Thu, 01 Apr 2010 00:21:00 +0000 |
koda |
credits updated, adding Palewolf, sheepluva and prg as devs and replaced my previous openal stuff with something more current
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Thu, 01 Apr 2010 00:16:23 +0000 |
nemo |
move this island further away from water too
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Wed, 31 Mar 2010 22:54:28 +0000 |
koda |
koda's changelog turn
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Wed, 31 Mar 2010 22:02:12 +0000 |
nemo |
Partial update by jose1711
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Wed, 31 Mar 2010 20:54:50 +0000 |
nemo |
Partial translation by BeholdMyGlory
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Wed, 31 Mar 2010 20:51:26 +0000 |
nemo |
Updated by FIQ
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Wed, 31 Mar 2010 20:47:38 +0000 |
nemo |
Add inu to credits since he kept going on about it
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Wed, 31 Mar 2010 20:44:38 +0000 |
nemo |
Only require a minimum speed if object is descending.
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Wed, 31 Mar 2010 20:03:43 +0000 |
sheepluva |
YOUR AD HERE! (just fixed a typo)
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Wed, 31 Mar 2010 17:56:24 +0000 |
smxx |
General:
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Wed, 31 Mar 2010 17:52:55 +0000 |
smxx |
General:
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Wed, 31 Mar 2010 17:51:36 +0000 |
sheepluva |
changin da changelog
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Wed, 31 Mar 2010 17:48:23 +0000 |
nemo |
broken
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Wed, 31 Mar 2010 17:40:46 +0000 |
unc0rr |
nemo's update to changelog
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Wed, 31 Mar 2010 17:35:06 +0000 |
smxx |
General:
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Wed, 31 Mar 2010 17:23:01 +0000 |
nemo |
pika pika
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Wed, 31 Mar 2010 16:03:19 +0000 |
nemo |
Partial update from FIQ (those parts that didn't require correct encoding)
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Wed, 31 Mar 2010 15:43:52 +0000 |
nemo |
3 more pokemon
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Wed, 31 Mar 2010 13:41:05 +0000 |
smxx |
CMake:
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Wed, 31 Mar 2010 11:59:32 +0000 |
smxx |
Engine:
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Wed, 31 Mar 2010 11:34:58 +0000 |
sheepluva |
make use of Smaxx latest commit(s) when playing ImpactSounds
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Wed, 31 Mar 2010 11:00:30 +0000 |
smxx |
Engine:
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Wed, 31 Mar 2010 10:59:30 +0000 |
smxx |
Engine:
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Wed, 31 Mar 2010 02:33:05 +0000 |
nemo |
Minor tweak
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Tue, 30 Mar 2010 23:29:30 +0000 |
koda |
fixes to the mac build system
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Tue, 30 Mar 2010 23:20:07 +0000 |
smxx |
CMake:
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Tue, 30 Mar 2010 23:13:12 +0000 |
smxx |
Maps:
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Tue, 30 Mar 2010 23:03:51 +0000 |
smxx |
Engine:
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Tue, 30 Mar 2010 20:51:25 +0000 |
smxx |
Frontend:
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Tue, 30 Mar 2010 20:39:34 +0000 |
palewolf |
Updated as for version 3225 to translate the tunnel things by Renato Gelmini
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Tue, 30 Mar 2010 20:36:52 +0000 |
koda |
hopefully set the correct property...
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Tue, 30 Mar 2010 20:34:16 +0000 |
palewolf |
Insert commit message here about deleting hats
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Tue, 30 Mar 2010 20:33:20 +0000 |
smxx |
Maps:
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Tue, 30 Mar 2010 20:31:28 +0000 |
palewolf |
Bad Palewolf, don't commit flags as hats
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Tue, 30 Mar 2010 20:30:51 +0000 |
koda |
inu and szczur locale files
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Tue, 30 Mar 2010 20:30:28 +0000 |
smxx |
Maps:
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Tue, 30 Mar 2010 20:27:26 +0000 |
palewolf |
Pokemon hats
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Tue, 30 Mar 2010 20:18:54 +0000 |
palewolf |
Blox theme Sky.png was ¿white?
