 |
sheepluva |
* partial rollback of changes to camera
|
changeset |
files
|
Thu, 25 Aug 2011 18:29:46 +0200 |
sheepluva |
reduce effect of the look-ahead behaviour that I tried to implement
|
changeset |
files
|
Thu, 25 Aug 2011 18:08:44 +0200 |
sheepluva |
some camera adjustments (should also fix cam flickering on lowerst res)
|
changeset |
files
|
Thu, 25 Aug 2011 14:56:51 +0200 |
sheepluva |
don't poison invul hogs
|
changeset |
files
|
Wed, 24 Aug 2011 23:37:03 -0400 |
nemo |
another silly mistake
|
changeset |
files
|
Wed, 24 Aug 2011 18:07:37 -0400 |
nemo |
accidentally reverted this when reverting the rest of the override changes.
|
changeset |
files
|
Wed, 24 Aug 2011 17:55:39 -0400 |
nemo |
oops
|
changeset |
files
|
Wed, 24 Aug 2011 22:29:12 +0200 |
sheepluva |
THUNKphewbzzweeEEeee
|
changeset |
files
|
Wed, 24 Aug 2011 15:09:41 -0400 |
nemo |
Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
|
changeset |
files
|
Wed, 24 Aug 2011 13:33:53 -0400 |
nemo |
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
|
changeset |
files
|
Tue, 23 Aug 2011 16:37:57 -0400 |
nemo |
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
|
changeset |
files
|
Tue, 23 Aug 2011 09:32:59 -0400 |
nemo |
restore screwed up test
|
changeset |
files
|
Tue, 23 Aug 2011 09:12:45 -0400 |
nemo |
don't override user defined size when resizing
|
changeset |
files
|
Thu, 01 Sep 2011 14:55:31 +0200 |
Xeli |
Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download
hedgeroid
|
changeset |
files
|