Fri, 18 Nov 2011 00:32:52 +0100 | koda | yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time. | changeset | files |
Thu, 17 Nov 2011 23:14:24 +0300 | unc0rr | Make AI use switcher when: | changeset | files |
Thu, 17 Nov 2011 21:44:35 +0300 | unc0rr | - Move actions stack out of Walk procedure | changeset | files |
Thu, 17 Nov 2011 17:57:45 +0400 | unc0rr | - Parse sets initialization | changeset | files |
Wed, 16 Nov 2011 16:36:17 -0500 | nemo | This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary. | changeset | files |
Wed, 16 Nov 2011 15:16:17 -0500 | nemo | prevent flinging up into any land. | changeset | files |