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Tue, 30 Mar 2010 20:18:04 +0000 |
smxx |
Frontend:
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Tue, 30 Mar 2010 20:17:12 +0000 |
palewolf |
- Birdy is no longer translated
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Tue, 30 Mar 2010 17:50:58 +0000 |
nemo |
typo in template 41 definition. using FPoints from 40
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Tue, 30 Mar 2010 17:44:02 +0000 |
smxx |
Engine:
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Tue, 30 Mar 2010 17:17:15 +0000 |
smxx |
Engine/Frontend:
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Tue, 30 Mar 2010 16:01:12 +0000 |
sheepluva |
fix fpc 2.2.4 type related warning with unclear origin
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Tue, 30 Mar 2010 15:46:33 +0000 |
nemo |
recompress pngs
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Tue, 30 Mar 2010 13:51:19 +0000 |
smxx |
Themes:
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Tue, 30 Mar 2010 13:49:32 +0000 |
nemo |
move RSR to reserved for this release
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Tue, 30 Mar 2010 13:45:41 +0000 |
nemo |
bustamove flag. Thanks Tiy
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Tue, 30 Mar 2010 13:41:06 +0000 |
nemo |
New hat
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Tue, 30 Mar 2010 13:35:26 +0000 |
smxx |
Engine:
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Tue, 30 Mar 2010 13:33:01 +0000 |
nemo |
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
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Tue, 30 Mar 2010 13:20:04 +0000 |
smxx |
Engine:
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Tue, 30 Mar 2010 02:45:31 +0000 |
nemo |
crank up r a bit
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Tue, 30 Mar 2010 00:03:58 +0000 |
koda |
ifrontend: predispone teams in a proper data structure
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Tue, 30 Mar 2010 00:02:40 +0000 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
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Mon, 29 Mar 2010 23:47:38 +0000 |
palewolf |
Fix a small glitch due to scaling down in mines and airplaine pixmaps
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Mon, 29 Mar 2010 23:39:31 +0000 |
palewolf |
Finish fixing pngs gray border when zooming
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Mon, 29 Mar 2010 23:27:35 +0000 |
koda |
properties for everyone!!!
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Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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Mon, 29 Mar 2010 20:49:36 +0000 |
palewolf |
Updated spanish translation
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Mon, 29 Mar 2010 20:43:57 +0000 |
smxx |
Frontend:
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Mon, 29 Mar 2010 20:40:33 +0000 |
smxx |
Engine:
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Mon, 29 Mar 2010 20:32:35 +0000 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
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Mon, 29 Mar 2010 20:27:54 +0000 |
smxx |
Frontend:
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Mon, 29 Mar 2010 18:50:22 +0000 |
smxx |
Frontend:
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Mon, 29 Mar 2010 16:43:47 +0000 |
nemo |
Add birdy.
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Mon, 29 Mar 2010 16:39:08 +0000 |
smxx |
Frontend:
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Mon, 29 Mar 2010 13:58:21 +0000 |
unc0rr |
Update Italian translation by Renato Gelmini
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Mon, 29 Mar 2010 13:41:10 +0000 |
sheepluva |
fix typo in team name: possesed -> possessed
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Mon, 29 Mar 2010 13:37:52 +0000 |
smxx |
Engine:
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Mon, 29 Mar 2010 13:35:15 +0000 |
smxx |
Engine:
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Mon, 29 Mar 2010 09:52:10 +0000 |
smxx |
Engine:
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Sun, 28 Mar 2010 23:41:58 +0000 |
palewolf |
AfterAttack was issued twice
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Sun, 28 Mar 2010 23:40:49 +0000 |
palewolf |
Return control as soon as Birdy begins to disappear
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Sun, 28 Mar 2010 23:37:28 +0000 |
palewolf |
Birdy appears from off-screen
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Sun, 28 Mar 2010 23:21:07 +0000 |
mbait |
Feather: sprites was moved to another layer
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Sun, 28 Mar 2010 23:14:54 +0000 |
mbait |
Feather: sprite size fix
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Sun, 28 Mar 2010 23:11:16 +0000 |
mbait |
Feather: wrong constant fix
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Sun, 28 Mar 2010 23:10:33 +0000 |
mbait |
Birdy's falling feathers
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Sun, 28 Mar 2010 23:05:33 +0000 |
nemo |
Adding small to these has never been useful
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Sun, 28 Mar 2010 21:53:03 +0000 |
sheepluva |
* tweaked some random stuff in GSHandlers.inc
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Sun, 28 Mar 2010 20:53:36 +0000 |
nemo |
claymore_ would like rearranged as so. hearing no objections...
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Sun, 28 Mar 2010 18:47:35 +0000 |
nemo |
prg adds option to toggle girders in maze, adjusts some frontend strings
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Sun, 28 Mar 2010 18:28:46 +0000 |
smxx |
Engine:
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Sun, 28 Mar 2010 18:26:31 +0000 |
smxx |
Engine:
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Sun, 28 Mar 2010 16:46:26 +0000 |
nemo |
prg tweaks maze
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Sun, 28 Mar 2010 16:42:03 +0000 |
nemo |
One more wacky generated map. bunch of islands suitable for islands shoppa.
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Sun, 28 Mar 2010 16:35:44 +0000 |
sheepluva |
* removed old hellishimpact.ogg
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Sun, 28 Mar 2010 12:02:51 +0000 |
nemo |
another ban for gstLoser
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Sun, 28 Mar 2010 11:34:06 +0000 |
smxx |
CMake:
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Sun, 28 Mar 2010 02:49:39 +0000 |
nemo |
prg's maze generator
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Sun, 28 Mar 2010 00:46:34 +0000 |
palewolf |
Add background color to translucent png to avoid gray borders when zooming
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Sun, 28 Mar 2010 00:45:56 +0000 |
palewolf |
Updated spanish locale
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Sat, 27 Mar 2010 22:37:39 +0000 |
smxx |
Themes:
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Sat, 27 Mar 2010 22:25:18 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 22:10:33 +0000 |
smxx |
Sometimes you should just check to see if syntax highlighting is kicking in ...
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Sat, 27 Mar 2010 21:04:38 +0000 |
smxx |
CMake
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Sat, 27 Mar 2010 21:03:29 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 21:02:41 +0000 |
smxx |
CMake:
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Sat, 27 Mar 2010 20:55:55 +0000 |
smxx |
General:
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Sat, 27 Mar 2010 20:51:53 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 17:45:51 +0000 |
koda |
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
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Sat, 27 Mar 2010 17:45:26 +0000 |
nemo |
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
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Sat, 27 Mar 2010 17:40:42 +0000 |
palewolf |
Fix mortar grey border
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Sat, 27 Mar 2010 17:32:46 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 17:32:04 +0000 |
nemo |
New impact sounds for HHG
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Sat, 27 Mar 2010 17:31:01 +0000 |
koda |
complete previous commit (which broken my local copy as well)
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Sat, 27 Mar 2010 17:27:15 +0000 |
koda |
branch ipad/iphone files to keep compatibility between versions
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Sat, 27 Mar 2010 17:22:33 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 17:03:27 +0000 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
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Sat, 27 Mar 2010 16:57:18 +0000 |
koda |
* port fadeout to opengles
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Sat, 27 Mar 2010 15:48:59 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 15:41:21 +0000 |
nemo |
Keep crosshair active when using rope, regardless of alt wep
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Sat, 27 Mar 2010 14:57:41 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 14:55:59 +0000 |
nemo |
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
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Sat, 27 Mar 2010 14:49:04 +0000 |
nemo |
4 new hats, 2 reserved
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Sat, 27 Mar 2010 14:03:30 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 12:05:01 +0000 |
smxx |
CMake:
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Sat, 27 Mar 2010 12:01:40 +0000 |
smxx |
CMake:
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Sat, 27 Mar 2010 11:59:03 +0000 |
palewolf |
- Bee sprites for target and HH hand
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